• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fandom Noble Souls: Island of Despair (CS) [CLOSED]

Main
Here
Lore
Here

Topless

OwO
Roleplay Availability
Roleplay Type(s)
Character Sheet
Of Despair


Appearance:

Name:

Age:

Canon:
(If your character is OC, designate them as such)

Powers/Abilities/Equipment: (What your character can do and what do they have in their luggage, but do note that whatever it is that your character has may and will be used against you during trial)

Personality: (Throw in a wiki link if you're lazy)

Bio: (Again, throw in a wiki link if you're lazy)

Suspicion Rating (1-10): (What sets this apart from the Murder RPs of the past. This will serve as the basis of your discussions about who is the killer. This ranges from 1 to 10, 1 being the less likely to be the killer and 10 to be the most likely. But be very careful because you never know that the most likely would possibly be not the killer and the less be so.)

Other:


Cast List
Of Despair


Topless Topless as Amelia Katherine Wilford and Miku Nanairo (Persona/Nasuverse (OC))
Gundam Watcher 27 Gundam Watcher 27 as Limmy (Ultraman (OC))
SirPrompto15 SirPrompto15 as Zenitsu Agatsuma (Demon Slayer: Kimetsu no Yaiba)
darkred darkred as Commander- General (Legutus) Vatallion (Ryse: Son of Rome)
Orihara Orihara as Spades Slick (Homestuck)
Gaius Danius Griinia Gaius Danius Griinia as Gorlog (Disgea (OC))
Thepotatogod Thepotatogod as Katrielle Wilford and Soseki Oka (Persona (OC))
SilverDingo SilverDingo as Aerith Gainsborough (Final Fantasy VII)
LuckycoolHawk9 LuckycoolHawk9 as Joseph "Joe" Quinn Goldberg (You) and Orion (OC)
Icee Icee as Whitmore (Friday Night Funkin')
SolsticeArcanum SolsticeArcanum as Cole Cassidy (Overwatch)
Crow Crow as Norville "Shaggy" Rogers and Scoobert "Scooby" Doo (Scooby-Doo)
VynnyBoy VynnyBoy as Sett (League of Legends)
EclecticInk EclecticInk as R. Jacqui Montpellier (OC)
Raviole Raviole as Anthonn Gremminger (Marionetta)
Hahli Nuva Hahli Nuva as Jade (Mortal Kombat)

DUOS: 3/5
(The GM is an exemption)​
 
Last edited:
Appearance:
20230707_154912.png

Name:
Limmy

Age:
Unknown

Gender:
Asexual

Race:
Limited Eleking
A race of Kaiju that resemble the electrical dragon kaiju Eleking, except Limited Eleking are a foot or two tall and don't possess the destructive force their bigger relative possess.

Canon:
OC Lim Eleking from the Ultraman Series

Powers/Abilities:
Electrical Discharge - A self defense mechanism that shocks anyone that would try to pick Limmy up whenever he gets spooked by them. The Discharge is only capable of knocking a person out as if struck by a tazer for a few minutes.

Electrical Recharge - Limmy doesn't eat or absorb energy like normal creatures. Limmy instead recharges its energy by sticking its tail into a socket, which then transfers energy from the socket into its own body. It takes 10 minutes to charge, and it works very much like how 8 hours of sleep works for a person.

Rubbery Body - If anything strikes Limmy, it makes a squeeking sound, which then has Limmy bounce around a few seconds around the room, before coming to a stop.

Personality:
Limmy is a pacifist that prefers to avoid conflict. At the first sign of trouble. It runs away. Limmy also is incapable of speaking, but can do basic arm movements to get someone's attention, and perhaps achieve communication through that. Limmy also likes to be hugged and held like a baby, and can cry if someone it knows died.

Bio:
Limmy is a Limited Eleking, as mentioned in Race. Limmy comes from a world inhabited by creatures like it, and the world is full of electrical storms which are what help recharge the Limited Elekings energy. Limmy got kidnapped one unfortunate evening, while absorbing electrical energy by a stranger. Limmy would be locked in a cage, and shipped away to a Unknown world, before the ship suffered turbulence and broke apart, breaking the cage Limmy was in and sending the small kaiju crashing into a wooden cabin.......

Suspicion Rating (1-10):
1
It's too cute to harm anyone intentionally.​
 
Name: Zenitsu Agatsuma
Age:17
Gender: male
Race: human
Canon: Demon Slayer
Powers/abilities:
Thunderbreathing first form Thunderclap and flash
Enhence sense of hearing
Extrasensory perception
Enhanced strength,agility and stamina
Master swordman
Can sleepfight.
Weapon: ninchirin katana.

Personality: Despite his anxious cowardly snd lovesick natures, Zenitsu is kind hearted and will save his friends when they are in danger.
Appearence and bio:

Zenitsu Agatsuma

Suspicion level: 2
Is too cowardly to hurt anyone. He even too scared to kill a demon...unless he black outs and sleepfights.
 
Appearance: 1691170331427.png

Name:
Commander- General (Legutus) Vatallion of the 14th Legion of Rome

Age: Unknown?

Canon:
Ryse: Son of Rome)

Powers/Abilities/Equipment:

Legutus of the 14th Legion: Leads a full group of Roman soldiers against enemies, etc.
Master swordsman: Fights in the arena against other soldiers and other enemies etc.
Spear and Arrow knowledge: Tactics
Legetus armor, helmet and some spears, Gladius/ sword and shield

Personality: Vitallion is a major character in Ryse. As the Legate of the XIV., he has fought alongside Leontius Titus during a previous campaign to Britannia. When he meets Marius, he recruits him to the 14th legion after Marius's father is killed. A seasoned officer with decades of experience, his long history of war has caused him to question the new campaign through his own sense of morality.

Bio: Vitallion

Suspicion Rating (1-10): 4, Being in the war he's had experience in killing others, he's done plenty of unforgivable things but he's not all bad.

Other:
 
Appearance:

Slicks (1).png


Name: Spades Slick

Age: Spades' real age is unknown because he is an alien that was cloned in a lab and can survive for centuries, but he roughly resembles a man in his 40's.

Canon: Homestuck

Powers/Abilities/Equipment:

Main on-hand weapon:
Cast iron horse hitcher- as the name implies, it is a simple horse hitcher in the form of a staff that Slick carries around religiously. It is hard and sturdy enough to deliver a beating and also possibly hitch a horse if secured to the ground or a pole or something. Really it's just for beating the mess out of people but it looks cool.

doc-scratch-spades-slick.gif

Magic Deck of Cards: Spades, like the other 3 members of the Midnight Crew, possesses a magical deck of cards that can transform into a War Chest which he can use to store various items, and can transform back into a deck of cards. All of the items stored in the War Chest will take the form of individual playing cards when it's in the Deck of Cards form, and each card can be transformed into the designated item when drawn from the deck. Normally he can deploy the War Chest on the floor whenever he has use for it.

jG4MF8O.gif

Inventory: Within Spades' War Chest he carries several knives, several spare suits, hats, shoes and ties, a laptop bearing the likeness of American singer Bing Crosby, two licorice Scotty dogs, and some elicit magazines containing black&white photos of women from the 1920's.

Crosbytop.png

Carapace: Spades' body is coated in a tough, beetle-like exoskeleton which gives him extra protection from physical harm.

Cybernetic eye: Spades possesses a cybernetic eye which he can use to spot things at a distance and analyze visual data.

images (4).png

Personality: Cold, calculated, and a bit unhinged. Spades is intelligent albeit violent with a short temper. He's not afraid to get his hands dirty. He also seems to accept bizarre phenomena as natural without batting an eye. He is skilled with knives and has dominant leadership skills, although he's used to leading a mostly incompetent team.

Bio: Originally named Jack Noir, the agent now known as Spades Slick once belonged to a kingdom of evil in a galactic video game sort of like Jumanji. He aided his players, a group of alien kids who helped him exile his queen, and then exiled himself to those alien kids' future post-apocalyptic dead planet where he brought his crew along and rebuilt society. He did a bunch of stuff and fought a rival gang mostly comprised of time traveling leprechauns and in the process took enough damage to earn some cybernetic enhancements. This Spades is an alternate timeline Spades who was transported to the titular resort while he was celebrating his victory over that rival gang, also known as The Felt.

Suspicion Rating (1-10): 10 Spades is very conspicuously scary and is not afraid to kill without hesitation. This doesn't mean he will always kill without a reason but sometimes he will kill without a reason.

Other:

Spades has a distinct soft spot for cute ladies.
 

Attachments

  • 01161.gif
    01161.gif
    79.2 KB · Views: 1
Last edited:
Appearance:
1691192292664.png1691191673107.png
Name:
"Cultist"
Age:
-18
Canon:
-Yes
Powers/Abilities/Equipment:
-Dart gun
-Infinite darts
-Amazing dodge rolling abilities
-Great at table flipping
Personality:
-Shy and quiet, but a honest and kind soul
Bio:
-After his sibling spilled grape juice on the couch, the Cultist went to the Gungeon to redo his mistake. Unfortunately, one thing lead to another, and now he's stuck in a murder game. Just his luck. Will he survive? Probably not.
Suspicion Rating (1-10):
-6 (Why does he carry around a dart gun?)
Other:
-Secretly wants to get a girlfriend, but doesn't have the guts to do it.
-Killed the Gatling Gull (pic below)
1691192184437.png1691192237065.png1691192258049.png
 

Attachments

  • 1691191087444.png
    1691191087444.png
    21.8 KB · Views: 0
Appearance:
View attachment 1106480

Name:
Limmy

Age:
Unknown

Gender:
Asexual

Race:
Limited Eleking
A race of Kaiju that resemble the electrical dragon kaiju Eleking, except Limited Eleking are a foot or two tall and don't possess the destructive force their bigger relative possess.

Canon:
OC Lim Eleking from the Ultraman Series

Powers/Abilities:
Electrical Discharge - A self defense mechanism that shocks anyone that would try to pick Limmy up whenever he gets spooked by them. The Discharge is only capable of knocking a person out as if struck by a tazer for a few minutes.

Electrical Recharge - Limmy doesn't eat or absorb energy like normal creatures. Limmy instead recharges its energy by sticking its tail into a socket, which then transfers energy from the socket into its own body. It takes 10 minutes to charge, and it works very much like how 8 hours of sleep works for a person.

Rubbery Body - If anything strikes Limmy, it makes a squeeking sound, which then has Limmy bounce around a few seconds around the room, before coming to a stop.

Personality:
Limmy is a pacifist that prefers to avoid conflict. At the first sign of trouble. It runs away. Limmy also is incapable of speaking, but can do basic arm movements to get someone's attention, and perhaps achieve communication through that. Limmy also likes to be hugged and held like a baby, and can cry if someone it knows died.

Bio:
Limmy is a Limited Eleking, as mentioned in Race. Limmy comes from a world inhabited by creatures like it, and the world is full of electrical storms which are what help recharge the Limited Elekings energy. Limmy got kidnapped one unfortunate evening, while absorbing electrical energy by a stranger. Limmy would be locked in a cage, and shipped away to a Unknown world, before the ship suffered turbulence and broke apart, breaking the cage Limmy was in and sending the small kaiju crashing into a wooden cabin.......

