Imperator_tenebrae
Senior Member
So after some indecision and nick picking small details to death I’m ready to get this party started.
Allow me to introduce you to the Mytir (my-tear) Chronicles. This is a story driven RP for those who want to dabble in nation building, politics, cloak and dagger themes, cast of character driven stories, drama, war and perhaps a bit of comedy. The concept is bit of a hybrid of traditional nation building roleplaying mixed with DnD/Pathfinder style dice to keep things dynamic and playing a unique caste of characters to drive the story in collaborative history making, hence chronicles in the title. Any story as simple to a basic prince falling for a foreign princess or to something overly covert and philosophical to get your Game of Thrones style fix if you feel the need to wow others in your cunning intrigues.
The world of Mytir, it is wild and untamed with two moons adorning its night skies and lands just as diverse as you like. From burning deserts to lush forests the oceans are vast with great ancient beasts swimming beneath the waves. Aside from Mytir's basic fauna and flora there is one attribute that makes it strange if not unique and that is its arcane energies. Most would define it as mere magic or to the more sophisticated "the arts" but one thing is for certain it is a force of nature with a power that easily attracts both the virtuous and the corrupt. As powerful as these energies are some would walk a different path to use the riches of the world to fuel industry, create empires and amass technologies. Which one would your people use or perhaps use a little bit of both?
Your destiny calls, how will your people lead themselves and perhaps the world?
User created races, religions, schools of magic and local fauna and flora is encouraged and to get those creative juices flowing here is a basic template to mull over. When or if enough interest is garnered the full template will be available along with everything else to get this bucket of bolts rolling. Again...
As World Keeper and a possible neutral player in this I will walk you through how to prepare your realm to your specifications.
[You do not have to submit this template at this time]
The Cast: This is where the important characters to drive the stories of your realm and others as the story progresses.
Realm name: Name your nation and let it be something sensible and original
Denonymn: The collective identification of your nation
Realm Colors: The color(s) associated with your nation
Realm Flag: This must be original if possible
Ethnicity: Primary race or races in your nation
Capital: Name and location of the first city or the city of great importance
Allow me to introduce you to the Mytir (my-tear) Chronicles. This is a story driven RP for those who want to dabble in nation building, politics, cloak and dagger themes, cast of character driven stories, drama, war and perhaps a bit of comedy. The concept is bit of a hybrid of traditional nation building roleplaying mixed with DnD/Pathfinder style dice to keep things dynamic and playing a unique caste of characters to drive the story in collaborative history making, hence chronicles in the title. Any story as simple to a basic prince falling for a foreign princess or to something overly covert and philosophical to get your Game of Thrones style fix if you feel the need to wow others in your cunning intrigues.
The world of Mytir, it is wild and untamed with two moons adorning its night skies and lands just as diverse as you like. From burning deserts to lush forests the oceans are vast with great ancient beasts swimming beneath the waves. Aside from Mytir's basic fauna and flora there is one attribute that makes it strange if not unique and that is its arcane energies. Most would define it as mere magic or to the more sophisticated "the arts" but one thing is for certain it is a force of nature with a power that easily attracts both the virtuous and the corrupt. As powerful as these energies are some would walk a different path to use the riches of the world to fuel industry, create empires and amass technologies. Which one would your people use or perhaps use a little bit of both?
Your destiny calls, how will your people lead themselves and perhaps the world?
User created races, religions, schools of magic and local fauna and flora is encouraged and to get those creative juices flowing here is a basic template to mull over. When or if enough interest is garnered the full template will be available along with everything else to get this bucket of bolts rolling. Again...
As World Keeper and a possible neutral player in this I will walk you through how to prepare your realm to your specifications.
[You do not have to submit this template at this time]
The Cast: This is where the important characters to drive the stories of your realm and others as the story progresses.
Realm name: Name your nation and let it be something sensible and original
Denonymn: The collective identification of your nation
Realm Colors: The color(s) associated with your nation
Realm Flag: This must be original if possible
Ethnicity: Primary race or races in your nation
Capital: Name and location of the first city or the city of great importance