[Nightmares of the Second Age] The Daily Scribe

We're gonna have to send someone from the Tower to the Meeting Place in quick order aren't we? Artillery shot from the Tower to the Meeting place perhaps? (assuming that we have something with range like that. xD )
 
Its' called an airship :D What page can we find the stats for that? I dont want FW going all Dawn on it and chopping it to pieces.
 
MrSerious said:
FW has only thrown the gauntlet. It doesn't mean hostilities are going to break out. I daresay Bane at the least will want to try to take them alive so he can social-fu them into subservience.
From what little we've seen of Filial and Bane's relationship, Bane has little to no control over the Solar, and if his angry outburst is any indication, he will kill us in a murderous rage and either eat us himself, or feed us to Han-Tha. Or at least he will try, he's not the only Ess 6 Dawn in Rathess. ;)
 
Curious as to what Bane's game is. What does the Infernal hope to gain? I doubt Bane is actually following FW's cause but rather using him to his own ends.
 
MrSerious said:
Scroll of Errata, page 13
Exalts need not spend experience to purchase or create


Combos, nor spend Willpower to activate them. Characters


may simultaneously activate as many of their Charms as they


desire, so long as the combination of powers activated obeys


the rules for creating Combos (for example, characters still may


not activate two Simple Charms simultaneously, nor activate


another Charm at the same time as a Charm that lacks the


Combo-OK keyword).
Derp. Now that's just more than a little bit overpowered, but oh well.
 
I guess Bane is hoping to use Filial to squash targets beneficial to himself or his cause, but I doubt Han-Tha hasn't seen through some his motives by now, hence their "complicated" relationship status.


Sherwood, I want to ask: Defeating Filial in single combat can count as a stunted scene (or more) building a positive intimacy towards Aurora or an ideal she represents, or perhaps erode an existing negative intimacy he already has? I'm asking because since regular talking won't seem to work, I really don't want to kill him but rather get him on our side, him being of a more battle-minded nature, a display of power to back up Aurora's philosophy or to counter his own could work to erode his intimacy of loyalty towards Han-Tha or his religion?
 
The willpower was a limiting factor on how often you could blow through big combos. Sure, with the advent of 2.5 many relevant Combat Charms have appeared with willpower costs, it still feels like one of the few things that kept a lid on the craziness back in the day. I like the increased mote costs on perfects, and I like the better mote-management systems for Combat. But adding completely free combos to the mix almost feels like too much - the power balance has shifted well beyond defenders > attackers. In a lot of ways, attacking is a better strategy these days, and I'm just not sure I like that. I haven't had enough experience with it as is, though, so we'll see. I guess.

[QUOTE="Lord-Leafar]I guess Bane is hoping to use Filial to squash targets beneficial to himself or his cause, but I doubt Han-Tha hasn't seen through some his motives by now, hence their "complicated" relationship status.
Sherwood, I want to ask: Defeating Filial in single combat can count as a stunted scene (or more) building a positive intimacy towards Aurora or an ideal she represents, or perhaps erode an existing negative intimacy he already has? I'm asking because since regular talking won't seem to work, I really don't want to kill him but rather get him on our side, him being of a more battle-minded nature, a display of power to back up Aurora's philosophy or to counter his own could work to erode his intimacy of loyalty towards Han-Tha or his religion?

[/QUOTE]
Careful now. FW by Compass: East is a pushover, but that was well before 2.5. Don't overestimate yourself or the capacity of a rework by Sherwood to make FW well beyond Aurora's ability to handle. Even if he is only Essence 6, he still may have a ton more Charms in the way of aggressive options, and while I know that Aurora has solid defensive options, I'm not sure I can see you doing so well against repeated Iron Whirlwind Technique usages.
 
Also, one of the strongest advantages of being a terrestrial was the use of free reflexives, with the no combo rules, that advantage is pretty much non-existant.
 
I came in after the 2.5 advent, but I always got the impression that the old combo system was an utterly reviled XP sink. Even if it was never imposed on me, I'm not sorry to see it go
 
I hated the old combo system. No chara I had would ever dream of a combo. I had two on one chara and it was used rarely only because my ST was trying to teach me how and when to use the suckers, but I was never comfortable with them. With that said, I do not know if the WP-less dynamic combo system works well or not.
 
What I disliked was the inability to upgrade Combos by just adding on more Charms to an existing one. The idea of a 'signature move' system was good just the implementation was not. Any who I'm really looking forward to Sherwood waking up/logging back on for both this game and The End is Nigh.
 
2E seemed to have a lot of cool ideas that were badly implemented. I don't think I would be playing it were if not for 2.5E.
 