Suspicion Rating (1-10):
1
It's too cute to harm anyone intentionally.​
Name: Zenitsu Agatsuma
Age:17
Gender: male
Race: human
Canon: Demon Slayer
Powers/abilities:
Thunderbreathing first form Thunderclap and flash
Enhence sense of hearing
Extrasensory perception
Enhanced strength,agility and stamina
Master swordman
Can sleepfight.
Weapon: ninchirin katana.

Personality: Despite his anxious cowardly snd lovesick natures, Zenitsu is kind hearted and will save his friends when they are in danger.
Appearence and bio:

Zenitsu Agatsuma

Suspicion level: 2
Is too cowardly to hurt anyone. He even too scared to kill a demon...unless he black outs and sleepfights.
Appearance: View attachment 1106491

Name:
Commander- General (Legutus) Vatallion of the 14th Legion of Rome

Age: Unknown?

Canon:
Ryse: Son of Rome)

Powers/Abilities/Equipment:

Legutus of the 14th Legion: Leads a full group of Roman soldiers against enemies, etc.
Master swordsman: Fights in the arena against other soldiers and other enemies etc.
Spear and Arrow knowledge: Tactics
Legetus armor, helmet and some spears, Gladius/ sword and shield

Personality: Vitallion is a major character in Ryse. As the Legate of the XIV., he has fought alongside Leontius Titus during a previous campaign to Britannia. When he meets Marius, he recruits him to the 14th legion after Marius's father is killed. A seasoned officer with decades of experience, his long history of war has caused him to question the new campaign through his own sense of morality.

Bio: Vitallion

Suspicion Rating (1-10): 4, Being in the war he's had experience in killing others, he's done plenty of unforgivable things but he's not all bad.

Other:
Appearance:

View attachment 1106500


Name: Spades Slick

Age: Spades' real age is unknown because he is an alien that was cloned in a lab and can survive for centuries, but he roughly resembles a man in his 40's.

Canon: Homestuck

Powers/Abilities/Equipment:
Magic Deck of Cards: Spades, like the other 3 members of the Midnight Crew, possesses a magical deck of cards that can transform into a War Chest which he can use to store various items, and can transform back into a deck of cards. All of the items stored in the War Chest will take the form of individual playing cards when it's in the Deck of Cards form, and each card can be transformed into the designated item when drawn from the deck. Normally he can deploy the War Chest on the floor whenever he has use for it.

View attachment 1106502

Inventory: Within Spades' War Chest he carries several knives, several spare suits, hats, shoes and ties, a laptop bearing the likeness of American singer Bing Crosby, two licorice Scotty dogs, and some elicit magazines containing black&white photos of women from the 1920's.

View attachment 1106503

Carapace: Spades' body is coated in a tough, beetle-like exoskeleton which gives him extra protection from physical harm.

Cybernetic eye: Spades possesses a cybernetic eye which he can use to spot things at a distance and analyze visual data.

View attachment 1106504

Personality: Cold, calculated, and a bit unhinged. Spades is intelligent albeit violent with a short temper. He's not afraid to get his hands dirty. He also seems to accept bizarre phenomena as natural without batting an eye. He is skilled with knives and has dominant leadership skills, although he's used to leading a mostly incompetent team.

Bio: Originally named Jack Noir, the agent now known as Spades Slick once belonged to a kingdom of evil in a galactic video game sort of like Jumanji. He aided his players, a group of alien kids who helped him exile his queen, and then exiled himself to those alien kids' future post-apocalyptic dead planet where he brought his crew along and rebuilt society. He did a bunch of stuff and fought a rival gang mostly comprised of time traveling leprechauns and in the process took enough damage to earn some cybernetic enhancements. This Spades is an alternate timeline Spades who was transported to the titular resort while he was celebrating his victory over that rival gang, also known as The Felt.

Suspicion Rating (1-10): 10 Spades is very conspicuously scary and is not afraid to kill without hesitation. This doesn't mean he will always kill without a reason but sometimes he will kill without a reason.

Other:

Spades has a distinct soft spot for cute ladies.
Appearance:
View attachment 1106520View attachment 1106514
Name:
"Cultist"
Age:
-18
Canon:
-Yes
Powers/Abilities/Equipment:
-Dart gun
-Infinite darts
-Amazing dodge rolling abilities
-Great at table flipping
Personality:
-Shy and quiet, but a honest and kind soul
Bio:
-After his sibling spilled grape juice on the couch, the Cultist went to the Gungeon to redo his mistake. Unfortunately, one thing lead to another, and now he's stuck in a murder game. Just his luck. Will he survive? Probably not.
Suspicion Rating (1-10):
-6 (Why does he carry around a dart gun?)
Other:
-Secretly wants to get a girlfriend, but doesn't have the guts to do it.
-Killed the Gatling Gull (pic below)
View attachment 1106517View attachment 1106518View attachment 1106519
So far so good, accepted
 
Appearance:
1691207971857.png

Name:

Gorlog

Age:

???

Canon:

Disgaea OC

Powers/Abilities/Equipment:
.Flame Breath
.Flight
.Demonic Strength, Speed and Durability

Personality:
Literally just a dragon whose only interests include eating, sleeping and not being interrupted when he is doing either of those things. As with all demons of the Disgaea franchise. He is truly a rule breaker at heart and doesn't really feel like listening to anything people have to say most of the time. Gorlog doesn't really care about most of what goes on around him but will act if its in his best interest.

Bio:
Dragon

Suspicion Rating (1-10):
1 (Why would he need to kill someone when free food?)

Other:
 
Appearance:
View attachment 1106566

Name:

Gorlog

Age:
???

Canon:
Disgaea OC

Powers/Abilities/Equipment:
.Flame Breath
.Flight
.Demonic Strength, Speed and Durability

Personality:
Literally just a dragon whose only interests include eating, sleeping and not being interrupted when he is doing either of those things. As with all demons of the Disgaea franchise. He is truly a rule breaker at heart and doesn't really feel like listening to anything people have to say most of the time. Gorlog doesn't really care about most of what goes on around him but will act if its in his best interest.

Bio:
Dragon

Suspicion Rating (1-10):
1 (Why would he need to kill someone when free food?)

Other:
Accepted
 
latest.png

--{[Father of Modern Robotics]}--

Name: Dr. Thomas Light

Age: 60+(Unconfirmed, but he is an old man)

Canon:
Megaman (Classic Era)

Powers/Abilities/Equipment:
As a human being, Dr. Light does not possess any supernatural or combat abilities, aside from his intellect and his technical prowess in tinkering with machines and technology, managing to put together and upgrade a spare Buster using only scrap when his house burnt down in the archie comics. He's basically an old Tony Stark, minus the snark and the armor.

Being a man of science, Dr. Light has his toolbox with tools to tinker with machines. He also has a stash of Energy Cans for mechaniloids he may encounter who'd like to have a refuel.

Personality:
A kind and compassionate man who wanted nothing more than man and machine to come together and live in peace and harmony. Thus was his dream and his goal in pursuing the field of robotics and excelling at it, dubbing him as the Father of Modern Robotics.

Despite being a bachelor himself, Thomas Light is observed to be a father to his robotic 'children', his sporty son Rock, who would later be upgraded to Megaman out of necessity to combat his former friend, Wily, and his housekeeping daughter Roll. In spite of their artificial nature, Dr. Light thinks of them as his children due to their advanced AI that allowed them to practically be sentient. The same sentiment is observed with his other robots that are humanoid enough.

His compassionate nature makes Light dislike confrontation and would often try to resolve things peacefully with words that often fell on deaf ears. Though when push comes to shove, and people's lives are at stake, Light knows that he has no choice but to let the natural order of things be done and resolve it with Megaman.

Bio:

Suspicion Rating (1-10): 3.5
Despite being the advocate for world peace, Dr. Light's technological prowess might give him some suspicion if the murder involves mechanical factors in some way. Like say, a crane. Or a plasma based gunshot.

Other:
Kinda based off of the Archie Comics and my own interpretation judging by the games' limited lore.​
Accepted
 
Appearance:

Final-Fantasy-VII-Remake-PNG-Free-Download.png


Name:
Aerith Gainsborough

Age: 22

Canon: Final Fantasy VII

Powers/Abilities/Equipment: Aerith is connected to the Lifestream, and thus has access to various kinds of magic, which she gets from communicating with the planet. As such, she can tell when someone has died. She also has the ability to talk to flowers and impart wisdom to others, although the flowers do not talk back.

She also has access to other kinds of magic, such as healing and other supportive magics. These include her Limit Breaks, which allow her to render enemies harmless, as well as her and her allies invulnerable.

As a weapon, she utilizes a staff primarily.

Personality: Aerith

Bio: Long History

Suspicion Rating (1-10): Like a 3. Mainly a healer and an absolute sweetheart, but perfectly capable of fighting and defending herself.

77a.jpg_large


Other:
 
Last edited:
Appearance:

Final-Fantasy-VII-Remake-PNG-Free-Download.png


Name:
Aerith Gainsborough

Age: 22

Canon: Final Fantasy VII

Powers/Abilities/Equipment: Aerith is connected to the Lifestream, and thus has access to various kinds of magic, which she gets from communicating with the planet. As such, she can tell when someone has died. She also has the ability to talk to flowers and impart wisdom to others, although the flowers do not talk back.

She also has access to other kinds of magic, such as healing and other supportive magics. These include her Limit Breaks, which allow her to render enemies harmless, as well as her and her allies invulnerable.

As a weapon, she utilizes a staff primarily.

Personality: Aerith

Bio: Long History

Suspicion Rating (1-10): Like a 3. Mainly a healer but perfectly capable of fighting and defending herself.

77a.jpg_large


Other:
Accepted
 
Appearance: Screenshot 2023-08-12 9.05.47 PM.png

Name:
Joseph "Joe" Quinn Goldberg

Age:
29 ( This is an estimate)

Canon:
You

Powers/Abilities/Equipment: He just has a cellphone, a set of changed clothes, a knife and that's all.

Personality: Joe is totally a nice guy who is very kind and caring towards kids and women and is not at all anything else.

Bio: Joe Goldberg (Only season 1 stuff)

Suspicion Rating (1-10): A solid 5. There's are times where you can swear he has killed someone before and there are other times that he seems about as harmless as a puppy.

Other: This Joe comes from the end of season 1.
 
Appearance: View attachment 1108091

Name:
Joseph "Joe" Quinn Goldberg

Age: 29 ( This is an estimate)

Canon: You

Powers/Abilities/Equipment: He just has a cellphone, a set of changed clothes, a knife and that's all.

Personality: Joe is totally a nice guy who is very kind and caring towards kids and women and is not at all anything else.

Bio: Joe Goldberg (Only season 1 stuff)

Suspicion Rating (1-10): A solid 5. There's are times where you can swear he has killed someone before and there are other times that he seems about as harmless as a puppy.

