Numbers, Numbers, Numbers

has not been mentioned in second edition anywhere that I have found
 
The only mention towards Infernal Exalted that I can find is page 192 Side bar "creatures of Darkness" I think more of Infernal will be introduced to 2nd Ed in the Malfeas book Likely Celestial directions #5 (maybe 4 but I'm not betting that hard)


Y I
 
I was thinking possibly the other way around.  Due to the reduction in Shards, they may go for less than the 50 Infernal Shards.


I coulda swore...


posted this...


...somewhere...


I'm going with the following numbers (they are all increased to make them about even):


300 Solars


250 Abyssals


50 Akuma


600 Lunars


100 Sidereals


2400 Alchemicals (800 are cities)


and 125,000 Dragon-Blooded
 
Flagg said:
Hmm.. I could have sworn I read something about Alchemicals existing before Auto left Creation, but I can't find it, so I concede the point.
Perhaps you recall the bit where it discussed their relationship to the other exalts. The Alchemicals were designed from the prototype used to make the other exalts; in other words, there was a "Proto-alchemical" before there was any other sort, but in canon none were actually made, just planned. Perhaps made and then put in stasis, though.
 
300 Solars
250 Abyssals


50 Akuma


600 Lunars


100 Sidereals


2400 Alchemicals (800 are cities)


and 125,000 Dragon-Blooded
Why not just make every living inhabitant of Creation Exalted?
 
Considering that the Mountain Folk number 10 million and rival Celestial Exalts in power without the Geas, it seems the developers had the same idea.


:?
 
Flagg said:
300 Solars
250 Abyssals


50 Akuma


600 Lunars


100 Sidereals


2400 Alchemicals (800 are cities)


and 125,000 Dragon-Blooded
Why not just make every living inhabitant of Creation Exalted?
Because my game has over a billion people living in the second age.


You have to have beastmen, thaumaturges, heroic mortals, and god-blooded somewhere.


Where else would you be able to get lackeys, worshipers, and henchmen?


Everyone Exalted?  Be reasonable.
 
Samiel said:
Perhaps you recall the bit where it discussed their relationship to the other exalts. The Alchemicals were designed from the prototype used to make the other exalts; in other words, there was a "Proto-alchemical" before there was any other sort, but in canon none were actually made, just planned. Perhaps made and then put in stasis, though.
It seems that I was mistaken, or at least remembering fuzzily. In any case, I think that having Alchies in Creation prior to Auto's departure is more interesting. It leaves open the possibility that one or more may have been left behind.
 
I actually used something like that in a plot in one of my games...well sort of. Autocthon had made the plans for them already before leaving, and Larquen Quen somehow learned of such...and convinced a Night caste to steal them...then used them as a design to try and create a loyal controlled race of immortal servants...but the Usurpation happened before he was done. A few finished and half-finished proto-Alchemicals were left behind when he fled with the one group to the Invisible Fortress. The PCs found his old stronghold city with the proto-Alchemicals within...these days a few of such are serving the group...after the group's Ronin Sidereal broke the Solar Circle Sorcery spells binding their loyalty with Spell Shattering Palm. Some members of the group have had Soul Gems installed as a precaution in case of their own death, so they can continue on... Meanwhile Autocthon is returning and the Locust Crusade has begun...leading to some likely coming major conflict...
 
I know it doesn't state the Yozi traded essence in 2e, but it didn't really mention it either in 1e until the Abyssals came out.  Probably the same thing will happen this go around.  Heck, it doesn't fully mention that Deathlords are the ones responsible for 1) the Great Contagion, 2) inviting the Fair Folk in to have a party shortly after, and 3) the eventual release of the Solar Essence.  At least, I don't recall seeing those things mentioned in the 2e books...  No guarantees to my credability there.
 
Flagg said:
300 Solars
250 Abyssals


50 Akuma


600 Lunars


100 Sidereals


2400 Alchemicals (800 are cities)


and 125,000 Dragon-Blooded
Why not just make every living inhabitant of Creation Exalted?
Because my game has over a billion people living in the second age.


You have to have beastmen, thaumaturges, heroic mortals, and god-blooded somewhere.


Where else would you be able to get lackeys, worshipers, and henchmen?


Everyone Exalted?  Be reasonable.
Irony, this is Ker'ion, Ker, this is irony. I don't think you two met before. ^^
 
I didn't really consider it irony.


Irony is more along the lines of me going out to look for Shock Treatment (the sequel to The Rocky Horror Picture Show), finding out that there is one copy left in your city and they stopped making it.  I got to the store to buy it, found out it had been sold an hour before I got there and just not taken out of the computer yet, then went home to find out that the roommate that had moved out the week before stole my copy of RHPS.
 
There's nothing at all ironic about that. You and Alanis Morrisette need to get a dictionary.
 
Meriam-Webster's definition of Irony-


3 a (1): incongruity between the actual result of a sequence of events and the normal or expected result (2): an event or result marked by such incongruity b: incongruity between a situation developed in a drama and the accompanying words or actions that is understood by the audience but not by the characters in the play
 
Ok... so explain how your story fits the definition.
 
Go out to buy part 2, find out it sold just before you got there, go home and find out part 1 is stolen?


The opposite of what I was planning on happening.


I was planing on having both parts by the end of the day, then had neither part in the end.
 
Go out to buy part 2, find out it sold just before you got there, go home and find out part 1 is stolen?
The opposite of what I was planning on happening.


I was planing on having both parts by the end of the day, then had neither part in the end.
That would be coincidence. My old english prof used to cite a classic example of irony:


A diebetic gets hit by a truck deliverying insulin to a pharmacy. The irony being the medicine that saves his life, kills him.


Irony is a difficult concept, and unfortunate or unplanned circumstance is often confused with it.
 
The opposite of what I was planning on happening.
I fail to see how buying part 2 had any cause and effect relationship with owning part 1.


By your reasoning, anything that you don't expect to happen is irony. You get up and someone takes your seat? Ironic! A meteor falls from the sky and crushes your house? Ironic! You win the lottery? Ironic!
 
150 Solars
100 Abyssals


50 - Yozi Held Solar Essences


300 Lunar Exalted


100 Sidereal Exalts


10,000 - terrestrial exalts from the Empress's get


Unknown number of Outcaste Terrestrials Exalted though i would reckon i might somewhere be around what is on the blessed isle


Though iv read in second edition it says that Half the Solar Essences got Free and the Deathlords have the remaining it doesnt anywhere state that the Yozi's got the other essences but something makes me think the whole ordeal has really changed that much since 1st edition
Almost.
There's only 137 Solars, as 13 became Deathlords
 
Almost.
There's only 137 Solars, as 13 became Deathlords
Actually, that's inaccurate. Their GHOSTS became deathlords...their essences moved on as usual. Wouldn't it be interesting to wind up with Quen's essence? *chuckles* Part of the reason they agreed to the pact that made them deathlords was to get the power they lost back and get revenge on Creation for killing them.
 
Shitty part was, I had a player do that before, though he got FaFL's essence  :twisted: Imagine how the reunion went? It was fun.
 

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