Naruto Rebirth: Kakureyami OOC

What Is Naruto Rebirth: Kakureyami's Most Glorious Ship!? (Multiple Votes Are Allowed!)

  • Dove Nokuma x Shinsei Fugita

    Votes: 0 0.0%
  • Kiyomi Uchiha x Ryuu Kato

    Votes: 0 0.0%
  • Akago Hideki x Shirokko of the Sand

    Votes: 0 0.0%
  • Orisas x Mekuto Meimiri

    Votes: 0 0.0%
  • Tsukiko Hanashi x Toshiro Toshino Toshimi Shi IV

    Votes: 0 0.0%
  • Chiaki Yoshinawa x Hanbungetsu Hozuki

    Votes: 0 0.0%
  • Ja Jankin x Machi Uchiha

    Votes: 0 0.0%
  • Roku Senju x Nana Uzumaki

    Votes: 0 0.0%
  • Dru Rinha x Romi Watanabe

    Votes: 0 0.0%
  • Jinan x Wunan

    Votes: 0 0.0%
  • Shinobu x Nanko

    Votes: 1 100.0%

  • Total voters
    1
[QUOTE="Kiyoko Tomoe]I refuse. It has to be Log horizon, or Gun Gale Online; not Sword Art Online That, or perhaps a No Game No Life RP. Perhaps Monogatari Series RP Edition, but probably that'd be really hard for anybody but me in this group to pull off taking part in, seeing as I'm the resident Monogatari expert. It's the one thing I can say is my defining factor, my love toward Monogatari Series and Donuts xD

[/QUOTE]
I more over meant the whole 'being pulled into a world we didn't exactly create' and go from there.


Complete with the perma death system and those types of things. Log Horizon bored me to death and back though =P


Besides, the only reason the SAO anime was trash was cos they kept trying to shoehorn in the harem crap. Without it the show would have been ten times better.
 
Well, screw RpN's post function, deletes my entire message mid typing... Regarding SAO, brief form of what I had typed before it was all deleted with no undo button or command...


Kirito was way too overpowered for the theme of 'near-impossible death game', characters were all bland except Silica and Klein, Asuna and Kirito both broke all logic by not dying merely by the game creator's 'will' even though the program auto kills the player the moment they die in the game, they defied laws set by the game itself by acting while dead and/or paralyzed with no method of overcoming said statuses... Don't get me started on how the game itself functioned, there were absolutely no video game mechanics to it. It wasn't even video-game like besides the menu and player indicators. Everything else was more of a fantasy world where a person is actually there and physically capable of doing anything that you can't do at all in a video game of any kind.


And yes, this is the extremely summarized version of my post. I went on a huge rant in the five minutes after your post came up, this was all done in one minute.
 
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[QUOTE="Kiyoko Tomoe]Well, screw RpN's post function, deletes my entire message mid typing... Regarding SAO, brief form of what I had typed before it was all deleted with no undo button or command...
Kirito was way too overpowered for the theme of 'near-impossible death game', characters were all bland except Silica and Klein, Asuna and Kirito both broke all logic by not dying merely by the game creator's 'will' even though the program auto kills the player the moment they die in the game, they defied laws set by the game itself by acting while dead and/or paralyzed with no method of overcoming said statuses... Don't get me started on how the game itself functioned, there were absolutely no video game mechanics to it. It wasn't even video-game like besides the menu and player indicators. Everything else was more of a fantasy world where a person is actually there and physically capable of doing anything that you can't do at all in a video game of any kind.


And yes, this is the extremely summarized version of my post. I went on a huge rant in the five minutes after your post came up, this was all done in one minute.

[/QUOTE]
For the last part with no game mechanics, that's prolly the VR part they meant xD


As for the other parts like it being a death-game, the evil whathisbutt blighter never wanted it to be impossible, just hard. Also such as Kirito being OP, yea, but he was the protagonist. They expanded a bit on ASuna but forewent a lot of Character depth to focus on their Harem shite. The Sleeping Knights mini-arc was really good though.


They never did explain that auto-kill function though. Implying whatshisbutt can turn it on and off, which is the most logical idea, it could be that he had done so before the fight with Kirito cos he didn't want to see his 'star rival' dead without reaching the top, but that doesn't explain Asuna surviving =/ As for the defying paralysis, well that more than likely falls to the 'true love' rubbish they throw into so many shows these days. I prefer the idea it's just more things regarding player will that whatshisbutt never accounted for, such as how good Kirito got.


But as far as an overarching plot idea goes, getting trapped in a game such as that doe have its viability.
 
I didn't care for SAO, but a RP based on it with the people here sounds fun.


