elanara
Member
𝐏𝐀𝐑𝐓 𝐎𝐍𝐄 — 𝐓𝐇𝐄 𝐕𝐄𝐈𝐋
The Veil is a highly elite, top secret organization of monster hunters headquartered in Rome, however their network extends all across Europe, North Africa, and even parts of Western Asia. For centuries they have protected the world from all kinds of dangers that lurk in the shadows: vampires, werewolves, goblins, ghouls, demons, devourers, and so on and so forth. Chances are, if you’ve heard or read about any kind of monster in a bedtime story, they’re real. Very real, in fact. You just don’t know about it, because our homies @ Veil HQ are out here makin’ shit happen.
Being a member of The Veil requires years of training as well as enormous amounts of personal sacrifice. It is an extremely dangerous way of life filled with plenty of pain and sorrow and death. Only a slim few are lucky enough to survive into old age. Recruits typically join as children. Some, also, are born into it. In those instances, The Veil has been the only thing they've ever known.
There are three very important rules to The Veil. Breaking these rules means punishment, and punishment means death. They are as follows:
- One. Never abandon The Veil. Once you join, you join for life. You must relinquish any ties to your old life, including any and all connections with your friends and family (if you have any). This is to ensure their safety, as well as preventing sensitive information regarding The Veil or the supernatural in general leaking out into the everyday world.
- Two. Never reveal The Veil’s secrets. No you can’t go around town telling people vampires exist. First of all no one is gonna believe you, and second of all doing so would be considered a major breach in security. The Elders will make sure to shut that shit down immediately.
- Three. Never ever ever kill on neutral grounds. No, the Elders don't care how pissed off you are. This is a huuuge no-no. Neutral grounds is considered to be very sacred. Anyone that's ever broken this rule has always been executed on the spot.
𝐏𝐀𝐑𝐓 𝐓𝐖𝐎 — 𝐓𝐇𝐄 𝐀𝐅𝐓𝐄𝐑𝐌𝐀𝐓𝐇 𝐎𝐅 𝐓𝐇𝐄 𝐏𝐋𝐀𝐆𝐔𝐄
The year is 1353. After several long years the plague is finally beginning to wind down. But — because the members of The Veil are mortal beings, a lot of them ended up catching the disease and dying from it. Due to this, The Veil's ability to eliminate supernatural threats across Europe has steeply declined over the past decade. And — as you can probably guess — a whoooole lotta creatures have been runnin' around doing all sorts of crazy ass shit. Not to mention, the deaths of just about two-hundred-million souls brought about a sudden, rather massive spike in the supernatural population.
More specifically, the vampire population.
To deal with the problem, The Elders have begrudgingly passed a new rule stating that "friendly" members of the supernatural community may work with members of The Veil in order to keep things under control. Note — they never said they could join, they just said they could help. Key word to remember there.
All in all, many of The Veil's hunters haven't responded well to this. Who can blame them, when after being taught their whole lives to hate and kill their enemies, they are now being told to work alongside them? While there are some who understand allying with supernaturals is a worthwhile cause, there are still plenty of others that strongly believe the opposite. So far, the subject alone has been the cause of many heated debates. But nothing more.
At least, not yet.
𝐏𝐀𝐑𝐓 𝐓𝐇𝐑𝐄𝐄 — 𝐓𝐇𝐄 𝐂𝐔𝐑𝐑𝐄𝐍𝐓 𝐒𝐓𝐀𝐓𝐄 𝐎𝐅 𝐀𝐅𝐅𝐀𝐈𝐑𝐒
Something out there is killing hunters. Yeah, we get it, everyone knows hunting is a dangerous business. People get hurt, people die, so fucking what? Death comes for us all. Sometimes it’s someone outside your social circle. You’re disappointed to hear the news, but you never really knew them, so it’s not so bad. Other times it’s an acquaintance. Their loss hurts a little more, but like everyone else, you know it was inevitable. And then, sadly, there are times it hits a lot closer to home. The death of a loved one is never something you truly ever get over, no matter how desensitized to killing you are.
But what makes it worse is when it’s personal. And that’s exactly what happens. Three separate killings, three separate heads delivered to the footstep of Veil HQ. Even if you didn’t know any of the victims, hell, even if you didn’t like them, you’re still pretty fucking pissed. Because regardless of where you stood with that person, they were still one of your own, and if there’s one unspoken thing about The Veil, it’s that you all take care of each other — no matter what.
So. The Elders finally decided to open up an investigation on the killings. In addition to that, they came up with the temporary solution of making each of you work in pairs, sometimes even teams of three, so that you may be better equipped to deal with any further unexpected threats when out on a job. But that was nearly six months ago, and from what you can tell, no conclusions on the killings have been made. Plus, to make matters worse, a fourth — yep, you heard that right — head was delivered just the other week.
And now? Well, now, you’re too damn tired of waiting. Somewhere, at some point — and likely after one too many drinks — you and your friends came up with the bright fucking idea of figuring out just who the fuck is murdering your fellow hunters and — you guessed it — killing them all.