Other: This Joe comes from the end of season 1.
Accepted
 

  • f3b721bcbad3fb7891433a50226ee304-jpg.1077175


    Name: Amelia Katherine Wilford

    Age: 18

    Canon: Persona and Nasuverse (OC)

    Powers/Abilities/Equipment:
    Persona
    : The manifestation of the inner psyche and the soul that responds to external stimuli. It is a mystical being that is summoned from the depths of one's soul--and is utilized in many, many ways.

    a874f704eb07283783a08a14655e372d.jpg


    Amelia's Persona is Jeanne, the Maid of Orleans. She was a peasant girl when she got revelations from God who would then lead her army in the later years of the Hundred Years War, driving back the English until her capture and execution by being burned at the stake. This Persona specializes in healing, buffing, holy and fire spells. She is under the Judgement Arcana.

    Mystic Eyes of Karmic Aura: Amelia was born with a special set of eyes that grants her the ability to see the auras of people, allowing her to determine if the person is good or evil. Lighter auras mean that they're good people while the darker auras are the opposite. Unfortunately, she cannot seem to turn these off, which lead to her becoming socially anxious when interacting with people.

    Vampiric Abilities: Amelia was born a hybrid of a human and a vampire... or rather, a human and a Dead Apostle, humans who had turned into vampires through various means. Not only is she twice as strong and fast than humans, but she is also very resilient to most forms of damage bar anything that is holy, heals wounds much faster, ages slower and can even grow stronger when she drinks blood, although she refrains from doing so. Despite being a half vampire, thanks to having human blood mixed in, she lacks a weakness to sunlight, though her strength diminishes when she is underneath it. As Dead Apostles have a unique ability that sets themselves apart from each other, Amelia has her own in the form of...

    Supreme Court: A Reality Marble that transforms the environment into a court room, which is also the basis for the Judgement Phase. Within the Reality Marble, Amelia becomes the judge and has the authority to declare a suspect guilty or not. Anyone within the Reality Marble will have their powers and combat prowess gone to prevent any form of disturbances during trial. If the suspect has been proven guilty, Amelia can cast a spell called Mind Break that shatters the suspect's mind and put them in a comatose state for an indefinite time (and thus also joining the people participating in the afterlife section of the RP). Amelia can only cast it once a day as it is very taxing for her magic circuits.

    Hidden Derringer: She keeps a Derringer in one of her sleeves in case she needed to perform a surprise attack when her Persona isn't enough. The gun is loaded with special bullets that dispels magic provided it hits.

    Evoker: A gun-like device mainly used to summon one's Persona by performing an act that resembles shooting themselves in the head. It was originally a wedding gift given by her father, the 18th Dead Apostle Ancestor, Enhance, to her mother, the great detective named Katrielle Wilford. There were only two of them and Amelia gave the other one to Miku as a Valentine's Day gift, much to her confusion.

    Personality: Amelia comes off as a quiet and aloof kind of person. She can only talk to people she sees as good, thus her judgement on them are appearance based. In truth, it is a side effect of her Mystic Eyes and her inability to shut them off. Despite her recluse, she is a very decent person if one gets to know her more, much like her girlfriend Miku. Though she will deny any questioning of their relationship and at best will only answer as her being her "best friend" despite Miku's tendency to perform public displays of affection which Amelia doesn't even mind. She is also quite intelligent and possessed great analytical skills, especially when pushed into a situation that needs her to be serious. Amelia also happens to be a stereotypical goth. She doesn't like talking about her past.

    Bio: Amelia has had a very decent life being raised by her mother alone. She had never met her father and every time she asked her mother about him, she would always say that he is working abroad and even assure that he loves her. Unknown to her, this was all a cover up from the truth. When she entered high school, she became friends with a wealthy Japanese student named Miku Nanairo and would often tease her about having a boyfriend, which Amelia doesn't have an interest to until her senior year where she started dating with a jock. It unfortunately didn't last when she caught him kissing with another girl during prom night. She broke up with him afterwards and then turned to Miku for emotional support. As it turned out, Miku had also experienced a similar breakup with her boyfriend and since then, they decided to hook up with each other, something that had saw them coming the moment they became friends.

    After graduating from high school, things had begun to turn bad for Amelia as she was attacked by a Dead Apostle, who happened to have a grudge on her father. As it turned out, her father was a Dead Apostle Ancestor and Amelia was born a half vampire. Her mother stepped in to defend her, but the Dead Apostle proved to be too much for her, even with her Persona. And then she got bitten. This caused Amelia to awaken her Persona and killed the Dead Apostle, but it was too late for her mother as she had fully turned into a vampire, forcing Amelia to kill her as well. After the incident, Miku, who had ran away from her home after a dispute with her parents, saw Amelia all alone in her home, evidence of the attack still present.

    Miku comforted Amelia and since then, she had fully moved into her home so that Amelia wouldn't be alone. It was from there that their romance had truly blossomed. They would then land a job that guarantees enough payment for their bills and everyday living. Their job? Being "actresses" for various home films. Said films are targeted for "very mature" audiences. They have became a sensation since then.

    Suspicion Rating (1-10): 7

    Other: Amelia has an apparent fondness for guns. Not surprising considering her father used them. She also hates the Twilight series because "it's not goth enough".
 
Katrielle.png

--{[Katrielle Wilford]}--
The Detective Blessed By The Eldritch Horrors

Age:
25

Canon:
Persona OC

Powers/Abilities/Equipment:
As a Detective, Katrielle is naturally well versed in the art of sleuthing. Learning from both in her experience in the Color War, and her formal education in the University of Cambridge, although she opted to open up her own independent Detective Agency at the town of Niji-Tamura due to her own personal goals.

Katrielle keeps 4 things on her person at all times.
1. A Custom Made Stun Baton with a shock setting that's potent enough to shock someone to death. For self-defense against normal criminals and those special kind of criminals.
2. A Pistol-like paintgun(for marking purposes and hit and run cases)
3. A Six-Pack of Strawberry Milk.
4. A Deck of Spellcards; golden cards that she obtained from the Velvet Room which allows her to cast different spells through her Persona or her Manifest. Most of which can be used up to 3 times.
The affinities that exist in her world are as follows:
Physical(hit/hitton/hittyne)(cleave in varying strengths)
G U N(shot/shotton/shottyne)(basically triple shot in varying strengths)
Fire(Agi/Agilao/Agidyne)
Water(Aqua/Aquaga/Aquadyne)
Ice(Bufu/Bufula/Bufudyne)
Wind(Garu/Garula/Garudyne)
Elec(Zio/Zionga/Ziodyne)
Earth(Magna/Magnara/Magnadyne)
Nuke(Frei/Freila/Freidyne)
Psychic(Psi/Psio/Psiodyne)
Bless(Kouha/Kouga/Kougaon)
Curse(Eiha/Eiga/Eigaon)
Almighty(Gryv/Gryvdola/Gryvdolaon)

The cards she'll draw will be random.

Katrielle's main supernatural power is her Persona, the manifestation of one's inner psyche and the deepest reaches of one's soul that acts as a mask in response to external stimuli. A Mystical being capable of both physical and magical feats.

Sherlock_Summon.png


Katrielle's Persona is called Sherlock, The Great British Detective. It manifests as a tall and lanky figure clad in a brown trench coat and deer cap paired with a black caped cloak with faded newspaper writings on them. While officially classified as a Fool Arcana based Persona due to it awakening to a Wildcard, it's officially that of the Justice Arcana. Sherlock is a Support Type, being able to map out locations by sending pulses of magical energy in a specific frequency like a bat's screeches in echolocation. In the same vein she could feel out life signatures and figure out their vital signs, scan their potential elemental weaknesses and communicate with others via telepathy at near unlimited distance if her signal's not jammed.

However, like Mitusuru's Penthesilea, Sherlock is capable of limited offensive capabilities. It could produce psy affinity spells; mana bombs that explode into dizzying swirls and colors. Support Spells that deal with status effects and augment one's strengths and weaknesses. It is also capable of healing wounds. Sherlock has a strong resistance against Psychic attribute, but is weak against Ice and Aqua(Water) affinities.

Black_Man_Summon.png


As one of the Wildcards in the Color War, Katrielle had formed a bond with her own Velvet Room attendant, which allowed her to awaken to the Persona of Black Man, the Herald of the Crawling Chaos. Taken from the form of Sherlock, Black Man appears to be a demonic entity with goat legs, gray fur and multiple curved horns. It holds with its clawed fingers a Dreamcatcher staff with red strings. Black Man is of the Devil Arcana, and specializes in Black Magic and Curse affinity spells. It's incredibly weak against the Holy affinity.

As part of the Color War, Katrielle's Wildcard Ability differs from the usual suspects. She could summon a clump of spiritual material unique to her; a Manifest.

A Manifest is the crystallization of metaphysical phenomena that's linked to the user's awakened Persona Ability. It's essentially secondary items granted to Wildcards to aid them in the color war that appears and disappears at will. Each Persona she awakens to can be converted into a Manifest. Some even starting off as Manifests before awakening into fully fledged Personas.

One of them is The Monocle of Sherlock, based on the Persona's magnifying glass. Katrielle can access her Persona's analytical abilities without physically summoning it. It works like a Scouter from Dragonball Z. Just equip it, and she could analyze a person's physical and metaphysical attributes, quantifying them into numbers like an (J)RPG's Status screen. While it could be used to scan for life signatures, it could not map out an area, forcing her to summon Sherlock. It could also be used to tag certain life signatures and communicate with them telepathically.

Her other Manifest is the Black Man's Horn, which can be used as a knife and as a means to continuously cast Eiha, a low level Curse Affinity Spell that conjures magical black and red tendrils that harass a target.

Katrielle's list of Personas and Manifest will increase as the RP goes on and she bonds with more people. Here is the sheet that will regularly update when the RP begins.

Personality:
An eccentric beauty who came from the west, Katrielle is an excitable young woman who had transferred due to her family's situation in japan. She is gifted in terms of intellect, and would try to show it off, usually getting top marks in most exams except algebra which she barely passes. Which is why she has come to be known as the 'Beautiful Detective Who Can't Count' in her school as a joke, one that Katrielle just laughs up in irony.

Katrielle's cheerful and bubbly personality is one that everyone knows, but she can also be a bit blunt and mean when it comes to her observations. When called out, she just faults them for having such thin skins. Despite this, she is known to be extremely helpful around the school, more often than not solving missing cases and resolving relationship issues among the students.

However, Katrielle's not all smiles. The true reason why she moved to Japan was because of her Father, who had been looking for her Mother ever since she disappeared 10 years ago. The tiny Top Hat headband she wears is actually a gift from her Mother, who was an actress at the time. While Katrielle had already moved on from her Mother’s disappearance, she's a bit disappointed in her father for not figuring it out sooner and wished that he actually learnt this a bit earlier. In truth, she's scared of what she might do when confronted with what truly happened to her Mother, even after winning the Color War that happened in her world, thinking of all terrible possibilities before deciding to move on and accept her Mother’s death, wishing for her to keep her Persona ability. Ever since then, Katrielle dedicated the rest of her life trying to resolve the recurring war amongst the youth.

