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Maxx

A Faded Ghost
Notes

Damage= { [ (17 x POWER x AD ) / 50 ] + 2 } x RANDOM x STAB x TYPE x BURN

POWER
is the power of the move used

AD
is the attack stat of the attacker divided by the defense stat of the target if a physical move is used
or the special attack stat of the attacker divided by the special defense stat of the target if a special move is used

RANDOM
is a random number between 0.85 and 1.00

STAB
is the Same Type Attack Bonus
is equal to 1.5 if the move's type matches any of the user's types
is equal to 2 if the above is true and the user additionally has Adaptability
is equal to 1 if otherwise

TYPE
is the type effectiveness

BURN
is 0.5 if the attacker is burned
is 1 if otherwise

~Poison and burn do 1/16 of total health
~Infatuation leads to the target not attacking 50% of the time


Captain Lycanroc

Name: Samuel Parker
Age: 37
Gender: Male
Height: 6'10
Weight:315

Appearance: Samuel is a giant of a man, generally wearing blue and black knight like clothing and carrying a sword on his back, He has a couple of gray streaks in his hair and his face as the markings of age but his body is in pristine condition due to years of training

Type: Steel/Fighting
Ability: Huge Power (Doubles attack)

Moves:
#1 No Retreat. #2 Heavy Slam. #3 Sacred Sword. #4 Counter

Stats
HP 125
Attack 250
Defense 95
Special Attack 43
Special Defense 43
Speed 44


Other
Samuel was once the Gym leader of a fighting type Gym, but retired due to his age and sought after a more simple life

Immune
~Poison

x0.25 Damage
~Bug
~Rock

x0.5 Damage
~Dark
~Dragon
~Grass
~Ice
~Normal
~Steel

Normal Damage
~Electric
~Fairy
~Flying
~Ghost
~Psychic
~Water

x2 Damage
~Ground
~Fighting
~Fire

x4 Damage
~None

Moves Info
No Retreat
~Type:Fighting
~Status Move
~Increases all stats one stage

Heavy Slam
~Type:Steel
~Physical Move
~The lighter the target in comparison to the user, the greater the power:
-More than 50%: 40
-33.35%-50%: 60
-25.01%-33.34%: 80
-20.01%-25%: 100
-20% or less: 120

Sacred Sword
~Type:Fighting
~Physical Move
~Power:90

Counter
~Type:Fighting
~Physical Move
~Deals damage twice the amount of the move that hit the user before the use of Counter. Works on physical moves only.


Flooferton

Name: Camellia Harwell
Age: 16
Gender: Non-binary, intersex. they/them/xe/xir (Accepts she/her when they're trying to present feminine)
Height: 5'7"
Weight: 134 lbs

Appearance: Camellia is quite tall for their age, and shows no signs of stopping. They have tightly-curled bright red hair, which reaches their mid back, often done up in leave-in styles. They prefer to wear cool colors-- purples, greens, blues-- and they like the casual layered aesthetic, though they occasionally indulge in fanciful dresses and suits. They carry a bag of beauty products with them wherever they go, a black clutch tucked away in their black and white shoulderbag.

Type: Psychic/Dark
Ability: Telepathy - Anticipates an ally's attack and dodges it.

Moves -
Confusion, Disable, Snarl, Reflect

Base Stats
HP - 55
Attack - 50
Defense - 45
Special Attack - 135
Special Defense - 95
Speed - 120


Other
Camellia comes from a semi-famous line of psychic-types; they're the first in their line to be born dark-type and it's caused a small scandal among their family's peers. Their father is normal/psychic, which is cited as the primary cause of Camellia's aberrant typing.

Immune
~Psychic

x0.25 Damage
~None

x0.5 Damage
~None

Normal Damage
~Dark
~Dragon
~Electric
~Fighting
~Fire
~Flying
~Ghost
~Grass
~Ground
~Ice
~Normal
~Poison
~Rock
~Steel
~Water

x2 Damage
~Fairy

x4 Damage
~Bug

Moves Info
Confusion
~Type:Psychic
~Special Move
~Power:50
~10% chance of confusing

Disable
~Type:Normal
~Status Move
~Disables the last move the target used

Snarl
~Type:Dark
~Special Move
~Power: 55
~Lowers target's Special Attack one stage

Reflect
~Type:Psychic
~Status Move
~Halves damage dealt to the user (and allies) by physical moves


Maxx

Name: Snowdrop Yuriko
Age: 17
Gender: Female
Height: 5'5"
Weight: 94.7lbs

Appearance: Snowdrop has pale grey eyes with light blonde hair, and rather pale skin; all a result of her ghost typing. She often wears bright pastel colors, however, contrasting this. It is not uncommon to see her 'walking' around without her shoes, as not really needing them as a result of her Levitate leads her tending to forget about them. Unless her mother does something about, Snowdrop can leave the house looking rather messy. She is also seen carrying about a tattered journal/notebook, in which she does many sketches of her friends - her ghostly ones, that is.

