Cresion Breezes
Beta Tester of Life
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Mistwalker Squad No.13 Initiation Record
“Character quote here.”
Overview: (An 1-2 elevator pitch of your character that gives people a general idea of them quickly.)
Name:
Age:
Combat Experience: (In years)
Place of Birth:
Current Citizenship: (Only MAA members can have dual citizenship with another nation)
Religious Belief: (Check the lore for the three big religions or be non-religious)
Mist Corrosion Level: (None/Light or Barely Visible/Visible/Severe)
--Comment from AIMC Human Resource--
Discrimination based on Mist Corrosion traits, citizenship, and religious belief is prohibited within the AIMC. Unreasonable, out-of-line acts, and the compromising of mission objectives stemming from such motivation can result in disciplinary action.
Encoding Affinity: (None/Low/General/Natrual High-Affinity /// Artificial EAD User. Usually, only people with General and above affinity use Encodes as their primary combat method. Access to an artificial EAD overwrites natural encoding affinity and replaces it with an artificial high-affinity. Note that artificial EADs are expensive and rare, but characters totally allowed/encouraged to have one if you want to work on getting one into your character’s backstory.)
--Comment from AIMC Human Resource--
All Mistwalker Squads are suggested to have at least one member, preferably more, capable of general emergency Encode activation, even if this individual(s) do not use Encode as their primary combat method. This is to ensure that the defensive Encodes on airships can be activated properly in times of emergency.
Personality:
General Background:
Will: (Becoming a Mistwalker is almost synonymous with meeting a pre-mature death someday, leave your will with the AIMC so the people and stuff you’ve left behind can be properly organized when you’re gone.)
--Comment from AIMC Human Resource--
All notarized wills of Mistwalker Squad members will be executed by:
In the event that a member a) is confirmed deceased during an operation; or b) cannot be contacted for 14 weeks after last confirmed contact within a Mistzone.
General Combat Style: (1-2 sentence summary of how your character usually fights, what range (short/mid/long) they prefer, are they quick or slow, do they have something unique or special about what they do.)
Stats: (All stats should be based on when your character has their default weapon/equipment set and is fighting alone, each stat go from lv1 to lv10. The maximum of stat points you can allocate is 42, the minimum is 32. Please note that going from lv8 to lv9 will require 2 stat points, and going from lv9 to lv10 requires 3 stat points. STATS CANNOT BE 0.)
Basic Mobility ▰▰▰▰▰▱▱▱▱▱ X/10
(How fast can your character move during battle, this stat would take into account the amount of stuff they’re carrying by default in battle, for example, heavy equipment could cause a reduction in mobility compared to when they are unarmed. )
Tangibility Potency ▰▰▰▰▰▱▱▱▱▱ X/10
(Tangible attacks are physical attacks, basically, anything that has to do with anything “tangible”, like sword strikes, and long-ranged weapons if they fire physical ammunition like arrows and bullets. Support and healing techniques that use empirical methods such as drugs or chemical principles would also fall under this.)
Physiological Resilience ▰▰▰▰▰▱▱▱▱▱ X/10
(Physical resistance, how resistance is the character to things like being punched or being hit by a boulder, you factor in any defensive equipment they have.)
Abstraction Potency ▰▰▰▰▰▱▱▱▱▱ X/10
(Abstraction attacks are basically all non-physical attacks, which include things like all Encoding and radiation/energy-based attacks like laser swords and radiation weapons. Support and healing techniques that uses Encoding or otherwise taps into the spiritual side of things would also fall under this.)
Psychological Resilience ▰▰▰▰▰▱▱▱▱▱ X/10
(The Mistzone is home to many phenomena that affect the mind directly, commonly causing severe migraines and hallucinations, breaking down one’s common sense. Psychological resilience estimates how resistant characters are to panic, mental breakdowns, and having their sense fooled or blinded by the Mist.)
Corrosion Resistance ▰▰▰▰▰▱▱▱▱▱ X/10
(Acute Mist Corrosion can cause one to experience severe pain and nausea even before sprouting abnormal traits, and the longer people are exposed to the Mist the more risk they are to experiencing symptoms of acute Mist Corrosion. This measures how resistant a character is to the adverse effects ambient environment, and is functionally equivalent to the concept of “stamina” when fighting within the Mistzone.)
Adaptability ▰▰▰▰▰▱▱▱▱▱ X/10
(The Mistzone is a place where reality and common sense break down regularly, this can cause wrapping to both the mind and body. Adaptability measures how quickly one can adapt to the Mistzone’s environment, those with high adaptability may receive heightened senses, quick-wittedness, and become able to glimpse things in the Mist that others could not. Gain experience and thrive in the Mist.)