Bio:
Katrielle is a woman born from a family of teachers. Her Father is an Archeology Professor who helps out in police cases as a Detective's Aid, while her Mother is high school teacher. Because of this, her education is nothing short of outstanding. She dreams of becoming a detective herself thanks to the influence of her Father's friend, who cleared her father's name after he was accused of embezzling university funds to go on lavish vacations, wanting to help people in need.

When she was 9, her mother went on a business trip to Japan for a Teacher's exchange program where she is tasked to teach english to a rural town for half a year. Katrielle promised her mother that she wouldn't cry until she came back with souvenirs. Months passed, and her mother wrote back less and less until she stopped writing altogether. Katrielle expected her to come back at that time, but there was no word. And Katrielle's father realized something was wrong and asked his Detective friend to look into his wife's disappearance.

During this time, the Detective would regularly visit the widowed family in hopes of comforting them. The case of Kat's mother was kept on the back burner while he focuses on the cases that were given to him, with Katrielle joining in to learn more about the profession.

A few years later, and the Detective came back with news regarding the case. He had found a lead on where her Mother was; a string of missing cases that happened in a localized area. Specifically, all of them had ties to highschools in the area. Teachers, alumni, students--everyone who had disappeared had been to a highschool in the town of Niji-Tamura, located near a valley. At this point, Katrielle was no longer urgent in finding her mother, but her father had faith that his wife will be found. When the Detective was asked if she could be found, the Detective gave a rather vague answer, saying that everyone he interviewed stated that those who disappeared had simply disappeared off of the face of the earth without a trace. He's unsure if they could even be found as the police force in the area told him that the cases ran as cold as ice.

Not wanting to give up hope, Katrielle's father saved up enough money to move to Niji-Tamura himself with Katrielle in tow, wanting to investigate the case himself and figure out what happened to her. They managed to obtain passports and make the move when Katrielle was 17, and she was enrolled in the very highschool that her mother disappeared from as a Third Year Student of Class 3-D. While her Father began working as a Police Detective in Niji-Tamura with his friend. It was faint hunch, but Katrielle wanted to know the truth of what happened to her mother. Thus, she raised no objections with the move and sudden change of scenery. Much like her Father, she managed to learn the language pretty quickly.

Whether it was fate or some cosmic joke, it was the year she enrolled that she learnt the truth. One the first day of school, she picked up a blank, golden card in front of her dormitory. Thinking nothing of it, she tossed it out. Much to Katrielle's surprise, she kept finding the card either on her desk, or on her person. It was no way a coincidence, so she decided to try and give it to her Father at the police station. Thinking it's some kind of clue--or a calling card. The afternoon she decided to head to the police station, however, Katrielle felt as though she was being followed. Thinking it was the Culprit behind her mother's disappearance, she lured him into an alleyway near the police station, thinking that if something happened to her, she would be found pretty quickly.

Katrielle confronted her Stalker, who brandished a knife that seemed to glow blue. As she shrieked to get attention, she was stabbed by the Stalker who began to ramble about his desire to kill--and with his Manifest and this War, he is able to kill without restraint. Katrielle thought of him as a psychotic murderer who had gone insane. As her vision blurs, Katrielle finds the blank card in her hand. Pulsing blue as a faint image of a sword and scales appeared on it--followed by a voice in her head;

Are you satisfied with this conclusion?
This ending of your great adventure as an unsolved mystery?
No, no, no. I expect better of you.

After all, you're close to the truth!

Those words made Katrielle's eyes widen as she slowly got up. Her heavy breathing catching the attention of her assailant, who was walking away. After asking about the Knife and the Card in her hand, she let out a laugh right as the card shattered into blue shards of glass, claiming that a 10 Year Old Case can finally be solved as the shards formed a lanky figure behind her; a Detective Persona based on the imagery of Sherlock Holmes. Regretting that he hadn't killed her quick enough, the man summoned his own Persona, Jack The Ripper, and the pair did battle; resulting in her Stalker's retreat and Katrielle passing out due to the excitement opening up her stab wound. While unconscious, she found herself in what appeared to be an interrogation room, padded in blue. In front of her was an elderly man, also clad in blue, sporting a trench coat and a cap. He welcomed her to the Velvet Room, and congratulated her successful entry into the Color War. He explained that the Color War is a ritual that happens every 10 years where young people with the 'potential' to be Wildcards were chosen. Their invitation was the Golden Card that kept appearing on their person, securing their entry once they awakened to their inner power; their Persona.

Katrielle asked if he knew anyone named 'Amelia Wilford' who had been in the war before, but Walton gave no answer, stating that it's a mystery she must solve herself. Thus, over the course of a year, she honed her powers and eventually won the war by outsmarting her opponents and figuring out how to neutralize them. She learnt that those who had been killed in the Color War literally disappear in a cloud of shattered glass. Fearing that this may be what had happened to her mother all those years ago, Katrielle swore to find a way to take down the Color War for good.

As she won the war, Katrielle wished for one thing and one thing only; to keep her Persona ability. Under the condition that she has to participate in the next Color Wars. She agreed. During those 10 years, Katrielle and her father moved back to Britain after her father was severely injured during the Color War, making him unable to continue working as an officer. While she was back home, Katrielle went and got herself a degree in Criminology, all in order to set up a Detective Agency there when she was 22. For 3 years, Katrielle has been solving many strange cases that have been popping up around town. Most of them were monster sightings that are responsible for most of the murder cases within town. Katrielle asked Walton about the Shadow Sightings about how she thought they'd only show up during the Color War. Walton simply states that the Shadows are simply a manifestation of human desire and would often go unnoticed to those who hadn't awakened. The Color makes it so that the actions of the Shadows are simply the result of rampant crime. This led to Katrielle wondering if there has been a Persona User that awakened outside of the Color War. Walton asks if she thinks her mother could be one of them, but Katrielle simply states that it's been far too long to think about her again. Though knowing how bizarre Niji-Tamura is, she couldn't rule it out.

It's simply another question that needed to be answered by The Color itself after she wins the next Color War in 5 years.

Suspicion Rating:
█ █
8/10

She's British, for one.
The second is that her demeanor is FAR too eccentric for a murder.

Other:
-Her mother's name is Amelia Wilford, which is a name she would've given her child if Katrielle were to actually settle down and be a mother.
-Katrielle was present in the events of The Only Way To Go Is Up, but her involvement is never shown due to the RPN iteration being cut off due to irl reasons. However, she does not remember what happened in the Tower itself as she is sent back to her universe.​
 
Last edited:


1692086324950.png

"Look, I ain't lookin' for trouble tonight so leave and all will be cool!"

  • Name: Whitmore AKA "Whitty"
  • Age: 20
  • Canon: Friday Night Funkin' (Mod Character)

Powers/Abilities/Equipment

  • Fire - As seen in his mod's beginning cutscene, Whitty can emit flames from his hands. Said flames will incinerate any small flammable material that he touches, IE: Paper. It takes more time and effort for bigger things and he most certainly cannot simply incinerate a building. The flames can be thrown a short distance and start fires as well as cause severe burns if someone unarmored were to be hit by them.
  • Regeneration - If Whitty is permitted to explode he will regenerate after a period of time.
  • High Defense - Whitty is a doomsday device and it takes a lot to take him out. Shooting him in the head is futile as the material on his head is bulletproof. However, he can be shot anywhere else and expect human-like consequences.
1692089582344.png
  • Ballistic Form - When extremely emotional, Whitty will enter his Ballstic form. In this state is when it shows that the bomb he has for a head isn't just for show: Whitty heats himself up to a point that his fuse lights and can cause an explosion if allowed to go off. His timer is a wild card, being set anywhere from 2 minutes to 30 seconds, though 2 minutes is the most common time between him entering this form ad actually exploding. He also distorts the area around him in this state though it does nothing but provide aesthetics and does not have any other consequences. His fuse can be disarmed, either by diffusing him like an actual bomb or putting it out but anyone not able to withstand high temperatures won't be able to go anywhere near him in this state, let alone be able to put out his fuse.

Personality

On the surface, Whitty is the stereotypical hothead. Due to living a life on the run, Whitty doesn't like for others to know where he is, mostly because if he's spotted by The Greater Good, he will be terminated. It has caused the bomb head great anxiety and the Dearests ruining his music career didn't exactly help with that. He'll usually just tell people to leave him alone for both his safety and theirs. However, pushing his limits by refusing to listen tends to get on his nerves pretty fast especially when it comes to bugging him to go back to music again.
However, hidden within his hotheaded demenor is an anxious, confused lifeform who just wants to live his life normally and is increasingly frustrated with being unable to do so. Having to raise himself also meant that some social ques are odd to him. He also doesn't have much of an understanding for most technology and he may take some time to catch onto some modern social ques. However, he can easily be taught as he's a pretty quick study. The big obstacle to connecting with the bomb head is getting past his tough and standoffish walls to the softer inside. He also still has a hidden love for music that he only shows to those he trusts and absolutely loves food of any kind thanks to his ridiculously high metabolism.


Bio

Main FNF Mod BG
Whitty was convinced by his best friend, Carol, that this whole thing was going to be some sort of fun party for him. However, what the bomb head doesn't know is that he's going to end up locked in a murder mystery scenario like everyone else...

Suspicion Rating: 7

Whitty is literally a living bomb head with full capability to kill and his standoffish outside doesn't help matters. The only thing that the bomb does have going for him is that he never likes to discuss causing distruction. He never seems particularly proud of any of his abilities or wanting to show them off which takes a few points off of his Suspicion Rating.

Other: This version of Whitty is my own interpretation that keeps to the base lore as close as possible but FNF has limited lore so I fill in what may be needed.




 
Katrielle.png

--{[Katrielle Wilford]}--
The Detective Blessed By The Eldritch Horrors

Age:
25

Canon:
Persona OC

Powers/Abilities/Equipment:
As a Detective, Katrielle is naturally well versed in the art of sleuthing. Learning from both in her experience in the Color War, and her formal education in the University of Cambridge, although she opted to open up her own independent Detective Agency at the town of Niji-Tamura due to her own personal goals.

Katrielle keeps 3 things on her person at all times.
1. A Custom Made Stun Baton with a shock setting that's potent enough to shock someone to death. For self-defense against normal criminals and those special kind of criminals.
2. A Pistol-like paintgun(for marking purposes and hit and run cases)
3. A Six-Pack of Strawberry Milk.

Katrielle's main supernatural power is her Persona, the manifestation of one's inner psyche and the deepest reaches of one's soul that acts as a mask in response to external stimuli. A Mystical being capable of both physical and magical feats.

Sherlock_Summon.png


Katrielle's Persona is called Sherlock, The Great British Detective. It manifests as a tall and lanky figure clad in a brown trench coat and deer cap paired with a black caped cloak with faded newspaper writings on them. While officially classified as a Fool Arcana based Persona due to it awakening to a Wildcard, it's officially that of the Justice Arcana. Sherlock is a Support Type, being able to map out locations by sending pulses of magical energy in a specific frequency like a bat's screeches in echolocation. In the same vein she could feel out life signatures and figure out their vital signs, scan their potential elemental weaknesses and communicate with others via telepathy at near unlimited distance if her signal's not jammed.

