wordman
Two Thousand Club
The Ruins of Rathess contains the following line (page. 94): "Characters using powerful sorcery to raise and civilize a large number of Dragon Kings...". Meanwhile, my players are coming to the end of long quest to a First Age tomb, and I want to plant some of the knowledge to raise Dragon Kings in the booty. Naturally, this includes information about the Dragon-Soul Enlightening Method charm, but I also want to include the aforementioned "powerful sorcery".
I'm thinking it might be a spell that works something like this:
I'm thinking it might be a spell that works something like this:
So, questions:Dragon-Soul Sun
After an hour long ritual, a column of sunlight shines down on a one mile circle of open ground. High up in this column, a faint effigy of the Unconquered Sun coalesces, stretching one of his four hands out in benediction of those below. Small seeds of solar fire rain down on the area, seeking out Dragon Kings and flying right into the heart of any they find.
The seeds are actually minor spirits, which automatically possess any uncivilized Dragon Kings in the area. These spirits have little will of their own. Instead, they act to immediately, but temporarily, raise the Essence of their hosts to 2 and allow them to speak and understand any language known by the caster. This enlightenment lasts only for one week. At the end of this period, after the spirits return to where they came, around 1% of the affected Dragon Kings will spontaneously elevate themselves to Essence 2, after a short period of returning to savagery.
Should the Dragon-Soul Enlightening Method charm be used on Dragon Kings while they are elevated by this spell, the number of Dragon Kings affected by the charm is multiplied by five. In addition, the training time is greatly reduced, down to a single week.
- what do you think of the spell?
- What circle do you think it should be?
- What should it cost? (I'm thinking it needs to cost something other than motes, like a sacrifice to the US of some kind.)