Mummy: The Curse (new interest check thread)

I realize that, but it almost seems like he wants them to be a background up until the Modern age. That's what I'm presuming. Since it's not supposed to be a full blown, go throughout all of History. I think it'd be cool.


Speaking of cults, that brings me to something, I think making a cult to run is one of the coolest things about Mummy.
 
It'll be a little bit more detailed than a couple of introductions, but ideally it'd be a few threads or a single plot in a given time period, coming up to the modern day.


Basically Sothic turns will come in to it depending when people want to start, since if we start early enough you'll all have to be awake for at least one of them (not including the one we're just coming up on). Obviously there'll be a couple of other Descents to go through as well.


Not that we'll go through every Descent between the starting point and the modern day. Just the ones you'll remember in 2013. Because that's just more fun for me. ;) I figure you'll each be awake separately a few times anyway, and we can skip over most of those and you can clean up the messes you made and forgot about I mean, er, learn about your past doings later.
 
So- if we are confirmed to have come up numerous Sothic Cycles... is starting EXP going to be differet than norm?
 
You'll start with the basic 20xp (All Arisen get at least 20xp at chargen to represent the fact they're immortal, millennia-old beings). You'll rack up a chunk more by the time you hit the modern day.
 
Bear in mind even if we start before the fall of the Roman republic or something you'll still be thousands of years old. Hell, if we start during the height of Ancient Egyptian civilisation you'll still be clocking in at over a thousand, with Irem little more than a legend and dust on the wind. Arisen be old, yo.
 
KNOWN TIMELINE


pre-4000 B.C. Irem founded. Within one-hundred years the Shan'iatu have unified the local tribes and begun to expand. The Nameless Empire expands across North Africa and the Levant. The roots of modern civilisation are watered in blood and hardened by fire. The six Guilds arise, organising the skilled labour class of the City of Pillars by discipline: the amulet-engravers, the alchemists, the scribes, the undertaker-priests, the builders and the workers of the Name.


c. 3832 B.C. The first Rite of Return performed, transforming the Shan'iatu's favoured servants among the Guilds into the Arisen, bound to serve eternally. Within the next hundred years every Arisen who will ever exist is ritually murdered and bound by the Rite to eternal service. Shortly after this the Lost Guild is censured and destroyed. Most Arisen will come to know them only as whispered rumours, and few if any can remember meeting any of the Deceived; the ability to use Name magic will be lost to Arisen when Irem falls.


Between 3,832 B.C. and 2371B.C. The Nameless Empire falls. Irem is lost. No Arisen are summoned or at least remember being summoned while the empire they sacrificed eternity to serve remains - by the time the first Arisen awakes, the Nameless Empire is already dust and legends, and those legends are fading.


2371 B.C. The First Sothic Turn. All Arisen are compelled to wake as the Old Kingdom period of Ancient Egypt comes to an end; the successor-civilisation of the Nameless Empire is already old.


910 B.C. The Second Sothic Turn. All Arisen once again rise - Egypt is weak and divided, the native Pharonic lines drawing to a close - soon the Nubian kings will begin a litany of conquests that will sweep across the land for thousands of years.


47 B.C. Civil war divides Egypt - a country long since brought under Greek rule. Cleopatra wars with her brother for the crown. Julius Caesar becomes involved with Egyptian politics and sides with Cleopatra, bringing the might of Rome to his lover's cause and ensuring her victory.


44 B.C. Caesar is assassinated by senators, including his longtime friend Brutus, at a senate meeting in the theatre of Pompey. His grand-nephew Octavian inherits everything. A series of bloody civil wars breaks out over the following years, with Octavian allying with Caesar's close friend Mark Antony to battle the 'liberators.'


30 B.C. One civil war gave way to another as Mark Antony and Octavian turn against one another for control of Rome. Mark Antony has gone to Egypt where Cleopatra takes him as a lover; but in this year her alliance with him proves fatal. Their forces defeated in the largest naval battle in history, Mark Antony commits suicide, followed shortly by the queen. The Ptolemaic dynasty is broken and Egypt ceases to exist as an even semi-independent kingdom; the Province of Egypt is established. Cornelius Gallus is the equestrian installed as the first Prefect, meaning Egypt is not ruled by the traditional senatorial governor.


29 B.C. Civil unrest begins to stir in Thebes...
 
I've decided on the starting point - 29 B.C. Thebes (or Waset, in the native language), the second year of the province of Egypt and a time of extreme political turmoil. Thebes is something of a centre of ancient Egyptian burials, having some of the best-preserved and most famous tombs located nearby in the Theban necropolis. This, combined with its one-time status as capital in the New Kingdom, makes it a natural focal point for Arisen activity in the area - something that recent political upheavals and turmoil is about to change forever, as Rome prepares to crush any hint of dissent at the new order...
 
I wanna see what kinda characters people are working on first, a) so I can pick who's playing and b) so I can work out roughly the starting plot setup. You're all basically starting as the equivalent of Princes in a vampire game, with ancient cults bound to your service and immense personal and political clout in a shadowy kind of way. The personalities of the characters involved is gonna be a pretty heavy influence on how the game goes, so I want to know what I'm working with. :P


If people could post at least basic character concepts (including Guild affiliation for definite and decree and Judge if possible) by the end of the week, we can see about getting this show on the road.
 
In the meantime, I strongly recommend watching the 1932 Mummy movie. Because it's awesome.


Hell, watch the Brendan Fraser one as well, 'cause it's fun.
 
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Also also, if anyone interested want they can add me on skype to talk character concepts. PM me if you're interested.
 
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Well, I'm thinking of a Su-Menent of the Judge Usekh-Nemtet, Judge of Immortals. That's the basis I have, I'm going to take sometime when the wife is in bed to re-read through everything and place a personality, and then get on the cult.
 
The player's section of the Mummy core, and I strongly recommend Guildhalls of the Deathless as well.
 
Indeed. I will be re-reading all the player's section. If I can swing by Guildhalls, I'll get it too. I'm eager to know what the Su-Menet got in it.
 
I am feeling like a Maa-Kep architect or a Mesen-Nebu. I don't have Guildhalls, saving up for it, so right now I am limited to Core.
 
Going straight for Tef-Aabhi, probably Am-Khaibit as Judge.


I want to end up in South America and later induct a wealthy London industrialist into my cult, so I can travel with him to Britain in the 1890s, and there help him to build up his, uh... meat processing empire.
 
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