Basically, I have ideas for Sorcery spells and I'm trying to hash out the mechanics (and get StoryTeller Approval) well before my character actually begins to research them.
But I am not stingy nor am I infallible (neither of which I wish to be, ever), so this is mostly to make the option open to everyone here as well as asking (begging) for help in getting the mechanics for these balanced.
Ones I want to make and that I'm (pretty) sure aren't in any of the multiple books I don't have are these:
[*]A Terresterial Circle spell that has a knockback/stun/some other, similar effect and can actually be flurried into a group of attacks. It has special casting rules and is able to be used at the begining or end of a flurry (I'm thinking it counts as two actions as far as the penalties are concerned and adds 2 to the speed of whatever it's flurried with). The damage would be pitiful (maybe rolling from a single attribute/ability like Occult or Charisma), but it would be a perfect attack, so it couldn't be dodged and not getting affected by the knockback/stun effect would require a resistance check against something like the casters Wits + Occult. The concept is that right before you start attacking your opponent, you unleash this attack right into their face from an open palm and immediately go into a combo against the stunned opponent. It's supposed to open up the opponent for further hurt, whether before your flurry or at the end to make sure the person is open to the next persons flurry/spell. I'm also thinking on a cost of 20m. This one, or something like it, is something I definitely want.
[*]A Celestial Circle Spell (Yeah, I know, those are a ways off) that would go by the name 'A song of Ice and Fire'. (Normal casting rules for this one and everything) It'd create a powerful (if otherwise natural) blizzard of considerable size around the caster to which the caster (at least) is immune (posisbly allies as well if it seems appropriate). The blizzard is effectively natural, any normal means of resisting it as well as an immunity to cold work just fine against it. It does minimal lethal damage for every action taken in it and reduces visibility to almost nothing and if it's let go on for more than fifteen ticks it creates a layer of snow and ice on the ground, reducing traction and requiring athletics checks to move on at full speed. However, at any time during the spells duration (probably a number of hours equal to permanant Essence) the caster may take another cast sorcery action and turn the falling snow and howling winds of a mighty blizzard into a terrifying firestorm, litterally. Falling snow ignites, hot embers get blown along the high winds, the clouds that formed above become noxious smoke and the winds fuel any fires along the ground. It would do considerable lethal damage to anything in the area (other than the caster and possibly allies) in addition to reducing visibility and providing a noxious fumes environmental hazard or some such. However, an immunity to fire works perfectly well against this, the fire, while created through sorcery, is completely normal, as are the noxious fumes. Both effects are environmental hazards and can be soaked normally, and normal methods of surviving harsh conditions (like Element Resisting Prana) work against the blizzard just fine (though it doesn't work on the visibility issue). I'm thinking it'd have a cost of 35m and wouldn't reach out very far, maybe 100 yards x Essence or something with the option of spending an 10m to turn the blizzards damage into aggravated to fair folk or the firestorms damage into aggravated for Creatures of Darkness.
But I am not stingy nor am I infallible (neither of which I wish to be, ever), so this is mostly to make the option open to everyone here as well as asking (begging) for help in getting the mechanics for these balanced.
Ones I want to make and that I'm (pretty) sure aren't in any of the multiple books I don't have are these:
[*]A Terresterial Circle spell that has a knockback/stun/some other, similar effect and can actually be flurried into a group of attacks. It has special casting rules and is able to be used at the begining or end of a flurry (I'm thinking it counts as two actions as far as the penalties are concerned and adds 2 to the speed of whatever it's flurried with). The damage would be pitiful (maybe rolling from a single attribute/ability like Occult or Charisma), but it would be a perfect attack, so it couldn't be dodged and not getting affected by the knockback/stun effect would require a resistance check against something like the casters Wits + Occult. The concept is that right before you start attacking your opponent, you unleash this attack right into their face from an open palm and immediately go into a combo against the stunned opponent. It's supposed to open up the opponent for further hurt, whether before your flurry or at the end to make sure the person is open to the next persons flurry/spell. I'm also thinking on a cost of 20m. This one, or something like it, is something I definitely want.
[*]A Celestial Circle Spell (Yeah, I know, those are a ways off) that would go by the name 'A song of Ice and Fire'. (Normal casting rules for this one and everything) It'd create a powerful (if otherwise natural) blizzard of considerable size around the caster to which the caster (at least) is immune (posisbly allies as well if it seems appropriate). The blizzard is effectively natural, any normal means of resisting it as well as an immunity to cold work just fine against it. It does minimal lethal damage for every action taken in it and reduces visibility to almost nothing and if it's let go on for more than fifteen ticks it creates a layer of snow and ice on the ground, reducing traction and requiring athletics checks to move on at full speed. However, at any time during the spells duration (probably a number of hours equal to permanant Essence) the caster may take another cast sorcery action and turn the falling snow and howling winds of a mighty blizzard into a terrifying firestorm, litterally. Falling snow ignites, hot embers get blown along the high winds, the clouds that formed above become noxious smoke and the winds fuel any fires along the ground. It would do considerable lethal damage to anything in the area (other than the caster and possibly allies) in addition to reducing visibility and providing a noxious fumes environmental hazard or some such. However, an immunity to fire works perfectly well against this, the fire, while created through sorcery, is completely normal, as are the noxious fumes. Both effects are environmental hazards and can be soaked normally, and normal methods of surviving harsh conditions (like Element Resisting Prana) work against the blizzard just fine (though it doesn't work on the visibility issue). I'm thinking it'd have a cost of 35m and wouldn't reach out very far, maybe 100 yards x Essence or something with the option of spending an 10m to turn the blizzards damage into aggravated to fair folk or the firestorms damage into aggravated for Creatures of Darkness.