However, like Mitusuru's Penthesilea, Sherlock is capable of limited offensive capabilities. It could produce psy affinity spells; mana bombs that explode into dizzying swirls and colors. Support Spells that deal with status effects and augment one's strengths and weaknesses. It is also capable of healing wounds. Sherlock has a strong resistance against Psychic attribute, but is weak against Ice and Aqua(Water) affinities.

Black_Man_Summon.png


As one of the Wildcards in the Color War, Katrielle had formed a bond with her own Velvet Room attendant, which allowed her to awaken to the Persona of Black Man, the Herald of the Crawling Chaos. Taken from the form of Sherlock, Black Man appears to be a demonic entity with goat legs, gray fur and multiple curved horns. It holds with its clawed fingers a Dreamcatcher staff with red strings. Black Man is of the Devil Arcana, and specializes in Black Magic and Curse affinity spells. It's incredibly weak against the Holy affinity.

As part of the Color War, Katrielle's Wildcard Ability differs from the usual suspects. She could summon a clump of spiritual material unique to her; a Manifest.

A Manifest is the crystallization of metaphysical phenomena that's linked to the user's awakened Persona Ability. It's essentially secondary items granted to Wildcards to aid them in the color war that appears and disappears at will. Each Persona she awakens to can be converted into a Manifest. Some even starting off as Manifests before awakening into fully fledged Personas.

One of them is The Monocle of Sherlock, based on the Persona's magnifying glass. Katrielle can access her Persona's analytical abilities without physically summoning it. It works like a Scouter from Dragonball Z. Just equip it, and she could analyze a person's physical and metaphysical attributes, quantifying them into numbers like an (J)RPG's Status screen. While it could be used to scan for life signatures, it could not map out an area, forcing her to summon Sherlock. It could also be used to tag certain life signatures and communicate with them telepathically.

Her other Manifest is the Black Man's Horn, which can be used as a knife and as a means to continuously cast Eiha, a low level Curse Affinity Spell that conjures magical black and red tendrils that harass a target.

Personality:
An eccentric beauty who came from the west, Katrielle is an excitable young woman who had transferred due to her family's situation in japan. She is gifted in terms of intellect, and would try to show it off, usually getting top marks in most exams except algebra which she barely passes. Which is why she has come to be known as the 'Beautiful Detective Who Can't Count' in her school as a joke, one that Katrielle just laughs up in irony.

Katrielle's cheerful and bubbly personality is one that everyone knows, but she can also be a bit blunt and mean when it comes to her observations. When called out, she just faults them for having such thin skins. Despite this, she is known to be extremely helpful around the school, more often than not solving missing cases and resolving relationship issues among the students.

However, Katrielle's not all smiles. The true reason why she moved to Japan was because of her Father, who had been looking for her Mother ever since she disappeared 10 years ago. The tiny Top Hat headband she wears is actually a gift from her Mother, who was an actress at the time. While Katrielle had already moved on from her Mother’s disappearance, she's a bit disappointed in her father for not figuring it out sooner and wished that he actually learnt this a bit earlier. In truth, she's scared of what she might do when confronted with what truly happened to her Mother, even after winning the Color War that happened in her world, thinking of all terrible possibilities before deciding to move on and accept her Mother’s death, wishing for her to keep her Persona ability. Ever since then, Katrielle dedicated the rest of her life trying to resolve the recurring war amongst the youth.

Bio:
Katrielle is a woman born from a family of teachers. Her Father is an Archeology Professor who helps out in police cases as a Detective's Aid, while her Mother is high school teacher. Because of this, her education is nothing short of outstanding. She dreams of becoming a detective herself thanks to the influence of her Father's friend, who cleared her father's name after he was accused of embezzling university funds to go on lavish vacations, wanting to help people in need.

When she was 9, her mother went on a business trip to Japan for a Teacher's exchange program where she is tasked to teach english to a rural town for half a year. Katrielle promised her mother that she wouldn't cry until she came back with souvenirs. Months passed, and her mother wrote back less and less until she stopped writing altogether. Katrielle expected her to come back at that time, but there was no word. And Katrielle's father realized something was wrong and asked his Detective friend to look into his wife's disappearance.

During this time, the Detective would regularly visit the widowed family in hopes of comforting them. The case of Kat's mother was kept on the back burner while he focuses on the cases that were given to him, with Katrielle joining in to learn more about the profession.

A few years later, and the Detective came back with news regarding the case. He had found a lead on where her Mother was; a string of missing cases that happened in a localized area. Specifically, all of them had ties to highschools in the area. Teachers, alumni, students--everyone who had disappeared had been to a highschool in the town of Niji-Tamura, located near a valley. At this point, Katrielle was no longer urgent in finding her mother, but her father had faith that his wife will be found. When the Detective was asked if she could be found, the Detective gave a rather vague answer, saying that everyone he interviewed stated that those who disappeared had simply disappeared off of the face of the earth without a trace. He's unsure if they could even be found as the police force in the area told him that the cases ran as cold as ice.

Not wanting to give up hope, Katrielle's father saved up enough money to move to Niji-Tamura himself with Katrielle in tow, wanting to investigate the case himself and figure out what happened to her. They managed to obtain passports and make the move when Katrielle was 17, and she was enrolled in the very highschool that her mother disappeared from as a Third Year Student of Class 3-D. While her Father began working as a Police Detective in Niji-Tamura with his friend. It was faint hunch, but Katrielle wanted to know the truth of what happened to her mother. Thus, she raised no objections with the move and sudden change of scenery. Much like her Father, she managed to learn the language pretty quickly.

Whether it was fate or some cosmic joke, it was the year she enrolled that she learnt the truth. One the first day of school, she picked up a blank, golden card in front of her dormitory. Thinking nothing of it, she tossed it out. Much to Katrielle's surprise, she kept finding the card either on her desk, or on her person. It was no way a coincidence, so she decided to try and give it to her Father at the police station. Thinking it's some kind of clue--or a calling card. The afternoon she decided to head to the police station, however, Katrielle felt as though she was being followed. Thinking it was the Culprit behind her mother's disappearance, she lured him into an alleyway near the police station, thinking that if something happened to her, she would be found pretty quickly.

Katrielle confronted her Stalker, who brandished a knife that seemed to glow blue. As she shrieked to get attention, she was stabbed by the Stalker who began to ramble about his desire to kill--and with his Manifest and this War, he is able to kill without restraint. Katrielle thought of him as a psychotic murderer who had gone insane. As her vision blurs, Katrielle finds the blank card in her hand. Pulsing blue as a faint image of a sword and scales appeared on it--followed by a voice in her head;

Are you satisfied with this conclusion?
This ending of your great adventure as an unsolved mystery?
No, no, no. I expect better of you.

After all, you're close to the truth!

Those words made Katrielle's eyes widen as she slowly got up. Her heavy breathing catching the attention of her assailant, who was walking away. After asking about the Knife and the Card in her hand, she let out a laugh right as the card shattered into blue shards of glass, claiming that a 10 Year Old Case can finally be solved as the shards formed a lanky figure behind her; a Detective Persona based on the imagery of Sherlock Holmes. Regretting that he hadn't killed her quick enough, the man summoned his own Persona, Jack The Ripper, and the pair did battle; resulting in her Stalker's retreat and Katrielle passing out due to the excitement opening up her stab wound. While unconscious, she found herself in what appeared to be an interrogation room, padded in blue. In front of her was an elderly man, also clad in blue, sporting a trench coat and a cap. He welcomed her to the Velvet Room, and congratulated her successful entry into the Color War. He explained that the Color War is a ritual that happens every 10 years where young people with the 'potential' to be Wildcards were chosen. Their invitation was the Golden Card that kept appearing on their person, securing their entry once they awakened to their inner power; their Persona.

Katrielle asked if he knew anyone named 'Amelia Wilford' who had been in the war before, but Walton gave no answer, stating that it's a mystery she must solve herself. Thus, over the course of a year, she honed her powers and eventually won the war by outsmarting her opponents and figuring out how to neutralize them. She learnt that those who had been killed in the Color War literally disappear in a cloud of shattered glass. Fearing that this may be what had happened to her mother all those years ago, Katrielle swore to find a way to take down the Color War for good.

As she won the war, Katrielle wished for one thing and one thing only; to keep her Persona ability. Under the condition that she has to participate in the next Color Wars. She agreed. During those 10 years, Katrielle and her father moved back to Britain after her father was severely injured during the Color War, making him unable to continue working as an officer. While she was back home, Katrielle went and got herself a degree in Criminology, all in order to set up a Detective Agency there when she was 22. For 3 years, Katrielle has been solving many strange cases that have been popping up around town. Most of them were monster sightings that are responsible for most of the murder cases within town. Katrielle asked Walton about the Shadow Sightings about how she thought they'd only show up during the Color War. Walton simply states that the Shadows are simply a manifestation of human desire and would often go unnoticed to those who hadn't awakened. The Color makes it so that the actions of the Shadows are simply the result of rampant crime. This led to Katrielle wondering if there has been a Persona User that awakened outside of the Color War. Walton asks if she thinks her mother could be one of them, but Katrielle simply states that it's been far too long to think about her again. Though knowing how bizarre Niji-Tamura is, she couldn't rule it out.

It's simply another question that needed to be answered by The Color itself after she wins the next Color War in 5 years.

Suspicion Rating (1-10): 8
She's British, for one.
The second is that her demeanor is FAR too eccentric.

Other:
-Her mother's name is Amelia Wilford, which is a name she would've given her child if Katrielle were to actually settle down and be a mother.
-Katrielle was present in the events of The Only Way To Go Is Up, but her involvement is never shown due to the RPN iteration being cut off due to irl reasons. However, she does not remember what happened in the Tower itself as she is sent back to her universe.​


"Look, I ain't lookin' for trouble tonight so leave and all will be cool!"

  • Name: Whitmore AKA "Whitty"
  • Age: 20
  • Canon: Friday Night Funkin' (Mod Character)

Powers/Abilities/Equipment

  • Fire - As seen in his mod's beginning cutscene, Whitty can emit flames from his hands. Said flames will incinerate any small flammable material that he touches, IE: Paper. It takes more time and effort for bigger things and he most certainly cannot simply incinerate a building. The flames can be thrown a short distance and start fires as well as cause severe burns if someone unarmored were to be hit by them.
  • Regeneration - If Whitty is permitted to explode he will regenerate after a period of time.
  • High Defense - Whitty is a doomsday device and it takes a lot to take him out. Shooting him in the head is futile as the material on his head is bulletproof. However, he can be shot anywhere else and expect human-like consequences.
  • Ballistic Form - When extremely emotional, Whitty will enter his Ballstic form. In this state is when it shows that the bomb he has for a head isn't just for show: Whitty heats himself up to a point that his fuse lights and can cause an explosion if allowed to go off. His timer is a wild card, being set anywhere from 2 minutes to 30 seconds, though 2 minutes is the most common time between him entering this form ad actually exploding. He also distorts the area around him in this state though it does nothing but provide aesthetics and does not have any other consequences. His fuse can be disarmed, either by diffusing him like an actual bomb or putting it out but anyone not able to withstand high temperatures won't be able to go anywhere near him in this state, let alone be able to put out his fuse.

