Mission Reports

You have a +7 from your character, and another +5 from your MECT hover tank training for a total of +12.
 
Still getting used to the system so looking for some quick advice before posting.


Will it be more useful to simply try and blast a heavy artillery pod apart or to cover the fuel storage with a smoke round?
 
I'm not sure, personally- I know Kurugi plans to do the former.


With a missile volley.


To the Artillery's /face/.


Because... reasons. I WANT MAH FUEL SAFE.
 
Aye I am just wondering if smoke might aid us in that as there is no way to take all of the enemy down before they get a good few shots off.
 
Putting down some cover will help some. The pods will then be more likely to engage you instead of taking wild shots at a target they can't see.
 
That natural 1 HellRazorOmega rolled on the dodge, followed by Sherwood's 2 Nat 20's for 2 out of 3 of those 6-missile volleys has me thinking 1 thing... *Silently swaps Sherwood's and Theo's dice* Pizza! Who likes pizza? *chuckles and hopes no one notices the swap*


Seriously, this is one fun combat in one fun game so far! =)
 
I might be wrong and missiles might fire differently but shouldn't Cody have a +11 on his attack rather then +3?
 
First off, Cat's Weapon System roll. Set the dice roller for one roll with 100 faces, and hope you get under your skill percent.


Next, Cody's missile strike. Technically, with missiles, you only get the missile strike bonus, but since you are PCs and totally awesome, I have not been enforcing that rule with you guys, giving you your normal strike bonus even with missiles. So, to answer the question, yes, Cody gets a +11 to his strike roll.
 
Sherwood said:
First off, Cat's Weapon System roll. Set the dice roller for one roll with 100 faces, and hope you get under your skill percent.
Next, Cody's missile strike. Technically, with missiles, you only get the missile strike bonus, but since you are PCs and totally awesome, I have not been enforcing that rule with you guys, giving you your normal strike bonus even with missiles. So, to answer the question, yes, Cody gets a +11 to his strike roll.
Lot of good it does us when you hex our dice to roll 1's, Sherwood:cry:
 
<innocent blink> Would I do that? I am the nicest person. > :)
 
Holy moly! You're giving us full strike bonuses to missiles?


Folks, that's unheard of. It is also one heck of a combat advantage. =)
 
I want a fluffy pillow missile... Does no damage, but never misses, and makes a noise like "WHAPT!".
 
Ha ha ha ha! I'd fire one on an Officer's Pod's canopy just for the fun of it! Then again, missiles always hit the Main Body... but still!
 
Dannigan said:
Ha ha ha ha! I'd fire one on an Officer's Pod's canopy just for the fun of it! Then again, missiles always hit the Main Body... but still!
Called shot. It's a -3 to strike, but we've often murdered Invid mecha with called shots on the 'eye'.


Captain Hesperus
 
By the way Sherwood, I made a roll in the original post about her dropping her missiles. I think I rolled a 69.
 
Thanks for letting me know, or I would have missed it. You were able to clear your launch rack safely. I'll post that for you in the IC thread.
 
*gives HellRazorOmega some new dice*


Meanwhile, this is one exciting combat scene, so... that calls for equally-exciting music. More Satriani, I say (from the same CD, Flying in a Blue Dream)!


[media]



[/media]
 
I prefer 'The Mystical Potato Head Groove Thing' myself.
 

Users who are viewing this thread

Back
Top