Flyck
Senior Member
Ok, so how about this as a compromise. Â Specialties count for ability minimums, but only if it meets the crafting type (i.e. a specialty in Craft:Fire Swords won't help you meet the minimums for building armor). Â For anything extreme like bio-genesis, magitech, etc., you use the sciences (which I really fraggin love the idea of, all props Wordman! Â Pure Genius!). Â Otherwise, artifacts add dice, can be used to meet requirements (to a degree), but doesn't count for dice pool additions. Â Further, for a character to be freely crafting Artifact 5 quality gear, they must be at least Essence 6+, and 7 for N/A while capable of achieving minimum requirements.
Do you guys think that would be a fair compromise to the player(s)?
Do you guys think that would be a fair compromise to the player(s)?