Personality

On the surface, Whitty is the stereotypical hothead. Due to living a life on the run, Whitty doesn't like for others to know where he is, mostly because if he's spotted by The Greater Good, he will be terminated. It has caused the bomb head great anxiety and the Dearests ruining his music career didn't exactly help with that. He'll usually just tell people to leave him alone for both his safety and theirs. However, pushing his limits by refusing to listen tends to get on his nerves pretty fast especially when it comes to bugging him to go back to music again.
However, hidden within his hotheaded demenor is an anxious, confused lifeform who just wants to live his life normally and is increasingly frustrated with being unable to do so. Having to raise himself also meant that some social ques are odd to him. He also doesn't have much of an understanding for most technology and he may take some time to catch onto some modern social ques. However, he can easily be taught as he's a pretty quick study. The big obstacle to connecting with the bomb head is getting past his tough and standoffish walls to the softer inside. He also still has a hidden love for music that he only shows to those he trusts and absolutely loves food of any kind thanks to his ridiculously high metabolism.


Bio

Main FNF Mod BG
Whitty was convinced by his best friend, Carol, that this whole thing was going to be some sort of fun party for him. However, what the bomb head doesn't know is that he's going to end up locked in a murder mystery scenario like everyone else...

Suspicion Rating: 7

Whitty is literally a living bomb head with full capability to kill and his standoffish outside doesn't help matters. The only thing that the bomb does have going for him is that he never likes to discuss causing distruction. He never seems particularly proud of any of his abilities or wanting to show them off which takes a few points off of his Suspicion Rating.

Other: This version of Whitty is my own interpretation that keeps to the base lore as close as possible but FNF has limited lore so I fill in what may be needed.




Accepted
 
Appearance:
hinata_hajime_danganronpa_and_1_more_drawn_by_aji_kosugi__sample-9ad27ee80ddfc3415deed5b91933f6a4.png

--{[A Moongazer That's Drawn To Heavenly Delusions]}--
(temporary face claim. may be subject to change)

Name:
Soseki Oka

Age:
18

Canon:
Persona OC

Powers/Abilities/Equipment:
While he isn't a Persona User like Katrielle or able to give temporary enhancement to them like Walton. Soseki is merely a human who aspires to be a Mangaka in the future. He's a gifted artist, but lacks in story and direction as he keeps trying to mimic the works of other authors and combine them with his own ideas resulting in multiple failed attempts of getting published due to obvious plagiarism.
However, this artistic mimicry is what allows Soseki to become Katrielle's assistant, as he is able to create near perfect replicas of Spellcards on any drawable/carvable material for Katrielle or any Magic User to utilize. He could even use this knowledge to create his own spellcards which resulted in the creation of purely Magic based Physical and Gun Spells Hit and Shot that requires significantly less mana than the typical spells, which has impressed Walton, Katrielle's Velvet Room attendant and in charge of supplying Katrielle her usual Spellcards. With enough knowledge and inspiration, Soseki could mix and match Affinities to create unique, one time use Spellcards out of the blue.
His artistic skills allows him to visualize what the culprit looks like, Shadow or human, and from there, deduce what its capabilities and behaviors would be as if designing a character in a story--he's usually right a quarter of the time as he wouldn't think that it will do a certain thing that he overlooked. Such as the dried puddle actually being a block of ice that melted during the Shadow's appearance rather than it being a part of what it can do.
Unlike Katrielle, Soseki is not physically able. So he sticks to ensuring the safety of the Clients and other civilians whenever Katrielle deals with the culprit Shadow. Although a special trait that Soseki has is his eyesight. He is able to see things clearly even in complete darkness, and spot things that would otherwise be too far for the average person to see. Though in situations where it's pitch black with no lights, he could only see the general shape of things.

Personality:
Soseki Oka comes off as a rather passionate individual that has a deep love and dedication for fictional storytelling and art, which inspired him to become a Mangaka despite numerous setbacks and rejections. He has a strong sense of determination, persistently trying to hone his artistic craft in spite of his shortcomings in writing stories. He is noted to be observant and perspective, shown by his great attention to detail in his sketches despite drawing in a dimly lit environment. He has a curious and open-minded nature, evident by his willingness to humor Katrielle’s requests several times during their investigations on the supernatural.
Meeting the enigmatic detective Katrielle is a major turning point in Soseki’s life as it provided him with a source of inspiration and purpose in life. Using his experiences with her as inspiration for his book that got popular in the country.

While initially, the popularity of the book is what led him to returning to Niji-Tamura and finding Katrielle, he soon realized that he liked the thrill of their time investigating together as he incorporated her cases into his stories more and more. Soseki demonstrates fearlessness and bravery as he joins Katrielle in her investigation, helping her by sketching the surroundings that may be important for later. He’s also creative and innovative enough to reverse engineer a Spellcard’s Rune, allowing him to recreate them on the fly and create new kinds of spells on the spot.

After he graduated highschool, Soseki moved to Niji-Tamura in order to join Katrielle’s Detective Agency in order to continue work on his serialized book with an actual revenue stream instead of relying on royalties. During his time in the Agency, Soseki learnt how to respond to Katrielle’s playfulness outside of work. Soseki’s feelings for her slowly manifested over time as Soseki finds himself wanting to spend time with her outside of investigating cases, soon turning into a romantic interest for her. Not wanting to ruin his relationship with her, he kept those feelings hidden. He subtly compliment her from time to time as well as drawing candid sketches of her in order to satiate his growing desires. He is devoted to Katrielle through and through, vowing to help her through whatever Shadow comes at them next wholeheartedly.

Bio:
Soseki Oka is a young man who was born and raised in the busy capital of Tokyo with a middle class family of salary folk. They were a happy bunch, with seemingly unreachable aspirations in life. Soseki in particular aspires to be a Mangaka when he grows up, inspired by multiple fictional works he had read and watched over the years. While he had the skills to back it up, Soseki lacked in storytelling. Most of his stories wind up being uninspired and carbon copies of works he had been a fan of, leading to most of his works being denied publication. Nevertheless, he continued to try and fail, trying to make a story that he could call his own.

Soseki's inspiration came to him when he was 15. When he went on a field trip that had them stop in the town of Niji-Tamura for two nights, with them staying in a supposedly haunted Inn and Hotspring. As they were getting settled into their rooms, Soseki caught a glimpse of an enigmatic couple. An elderly man in blue, and a foreigner looking woman with curled locks. The pair greeted Soseki and his peers, asking if they're planning to stay in the Inn, too. After being told that they're here for a School Trip, the woman reminisces about her own highschool field trip to London before stating that she prefers Niji-Tamura's climate better. After leaving, they found out that their room is right next door. Crazy coincidence.
That night, Soseki snuck out to draw the Inn in the middle of the serene night. He found himself liking the night sky better than the summer day. As he was sketching in the hallway, the foreign girl found him, shining a rather dim electronic lamp beside him. He jolted, thinking that one of the Teachers found him. The girl let out a giggle, amused by Soseki's reaction. The two would then talk with each other for a bit, introducing each other properly. The Girl's name is Katrielle Wilford, a detective in the middle of her investigation. When asked why she's investigating in the middle of the night, Katrielle simply states that it's a special kind of culprit that takes advantage of the night. Though she rules out Soseki since the culprit has been on a prowl for half a year now. After that, the Detective continues her investigation with a rather cheerful smile, followed by a yawn as she is walking away. Soseki was in awe of how cheerful she was, finding it somewhat strange. Soseki finished up his sketch and returned to his room afterwards, fearing being caught by the teachers.

The next night, Soseki snuck out again for his fix of sketching at night. Once again, finding Katrielle on her investigation. Though this time, she appears to be a little bruised. Noticing that her coat's a little burnt. Katrielle was impressed that he noticed such a detail in the dark, and with a quick rub of her cheek, asked if he'd like to take a walk with her, asking for his help seeing in the dark. The pair would walk together around the Inn with her lamp turned off, with Katrielle instructing Soseki to stop walking if he sees anything strange. For moments on end, the pair wouldn't utter a word. Only the creaking of the wooden floor tiles can be heard before Soseki saw something moving in the darkness. With a flinch, the boy stopped, prompting the Detective to spring into action; Soseki saw the Detective step in front of him with what looks to be a goat's horn, glowing dimly as tendrils rose around the shadow and constricted it to the ground. It let out a shriek before it popped loudly.

"Oh!" Katrielle panted as the horn and tendrils disappeared. Playing it off as her grabbing Soseki's arm. "I think I stepped on a Spider..."

An obvious lie, Soseki thought, as he clearly saw a giant Spider in abyssal darkness in front of them; and Katrielle took care of it without a word. After making a round the perimeter of the Inn, the pair eventually arrived to their rooms. Katrielle thanking Soseki for indulging her request of walking in the dark. Although when she was asked about the horn he saw her use, she simply let out a giggle. Telling him that it's nothing more than a good luck charm. As she went back to her room, Soseki found himself feeling a little disappointed that nothing else happened.

Careful what you wish for.

A few hours after he went to bed, Soseki was awoken to the sound of something tapping at the window. To his surprise, it was more of the Spiders he saw in the dark--only now they're a lot smaller and wearing strange looking colored masks. He let out a surprised scream right as the Spiders broke through the window, prompting him to run out of the room screaming. In a panic, Soseki ran around the Inn. Finding more and more Giant Monster Spiders following him at every turn until he walked into the Hot Springs, running around the pool of water and clambering onto a giant rock, hoping that the Spiders wouldn't reach him there due to the spring's natural heat. Although to his surprise, THE SPIDERS CAN SWIM. They were about to reach him when Katrielle arrived just in time and threw something at the Spring. A golden card, pulsing with an unnaturally purple electric current that caused the Spiders in the hot spring to be electrocuted, disappearing in a shriek and a puff of smoke. When the smoke cleared, Soseki saw the hard faced security guard of the Inn itself floating on the spring where the Spiders were, completely naked.

Hearing the commotion, the Inn staff rushed in and saw the floating body on the hotspring. But before they could blame Soseki, Katrielle had snuck onto the crowd and began her explanation; apparently, the security guard was the one responsible for numerous sexual assault incidents and theft within the inn itself. Using his position of power to cover them up. Soseki found it odd that she didn’t mention the spiders, but Katrielle winked at him–which meant that he should keep that part a secret for now.

After the Security Guard was formally arrested, Katrielle pulled Soseki to her room, knowing that he had questions about the monsters he saw, she began to explain that the masked monster spiders were the manifestation of the guard’s perverted desires to spy on and harass those who visited the Inn. At first, only young women saw the Spiders, but over time, men and even senior citizens began to get harassed by them, too; which is when Katrielle was called in due to her alleged expertise on bizarre cases. Soseki asked why they didn’t just call the police and she simply answered that they think monsters don’t exist; they’re simply moving shadows of the culprits to them.
Knowing the horrors that Soseki endured, Katrielle offered him to stay in her room for the time being, to ensure that no more of those Shadows could find and hurt him; if any remained.

