[Nightmares of the Second Age] The Daily Scribe

Prayer rolls are diff 6 - resources offerd. How does 200 motes of essence factor in? (if we're all emptying our essence pools)
 
So, just a heads up.


Due to a series of events out of my control and which no one is at fault for, I am more or less being forced to A: find a place of my own, and B: find a job to sustain said place. While I have never willingly abandoned a game and have no intention to start any time soon, this does mean I may be a bit flaky when it comes to positing, in addition to my already minimalistic posting as a result of my broken hand.


I want to stress firmly and repeatedly that I am still very much interested in playing, and will attempt to contribute in whatever way I can, even with these factors hanging over my head.
 
Heavy duty stuff there. Do what you have to to take care of yourself. The game will always be here waiting for you.
 
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I do not intend to get knocked off-course regarding picking up our men and equipment. If we retrieve the Sleepers that comes AFTER.


EDIT: I had initially thought at the start of the game re-taking Rathess would be the easiest and least of our problems :D
 
What fun would that be? I got to make you work for it. :D
 
MrSerious said:
I do not intend to get knocked off-course regarding picking up our men and equipment. If we retrieve the Sleepers that comes AFTER.
EDIT: I had initially thought at the start of the game re-taking Rathess would be the easiest and least of our problems :D
Yeah, I second that, also we might need our Night caste to find disable those hidden traps, where are you MaHaSuchi's700??
 
Someone with perfect dodge/perfect soak to scout ahead then the crafters can come up and disarm it. A question regarding the Savant trait. Does it just lower the minimum attribute/skill requirements (which is a bit pointless since I can almost craft A5/M5 as it stands now) or does it provide extra dice or lower successes needed?
 
I need to double check, but I was under the impression that every dice of Savant gave a extra die on relevant rolls.
 
does it count against your dice adder limit? if it does that also sucks especially once you start putting 2 background points into every dot above 3 :P .
 
Alchemicals book, page 96:

SAVANT


Autochthonia is a realm where the genius of the Great Maker resonates in the very destinies and souls of those wedded to its design. Although the overwhelming majority of its inhabitants spend their lives laboring in contented ignorance, the Realm of Brass and Shadow owns a legacy of magitech development to rival the High First Age—and in this world, such wonders have never faded into the depths of myth and history.


Mortals born or forcibly integrated into the Design of Autochthon have the unique opportunity to buy this Background, representing comprehension of the greatest technological and magical secrets of the Machine God. A character with this Background adds her Savant rating in dice to any Lore roll involving science or magic. She also adds her rating in dots to her Lore, Occult and Craft Abilities in order to meet the Ability requirements to operate, repair and maintain magitech. In practice, however, only the Sodalities and some Alchemicals possess this Background.
 
It's 15 XP for a five dice/dot background that can be applied to anything science/magic/magitech related vs 9 xp for a three dice/dot specialty that can only be applied to one area and one ability


The 6 xp difference seems worth it.
 
I don't think we had a plan beyond "Leeyata likes the dragon kings so lets get her to help us build an army of awakened dragon kings".


That and the general plan of getting the (not evil) gods of the city on our side
 

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