Type: Fairy/Ghost
Ability: Levitate - Receives full immunity to all Ground-type moves by floating in the air

Moves:
- Shadow Ball - Spectral Thief - Moonblast - Dark Pulse -

Stats
HP: 110
Attack: 45
Defense: 93
Special Attack: 117
Special Defense: 70
Speed: 75

Other: Snowdrop was dead when she was born, but was brought back by a team of excellent doctors. If it were not for this, she would have died a pure Fairy-type; she gained her Ghost type from the time she spend on the other side. As a result, she always seems to walking the line between this world and the next. This means that she can see and interact with ghosts, but also seems rather spaced out.

Immune
~Dragon
~Fighting
~Ground
~Normal

x0.25 Damage
~Bug

x0.5 Damage
~None

Normal Damage
~Dark
~Electric
~Fairy
~Fire
~Flying
~Grass
~Ice
~Poison
~Psychic
~Rock
~Water

x2 Damage
~Ghost
~Steel

x4 Damage
~None

Moves Info
Shadow Ball
~Type:Ghost
~Special Move
~Power:80

Spectral Thief
~Type:Ghost
~Physical Move
~Power:90
~Steals any stat boosts from the target right before doing damage

Moonblast
~Type:Fairy
~Special Move
~Power:95

Dark Pulse
~Type:Dark
~Special Move
~Power:80
~20% chance of casing the target to flinch

Name: Dyrk Wilson
Age: 13
Gender: Male
Height: 5'2"
Weight: 101.2lbs

Appearance: Dyrk has dark black hair and blue eyes. He looks pretty much like how you'd expect a thirteen year old to look. Tee shirt, jeans, hoodie. Pretty basic stuff. Except for the metal claws on his left hand, the only physical thing alluding to his Steel-typing.

Type: Steel/Poison
Ability: Heavy Metal - Doubles weight

Moves:
- Metal Claw - Poison Fang - Iron Head - Wake-up Slap -

Stats
HP: 110
Attack: 110
Defense: 85
Special Attack: 45
Special Defense: 40
Speed: 70

Other: Dyrk was adopted by his current family, after his biological parents were killed in an accident. His adoptive parents let him choose to either continue schooling or go on his journey once he turned thirteen; he chose his journey.

Immune
~Poison

x0.25 Damage
~Bug
~Fairy
~Grass

x0.5 Damage
~Dragon
~Flying
~Ice
~Normal
~Rock
~Steel

Normal Damage
~Dark
~Electric
~Fighting
~Ghost
~Psychic
~Water

x2 Damage
~Fire

x4 Damage
~Ground

Moves Info
Metal Claw
~Type:Steel
~Physical Move
~Power:50

Poison Fang
~Type:Poison
~Physical Move
~Power:50
~50% chance to poison

Iron Head
~Type:Steel
~Physical Move
~Power:80
~30% chance to flinch

Wake-up Slap
~Type:Fighting
~Physical Move
~Power:70
~Power is double if target is sleeping, but also wakes them up


Taigakitt

Name Yo Saiwa
Age 25
Gender Female
Height 5'10''
Weight 150 lbs

Appearance Yo is a tall woman with a body that might be described like a pear. Her hair is long and straight with the roots being purple while fading to black at the ends. She has a blunt fringe that covers her black eyes slightly. Her black eyes do have a faint purple ring around the iris with her pupils in a repitilian slit. Her skin is tanned and she has deep purple scales along parts of her body. She does have two small, black horns that start at the top of her head and gently curve to frame her face.

Type Dragon
Ability Battle Armor (Protects from critical hits)

Moves
Dragon Hammer
Attract
Twister
Hyper Voice

Stats
HP
90
Attack 110
Defense 130
Special Attack 90
Special Defense 80
Speed 100

Other While Yo seems to be quite the serious character on the outside... she's not. She's very carefree and goes with the flow. She loves wearing a kimono and zori as her main style. Recently, she's had a bug to explore the world and leave her family's estate, much to her sister's disapproval.

Immune
~None

x0.5 Damage
~Electic
~Fire
~Grass
~Water

Normal Damage
~Bug
~Dark
~Fighting
~Flying
~Ghost
~Ground
~Normal
~Poison
~Psychic
~Rock
~Steel

x2 Damage
~Dragon
~Fairy
~Ice

Move Info
Dragon Hammer
~Type:Dragon
~Physical Move
~Power:90

Attract
~Type:Normal
~Status Move
~Chance of working varies with the target

Twister
~Type:Dragon
~Special Move
~Power:40
~20% chance of flinching
~Hits all adjacent opponents

Hyper Voice
~Type:Normal
~Special Move
~Power:90
~Hits all adjacent opponents


Captain Lycanroc Captain Lycanroc Flooferton Flooferton

Hey all, this is the OOC thread! Apologies for not getting the starter up yet, I've been rather distracted. But I will get it up within the next few days. For now… Uh, I don't know. Words. Ignore that stuff above this, it's just compiling stuff together for my own reference. Well, you can still look if you want, but you don't need to, lol[/Spoiler]
 
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I put a lot into stuff like this, lol. Compiling all that took me several hours, lol.
Also, I only just noticed that the site read my weird way of not putting spaces as emoticons, lol. I think I'll just leave that because it looks hilarious, lol.
 
