[Nightmares of the Second Age] The Daily Scribe

Sherwood, should I post for Ingsan in the Sleeper thread, or should we just assume she's tagging along to play messenger and not worry about her?
 
Prayers are never spelled out in any great detail, but I always thoight you couldn't make social attacks through them. If you can, that charm is indeed redundant.
 
Going by what was talked about earlier with social charms just magnifying your natural speaking skills, it seems silly to me that prayer wouldn't be included in that.
 
From what I can tell, no. It's just something you need to beat in order for the god to actually notice you and hear your prayer out of all the others being sent towards it.
 
[QUOTE="MaHaSuchi's700]Sherwood, should I post for Ingsan in the Sleeper thread, or should we just assume she's tagging along to play messenger and not worry about her?

[/QUOTE]
We'll just say she's there as a messenger. Unless they get into a fight with the Dragon Kings, things in their thread should be fairly calm.


Unless I throw in another ward to get through. :D
 
Esbilon, I would rather get that linguistics charms to hide social attacks in written media, and hide your attacks in prayer strips.
 
I can imagine Sherwood's anger as he looks at the stats of 3rd Circle demons and Primordial behemoths with malevolent intent.
 
I've been doing some thinking on that, actually. The way we are now, we can basically just brute force our way through most threats with little trouble. While fun for a time, I feel like in the long run it might be better if we (Solars with E6 or higher) were to scale back and drop on our high end charms and artifacts, possibly even going back to E5. It'll make things easier for Sherwood to come up with things to challenge us and it'll feel more satisfying when we beat an enemy who we struggled against.
 
Well I am thinking of spreading my skills and not add just to my combat, presence and war charms are at the top of my list to get some of that nation/army building thing going.
 
That doesn't really solve the problem of us being able to more or less steamroll most threats that are thrown at us, though. I'm not saying we should drop all our best toys, just the things that make us really really hard to deal with in a direct confrontation.
 
Says the homeless guy with no loot. :P


I don't think that's the way to go either, but I might have some suggestions for ST's eyes only that might help and keep things challenging, in case Sherwood wants some ideas for the future.
 
Heh, yeah I'll freely admit that I'll be giving up the least of us if we decide to do that. If it's not an issue for Sherwood and we can all agree that things are fun, then I don't really care what we do. I just worry that our being too powerful would make things boring or unfun. If it's an unfounded fear, then forget it. :)
 
MaHaSuchi's700]Any luck for Squall? [URL="http://invisiblecastle.com/roller/view/3984530/ said:
25 successes x 2 = 50A levels of damage. NOPE[/URL]
I tip my bonnet to you, good sir. And quote Schlock Mercenary ;)


Maxim 34. If you’re leaving scorch-marks, you need a bigger gun.


Maxim 37. There is no 'overkill.' There is only 'open fire' and 'I need to reload'
 
Hmm I'll need to pull out my books to understand how mahasuchi built that combo of doom. Don't know the Charms that well.
 
When I proposed this game, I knew that I was going to be dealing with a lot of massive die pools and incredible feats. The combat is more a side effect, with the main focus of the game being the recovery of the city and rebuilding the Solar Order.
 
It's ok Sherwood just have Malfeas crack open like an egg spilling Yozi across Creation like sprinkles across a cake. Mm delicious cake.
 

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