𝐕𝐄𝐈𝐋 𝐇𝐄𝐀𝐃𝐐𝐔𝐀𝐑𝐓𝐄𝐑𝐒
— Located in the heart of Rome, nestled within a deep network of narrow alleyways.
— It contains multiple courtyards, gardens, training halls, a vast library, an infirmary, as well as several dormitories for hunters and pupils to rest. This is the place The Veil calls home.
𝐓𝐇𝐄 𝐓𝐑𝐈𝐏𝐋𝐄 𝐀𝐗𝐄𝐒 𝐈𝐍𝐍 𝐀𝐍𝐃 𝐓𝐀𝐕𝐄𝐑𝐍
— These are located all throughout Europe and are considered smaller branches of the primary headquarters building. They function as neutral grounds and are frequented by many hunters and supernaturals alike.
— Food and beverage can only be purchased with a specific coin. Use of ordinary currency will result in your immediate removal from the tavern.
— Each inn can be identified by the insignia of three axes crossed together at the top of each door, and a riddle must be solved in order to enter.
𝐓𝐇𝐄 𝐄𝐋𝐃𝐄𝐑𝐒
— The governing body of The Veil seats ten members that oversee all activity of the supernatural world. They are extremely skilled fighters, and are far more deadly than the hunters they employ. They are considered the ultimate authority amongst hunters and are feared and respected by all.
— Elder's are elected by all members of The Veil (except novices) only when a seat becomes open (basically, when one of them dies).
𝐀𝐃𝐃𝐈𝐓𝐈𝐎𝐍𝐀𝐋 𝐋𝐎𝐑𝐄 — 𝐑𝐀𝐍𝐊𝐈𝐍𝐆 𝐒𝐘𝐒𝐓𝐄𝐌
The ranking system applies to Veil members only. Supernaturals are excluded from this system as they aren’t official members.
𝐈. 𝐏𝐔𝐏𝐈𝐋/𝐍𝐎𝐕𝐈𝐂𝐄 — Members remain at this rank until they reach the age of sixteen. During these years they spend countless hours performing menial tasks (someone's gotta keep this place clean lmao), studying history, languages, monster lore, as well as spending many hours in the training yard learning to fight with various weapons.
𝐈𝐈. 𝐀𝐏𝐏𝐑𝐄𝐍𝐓𝐈𝐂𝐄 — Upon finishing their training, pupils earn the rank of apprentice. Here, they spend the next four to five years working in pairs — occasionally teams of three — performing low-level jobs that gradually increase in difficulty under the supervision of a mentor. Upon completion of their apprenticeship (which is determined by the mentor), apprentices finally become hunters and earn their medallion. It isn’t until then that they are given permission to work on their own.
𝐈𝐈𝐈. 𝐇𝐔𝐍𝐓𝐄𝐑 — The most common rank amongst members of The Veil. They take on a majority of the cases that come through and spend upwards of twenty years at this rank continuously honing their skills.
𝐈𝐕. 𝐕𝐄𝐓𝐄𝐑𝐀𝐍 — The highest rank of hunters, typically those with several years of experience. They're the only ones that are trusted with the most dangerous jobs. Note: it isn’t uncommon for a regular hunter to request their assistance for certain cases. Typical age of veteran is late 30s/early 40s and older.
listen — all i got to say is this:
one. i really shouldn't have to say this, but respect others, don't be a punkassbitch, move the motherfucking plot foward, and post on time. (side note: i will make sure every character has something to do with another character so you aren't feeling lost. i got ur back, fam!)
two. if you're not lgbtq+ / pro-choice friendly, then this probably ain't the place for you.
three. i'm aiming for a 1-4 paragraphs post average. intros will obviously be longer, and you can write longer posts on occasion (but hey, if you're feeling yourself then honey, by all means, pop off), but for the most part i'd like to keep things moving as quickly as possible. because of this, i am instilling a strict 7 day turnaround time for posts. if for some reason this becomes an issue down the line, just let me know and we can figure something out.
four. if you're gonna be mia for a while just let me know. if you ghost, your character will be declared missing at two weeks of absence/silence and after three weeks your character will be killed off. nothing personal, just business.
five. real life fc's. AI ART IS STRICTLY PROHIBITED!
six. two characters per person, max. you aren't required to make two, but if you do want to write more than one character that's all I am allowing for the time being
If interested in applying, please fill this form out and post it in the app thread!
Name
Age — all characters must be 18 or older, NO EXCEPTIONS
D.O.B
Height
Build
Gender
Sexuality
Hair color/style
Eye color
Species
Rank delete if supernatural. hunter, veteran, or supernatural ONLY. elders off limits
Likes
Dislikes
Fears
Languages Spoken — Three fluent and one conversational for apprentices. Maximum five for hunters and six-seven for veterans. Please be realistic! Chances are they don’t speak mandarin chinese. In fact, it would make more sense for them to speak languages of bordering countries, since that would make getting around those countries easier. **Ancient/extinct languages are for veterans only. The only exception to this would be latin.**
Strengths
Weaknesses
Abilities delete if mortal.
Weapon(s) of choice
Personality
Extra details
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