I think I could've enjoyed the series if Klein had been the protagonist. He's the only person I genuinely liked and seing a new player learn as they progress is interesting. Also, seeing the people actually tackle the floors of Aincrad would've been fun, but most of the episodes consisted of Kirito amassing his harem.
 
Additionally, there's the world breaking auto block that was done, impossible to have happen. Player input isn't predictable by a game, thus there can't be an auto block to by a person's will to react to something that the game only registers and displays as it's happening. There cant be any speed up to blocking in response at that high a pace.


As for the shutting off death bit, that required a full-on will input system, which is impossible. The game would have to be controllable by the guy's mind, which doesn't exist as he's a mere program in the game at the point of fighting Kirito. Way too reactive as it is for an Ai in addition to too complex dialogue, even with such high tech development. A machine cannot respond so fast to input that occurs as the action is taken with perfect dialogue out of billions of possible dialogue and billions of possible actions. Just doesn't work like that. Has to have some kind of comparable data and recorded as well as predictable inputs in order to react perfectly.
 
Only thing they really did good on regarding how programs and such work (at least in my opinion), would have to be the hard-coding of Yui into an item. Pretty much turned her into an activatable program with an item-based switch, such as how in games you flip a lever and it opens a door, or you can trigger spawning of creatures through an item that summons them to your location for combat against them.
 
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@Lucem Tenebris[/URL]


And I'm glad you think so. It'd be a gem for sure, especially given the overall setup for the game and how well we all already get along. If I had any say in it, I'd vote for either making characters that look and act, or just act like we do regularly, but I know that such topics are up in the air with most Roleplayers due to privacy reasons. Regardless you all seem like a fun group for it.
 
I'm up for the act like we do idea. I am the one who tried to make an RP about RPers and RpN itself, after all xD


I'd get you the link, but on a phone so it's super hard to do. Maybe you can find it if you look through my threads that I've made.
 
Was it ever explained why Kayaba decided to trap people in an MMO, or why Kirito was cool with him when he suddenly became a good guy during the second half? Was it just a generic "I want a perfect reality" motivation?

[QUOTE="Veirrianna Valentine]And I'm glad you think so. It'd be a gem for sure, especially given the overall setup for the game and how well we all already get along. If I had any say in it, I'd vote for either making characters that look and act, or just act like we do regularly, but I know that such topics are up in the air with most Roleplayers due to privacy reasons. Regardless you all seem like a fun group for it.

[/QUOTE]
If I made a character based on myself, there would just be hundreds of posts about grinding for EXP.
 
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[QUOTE="Lucem Tenebris]I didn't care for SAO, but a RP based on it with the people here sounds fun.
I think I could've enjoyed the series if Klein had been the protagonist. He's the only person I genuinely liked and seing a new player learn as they progress is interesting. Also, seeing the people actually tackle the floors of Aincrad would've been fun, but most of the episodes consisted of Kirito amassing his harem.

[/QUOTE]
Yeah, Klein was the only character to actually develop and not be super bland like the rest, save for, in my opinion, Silica, who simply got no screen time besides introduction of subplot and resolve of subplot.
 
[QUOTE="Lucem Tenebris]Was it ever explained why Kayaba decided to trap people in an MMO, or why Kirito was cool with him when he suddenly became a good guy during the second half? Was it just a generic "I want a perfect reality" motivation?

[/QUOTE]
It was a dumb Because I wanted a perfect world but didn't actually care to hold onto any reason past week one' kind of thing, as I remember it. As for Kirito accepting the guy, made no sense. He's the guy who technically killed thousands and yet Kirito holds no resentment toward the guy all because he decided to 'spare' Kirito and Asuna. Makes no sense at all, the merciful thing to do would be to not have taken away ten thousand lives and only return about six thousand to their now horrible health and such after two years stuck inside of a dumb game by a man trying to play god.
 
[QUOTE="Lucem Tenebris]Was it ever explained why Kayaba decided to trap people in an MMO, or why Kirito was cool with him when he suddenly became a good guy during the second half? Was it just a generic "I want a perfect reality" motivation?
If I made a character based on myself, there would just be hundreds of posts about grinding for EXP.

[/QUOTE]
I think he wanted to make the perfect world he'd been having dreams about, but when it finally dawned on him exactly what his world consisted of he changed his mind. Then, seeing the further suffering in Alfheim had him help out.


Also, fun, we could go grind for XP together. Super fun idea. You take point, I'll use my real life archery skills and keep them off your flank?

[QUOTE="Kiyoko Tomoe]I'm up for the act like we do idea. I am the one who tried to make an RP about RPers and RpN itself, after all xD
I'd get you the link, but on a phone so it's super hard to do. Maybe you can find it if you look through my threads that I've made.