Weapons and Equipment: (Commonly used/default/standard weapons and other stuff used by the character. Please include default equipment listed below unless the character has a valid reason to not carry something)
--Comment from AIMC Human Resource--
All Mistwalker Squad members are provided and trained in the usage of the following equipment:
Techniques: (A character’s basic skill list, think of it like a video game, try to keep it around 4-5 maximum)
Miscellaneous Info: (Any other personal info pertaining to the character that doesn’t fit in other categories, such as likes, dislikes, hobbies, theme song etc. This is optional.)
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Mistwalker Squad No.13 Initiation Record
“Character quote here.”
Overview: (An 1-2 elevator pitch of your character that gives people a general idea of them quickly.)
Name:
Age:
Combat Experience: (In years)
Place of Birth:
Current Citizenship: (Only MAA members can have dual citizenship with another nation)
Religious Belief: (Check the lore for the three big religions or be non-religious)
Mist Corrosion Level: (None/Light or Barely Visible/Visible/Severe)
--Comment from AIMC Human Resource--
Discrimination based on Mist Corrosion traits, citizenship, and religious belief is prohibited within the AIMC. Unreasonable, out-of-line acts, and the compromising of mission objectives stemming from such motivation can result in disciplinary action.
Encoding Affinity: (None/Low/General/Natrual High-Affinity /// Artificial EAD User. Usually, only people with General and above affinity use Encodes as their primary combat method. Access to an artificial EAD overwrites natural encoding affinity and replaces it with an artificial high-affinity. Note that artificial EADs are expensive and rare, but characters totally allowed/encouraged to have one if you want to work on getting one into your character’s backstory.)
--Comment from AIMC Human Resource--
All Mistwalker Squads are suggested to have at least one member, preferably more, capable of general emergency Encode activation, even if this individual(s) do not use Encode as their primary combat method. This is to ensure that the defensive Encodes on airships can be activated properly in times of emergency.
Personality:
General Background:
Will: (Becoming a Mistwalker is almost synonymous with meeting a pre-mature death someday, leave your will with the AIMC so the people and stuff you’ve left behind can be properly organized when you’re gone.)
--Comment from AIMC Human Resource--
All notarized wills of Mistwalker Squad members will be executed by:
- Gerralia Empire National Notorization Department
- Holy Requiem Probate Court of Radionica
- Miscantia Student and Faculty Registar
- Aelfscyne Royal Probate Executor Squad
In the event that a member a) is confirmed deceased during an operation; or b) cannot be contacted for 14 weeks after last confirmed contact within a Mistzone.
General Combat Style: (1-2 sentence summary of how your character usually fights, what range (short/mid/long) they prefer, are they quick or slow, do they have something unique or special about what they do.)
Stats: (All stats should be based on when your character has their default weapon/equipment set and is fighting alone, each stat go from lv1 to lv10. The maximum of stat points you can allocate is 42, the minimum is 32. Please note that going from lv8 to lv9 will require 2 stat points, and going from lv9 to lv10 requires 3 stat points. STATS CANNOT BE 0.)
Basic Mobility ▰▰▰▰▰▱▱▱▱▱ X/10
(How fast can your character move during battle, this stat would take into account the amount of stuff they’re carrying by default in battle, for example, heavy equipment could cause a reduction in mobility compared to when they are unarmed. )
Tangibility Potency ▰▰▰▰▰▱▱▱▱▱ X/10
(Tangible attacks are physical attacks, basically, anything that has to do with anything “tangible”, like sword strikes, and long-ranged weapons if they fire physical ammunition like arrows and bullets. Support and healing techniques that use empirical methods such as drugs or chemical principles would also fall under this.)
Physiological Resilience ▰▰▰▰▰▱▱▱▱▱ X/10
(Physical resistance, how resistance is the character to things like being punched or being hit by a boulder, you factor in any defensive equipment they have.)
Abstraction Potency ▰▰▰▰▰▱▱▱▱▱ X/10
(Abstraction attacks are basically all non-physical attacks, which include things like all Encoding and radiation/energy-based attacks like laser swords and radiation weapons. Support and healing techniques that uses Encoding or otherwise taps into the spiritual side of things would also fall under this.)
Psychological Resilience ▰▰▰▰▰▱▱▱▱▱ X/10
(The Mistzone is home to many phenomena that affect the mind directly, commonly causing severe migraines and hallucinations, breaking down one’s common sense. Psychological resilience estimates how resistant characters are to panic, mental breakdowns, and having their sense fooled or blinded by the Mist.)