The next day, Soseki found himself waking up early to sketch concept art for a new story. One based on his experience in the Inn and the Detective that solves cases that are hidden in the dark. He went and visited Katrielle’s room one more time before they had to head back to the train, finding her still asleep in her room, he left an illustration of her and a tall detective figure flinging a ball of lightning with a card inside of it as a sign of gratitude. A month later, Soseki managed to submit his completely original concept and story to a publisher that liked it, agreeing to make it a part of a one shot magazine. The reception for the manga was great that it was granted serialization.

For 3 years, Soseki would regularly take a trip to Niji-Tamura over the summer in order to get more inspiration from the detective herself. Not knowing where she lives he would often just use it as a vacation hotspot until he runs into her. He would join Katrielle in her investigations, jotting down notes and sketches of scenes he thinks will be of great use to him. These notes would help Katrielle for gleaning new information due to how accurate the sketches were; especially that one time Soseki picked up an Agi Spellcard from the card and began to draw multiple copies of the illustration on his sketchbook trying to nail down the style of the card’s illustration for his own manga. Katrielle and Walton found that Soseki managed to get the runes on the cards right, down to its miniscule inscriptions on the spells itself. While led Soseki to experiment with more Spellcard runes on his sketchbook, eventually creating his own line of purely magic based physical and gun spells.

After he graduated, Soseki would formally move to Niji-Tamura to ask Katrielle to let him join in as a bonafide assistant. Fascinated by both her line of work and herself, claiming that her beauty had inspired her works all along. Now Katrielle would’ve said no, but Soseki’s flattery won out due to her monster hunting efforts being a thankless effort. When Katrielle hired him for a salary of 100 pounds per week, she claimed that she wanted a younger assistant rather than being with Walton all the time, although Katrielle found him to be important for stroking her own ego from time to time due to him being an adorable young man that compliments her. That, along with Katrielle gaining access to Soseki’s manuscripts early, made for a great deal for the Detective. Seeing as there are only mundane cases on most days. She would act as his Editor when he worked at the office, especially in regard to her character, the heroine of the story and obvious romantic interest of the protagonist despite Soseki’s deflections of it stating that it’s a bit much for him. Though Katrielle would often tease how she was drawn more maturely than she usually looks. Especially in the oversexualized fanservice moments of his manga, but Soseki claims that he merely drew inspiration on how he felt about her. It was during his time in the Agency that Soseki realized his feelings for her, and decided to use it as motivation to do better in both of his jobs as a Mangaka and an Assistant Detective.

Suspicion Rating:
█ █ █ █ █ █ █ █ █ █
6/10

Compared to literally everyone else(aside from Limmy, the damn bean), Soseki wouldn't have the capabilities to execute anyone as he literally does not have the means to. However, he IS a massive simp for Katrielle. If there's some shade on her, he might as well have done it for her sake.

Other:
In Katrielle's universe, The Color performs a monthly reality mindwipe that erases all traces of itself and the Shadows it produces. This is to ensure that the Color remains undetected so it could feast on human souls more and more.
Despite not being a Persona User, Soseki seems to be unaffected by The Color's monthly reality/mindwipe. This might indicate that he has The Potential to become a Persona User himself. Or worse yet, a Wildcard to compete against in Katrielle's next Color War. Although Soseki's nature as Katrielle's supporter would put those worries to rest.​
 
Appearance:
hinata_hajime_danganronpa_and_1_more_drawn_by_aji_kosugi__sample-9ad27ee80ddfc3415deed5b91933f6a4.png

--{[A Moongazer That's Drawn To Heavenly Delusions]}--
(temporary face claim. may be subject to change)

Name:
Soseki Oka

Age:
18

Canon:
Persona OC

Powers/Abilities/Equipment:
While he isn't a Persona User like Katrielle or able to give temporary enhancement to them like Walton. Soseki is merely a human who aspires to be a Mangaka in the future. He's a gifted artist, but lacks in story and direction as he keeps trying to mimic the works of other authors and combine them with his own ideas resulting in multiple failed attempts of getting published due to obvious plagiarism.
However, this artistic mimicry is what allows Soseki to become Katrielle's assistant, as he is able to create near perfect replicas of Spellcards on any drawable/carvable material for Katrielle or any Magic User to utilize. He could even use this knowledge to create his own spellcards which resulted in the creation of purely Magic based Physical and Gun Spells Hit and Shot that requires significantly less mana than the typical spells, which has impressed Walton, Katrielle's Velvet Room attendant and in charge of supplying Katrielle her usual Spellcards. With enough knowledge and inspiration, Soseki could mix and match Affinities to create unique, one time use Spellcards out of the blue.
His artistic skills allows him to visualize what the culprit looks like, Shadow or human, and from there, deduce what its capabilities and behaviors would be as if designing a character in a story--he's usually right a quarter of the time as he wouldn't think that it will do a certain thing that he overlooked. Such as the dried puddle actually being a block of ice that melted during the Shadow's appearance rather than it being a part of what it can do.
Unlike Katrielle, Soseki is not physically able. So he sticks to ensuring the safety of the Clients and other civilians whenever Katrielle deals with the culprit Shadow. Although a special trait that Soseki has is his eyesight. He is able to see things clearly even in complete darkness, and spot things that would otherwise be too far for the average person to see. Though in situations where it's pitch black with no lights, he could only see the general shape of things.

Personality:
Soseki Oka comes off as a rather passionate individual that has a deep love and dedication for fictional storytelling and art, which inspired him to become a Mangaka despite numerous setbacks and rejections. He has a strong sense of determination, persistently trying to hone his artistic craft in spite of his shortcomings in writing stories. He is noted to be observant and perspective, shown by his great attention to detail in his sketches despite drawing in a dimly lit environment. He has a curious and open-minded nature, evident by his willingness to humor Katrielle’s requests several times during their investigations on the supernatural.
Meeting the enigmatic detective Katrielle is a major turning point in Soseki’s life as it provided him with a source of inspiration and purpose in life. Using his experiences with her as inspiration for his book that got popular in the country.

While initially, the popularity of the book is what led him to returning to Niji-Tamura and finding Katrielle, he soon realized that he liked the thrill of their time investigating together as he incorporated her cases into his stories more and more. Soseki demonstrates fearlessness and bravery as he joins Katrielle in her investigation, helping her by sketching the surroundings that may be important for later. He’s also creative and innovative enough to reverse engineer a Spellcard’s Rune, allowing him to recreate them on the fly and create new kinds of spells on the spot.

After he graduated highschool, Soseki moved to Niji-Tamura in order to join Katrielle’s Detective Agency in order to continue work on his serialized book with an actual revenue stream instead of relying on royalties. During his time in the Agency, Soseki learnt how to respond to Katrielle’s playfulness outside of work. Soseki’s feelings for her slowly manifested over time as Soseki finds himself wanting to spend time with her outside of investigating cases, soon turning into a romantic interest for her. Not wanting to ruin his relationship with her, he kept those feelings hidden. He subtly compliment her from time to time as well as drawing candid sketches of her in order to satiate his growing desires. He is devoted to Katrielle through and through, vowing to help her through whatever Shadow comes at them next wholeheartedly.

Bio:
Soseki Oka is a young man who was born and raised in the busy capital of Tokyo with a middle class family of salary folk. They were a happy bunch, with seemingly unreachable aspirations in life. Soseki in particular aspires to be a Mangaka when he grows up, inspired by multiple fictional works he had read and watched over the years. While he had the skills to back it up, Soseki lacked in storytelling. Most of his stories wind up being uninspired and carbon copies of works he had been a fan of, leading to most of his works being denied publication. Nevertheless, he continued to try and fail, trying to make a story that he could call his own.

Soseki's inspiration came to him when he was 15. When he went on a field trip that had them stop in the town of Niji-Tamura for two nights, with them staying in a supposedly haunted Inn and Hotspring. As they were getting settled into their rooms, Soseki caught a glimpse of an enigmatic couple. An elderly man in blue, and a foreigner looking woman with curled locks. The pair greeted Soseki and his peers, asking if they're planning to stay in the Inn, too. After being told that they're here for a School Trip, the woman reminisces about her own highschool field trip to London before stating that she prefers Niji-Tamura's climate better. After leaving, they found out that their room is right next door. Crazy coincidence.
That night, Soseki snuck out to draw the Inn in the middle of the serene night. He found himself liking the night sky better than the summer day. As he was sketching in the hallway, the foreign girl found him, shining a rather dim electronic lamp beside him. He jolted, thinking that one of the Teachers found him. The girl let out a giggle, amused by Soseki's reaction. The two would then talk with each other for a bit, introducing each other properly. The Girl's name is Katrielle Wilford, a detective in the middle of her investigation. When asked why she's investigating in the middle of the night, Katrielle simply states that it's a special kind of culprit that takes advantage of the night. Though she rules out Soseki since the culprit has been on a prowl for half a year now. After that, the Detective continues her investigation with a rather cheerful smile, followed by a yawn as she is walking away. Soseki was in awe of how cheerful she was, finding it somewhat strange. Soseki finished up his sketch and returned to his room afterwards, fearing being caught by the teachers.

The next night, Soseki snuck out again for his fix of sketching at night. Once again, finding Katrielle on her investigation. Though this time, she appears to be a little bruised. Noticing that her coat's a little burnt. Katrielle was impressed that he noticed such a detail in the dark, and with a quick rub of her cheek, asked if he'd like to take a walk with her, asking for his help seeing in the dark. The pair would walk together around the Inn with her lamp turned off, with Katrielle instructing Soseki to stop walking if he sees anything strange. For moments on end, the pair wouldn't utter a word. Only the creaking of the wooden floor tiles can be heard before Soseki saw something moving in the darkness. With a flinch, the boy stopped, prompting the Detective to spring into action; Soseki saw the Detective step in front of him with what looks to be a goat's horn, glowing dimly as tendrils rose around the shadow and constricted it to the ground. It let out a shriek before it popped loudly.

"Oh!" Katrielle panted as the horn and tendrils disappeared. Playing it off as her grabbing Soseki's arm. "I think I stepped on a Spider..."

An obvious lie, Soseki thought, as he clearly saw a giant Spider in abyssal darkness in front of them; and Katrielle took care of it without a word. After making a round the perimeter of the Inn, the pair eventually arrived to their rooms. Katrielle thanking Soseki for indulging her request of walking in the dark. Although when she was asked about the horn he saw her use, she simply let out a giggle. Telling him that it's nothing more than a good luck charm. As she went back to her room, Soseki found himself feeling a little disappointed that nothing else happened.

Careful what you wish for.

A few hours after he went to bed, Soseki was awoken to the sound of something tapping at the window. To his surprise, it was more of the Spiders he saw in the dark--only now they're a lot smaller and wearing strange looking colored masks. He let out a surprised scream right as the Spiders broke through the window, prompting him to run out of the room screaming. In a panic, Soseki ran around the Inn. Finding more and more Giant Monster Spiders following him at every turn until he walked into the Hot Springs, running around the pool of water and clambering onto a giant rock, hoping that the Spiders wouldn't reach him there due to the spring's natural heat. Although to his surprise, THE SPIDERS CAN SWIM. They were about to reach him when Katrielle arrived just in time and threw something at the Spring. A golden card, pulsing with an unnaturally purple electric current that caused the Spiders in the hot spring to be electrocuted, disappearing in a shriek and a puff of smoke. When the smoke cleared, Soseki saw the hard faced security guard of the Inn itself floating on the spring where the Spiders were, completely naked.