[/QUOTE]
I'll have to go digging for it. I know it doesn't appeal to some because they like to escape to fantasy from reality, but I've no reason to worry either way in either train of thought.
 
@Kiyoko Tomoe


I think Asuna had some promise as a strong, female lead, but her character quickly devolved into a generic love interest for Kirito. Even though she wasn't around for very long, there was a lot of potential in Sachi, along with Kirito's guild. What happened to them could have been a great opportunity to develop Kirito, but it was wasted.


Kayaba could have been an interesting antagonist if he was set up properly and had stuck to his goals. In the end, it seemed like they just went in the opposite direction with his character and replaced him with a giant fairy guy who just wanted to be king.


If you haven't seen it already, check out the abridged series on YouTube. It's much better than the actual show, in my opinion.

[QUOTE="Veirrianna Valentine]I think he wanted to make the perfect world he'd been having dreams about, but when it finally dawned on him exactly what his world consisted of he changed his mind. Then, seeing the further suffering in Alfheim had him help out.
Also, fun, we could go grind for XP together. Super fun idea. You take point, I'll use my real life archery skills and keep them off your flank?

[/QUOTE]
I could accept why he changed his mind if there had been a proper build up. He didn't really seem to regret anything until Kirito defied the laws of the universe with his protagonist powers and refused to die when he was killed. Maybe he could have slowly changed his mind after seeing several battles against the monsters in Aincrad, but that place hardly ever got screen time.


The grind plan sounds good. I'd just need to pick a weapon. I always spend too much time debating over which class to pick in an RPG.
 
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Lucem Tenebris] [URL="https://www.rpnation.com/profile/7507-kiyoko-tomoe/ said:
@Kiyoko Tomoe[/URL]
I think Asuna had some promise as a strong, female lead, but her character quickly devolved into a generic love interest for Kirito. Even though she wasn't around for very long, there was a lot of potential in Sachi, along with Kirito's guild. What happened to them could have been a great opportunity to develop Kirito, but it was wasted.


Kayaba could have been an interesting antagonist if he was set up properly and had stuck to his goals. In the end, it seemed like they just went in the opposite direction with his character and replaced him with a giant fairy guy who just wanted to be king.


If you haven't seen it already, check out the abridged series on YouTube. It's much better than the actual show, in my opinion.


I could accept why he changed his mind if there had been a proper build up. He didn't really seem to regret anything until Kirito defied the laws of the universe with his protagonist powers and refused to die when he was killed. Maybe he could have slowly changed his mind after seeing several battles against the monsters in Aincrad, but that place hardly ever got screen time.


The grind plan sounds good. I'd just need to pick a weapon. I always spend too much time debating over which class to pick in an RPG.
It pretty much seems like they built everything going left, and then bolted off to the right there at the end.


And choosing a class is always a hassle. I've always like the idea of Skyrim or the later Fallouts and the like where you pick your skills and build on them, moulding yourself into what you want rather than fitting any particular mould that they tell you to.
 
Bethesda games are usually good about that. I often work with what I'm given in a game like Skyrim until I find out what produces the best results. The conjured bow is pretty broken if you build around stealth.


In games with established classes like Dragon Age, I always go for a Warrior or Rogue. Mage classes never really appeal to me, since gameplay seems more fun with a sword or bow.
 
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[QUOTE="Lucem Tenebris]Bethesda games are usually good about that. I often work with what I'm given in a game like Skyrim until I find out what produces the best results. The conjured bow is pretty broken if you build around stealth.
In games with established classes like Dragon Age, I always go for a Warrior or Rogue. Mage classes never really appeal to me, since gameplay seems more fun with a sword or bow.

[/QUOTE]
I'll largely agree save for the Knight-Enchanter from the latest Dragon Age. If you wanted the tankiest DPS/DPSiest tank class in the game, that was the way to go.


Tell me, did you ever play a game called Dragon's Dogma?
 
Dragon Age is one of the few exceptions when it comes to my aversion to Mages. The combat system in Inquisition made it more fun to cast spells and using debuffs felt more satisfying.


I played Dragon's Dogma back when it first released. I haven't played it since then, so my memories of it are hazy, but it was fun.
 
[QUOTE="Lucem Tenebris]Dragon Age is one of the few exceptions when it comes to my aversion to Mages. The combat system in Inquisition made it more fun to cast spells and using debuffs felt more satisfying.
I played Dragon's Dogma back when it first released. I haven't played it since then, so my memories of it are hazy, but it was fun.

