Nightmares of the Third Age

Why? Because Lunars and Sidereals need twice as many charms to stay competitive so to speak. A solar can take one or two charms early in a tree and he is essentially able to do everything that he wants to do(Sagatious reading intent and hypnotic tongue for example for solars). Also we are using the regular costs for each splats, Solars are going to grow faster than the other splats. That's even debatable, Solars charms are just much more powerful, at essence 6 for example, A solar melee can take Guarding Star Tactics, an aoe perfect defense (yeah you can block stars or even mountains or hazards...and protect EVERYBODY, that you want to protect).


Teggetto: Yeah I believe we aren't above 8 players.
 
[QUOTE="MaHaSuchi's700]
Yeah, it is. It could be that he plans for Solars to progress quickly (and perhaps they do with the BP in place of XP system), but even then - twice as many? I'm actually contemplating a Sid out of having to do less work than the DT, even though it would be cool to build my own Charmset as I go.

[/QUOTE]
Dude go with the Sid, you could be my navigator! :D
 
Navigator for what?


I agree, Solars are far more powerful. They also gain nifty things like free reflexive attacks that were never implemented in other splats (though I may try to rectify this...). But still, twice as many... Sid seems awfully tempting, if only for SMA.
 
[QUOTE="MaHaSuchi's700]

Navigator for what?

[/QUOTE]
My skyship crew. I've got Esbilon onboard as my head of marines and communications, and I think Sherwood is joining up as well :D
 
If I were to roll with a Sidereal and invest in SMA, would you allow fan rewrites of Scroll material (after reviewing it, of course)?
 
Goddamnbatman: If you're worried about Solar power overshadowing the others, you may want to put a hard cap on Essence 5. Past that, the other splats really just can't compete at all.
 
Not worried about overshadowing since that's basically what the solars do and it's an all out battle against very powerful beings. I might do some solars adjustments, if most are displeased by the numbers of charms.
 
[QUOTE="Seeker of the End]Doesn't charms cost 3 bp?

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Heritical charms aren't favored charms. 4 bp for non favored charms, 3 bp for favored charms.
 
JayTee said:
My skyship crew. I've got Esbilon onboard as my head of marines and communications, and I think Sherwood is joining up as well :D
He'd probably be more of advisory figure, in that scenario.
 
Goddamnbatman said:
Not worried about overshadowing since that's basically what the solars do and it's an all out battle against very powerful beings. I might do some solars adjustments, if most are displeased by the numbers of charms.
I'd still recommend it, if only to ensure we stay at least somewhat in line with each other in terms of power balance. The extra charms just seem like overkill.

[QUOTE="MaHaSuchi's700]He'd probably be more of advisory figure, in that scenario.

[/QUOTE]
That's also fine :)
 
Hm, how viable is a pure soak based defense? I'm thinking of forgoing the parry brach of the melee charm tree in exchange for a few Invincible Essence Reenforcement charms.


EDIT: Sherwood: the first one seems more "Fuck you, I'm a Lunar!" That DBT embodies.
 
Well if you go pure soak defense, I would recommend to get ways to boost your defense post soak and also, if you go soak, make sure to have protection against various touch effects.


Stuffs to potentially worry about:


Heaven Thunder Hammer + Orichalcum Fists of Battle (that hurt any soak builds).
 
[QUOTE="MaHaSuchi's700]If I were to roll with a Sidereal and invest in SMA, would you allow fan rewrites of Scroll material (after reviewing it, of course)?

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Resubmitting this in case it was missed.
 
Wow, this game has stirred a lot of interest, so what do we have for sure so far? No Moon sorcerer, Zenith Meleeist, what else?
 
[QUOTE="Lord-Leafar]Wow, this game has stirred a lot of interest, so what do we have for sure so far? No Moon sorcerer, Zenith Meleeist, what else?

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Zenith Swashbuckling captain meleeist, to you! :P
 
Random input, a charm that I always did love for the Solar sorcerers, The Time is Now!


Essentially the Solar is like :"I won the war , so I can summon a third circle demon whenever I want!"
 

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