JayTee said:
I came in after the 2.5 advent, but I always got the impression that the old combo system was an utterly reviled XP sink. Even if it was never imposed on me, I'm not sorry to see it go
It was a terrible XP sink. I completely and utterly agree with that. However, back in that heyday there were a number of fixes to it, all varying in amounts of intrusiveness. The least intrusive to previous rules was allowing combos to be modified - spend an XP or two on top of the difference between the new combo and the old combo, and voila! However, that didn't get rid the Uber combo issue (putting all your useful Charms into one bloated combo that you spammed action to action), and therefore was looked at by some as less elegant (the makers of 2.5 included in this bunch). My personal favorite eliminated combos all together, but kept the Willpower cost for Celestials. This kept the Terrestrial/Celestial power differences as a balancing factor, supposedly.


I can only assume that 2.5 eliminated the WP cost for combos all together for a few reasons:


1) Celestial/Terrestrial power differences were already significant due to Charm power disparities, and the WP cost was largely insignificant (probable, IMO, and it makes sense)


2) Combo WP costs led to less WP usage in combat for other reasons (Virtue channeling, WP Charm costs, extra successes, etc), which is arguably less interesting


3) HLS is a dirty communist pinko hippie, and Hatewheel eats babies marinated in Ronald Reagan's blood.
 
Well I played 1st Ed, 2nd Ed and now 2.5, and although the combo system was flawed, I never heard anyone complain much, specially since most ST's made a rule of allowing upgrading existing combos. Now this system is trying to even up the field for both offense and defense, in the old times it was very very frustrating when you pulled out your "ultra super magical ultimate kick of doom combo" for 25m, 3wp and 2hl, just for your enemy to be "lol, perfect defense" for 3m, 1wp, or simply 4m. With increased perfect costs, usage of perfects becomes limited and a much more tactical decision, while combos of doom have no restrictions except their mote costs, which again, an unrestricted offense was supposed to be the terrestrials main balancing factor when matching celestials in battle, their charms are weaker in general, but they can use them way more often, celestials could use them only a few times, but with a much greater result and effects.
 
While I'll likely never play them, the thing I really hate about the Terrestrial charmset is the bullshit out-of-aspect mote surcharge. The DBs already have a low mote pool, why punish them for wanting to diversify?


I also hated how they had to jump through so many hoops in order to use their coolest martial arts styles. A Fire Aspect should totally be allowed to use Fire Dragon Style without having to drain a huge amount of XP just to qualify for it.


...hey Sherwood, if you haven't already you should totally houserule that Rin can use out-of-aspect charms without the extra cost and allow her to use Air Dragon Style without needing the dumb enlightenment charms.
 
No, but I am perfectly content to ignore this fact if Fean wants Rin to have Air Dragon Style


EDIT: Or any of the other Immaculate styles, I really can't see it having a significant impact on game balance.
 
Now see, you're looking at this from a mechanical point of view, and although it's fair and everyone is entitled to their own opinion, I personally dislike that. You should want to play a particular Exalt type for it's background history, the depth of your character, and the hardships they managed to overcome.


One of my favorite characters was a former Immaculate Monk, an earth aspect woman that fell in love with a Zenith, turned her back on her religion, only for him to abandon her with a baby, who died at the hands of men hunting the solar. It was one of the funniest and more entertaining characters I've ever played, and guess what? From a group of solars, she could match any of the other characters in battle, and more often than not, she was the one character that faced the most dangerous threats to protect the group. She gave a rat's ass about her being a terrestrial, you thought you were better than her because you were a celestial? you better back that shit up with a tetsubo up your ass.
 
>.> <.< I like cookies


To somewhat allay other fears that have been mentioned, Rin has a cirrus skiff stored in her sorcery capturing cord for quick escape or mobile sniping platform.
 
And don't forget you do have Grond hiding in your robes. He is a E4 Full Moon, and not too shabby in a fight.
 
[QUOTE="Lord-Leafar]Sherwood, I want to ask: Defeating Filial in single combat can count as a stunted scene (or more) building a positive intimacy towards Aurora or an ideal she represents, or perhaps erode an existing negative intimacy he already has? I'm asking because since regular talking won't seem to work, I really don't want to kill him but rather get him on our side, him being of a more battle-minded nature, a display of power to back up Aurora's philosophy or to counter his own could work to erode his intimacy of loyalty towards Han-Tha or his religion?

[/QUOTE]
Sherwood, anything on this?
 
I freely confess to being more gamer than roleplayer, and have nothing but respect for people who prefer story over crunchy mechanics. That is in part why I have a lot of distain for some of the more speedbump and XP sink aspects of the game. It's annoying to play some concepts if the system puts up unnecessary roadblocks in your way.
 

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