[Nightmares of the Second Age] The Daily Scribe

Ok. <waves hands in a mystical fashion> IT IS SO! Fear my ultimate power!
 
JayTee said:
Omnomnom!
I'll have to carve my way through an army if you want me there now, and I have to admit I'm disinclined to leave the tower at the moment until it's secure.


Speaking of defending the tower: Sherwood, how long/wide/tall is the bottleneck I'm in?
I was thinking either Storm or De' would airdrop Tiger in, ala Unstoppable Solar Nuclear Airstrike Prana. Much faster and more cinematic, I think.
 
You mean Glorious Solar Tactical Nuke, I have the combo written out and everything ;)


That would involve tipping our hand regarding our airships, though. Have we decided that is no longer a thing we need to be concerned about?
 
JayTee said:
You mean Glorious Solar Tactical Nuke, I have the combo written out and everything ;)
That would involve tipping our hand regarding our airships, though. Have we decided that is no longer a thing we need to be concerned about?
While its somewhat meta-knowledge, Han-Tha has basically shown himself and FW is out of order for the time being due to some excellent social-fu on Roses' part. Still it can either be that, or Storm carrying Tiger while flying under his Wings' power. The latter prevents Storm from immediately participating in the defense, though, so is probably less favorable.


If we do the airdrop, De' can drop in from behind on the attackers as well, which should give us a solid tactical advantage.
 
Oh wait, I just remembered I have those awesome jumping and maneuverability charms. I might be fast enough to get there quickly enough under my own power, allowing Storm to enter the fray and keep our airships in reserve for a real emergency. Lemme check the math.
 
Yeah, Soaring Crane Leap lets me move at 90 yards per tick/second, that's 184.09 MPH. I really want to make sure the tower is secure first, but if I'm needed RIGHT NOW, send me a WCW instant message and I can make it.
 
JayTee said:
Yeah, Soaring Crane Leap lets me move at 90 yards per tick/second, that's 184.09 MPH. I really want to make sure the tower is secure first, but if I'm needed RIGHT NOW, send me a WCW instant message and I can make it.
That's not how Soaring Crane Leap works. It doesn't remove the restriction of only one Jump per Action, it only removes the need for you to use a Miscellaneous Action (and therefore Flurry if you want to attack or do something else) on that tick instead. It also costs you 4m each time you use it. You could use Monkey Leap Technique for a cheaper, constant benefit, but of course its slower. As a result, you get a super jump (regardless of which Charm you get it from) once every 3 ticks, assuming Tiger is guarding throughout the entire movement duration. He's still moving quite fast, just not as fast as you've calculated.


The whole once-per-action restriction is clarified here:

Soaring Crane Leap
(p. 223)


Cost: 4m


As a point of clarification, this Charm (along with Monkey


Leap Technique) enables the character to take a Jump action


reflexively on her action tick, not in place of a Move action.


The character may still only Jump once per action.
On the other hand, Storm could:


-Instantly teleport himself and Tiger up to one mile through shadows for 15m, 1wp


-Fly at 40 yards per tick (or more, depending on whether or not flight speed from Wings is affected by Lightning Speed and other modifications).


-(potentially) Instantly teleport himself and Tiger anywhere within a mile via Godspeed Steps for 8m, 1wp (if Godspeed steps allows you to take along a friend, which it does not mention RAW)


In the Manta, De' can fly at 49 yards per tick. This is the fastest mode of transportation aside from Storm's instant teleportation (which is quite draining). I think it's the best option for getting Tiger to the battlefield fast, unless you reaaaaalllly want to jump/run there. Feel free, of course, if that's the case.


It would be helpful to know exactly how far the meeting site is from the Tower. Unless I've missed it (plausible), I'm not sure it was ever mentioned.
 
No, it's fine. Unparalleled Acumen Meditation gives Soaring Crane Leap an Indefinite duration. 3 movement actions gets me 270 yards, or a tenth of a mile in 9 ticks.
 
So enthusiastic for the ass-whoopin' that I'm about to bring on you. ;)
 
JayTee said:
No, it's fine. Unparalleled Acumen Meditation gives Soaring Crane Leap an Indefinite duration.
Sorry to burst your bubble, but Unparalleled Acumen Meditation (UAM) doesn't affect Soaring Crane Leap (SCL).