Hearing the commotion, the Inn staff rushed in and saw the floating body on the hotspring. But before they could blame Soseki, Katrielle had snuck onto the crowd and began her explanation; apparently, the security guard was the one responsible for numerous sexual assault incidents and theft within the inn itself. Using his position of power to cover them up. Soseki found it odd that she didn’t mention the spiders, but Katrielle winked at him–which meant that he should keep that part a secret for now.

After the Security Guard was formally arrested, Katrielle pulled Soseki to her room, knowing that he had questions about the monsters he saw, she began to explain that the masked monster spiders were the manifestation of the guard’s perverted desires to spy on and harass those who visited the Inn. At first, only young women saw the Spiders, but over time, men and even senior citizens began to get harassed by them, too; which is when Katrielle was called in due to her alleged expertise on bizarre cases. Soseki asked why they didn’t just call the police and she simply answered that they think monsters don’t exist; they’re simply moving shadows of the culprits to them.
Knowing the horrors that Soseki endured, Katrielle offered him to stay in her room for the time being, to ensure that no more of those Shadows could find and hurt him; if any remained.

The next day, Soseki found himself waking up early to sketch concept art for a new story. One based on his experience in the Inn and the Detective that solves cases that are hidden in the dark. He went and visited Katrielle’s room one more time before they had to head back to the train, finding her still asleep in her room, he left an illustration of her and a tall detective figure flinging a ball of lightning with a card inside of it as a sign of gratitude. A month later, Soseki managed to submit his completely original concept and story to a publisher that liked it, agreeing to make it a part of a one shot magazine. The reception for the manga was great that it was granted serialization.

For 3 years, Soseki would regularly take a trip to Niji-Tamura over the summer in order to get more inspiration from the detective herself. Not knowing where she lives he would often just use it as a vacation hotspot until he runs into her. He would join Katrielle in her investigations, jotting down notes and sketches of scenes he thinks will be of great use to him. These notes would help Katrielle for gleaning new information due to how accurate the sketches were; especially that one time Soseki picked up an Agi Spellcard from the card and began to draw multiple copies of the illustration on his sketchbook trying to nail down the style of the card’s illustration for his own manga. Katrielle and Walton found that Soseki managed to get the runes on the cards right, down to its miniscule inscriptions on the spells itself. While led Soseki to experiment with more Spellcard runes on his sketchbook, eventually creating his own line of purely magic based physical and gun spells.

After he graduated, Soseki would formally move to Niji-Tamura to ask Katrielle to let him join in as a bonafide assistant. Fascinated by both her line of work and herself, claiming that her beauty had inspired her works all along. Now Katrielle would’ve said no, but Soseki’s flattery won out due to her monster hunting efforts being a thankless effort. When Katrielle hired him for a salary of 100 pounds per week, she claimed that she wanted a younger assistant rather than being with Walton all the time, although Katrielle found him to be important for stroking her own ego from time to time due to him being an adorable young man that compliments her. That, along with Katrielle gaining access to Soseki’s manuscripts early, made for a great deal for the Detective. Seeing as there are only mundane cases on most days. She would act as his Editor when he worked at the office, especially in regard to her character, the heroine of the story and obvious romantic interest of the protagonist despite Soseki’s deflections of it stating that it’s a bit much for him. Though Katrielle would often tease how she was drawn more maturely than she usually looks. Especially in the oversexualized fanservice moments of his manga, but Soseki claims that he merely drew inspiration on how he felt about her. It was during his time in the Agency that Soseki realized his feelings for her, and decided to use it as motivation to do better in both of his jobs as a Mangaka and an Assistant Detective.

Suspicion Rating:
█ █ █ █ █ █ █ █ █ █
6/10

Compared to literally everyone else(aside from Limmy, the damn bean), Soseki wouldn't have the capabilities to execute anyone as he literally does not have the means to. However, he IS a massive simp for Katrielle. If there's some shade on her, he might as well have done it for her sake.

Other:
In Katrielle's universe, The Color performs a monthly reality mindwipe that erases all traces of itself and the Shadows it produces. This is to ensure that the Color remains undetected so it could feast on human souls more and more.
Despite not being a Persona User, Soseki seems to be unaffected by The Color's monthly reality/mindwipe. This might indicate that he has The Potential to become a Persona User himself. Or worse yet, a Wildcard to compete against in Katrielle's next Color War. Although Soseki's nature as Katrielle's supporter would put those worries to rest.​
Accepted
 
Appearance: 1692410757837.png

(Older appearance in spoiler below)

1692410700916.png

Name: Orion

Age:
12/24 (This is how old he appears to be)

Canon:
Pure OC

Powers/Abilities/Equipment: Shapeshifting (Base level)- Orion is able to alternate the appearance of himself or others (Limited to one a day) (I will add some images for this forum when I decide which ones to use because this is a lot)

Age Reduction/Age Progression- Orion is able to accelerate/deaccelerate himself in appearance by 12 years. This is a once daily power as well and depends on how old he appears when he uses it.

Ice Manipulation- Orion has the ability to manipulate/create ice throughout his body

Personality: He is very kind and caring to all other peoples and believes that there is good in everyone. When he needs too, he is able to take charge and lead people if he needs too. He feels compelled to make every animal, machine/ person like by him. If you anger him, he is known to be aggressive and protective. Despite being nice, he can be mischevious at times.

Bio: They say that life starts when you breathe your first breath, but that couldn't be less true for Orion. Orion was made from something that already existed in the world. One day, a life warlock (with his dying breath) imbued some of his life essence into an ice sculpture, giving it life and a way to keep himself alive. It was like this for 200 years where Orion was only alive at the whims of the warlock. That was until one day, the warlock was taught the era of his ways and with the help of some friends, he gave Orion a permanent life. That was where his life began. He's been trying his hardest to just exist and be good, even if the world doesn't like him and this party seemed like a good start.

Suspicion Rating (1-10): 1. Orion looks pretty harmless, even if he is a little mischevious.

Other: Orion will start the party looking about 12 years old. (Foot note: While the age says, 12/ 24, Orion is making reference to those as his actual ages as he has a "general" idea to how old these people look)
 
Appearance: View attachment 1109290

(Older appearance in spoiler below)

View attachment 1109289

Name: Orion

Age: 12/24 (This is how old he appears to be)

Canon: Pure OC

Powers/Abilities/Equipment: Shapeshifting (Base level)- Orion is able to alternate the appearance of himself or others (Limited to one a day) (I will add some images for this forum when I decide which ones to use because this is a lot)

Age Reduction/Age Progression- Orion is able to accelerate/deaccelerate himself in appearance by 12 years. This is a once daily power as well and depends on how old he appears when he uses it.

Ice Manipulation- Orion has the ability to manipulate/create ice throughout his body

Personality: He is very kind and caring to all other peoples and believes that there is good in everyone. When he needs too, he is able to take charge and lead people if he needs too. He feels compelled to make every animal, machine/ person like by him. If you anger him, he is known to be aggressive and protective. Despite being nice, he can be mischevious at times.

Bio: They say that life starts when you breathe your first breath, but that couldn't be less true for Orion. Orion was made from something that already existed in the world. One day, a life warlock (with his dying breath) imbued some of his life essence into an ice sculpture, giving it life and a way to keep himself alive. It was like this for 200 years where Orion was only alive at the whims of the warlock. That was until one day, the warlock was taught the era of his ways and with the help of some friends, he gave Orion a permanent life. That was where his life began. He's been trying his hardest to just exist and be good, even if the world doesn't like him and this party seemed like a good start.

Suspicion Rating (1-10): 1. Orion looks pretty harmless, even if he is a little mischevious.

Other: Orion will start the party looking about 12 years old. (Foot note: While the age says, 12/ 24, Orion is making reference to those as his actual ages as he has a "general" idea to how old these people look)
Accepted
 
Appearance:
1692459390070.png

Name:

Cole Cassidy

Age:

37

Canon:

1692458916983.png

Powers/Abilities/Equipment:
Peacekeeper(revolver), Magnetic Grenades, cigars, a lighter, and rolling.

Personality/Bio:

Suspicion Rating (1-10):
6

Other:
"I'm not good, not bad, but I sure as hell ain't ugly."​
 
Appearance:
View attachment 1109325

Name:
Cole Cassidy

Age:
37

Canon:
View attachment 1109324

Powers/Abilities/Equipment:
Peacekeeper(revolver), Magnetic Grenades, cigars, a lighter, and rolling.

Personality/Bio:

Suspicion Rating (1-10):
6

Other:
"I'm not good, not bad, but I sure as hell ain't ugly."​
Accepted
 
b89ddc419f674fc6694ca23a827cd17d.gif

"Like, zoinks Scoob, if this place is an all you can eat buffet, I never wanna leave!"

Name:
Norville "Shaggy" Rogers

Age:
???

Canon:
Scooby-Doo-Logo.png


Powers/Abilities/Equipment: (
In terms of abilities, Shaggy does not possess any noteworthy abilities. Shaggy might have some abilities displayed on 'accident', such as enhanced superhuman abilities (able to par with Scooby, whose breed can run pretty damn fast, and of course, run as fast if not faster than most spooks chasing after them), and most notably his superhuman appetite that allows him to chow down on food for hours on end.

In his lugguage, Shaggy carries spare clothing (they all look the same) and a good amount of ingredients for food, and also a healthy (unhealthy?) supply of Scooby Snax.

Personality:
Shaggy comes off as a lot of things - laid back, relaxed, greedy and oftentimes a coward. He's defied these traits in times of peril, when there's no one to step up - especially his cowardly nature, where he steps up and becomes brave if need be.

Bio:
I'm not even going to specify which show this one comes from.

Suspicion Rating (1-10):
3
(This pair of cowards are the most unlikely to be cold-blooded killers, but that just makes them that bit more likely in these types of tales. Add it up with their experience with mysteries... it's a low rating, but still higher than expected)

Other:
Zoinks!



yeah-yeah-yeah-yeah.gif

"Yeah! You said it, Raggy!"

Name:
Scoobert "Scooby" Doo

Age:
???

Canon:
Scooby-Doo-Logo.png

Powers/Abilities/Equipment:
Dog Physiology - is a Great Dane with a great sense of smell.
Human speech
Humungous, superhuman appetite

He does not have a personal lugguage - he shares it with Shaggy. All he really has on him are a dog collar.

Personality:
Scoob shares plenty of personality traits with Shaggy, down to his insatiable appetite and his constant fear for many things.

Bio:
I intend to leave it ambiguous in terms of which Scoob this is.

Suspicion Rating (1-10):
3
(This pair of cowards are the most unlikely to be cold-blooded killers, but that just makes them that bit more likely in these types of tales. Add it up with their experience with mysteries... it's a low rating, but still higher than expected)

Other:
RUH ROH​
 

Users who are viewing this thread

Back
Top