Windsock
Two Thousand Club
NCQ: An IntroductionThe year is 2471. Two hundred years ago, Mankind subjected itself and the entirety of the Earth to the 'Great Disaster', a cataclysmic event that shattered continents and changed the landscape forevermore; precipitating a century and a half of undiluted chaos that has only recently stabilized. Mankind continues to survive and reclaim the reborn planet. Humanity has been split into two broad groups, which nonetheless maintain rivalries in their own spheres as well as without: The Ruling Companies and the Ruling Nations, collectively known as "The Ruling Powers" by the rest of those seeking to control their own portions of the world, the various unaligned polities and city-states.
The Ruling Nations are descendants of those who were forced to survive on the surface, who nonetheless banded together and took control of their homelands. The Ruling Companies trace their lineage to the mega-corporations that foresaw the Great Disaster and slept away the apocalypse in underground city-complexes, 'Burrows'. The rest are those that eke out their existences between these two greater groups.
These entities oversee an uneasy peace in the modern era, but skirmishes and brush-fire conflicts are an everyday thing; minor territory exchanges and disputes rule the day and not a week goes by where hundreds or thousands have died across the world in some meaningless battle somewhere or other. Nonetheless, this cold world is mediated by a variety of international and inter-corporate groups, the foremost of which is a guild called MAVERICK.
'MAVERICK' is the organization which oversees, controls, and employs 'Neural Combatants' and their pilots, 'Pluggers'. NC's, as they're called, are the modern expression of the tip-of-the-spear, a mechanical champion that's the star of most modern conflicts. The battleship of the day, Neural Combatants are fifteen meter tall humanoid-or-semi-humanoid war machines that only a select few, compatible with the necessary surgeries and cybernetic implants to control these combat-mecha, can utilize. But their power is fearsome; and Pluggers can change the tide of wars in a single day.
This story follows the latest inductees into the organization, the class of '70 who discovered their Gift and forsook their old lives to become who they are today. The curtain opens simply; as these individuals are brought to see the latest batch of NC's made by an affiliate of MAVERICK and pick the ones they'll start their careers with.
The Ruling Nations are descendants of those who were forced to survive on the surface, who nonetheless banded together and took control of their homelands. The Ruling Companies trace their lineage to the mega-corporations that foresaw the Great Disaster and slept away the apocalypse in underground city-complexes, 'Burrows'. The rest are those that eke out their existences between these two greater groups.
These entities oversee an uneasy peace in the modern era, but skirmishes and brush-fire conflicts are an everyday thing; minor territory exchanges and disputes rule the day and not a week goes by where hundreds or thousands have died across the world in some meaningless battle somewhere or other. Nonetheless, this cold world is mediated by a variety of international and inter-corporate groups, the foremost of which is a guild called MAVERICK.
'MAVERICK' is the organization which oversees, controls, and employs 'Neural Combatants' and their pilots, 'Pluggers'. NC's, as they're called, are the modern expression of the tip-of-the-spear, a mechanical champion that's the star of most modern conflicts. The battleship of the day, Neural Combatants are fifteen meter tall humanoid-or-semi-humanoid war machines that only a select few, compatible with the necessary surgeries and cybernetic implants to control these combat-mecha, can utilize. But their power is fearsome; and Pluggers can change the tide of wars in a single day.
This story follows the latest inductees into the organization, the class of '70 who discovered their Gift and forsook their old lives to become who they are today. The curtain opens simply; as these individuals are brought to see the latest batch of NC's made by an affiliate of MAVERICK and pick the ones they'll start their careers with.