Newbie doubts...

You seem to have a runaway 'a' in this sentence in the Crafts splat:

Stillborn said:
On the other hand, having Crafts work more like Melee, allowing a character to make anything with one Ability, is a slightly silly as well.
Nice work btw.
 
Yes. Yes it was.


And I am gratified to see you've finally realized the importance of my presence to your well-being and spiritual growth.
 
Solfi said:
And I am gratified to see you've finally realized the importance of my presence to your well-being and spiritual growth.
I have no spirit, and thus it can not grow, but I thank you for my continued health and longevity.


-S
 
I'd drop 3xp and get "Craft: Autochthonians" from the book. Craftsman needs no tools.
 
Stillborn said:
Stillborn said:
Linuguistics to follow.
Voila ici.


-S
Makes sense. I like it for, potentially, making all languages equal. Implicit in the old system were the notion that barbarian tounges were simpler and easier to learn because they were spoken by peoples whose cultures were less civilized. That has always annoyed me. Especially because, in our world, the the truth is almost opposite. Many "primitive" peoples speak languages far more complex than those spoken by the civilized ones.


I know that our world and the world of exalted shouldn't be compared too much, but in this I think it is justified.
 
Samiel said:
I'd drop 3xp and get "Craft: Autochthonians" from the book. Craftsman needs no tools.
You twink you... :)


But the picture is kinda stunning. First we have collection of Magical Materials, clay and other exotic ingredients (drum roll...) and voila! A living (occasionally) breathing magical being capable of wielding strange and powerful magics right here in my tent! [deafening applause]


Gotta play that Solar :)
 
To round out my collection of modified Abilities, I've added another Article: Dodge, Athletics, and Might.


Hopefully now I won't have to re-explain myself every time this comes up in conversation ;)


-S
 
Hey Orm, thanks for complimenting my article and then giving it a -1. Was that a Project Mayhem assignment or something?


-S
 
Stillborn said:
Hey Orm, thanks for complimenting my article and then giving it a -1. Was that a Project Mayhem assignment or something?
-S
Doh! I don't know what happened there. I, of course, meant to give it +1. And now it seems as though I can't delete it. I get a "fatal error message." Sorry about that. Please don't hit me in the face, as I am such a pretty boy.
 
I dunno, I think that Lotus has the Pretty Boy thing down pat.  You may have to work at, old man...
 
Ormseitr said:
Doh! I don't know what happened there. I, of course, meant to give it +1. And now it seems as though I can't delete it. I get a "fatal error message." Sorry about that. Please don't hit me in the face, as I am such a pretty boy.
Please bring this to memesis' attention. It looks like your rating is gone. Can you not add a new one?


-S
 
Ormseitr said:
Makes sense. I like it for, potentially, making all languages equal. Implicit in the old system were the notion that barbarian tounges were simpler and easier to learn because they were spoken by peoples whose cultures were less civilized. That has always annoyed me. Especially because, in our world, the the truth is almost opposite. Many "primitive" peoples speak languages far more complex than those spoken by the civilized ones.


I know that our world and the world of exalted shouldn't be compared too much, but in this I think it is justified.
If it makes you feel better, I always thought the price instead implied that barbarian tongues were less useful to the character. Complexity doesn't enter into it, the way I see it.


Otherwise, why would you blow a dot of linguistics on the barbarian tongue of the icewalkers when the game is set in nexus? A: because you also get dune people and Djala for free, making you much more flexible.
 
Samiel said:
If it makes you feel better, I always thought the price instead implied that barbarian tongues were less useful to the character. Complexity doesn't enter into it, the way I see it.


Otherwise, why would you blow a dot of linguistics on the barbarian tongue of the icewalkers when the game is set in nexus? A: because you also get dune people and Djala for free, making you much more flexible.
But why would a character speak languages from such diverse places as the dunes of the south and the icy wastes of the north if he is from Nexus? Of course it could be justified, but not just by saying "the rules allows it!" Not in my book at least. Of course I have also taken a more realistic approach, so I use a language pr nation/culture as in our world. So there is many, many more languages in my setting than there is canonically.
 
I like to think of the various major langauges as language groups, rather than singular tongues, with many different accents, dialects, pidgins and creoles.


I just can't picture a world the size of Creation only having 7 or 8 widespread languages, and I don't imagine that someone from Eagle's Launch sounds much like someone from Pangu, even though they're both ostensibly speaking Low Realm. They could probably have a conversation, but not without a little bit of difficulty.


Similarly, I think that most threshold nations probably have a good bit of High Realm mixed into their vocabularies, regardless of their mother tongue, and anywhere the Guild travels likely has a smattering of Riverspeak included. Forget about Nexus :P


This is partially why I was so unhappy with the canonical treatment of Linguistics, and why I think my revised system makes it more rich and interesting.


-S
 
Well I always thought that there were so few languages cause the solars pretty much ruled whole creation in the past and unified everything. They might have enforced certain languages to make things easier for their henchmen/servants/bureaucrats.


Edit: Or they might just have been bored: I was bored and unified creation's language system
 

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