Overlord Chou
Junior Member
It is more like one of following.
1: We all play as one dragon and by player votes said dragon is dictating brand new community
2: Each pc dragon ( in this case 8 players max) each working on their own communities.
In that case one of three plot lines.
1: All Of Dragons left attempting to settle in new world to avoid being murdered.
2: Dawn of Dragon history as they first emerged in the world. Developing influences of lesser creatures. Either work together or rekt each other.
3: There is a dragon empire and each dragon pc has a chunk of Kingdom/land. Governing and settling things and the court of dragons in time has a issue. Chief papa dragon feels time growing short so computer with who gets the crown.
Note: Due to everyone loving DL decided to create more boons and breath Weapons. ( my GM style is reactive for most part unless in key die points of plot.)
New Boons:
29: Invisibility: Turn invisible so sneak around or harder to hit.
30: Psionics: Mind overattsr Powers That do not depend on magic points.
31: Ablative Armored Hide: Have extra layers of armor that needs to be shed before soft flesh is ready to be struck. Takes a few turns to restock it.
32: Mana Node Knowledge: Know how to detect nodes, points on which universal Mana is pumped into this world. Channel it to master it and build up stock powers.
33: Natural Weaponry: Start with it, this makes it more lethal.
34: Nature Powers: Able to tap into energy of the World/Nature directly. Note that opposing it will turn the land to waste land if exploited too much.
35: Propulsion: Have mystery organ(s) That when declared boosts speed via like jet engine for travel or devasting body slams.
36: Biological cannons: Reveal once every three combat turns. DrclRs, reveal strange organs that deliver deadly rays of light, pressure cannons, or spheres of destructive light.
37: Digger: Bonus to claw damage, extra defense and be the bane of underground kingdoms. Dig as travel and do it fast to reach resources or stuff.
38: Amphibious: Can breath water and air.
39: Clones: Can make Clone army based off yourself. They are weaker and such though.
40: Self Resurrection: Can be some three times but got to prep for it If one is slain, but to prep is to channel magic and not abuse it/breath attack at moment of demise.
41: Creation: Can make inorganic material from thin air.
42: Dragon Heart: Like Self resurrection. Your soul is in a rock, as long rock is safe will keep going back to life. If destroyed though one dies, for good on spot alive or not in moment.
More Breath attacks:
25: Molten Matter: 20. Vomit forth a short range Molten Matter Strike, Burma Like lava/napalm.
26: Prism Laser Of Death: 25. Taste the rainbow. It hurts and is immune to energy barriers and does not count as magic.
27: Vortex to suck up prey as lunch. 5. Can use roar, this and another. Noted to be used on smaller life forms based on size of dragon. Eating targets for go
28: Psionic burst: 15. Need psionics, raw mental energy channeled forth. Hurts minds and bodies. Can spam blast, but not that damaging.
29: Energized shrapnel: 20. Your dragon is a magic shotgun as breath Weapon is glowing sharp manner to shred/Kill thingsz
30: Ticked off Souls: 25. Causes fear, souls ignore defense and leech life. Can pick projectile path.
31: Gas that destroys organic materials: 30. Hurts organically at contact and very lethal if breathed in.
32: Elemental Energy: 30. Can power it up by tapping into planet sphere. Also can pick flavor of damage.
33: Blade Beam: 25. A cousin of Sonic Cutter. A vibration roar that manifests akin to a sword and dragon can arc/move the blast akin to swinging a sword. If sword blade is breath and holy being the mouth. So while Sonic Cuttr needles through things in a line, this sweeps and cleaves.
34: Shadow: 25. Causes blindness to army in question, also ignores defense.
35. Hunger: 15. This counts as breath because mouth and magic/soul is used. Your dragon BITES into fellow gigantic critter and it destroys toughness score over time with bites and one gains life vampire still. If done to open air, dragon tears into space time to rip out “food.” Because this dragon has a hunger streak ( instead of just gaining hp in feeding on matter, but Mp too.) Same deal as Roar.
36: Swarm Breath: 25. This launches a shower of fire balls, honing fire balls to lock onto and burn as many targets or bomb one target as many things as possible.
Edit:
Updated.
Now going to present Children/ Fantasy Generals.
While trying to decide second and third game.
Showing this off as a option.
That is not Community, but role play adventure/Combat Stuff.
Will fill out new info and post Children and Fantasy Generals.
Edit note 2: Thanks for inspiring me guys. We will have fun.
1: We all play as one dragon and by player votes said dragon is dictating brand new community
2: Each pc dragon ( in this case 8 players max) each working on their own communities.