Unparalleled Acumen Meditation
(p. 63)


Type: Simple (Speed 3, DV -0)


Keywords: Combo-Basic, Mirror (Nimble Ghost Grace)


Prerequisite Charms: Graceful Crane Stance


This Charm allows the Solar to enjoy the benefits of every


Athletics Charm she knows with a non-variable Cost, Minimum


Essence 2 or less and Duration of One scene.


New Abyssal Charm: Nimble Ghost Grace (Prerequisites:


Raiton’s Nimble Perch). This Charm is identical to its Solar


counterpart.
Emphasis mine. UAM only affects Charms with a scenelong duration.

SOARING CRANE LEAP
Cost: 2m; Mins: Athletics 4, Essence 2; Type: Reflexive


Keywords: Combo-OK


Duration: Until next action


Prerequisite Charms: Monkey Leap Technique


Supported by Essence, the character can almost fly. Until


her next action, the character can jump with a Move action


instead of a miscellaneous action, and she multiplies the length


of all jumps by five. This is not cumulative with the bonus of


Monkey Leap Technique.
Emphasis mine, once more. SCL has a duration of One Action. Therefore, it does not get the benefit from UAM. This is understandable, when you consider the price of movement speed Charms and how ridiculously powerful that would be for enabling Solar athletes to gain positional advantage. Other Charms in existence that provide similar benefits (ie: Godspeed Steps) are similarly costly and short in duration.


Monkey Leap Technique, on the other hand, does gain an Indefinite duration via Unparalleled Acumen Meditation.
 
Eh, then I burn 12 motes crossing a tenth of a mile in 9 seconds. I'd have to check the math, but I think for short bursts SCL is faster and cheaper than the other charms and transportation you mentioned, but I'm at work and don't have access to my books so I can't crunch the numbers.


Either way it's a moot issue until after we tower defenders smack around the opposing army.
 
JayTee said:
Eh, then I burn 12 motes crossing a tenth of a mile in 9 seconds. I'd have to check the math, but I think for short bursts SCL is faster and cheaper than the other charms and transportation you mentioned, but I'm at work and don't have access to my books so I can't crunch the numbers.
Either way it's a moot issue until after we tower defenders smack around the opposing army.
Agreed, its moot for now. But Tiger could very well hop onto that Manta with De' and Ryu and just leap out from a place much closer to the meeting site. That is, by far, the cheapest mode of transportation.
 
Actually, if I stunt it right I'll be spending 0 motes. Interacting with the environment is a 2 die stunt which nets me 4 motes, meaning the charm can literally pay for itself.
 
JayTee said:
Actually, if I stunt it right I'll be spending 0 motes. Interacting with the environment is a 2 die stunt which nets me 4 motes, meaning the charm can literally pay for itself.
So, you're going to stunt every action that it takes to reach the meeting site? Making a post every 3 ticks? And you expect Sherwood to give you a 2-die stunt for this, every action?


I can't speak for Sherwood, but I know my prior STs would take out their beating-sticks when we tried shenanigans like that. :P


Speaking of whom - Sherwood, exactly how far is the Tower from the meeting site? I'm considering having Storm Godspeed Step straight back, but the cost of such is distance-dependent. If its close enough, he'll probably just fly, but if its more than a mile teleportation will be much more efficient.
 
Arynne said:
You had STs with beating-sticks? :eek:
Yup. Often they were just rolled up character sheets or other papers, but occasionally they were dice tubes or actual sticks. I've seen (lighter) books fly too, but that was usually rare. Oh, the memories. :D
 
The meeting is about four miles as the crow flies, a little longer if you take the rubble strewn streets, to about 4.5 miles.
 
Sherwood said:
The meeting is about four miles as the crow flies, a little longer if you take the rubble strewn streets, to about 4.5 miles.
D:


Holy crap, good thing long ticks are really long. Storm's Wings give him a noncombat movement rate of 80 miles an hour. By my calculations, he should be able to reach the Tower in 3 minutes time. A 1-mile Godspeed Step would only buy him 45 seconds of that trip, so he'll fly.
 

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