[Nightmares of the Second Age] The Daily Scribe

[QUOTE="MaHaSuchi's700]Gods don't work like that. I think?

[/QUOTE]
I'm pretty sure Gods have Incapacitated health levels, I have Spirit Cutting Attack
 
I would rather use GET to make sure the job gets done. It's not that I do t trust Sash but I'm sure that some how Yu-Shan would screw it up with the incessant corruption and allow him to survive.
 
Buuut, no one has Ghost Eating Technique...also, Starmetal for fancy artifacts...just imagine what kind of artifact out of an Ess 7 god of decay and corruption you could make with that. Plus, that would be a good opportunity to have one our eclipses tag along to Yu-Shan and use their Bureaucracy-fu to make sure Han-Tha gets executed. Just an idea.
 
[QUOTE="Lord-Leafar]Buuut, no one has Ghost Eating Technique...also, Starmetal for fancy artifacts...just imagine what kind of artifact out of an Ess 7 god of decay and corruption you could make with that. Plus, that would be a good opportunity to have one our eclipses tag along to Yu-Shan and use their Bureaucracy-fu to make sure Han-Tha gets executed. Just an idea.

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Tiger could pick it up pretty easily with the experience we gained.
 
Sounds like a plan to me, I'll use the XP we get for beating/recruiting our rival Dawn to get GET, then punch Han-Tha until he's nice and tender ready for eating
 
JayTee said:
Sounds like a plan to me, I'll use the XP we get for beating/recruiting our rival Dawn to get GET, then punch Han-Tha until he's nice and tender ready for eating
We already have 10xp, actually. Not sure if its useable yet, but its listed in the XP thread nonetheless.
 
Aw, I was hoping to use that for Essence Gathering Temper, as I'm more dependent on my mote pools than the rest of you (no regrets!) Oh well, I'll swap them out
 
[QUOTE="Lord-Leafar]That's where our Sidereal allies come into play, surely Sash or a friend of hers can do something about him being dematerialized. Plus, I would like to see what tricks Whisper has up his sleeve, maybe by threatening him to feed him to the Void...

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Terminal Sanction
 
Sherwood just let me know when to jump in with more crafting stuffs. I know Rin is somewhat operating on a different time scale, but her initial assessment and repair charm takes about 1 min per use.
 
I had pre-bought Essence Gathering Temper while under the impression that I wouldn't be able to use it until I actually had time to train it, but since we can use the XP right away and we need someone with Ghost Eating Technique, I decided to swap it out and officially buy GET instead of EGT
 
Sucks ass that all the postage happens when I'm asleep and at work. Posting from my phone is slow prone to mistakes and distracts from my job :P
 
On top of the Tower, Rin is working under the watchful eyes of a couple of curious Dragon Kings. The Manta is old, and nearly covered in dust. Overall, the hull has done well over the years, but the fine inner workings of the Essence drive need to be re-calibrated before it can fly at more than half speed. With the supplies you have stored away in the depths, it can be easily fixed up, it will just take some time with precision tools and a steady hand.
Sherwood, can I get a bit more ooc info on what this means? Rin spent a wp when activating Flaw Finding Examination in order to actually do some repairs in a much faster than normal way. I've included the text of the charm and its errata below.


Is this a she just needs to spend more time aka more speeding up time with her charm or is this a she did what she could with the charm and now needs to do other things like finding more raw material, etc? Is it a matter of just having the right tools to perform the calibration? She has charms that can possibly handle all of these things so I'm just trying to parse OOC what she would know IC.

The Dragon-Blood may attempt to fi nd the weak spot in


some object. If the Dragon-Blood wishes to eliminate the fl aws


in an object, his player must roll (Intelligence + Craft) and spend


one Willpower point. With a single success, damaged items are


repaired instantly, although some things might be so damaged


that this Charm must be used multiple times. If the Dragon-Blood


wishes to strike at the item’s weak point, any damage infl icted on


his next successful physical attack against the object is doubled. If


used against armor or a weapon, treat this as a disarming attempt,


with a success destroying the item.


Using this Charm requires the Dragon-Blood to spend at least


one minute examining the item to be affected. It costs one mote


if he can physically touch or handle the item or three motes if he


must study it from a distance. This Charm is explicitly allowed to


be made a part of a Combo with other Abilities.


errata


The activation roll uses the character’s highest Craft abil-


ity. Fixing objects is a Shaping effect, and the Charm can


only repair non-magical inanimate objects by default. Broken


structures must be repaired by mending each component ob-


ject. Repairing a damaged simple artifact requires Essence 3+


and each use counts as (Essence rating) successes toward the


task. Repairing or maintaining magitech or other exotic craft


products further requires at least a dot of the appropriate Craft.


If a special character uses this Charm to study flaws, she can


communicate her findings to her leader or a fellow officer to


enhance the next attack against the target made by the unit or


character, respectively. If a character or unit has multiple appli-


cations of this Charm advising it on how to destroy an object,


the formula for damage increase is (raw damage x 2) + (total


Essence of advisors past first).
 
To be honest, I don't know what would be required for maintenance. I posted that thinking you would need some raw materials and a little bit of time to do repairs, but if you have Charms that make that unnecessary, you're good to go.
 
Sherwood, if you'd like to use the canon stuff, here are the repair times in Wonders of the Lost Age:

REPAIRS


Artifacts that have been broken or damaged can sometimes


be repaired, though whether repair is possible depends


on a variety of factors. Very old or poorly maintained artifacts


can be more diffi cult or even impossible to repair. Many


High First Age artifacts, on the other hand, need only basic


maintenance to bring them back to full functionality even


after thousands of years of abuse. Repairs are normally a


simple task requiring the player to roll (Intelligence + the


pertinent Craft Ability—usually Craft [First Age Weapons])


against the diffi culty listed on the Repair tables.


Fixing large or unusually complex devices (Artifact rating


4 or higher) might be an extended task, with a total diffi culty


equal to the Repair rating squared. (To fully repair a Repair


4 device requires the player to accumulate 16 successes on a


diffi culty 4 task.) Even these massive devices can usually be


made to function a time or two with a simple success. The


Skywolf’s sorcerer-engineer could keep her in the air for a


short time with a diffi culty 5 success, but long-term repairs


would require an extended task. A botch on such an extended


roll costs the player all accumulated successes and increases


the number of successes needed by an amount equal to the


number of 1s rolled in the botch.


The repair table is on page 9. Of course, you can very well modify these as you see fit. As far as I can tell, though, these are extended actions, with the time per roll listed on the table under the Time column.


Manta-Class carriers are repair rating 4, meaning that by WotLA it's a difficulty 4 roll once per day, with 16 total successes beyond the base difficulty necessary for complete repairs. As modified per tools on hand, materials, etc.
 
If you are trying to earn bonus points for your research, you're doing a good job. ;)
 
The way the charm is written it uses a shaping effect to repair things. Artifacts take more qualifications to repair of course and there are plenty of caveats for the ST to poke at if you want it to take a bit more effort. If there were a need for more raw materials than the previous charm could make up for then she would use another charm to carefully render one of the more damaged ships into parts or materials as needed. It clearly states that structures take more effort requiring repair of each object in them. So maybe she would be able to polish up the controls and such, but need more activations to get the weapons system working.. or something like that. Of course if it is easy enough to repair then she will move on to other things. :)
 
You are good to go. With the time you spent on it, you would have been able to get it on line with no problem.
 
I just posted a reply where L'ron offers you one of the many rooms, along with some DK armor and volunteers for other measurements.
 

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