I put a lot into stuff like this, lol. Compiling all that took me several hours, lol.
Also, I only just noticed that the site read my weird way of not putting spaces as emoticons, lol. I think I'll just leave that because it looks hilarious, lol.
All the info is very helpful! Thanks for putting in the effort. When do you thinks we'll be getting this journey started?
 
So now I have a question: Does Reflect only work on the user, not their whole team? It's kind of useless to Cam if it's a single-person thing instead of a teamwork thing.
Also, are the 4 moves we chose at start the only 4 we can ever get, or will (at least) TMs exist?
 
When do you thinks we'll be getting this journey started?

I can't give an exact timing because of the stupid way my brain likes to work, but it should be within the next few days. I do have a general idea of what I want to write, so it shouldn't take too long once I start writing.

So now I have a question: Does Reflect only work on the user, not their whole team? It's kind of useless to Cam if it's a single-person thing instead of a teamwork thing.
Also, are the 4 moves we chose at start the only 4 we can ever get, or will (at least) TMs exist?

Reflect does work on the whole team but my brain kinda blanked out when I was reading the Bulbapedia page about it because it was saying a whole bunch of stuff and so I ended up just writing what I wrote. I'll quickly edit it to say that it works on the whole team. I think Bulbapedia says that if it's more than one person the amount damage is reduced by isn't as much, but I'll just keep it as half no matter what.
And, that's one thing I hadn't thought of yet. I guess it would make sense for some form of TM to exist. But I think maybe it won't be items like in the games, it'll be at specific places with specific conditions designed to make it as safe as possible. Because thinking about it, the concept of TMs is definitely dangerous if done wrong, lol.
 
Nice. New goal for Cam: Find places that can teach them Dark Pulse and Psychic.
I didn't want to have them be too powerful from the start (They have Alakazam's base stats!), but eventually wanted to let them become powerful later on, like "endgame" so to speak.
 
That's a very good idea. For mine, I was looking at physical attacks I could for Dyrk, because he's thirteen and kids are more likely to use physical moves.
And then for Snowdrop, she's really not the type to use physical moves, so I tried to just look at special attacks. But do you have any idea how hard it is to find decent special Ghost moves??? It was so damn hard because the majority are physical. And there weren't many Fairy ones I could use either. So I added on Dark Pulse just because it's a good special move. And also it's the sort thing I think Snowdrop's friends would encourage her to use.

And then I didn't give either of them any status moves. For two reasons. One is that I really don't think either of them would anyway. But also because I never use status moves when I'm playing the games, lol.
 
My plan is just to make Samuel an extremely powerful and bulky physical attacker
 
Hello everyone! I'll be joining you all once this gets started. I am quite excited! I'll try to get Yo drawn up when I can for reference.
 
Welcome, Taigakitt, nice to have you here! I would've said that earlier, but I had a quick thing to do, adding your character and notes to the rest of the stuff.

For Attract, rather than saying it works on opponents of the opposite gender, I said the chance of it working varies with the target, by the way. Because, y'know, sexualities and stuff.
 
Welcome, Taigakitt, nice to have you here! I would've said that earlier, but I had a quick thing to do, adding your character and notes to the rest of the stuff.

For Attract, rather than saying it works on opponents of the opposite gender, I said the chance of it working varies with the target, by the way. Because, y'know, sexualities and stuff.

I LOVE that idea. 😍
Thanks for the heads up on that. That makes it feel more inclusive as well.
 
Well, I would be mad at my gay-arse self if I didn't put that, lol. Especially since this is a world of humans, I thought it needed to be there.
 
So what kind of group dynamic are we planning on here? I was thinking of Samuel taking on the begrudging Mentor/Father figure role, who takes care of all cooking and stuff like that (Kinda like Brock)
 
I'm not quite entirely sure for Yo her dynamic for the group. She's not a very responsible person, since she left her estate to pursue a journey rather than boring business. If anyone wants to collab before anything starts, I'm open to discussing ideas that could be fun.
 
I haven't really thought about Snowdrop's or Dyrk's dynamics either. I rarely think about that sort of stuff, lol.
 
I honestly don't too much either. I like seeing how it develops as it goes. But if it makes it easier for anyone else, I don't mind talking here or in messages if anyone wants a dynamic without spoiling it for anyone else until it's mentioned in-rp.
 
Camellia doesn't fit a typical group dynamic. It's hard to define without getting into the way I usually write them, where they're much older than 16 and they've co-founded a Team, so I won't try to do that.
 
Sorry I haven't got this started yet. I have started on writing the opener, but at the moment, my wanting to write is all over the place, so I've only been able to write in short bursts late at night when I should be sleeping. I will try to get it up soon, though.
 

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