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I feel like it had an amazing set up for it's classes, and it's party system was quite nice too, sharing 'Pawns' and the like. The overall story was interesting too. If I want an example for great customisation and gameplay, I usually fall back on Dragon's Dogma. You should play it again sometime.
 
[QUOTE="White Masquerade]Nonsense. I'll go that extra mile for you =). It was on the house Duwang.


Nice conversation. I'll maybe have a response soon. The best part of SAO was the opening song.


@Veirrianna Valentine


Who's going to make the SAO thread?? It won't be me =p

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If I had people to help guide me along the way, and co-GM with me, I'd make it =P I'm good at planning for characters though, and not for cementing plot.
 
[QUOTE="Veirrianna Valentine]If I had people to help guide me along the way, and co-GM with me, I'd make it =P I'm good at planning for characters though, and not for cementing plot.

[/QUOTE]
You know that's why I've never tried SAO? There's no plot for it. Besides following what they already did if course. Unless a virtual layering was mysteriously projected onto the world. And the constructions had mass and substance. The only way to damage them would be use the provided weapons\abilities the virtual reality overlay gives to you? Though it'd have to be imagination based as opposed to technological. Like this was all made by humans' ability to use psychic powers and influence. We'd have to make a few new classes though. Psychic classes in addition to the warrior ones. It wouldn't be SAO though. It'd be PSY , ROFL.
 
Or ESP. Bahaha. I could dig that title. I'm imaging the starting song for it in my head right now. There's a girl preventing a building falling on a crowd of people while a formed guild works through the crowd teleporting them to safe areas
 
[QUOTE="White Masquerade]Or ESP. Bahaha. I could dig that title. I'm imaging the starting song for it in my head right now. There's a girl preventing a building falling on a crowd of people while a formed guild works through the crowd teleporting them to safe areas

[/QUOTE]
Hmmm... so let's say that a new virtual reality 'game' of sorts is released, yes? Only there's more to it than that, as there is a raffle to be held on day one for a prize like no other. The raffle drew not just gamers, but literally anyone and everyone that could afford a VR set up. Seems like a good marketing scheme, convince people to buy a VR set up just to join in a raffle for the prize to end all prizes. Everyone logs in and congregates in the main area as they await the announcement of the winner, but instead there's a series of bright flashes before everyone blacks out.


"That's when it happened. We all just woke up. The only problem is that only we, the players, woke up. But electronics, vehicles, even certain mechanical things like older engines or guns didn't work. Everyone else was gone too. If they weren't logged in, then they seemed to have been erased. Or were we erased? See that's the problem, we don't know if we're in our world, or in a virtual one, but one thing we figured out real quick is that we still feel and respond the same way, and we certainly seem to die the same too, if the unfortunate one's that offed themselves are anything to go by. Hell if the smell hadn't gotten that message to us the carrion creatures sure as hell did.


Even furthering such disparities and confusion is that the only weaponry we have available is either dropped by these creatures now wandering the world, rewarded to us via these ridiculous quests that seem to crop up like holograms, or by creating them, either forged from objects, or even for some of us, made by our own minds.


What rings true for most all of us though is that we need to know what happened, and what caused this. There are rumours of an area where the monsters just get tougher and tougher which each ring you fight through. The idea is that there at the centre is the headquarters to the company that sold these damned devices, and that hopefullywe can find a way to get things back to how they were...


Whatever that entails..."


I'd say have standard Warrior(DPS), Guardian(Tank), Rogue(Stealth DPS), Ranger(DPS Support), Mage(Support Healer) and Sorcerer(DPS SUpport) classes, with some ways to mix certain corresponding classes. Furthermore there'd be a smaller group. Call them the Brokers. Brokers are people that seem to bear certain skills other don't. Namely in that they excel in the creation of objects from seemingly nothing. For most, a Broker is a trader. Most Brokers specialise in creating certain types of things after all, from foods to weapons to clothes to armour. Some even make horses or other such companion creatures.


Due to the value in their skills, many Brokers stay off the front lines and out of trouble knowing they can run an easy living, but even then there a handful of Brokers that have taken to the fields as well, having been known to become fierce warriors.


Plot being to figure out what's happened and try to find out what got corrupted, themselves, or their world, and figure out why it's happened. Making bad guys and the like obviously can be done eventually. Creating monsters and beast could be fun too.


The standard classes can help people keep it simple, the hybrid classes allow for better flexibility, and the Broker class could act as psychics in some cases, but could be the everyman class in general.


Thoughts on my two second stratagem?
 
Oh yea, and the draw for the non-gamers, of course, was to draw more people into the trap and catch them too, while also expanding the options for character creation. You wouldn't have to be a gamer character to join in, your character could have never even hurt a fly before in their life, much less anything else.
 

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