Ok. <waves hands in a mystical fashion> IT IS SO! Fear my ultimate power!
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I was thinking either Storm or De' would airdrop Tiger in, ala Unstoppable Solar Nuclear Airstrike Prana. Much faster and more cinematic, I think.JayTee said:Omnomnom!
I'll have to carve my way through an army if you want me there now, and I have to admit I'm disinclined to leave the tower at the moment until it's secure.
Speaking of defending the tower: Sherwood, how long/wide/tall is the bottleneck I'm in?
While its somewhat meta-knowledge, Han-Tha has basically shown himself and FW is out of order for the time being due to some excellent social-fu on Roses' part. Still it can either be that, or Storm carrying Tiger while flying under his Wings' power. The latter prevents Storm from immediately participating in the defense, though, so is probably less favorable.JayTee said:You mean Glorious Solar Tactical Nuke, I have the combo written out and everything
That would involve tipping our hand regarding our airships, though. Have we decided that is no longer a thing we need to be concerned about?
That's not how Soaring Crane Leap works. It doesn't remove the restriction of only one Jump per Action, it only removes the need for you to use a Miscellaneous Action (and therefore Flurry if you want to attack or do something else) on that tick instead. It also costs you 4m each time you use it. You could use Monkey Leap Technique for a cheaper, constant benefit, but of course its slower. As a result, you get a super jump (regardless of which Charm you get it from) once every 3 ticks, assuming Tiger is guarding throughout the entire movement duration. He's still moving quite fast, just not as fast as you've calculated.JayTee said:Yeah, Soaring Crane Leap lets me move at 90 yards per tick/second, that's 184.09 MPH. I really want to make sure the tower is secure first, but if I'm needed RIGHT NOW, send me a WCW instant message and I can make it.
On the other hand, Storm could:Soaring Crane Leap
(p. 223)
Cost: 4m
As a point of clarification, this Charm (along with Monkey
Leap Technique) enables the character to take a Jump action
reflexively on her action tick, not in place of a Move action.
The character may still only Jump once per action.
Sorry to burst your bubble, but Unparalleled Acumen Meditation (UAM) doesn't affect Soaring Crane Leap (SCL).JayTee said:No, it's fine. Unparalleled Acumen Meditation gives Soaring Crane Leap an Indefinite duration.
Emphasis mine. UAM only affects Charms with a scenelong duration.Unparalleled Acumen Meditation
(p. 63)
Type: Simple (Speed 3, DV -0)
Keywords: Combo-Basic, Mirror (Nimble Ghost Grace)
Prerequisite Charms: Graceful Crane Stance
This Charm allows the Solar to enjoy the benefits of every
Athletics Charm she knows with a non-variable Cost, Minimum
Essence 2 or less and Duration of One scene.
New Abyssal Charm: Nimble Ghost Grace (Prerequisites:
Raiton’s Nimble Perch). This Charm is identical to its Solar
counterpart.
Emphasis mine, once more. SCL has a duration of One Action. Therefore, it does not get the benefit from UAM. This is understandable, when you consider the price of movement speed Charms and how ridiculously powerful that would be for enabling Solar athletes to gain positional advantage. Other Charms in existence that provide similar benefits (ie: Godspeed Steps) are similarly costly and short in duration.SOARING CRANE LEAP
Cost: 2m; Mins: Athletics 4, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: Until next action
Prerequisite Charms: Monkey Leap Technique
Supported by Essence, the character can almost fly. Until
her next action, the character can jump with a Move action
instead of a miscellaneous action, and she multiplies the length
of all jumps by five. This is not cumulative with the bonus of
Monkey Leap Technique.
Agreed, its moot for now. But Tiger could very well hop onto that Manta with De' and Ryu and just leap out from a place much closer to the meeting site. That is, by far, the cheapest mode of transportation.JayTee said:Eh, then I burn 12 motes crossing a tenth of a mile in 9 seconds. I'd have to check the math, but I think for short bursts SCL is faster and cheaper than the other charms and transportation you mentioned, but I'm at work and don't have access to my books so I can't crunch the numbers.
Either way it's a moot issue until after we tower defenders smack around the opposing army.
So, you're going to stunt every action that it takes to reach the meeting site? Making a post every 3 ticks? And you expect Sherwood to give you a 2-die stunt for this, every action?JayTee said:Actually, if I stunt it right I'll be spending 0 motes. Interacting with the environment is a 2 die stunt which nets me 4 motes, meaning the charm can literally pay for itself.
Yup. Often they were just rolled up character sheets or other papers, but occasionally they were dice tubes or actual sticks. I've seen (lighter) books fly too, but that was usually rare. Oh, the memories.Arynne said:You had STs with beating-sticks? :eek:
D:Sherwood said:The meeting is about four miles as the crow flies, a little longer if you take the rubble strewn streets, to about 4.5 miles.