Corrosion Resistance ▰▰▰▰▰▱▱▱▱▱ X/10
(Acute Mist Corrosion can cause one to experience severe pain and nausea even before sprouting abnormal traits, and the longer people are exposed to the Mist the more risk they are to experiencing symptoms of acute Mist Corrosion. This measures how resistant a character is to the adverse effects ambient environment, and is functionally equivalent to the concept of “stamina” when fighting within the Mistzone.)
Adaptability ▰▰▰▰▰▱▱▱▱▱ X/10
(The Mistzone is a place where reality and common sense break down regularly, this can cause wrapping to both the mind and body. Adaptability measures how quickly one can adapt to the Mistzone’s environment, those with high adaptability may receive heightened senses, quick-wittedness, and become able to glimpse things in the Mist that others could not. Gain experience and thrive in the Mist.)
Weapons and Equipment: (Commonly used/default/standard weapons and other stuff used by the character. Please include default equipment listed below unless the character has a valid reason to not carry something)
--Comment from AIMC Human Resource--
All Mistwalker Squad members are provided and trained in the usage of the following equipment:
- AIMC Reflective Uniform: AIMC’s standard uniform is equipped with fog fluorescent bands. Members may turn the outer jacket inside out in the event of not wanting to be seen.
- Fog Fluorescent Distress Beacon & Signal Flare
- Mist Density Detector
- Acute Mist Corrosion Symptom Suppression Medication - Injection Type x1 Oral Ingestion Type x16 Capsules
Techniques: (A character’s basic skill list, think of it like a video game, try to keep it around 4-5 maximum)
Miscellaneous Info: (Any other personal info pertaining to the character that doesn’t fit in other categories, such as likes, dislikes, hobbies, theme song etc. This is optional.)
Code:
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[COLOR=rgb(255, 255, 255)][SIZE=7][font=veteran typewriter]Mistwalker Squad No.13 Initiation Record[/font][/SIZE]
[SIZE=5][I][font=veteran typewriter]“Character quote here.”[/font][/I][/SIZE]
Overview:
Name:
Age:
Combat Experience:
Place of Birth:
Current Citizenship:
Religious Belief:
Mist Corrosion Level:
Encoding Affinity:
Personality:
General Background:
Will:
General Combat Style:
Stats:
Basic Mobility: ▰▰▰▰▰▱▱▱▱▱ X/10
Tangibility Potency: ▰▰▰▰▰▱▱▱▱▱ X/10
Physiological Resilience: ▰▰▰▰▰▱▱▱▱▱ X/10
Abstraction Potency: ▰▰▰▰▰▱▱▱▱▱ X/10
Psychological Resilience: ▰▰▰▰▰▱▱▱▱▱ X/10
Corrosion Resistance: ▰▰▰▰▰▱▱▱▱▱ X/10
Adaptability: ▰▰▰▰▰▱▱▱▱▱ X/10
Weapons and Equipment:
Techniques:
Miscellaneous Info:
[/centerblock][/bg]
Mistwalker Squad No.13 Initiation Record
“Character quote here.”
Overview:
Name:
Age:
Combat Experience:
Place of Birth:
Current Citizenship:
Religious Belief:
Mist Corrosion Level:
Encoding Affinity:
Personality:
General Background:
Will:
General Combat Style:
Stats:
Basic Mobility: ▰▰▰▰▰▱▱▱▱▱ X/10
Tangibility Potency: ▰▰▰▰▰▱▱▱▱▱ X/10
Physiological Resilience: ▰▰▰▰▰▱▱▱▱▱ X/10
Abstraction Potency: ▰▰▰▰▰▱▱▱▱▱ X/10
Psychological Resilience: ▰▰▰▰▰▱▱▱▱▱ X/10
Corrosion Resistance: ▰▰▰▰▰▱▱▱▱▱ X/10
Adaptability: ▰▰▰▰▰▱▱▱▱▱ X/10
Weapons and Equipment:
Techniques:
Miscellaneous Info:
“Character quote here.”
Overview:
Name:
Age:
Combat Experience:
Place of Birth:
Current Citizenship:
Religious Belief:
Mist Corrosion Level:
Encoding Affinity:
Personality:
General Background:
Will:
General Combat Style:
Stats:
Basic Mobility: ▰▰▰▰▰▱▱▱▱▱ X/10
Tangibility Potency: ▰▰▰▰▰▱▱▱▱▱ X/10
Physiological Resilience: ▰▰▰▰▰▱▱▱▱▱ X/10
Abstraction Potency: ▰▰▰▰▰▱▱▱▱▱ X/10
Psychological Resilience: ▰▰▰▰▰▱▱▱▱▱ X/10
Corrosion Resistance: ▰▰▰▰▰▱▱▱▱▱ X/10
Adaptability: ▰▰▰▰▰▱▱▱▱▱ X/10
Weapons and Equipment:
Techniques:
Miscellaneous Info:
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