illenvillen23
New Member
I have some preliminary ideas for some custom martial arts styles. Let me know what you think...please. Its my first attempt, but don't hold back.
Phyrios Style: Focuses on disarming opponent and rendering him immobile
Form Weapons: Fighting Chain + whip
1. Suffer no external penalties for disarming when attempting to disarm an opponent
2. Grappling Attack takes 2 less ticks
3. Pyrios Wrestling Form: for rest of scene DDV and PDV goes up by 3 against clinches
4. Opponent is prone after you break a clinch
5.Opponent is stunned for (M.A. + Perception roll) actions after you perform the throwing them to the ground action
6. If an opponent fails an initial clinch attack, you may immediately take a reversing clinch action
7. When an opponent ends a clinch in any fashion that hurts you, all your soaks go up by (M.A. + Wits roll)
8. banish all weapons in a (10 times Essence) yard radius for (Essence + Conviction) ticks
9. when you end a clinch with a crushing action the damage is treated as aggravated instead
Aeos Style: This style focuses on precision hits and preventing damage
Form Weapon: Spears
1. Jab and cross - 1 attack made dealing +1B damage followed by a second attack dealing +3L damage, taking 4 ticks total, no penalties for second attack
2. Slugger's uppercut - adds 2 automatic success to a successful unarmed attack
3. Aeos Boxing Form: All your attacks gain a accuracy bonus equal to your Martial Arts Skill
4. Swarmer's Chin - gain bashing soak equal to (Martial Arts + Stamina roll)
5. Increase your Dodge DV by (Intelligence + Martial arts roll) for your next 4 actions(including this one)
6. Unarmed attack gains Piercing tag, if using a form weapon with piercing tag reduce the target's armor hardness by 3/4 (rounded down)
7. Render opponent unconscious for (M.A. + Str roll) actions
8. Increase the defense value of your unarmed weapon by 4
9. Ignore the first ([M.A. + Dex roll ]+ Essence) points of hardness
Phlegon Style: This style is dedicated to flashy moves that confuse and intimidate opponents
Form Weapons: Swords
1.Stun for 1 action with penalty equal to MA skill
2.Hardness gained equal to (MA + Essence) roll
3. Add 3L Damage to an attack
4. Phlegion Sword Form: No penalty for multiple opponents
5.Gain parry DV equal to 2 times motes spent (up to MA skill)
6.Strike from Motes + Essence yards away (max of double MA skill)
7.Counter attack with +2 accuracy if opponent misses, -2 accuracy if opponent hits
8.Attack each opponent in range at a speed of 8
9.Burst of agg. damage to all within a 10 times MA skill long and 4 yard wide line, or all within 4 times MA skill yard radius
Phyrios Style: Focuses on disarming opponent and rendering him immobile
Form Weapons: Fighting Chain + whip
1. Suffer no external penalties for disarming when attempting to disarm an opponent
2. Grappling Attack takes 2 less ticks
3. Pyrios Wrestling Form: for rest of scene DDV and PDV goes up by 3 against clinches
4. Opponent is prone after you break a clinch
5.Opponent is stunned for (M.A. + Perception roll) actions after you perform the throwing them to the ground action
6. If an opponent fails an initial clinch attack, you may immediately take a reversing clinch action
7. When an opponent ends a clinch in any fashion that hurts you, all your soaks go up by (M.A. + Wits roll)
8. banish all weapons in a (10 times Essence) yard radius for (Essence + Conviction) ticks
9. when you end a clinch with a crushing action the damage is treated as aggravated instead
Aeos Style: This style focuses on precision hits and preventing damage
Form Weapon: Spears
1. Jab and cross - 1 attack made dealing +1B damage followed by a second attack dealing +3L damage, taking 4 ticks total, no penalties for second attack
2. Slugger's uppercut - adds 2 automatic success to a successful unarmed attack
3. Aeos Boxing Form: All your attacks gain a accuracy bonus equal to your Martial Arts Skill
4. Swarmer's Chin - gain bashing soak equal to (Martial Arts + Stamina roll)
5. Increase your Dodge DV by (Intelligence + Martial arts roll) for your next 4 actions(including this one)
6. Unarmed attack gains Piercing tag, if using a form weapon with piercing tag reduce the target's armor hardness by 3/4 (rounded down)
7. Render opponent unconscious for (M.A. + Str roll) actions
8. Increase the defense value of your unarmed weapon by 4
9. Ignore the first ([M.A. + Dex roll ]+ Essence) points of hardness
Phlegon Style: This style is dedicated to flashy moves that confuse and intimidate opponents
Form Weapons: Swords
1.Stun for 1 action with penalty equal to MA skill
2.Hardness gained equal to (MA + Essence) roll
3. Add 3L Damage to an attack
4. Phlegion Sword Form: No penalty for multiple opponents
5.Gain parry DV equal to 2 times motes spent (up to MA skill)
6.Strike from Motes + Essence yards away (max of double MA skill)
7.Counter attack with +2 accuracy if opponent misses, -2 accuracy if opponent hits
8.Attack each opponent in range at a speed of 8
9.Burst of agg. damage to all within a 10 times MA skill long and 4 yard wide line, or all within 4 times MA skill yard radius