In that case one of three plot lines.
1: All Of Dragons left attempting to settle in new world to avoid being murdered.
2: Dawn of Dragon history as they first emerged in the world. Developing influences of lesser creatures. Either work together or rekt each other.
3: There is a dragon empire and each dragon pc has a chunk of Kingdom/land. Governing and settling things and the court of dragons in time has a issue. Chief papa dragon feels time growing short so computer with who gets the crown.
Note: Due to everyone loving DL decided to create more boons and breath Weapons. ( my GM style is reactive for most part unless in key die points of plot.)
New Boons:
29: Invisibility: Turn invisible so sneak around or harder to hit.
30: Psionics: Mind overattsr Powers That do not depend on magic points.
31: Ablative Armored Hide: Have extra layers of armor that needs to be shed before soft flesh is ready to be struck. Takes a few turns to restock it.
32: Mana Node Knowledge: Know how to detect nodes, points on which universal Mana is pumped into this world. Channel it to master it and build up stock powers.
33: Natural Weaponry: Start with it, this makes it more lethal.
34: Nature Powers: Able to tap into energy of the World/Nature directly. Note that opposing it will turn the land to waste land if exploited too much.
35: Propulsion: Have mystery organ(s) That when declared boosts speed via like jet engine for travel or devasting body slams.
36: Biological cannons: Reveal once every three combat turns. DrclRs, reveal strange organs that deliver deadly rays of light, pressure cannons, or spheres of destructive light.
37: Digger: Bonus to claw damage, extra defense and be the bane of underground kingdoms. Dig as travel and do it fast to reach resources or stuff.
38: Amphibious: Can breath water and air.
39: Clones: Can make Clone army based off yourself. They are weaker and such though.
40: Self Resurrection: Can be some three times but got to prep for it If one is slain, but to prep is to channel magic and not abuse it/breath attack at moment of demise.
41: Creation: Can make inorganic material from thin air.
42: Dragon Heart: Like Self resurrection. Your soul is in a rock, as long rock is safe will keep going back to life. If destroyed though one dies, for good on spot alive or not in moment.
More Breath attacks:
25: Molten Matter: 20. Vomit forth a short range Molten Matter Strike, Burma Like lava/napalm.
26: Prism Laser Of Death: 25. Taste the rainbow. It hurts and is immune to energy barriers and does not count as magic.
27: Vortex to suck up prey as lunch. 5. Can use roar, this and another. Noted to be used on smaller life forms based on size of dragon. Eating targets for go
28: Psionic burst: 15. Need psionics, raw mental energy channeled forth. Hurts minds and bodies. Can spam blast, but not that damaging.
29: Energized shrapnel: 20. Your dragon is a magic shotgun as breath Weapon is glowing sharp manner to shred/Kill thingsz
30: Ticked off Souls: 25. Causes fear, souls ignore defense and leech life. Can pick projectile path.
31: Gas that destroys organic materials: 30. Hurts organically at contact and very lethal if breathed in.
32: Elemental Energy: 30. Can power it up by tapping into planet sphere. Also can pick flavor of damage.
33: Blade Beam: 25. A cousin of Sonic Cutter. A vibration roar that manifests akin to a sword and dragon can arc/move the blast akin to swinging a sword. If sword blade is breath and holy being the mouth. So while Sonic Cuttr needles through things in a line, this sweeps and cleaves.
34: Shadow: 25. Causes blindness to army in question, also ignores defense.
35. Hunger: 15. This counts as breath because mouth and magic/soul is used. Your dragon BITES into fellow gigantic critter and it destroys toughness score over time with bites and one gains life vampire still. If done to open air, dragon tears into space time to rip out “food.” Because this dragon has a hunger streak ( instead of just gaining hp in feeding on matter, but Mp too.) Same deal as Roar.
36: Swarm Breath: 25. This launches a shower of fire balls, honing fire balls to lock onto and burn as many targets or bomb one target as many things as possible.
Edit:
Updated.
Now going to present Children/ Fantasy Generals.
While trying to decide second and third game.
Showing this off as a option.
Futuristic - Far From Home: Human Mercs in Space
Ben a while since I have been here. Anyway on with plot. —- In the future, not to distant Aliens make open contact with the human race. They, are shocked with horror at how we humans are so capable of war. So well they consider the race too dangerous to go to space without supervision. Three...
www.rpnation.com
That is not Community, but role play adventure/Combat Stuff.
Will fill out new info and post Children and Fantasy Generals.
Edit note 2: Thanks for inspiring me guys. We will have fun.
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