Birdsie
The God-Emperor of Mankind
Inspired by Worm
- Waybridge, Delaware, is a city fighting a war on crime. Plagued by gangs, minor and major, Waybridge has been dealing with superpowered crime for almost a decade. As more and more villains found business, they expanded their territories and reins on the city, resulting in its HOSV (Hive Of Scum and Villainy/High-density Of Super-Villains) status. Recently, a new state-sponsored establishment of the PRT (Parahuman Response Team) has been funded by the government. With the PRT, came the recruitment of professional heroes and their sidekicks.
Now, Waybridge is about to face a war that might tear it apart, between the villains who rule the streets and the heroes who aim to take them back.
Factions:
PRT - Parahuman Response Team. Unlike other public services, the bright color of their white-green sirens is a clear sign that somewhere in the city, a villain with superpowers is being apprehended. Led by the newly assigned director, Howard Kamen, it works side-by-side with the police to ensure order on the streets.
Protectorate - A sub-division of the PRT composed solely of legally-approved superheroes who use their powers to stop crime and work with the PRT.
Wards - Underaged members of the Protectorate are referred to as Wards. Albeit they are granted a salary and a yearly trust to compensate their work, their contract also requires that they get a sufficient amount of sleep and keep up satisfactory grades in school.
Fortunato - A remnant of the Italian mafia whose presence in the city remains visible even in the current nights. Although now it is only a glorified gang, the "mafiosos" maintain their native traditions, such as the omerta and keep to the same structure as they have decades ago. It has several superpowered criminals in its ranks. It mostly works by extorting money from local businesses in exchange for protection.
Solntsevskaya Bratva - A contingent of the Russian mafia maintains a presence in Waybridge. Mostly specializing in human trafficking, drug and weapon sales, and the occasional extortion or assassination, the Bratva is one of the major players in the area, but it maintains a strict code of honor and plays by it. For example, when the docks were hit by a hurricane, the Bratva promised to cease all illegal activity for two months, which they abided to even though the docks were repaired earlier than that.
The Elite - A large group of corporate overlords and business owners who clumped together, hired a bunch of unpowered minions, and occasionally make use of parahuman mercenaries. Their ultimate goal is complete control on a political landscape.
Vendi-Xar - A group of aliens whose ship crash-landed three years ago, unrepairable. They took on physical form and began to seek ways to contact home. They are aggressive toward humans and rarely communicate beyond threats and demands. They are capable of constructing complex technology using local materials.
And several other minor gangs, independent villains, and vigilantes.
Location:
To the east of Waybridge, there are the docks and the boardwalk that goes along the coastline; full of stores and apartments for the rich. The further south you go, the more urban it gets, until you reach the big city to the far south-eastern side. The western parts of the city are more dilapidated and old, with thrift stores and a stronger gang activity. In the heart of the city, in a comfortable location, are the local PRT headquarters. - For the purpose of convenience, there is a list of rankings classifications that are used when referring to parahuman entities and their abilities and potential danger.
Rank E: Poses a low, above-human threat. May require intervention from a trained and exceptional human or a group of trained and prepared humans.
Rank D: Poses a low threat. May require intervention from a small squad of trained operatives armed with minimal equipment, but the environment may bias things one way or another.
Rank C: Poses a medium threat. At this point, the intervention of parahumans will be required to capture. Capable of wiping out a group of trained operatives in most settings, but situation or location may bias things either way.
Rank B: Poses a medium threat. At this point, the intervention of parahumans will be required to capture. Capable of wiping out a group of trained operatives irregardless of setting or situational bias.
Rank A: Poses a high threat. At this point, the intervention of a group of parahumans (or a single parahuman of equivalent ability) will be required to capture. Capable of staving off numerous threats on their own.
Rank S: Poses a high threat. The individual in question can call upon enough power to present danger to a city and large amounts of resistance even from a large group of parahumans.
Rank EX: Poses a national or global threat. The individual in question can endanger numerous urban centers and even dozens of moderate-strength parahumans deployed to combat this threat will rarely be able to compete. - Feel free to have a lot of leeway with your characters. The source of the power, the details of how they came into possession of their superpower, or any other origins or details will be left to the players.
If you want to make someone who was born in a fictional Asian country and raised by Tibetan monks, practicing super-extra-duper Karate and Celestial Alchemy, feel free to do so.
There are several restrictions when creating superpowers for your characters:
- No Advanced Time Shenanigans. (Advanced: going back thirty years to kill your enemy's parents; versus Simple: reversing the state of a rotten apple to make it ripe again, or stopping time for a brief period.)
- No Advanced Reality Warping. (Advanced: setting an entire building on fire with a fingersnap; versus Simple: lighting someone's cigar with your thumb, or making a shirt clean.)
- No True Invincibility. (Your character cannot be truly unkillable. There must exist a damage type or threshold that will kill them.)
- The above are general guidlines. I will disalllow anything else I deem game-breaking.
- I will be hesitant to accept A-rank or above characters. You are, however, allowed to start low and develop to be more powerful over time as threats increase in intensity.
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Please, feel free to tag anyone you wish.
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