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Fandom Millennium City: Wave Two Sign-Up Thread! [Massive Crossover RP]



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Character Name:
Sumireko Usami

Canon: Touhou Project

Age:
16

Attributes:
She is a strong psychic, an individual capable of various powers associated with the paranormal, including but seemingly not limited to levitation, pyrokinesis, hydrokinesis, telekinesis, psychokinesis, teleportation and astral projection. Despite her somewhat naive personality, she is an intelligent and cunning young woman.

She has been capable of releasing explosions of psychic powers to damage opponents, lift up hundreds of boulders and broken technology to rain down on her enemies, fire a laser from her palms, lift up a radio tower to slam into her foes, and unleash a huge ray of psychic energy from the sky to blast down at her target.

Only problem is that she's pretty much lost it at close quarters combat. While she is extremely prodigious in ESP, most of her weapons and skills involve long-ranged combat.

She also has an superiority complex, and will mostly stand independent and over others unless she has a reason otherwise. Not to mention, she is a bit naive, so tricking or ambushing her offguard isn't too difficult.

Personality:
Sumireko is a high schooler with somewhat of a superiority complex. She considers herself above her peers and can't stand being near those she considers beneath her. Sometimes filled with unabashed bravado and confidence, every now and then the she changes her tone to something a bit more humble. Power was everywhere, and she has a much higher respect for those of higher ability.

Bio:
Sumireko is an ordinary high schooler originating from Tokyo, if one could call her ordinary. She was part of a club focused on paranormal activity, which gave her knowledge of a whole world outside of Earth itself, isolated from a powerful barrier. Which then brought about the Mystery spots, locations in Earth where ghosts had commonly appeared. She has managed to collect certain artifacts known only as the "Occult Orbs," which allow her access to this world. Her plan was to use this Occult Orbs to learn about this new world by entering in on brief excursions.

It worked, for a short while. She was tricked into entering in the "proper" way, and not just entering in a tunnel method. However, she didn't know how to get out, and before long, some of its protectors had caught quick notice of it and quickly stopped her before something worse happened. In the end, she was caught and returned to Earth, but she then found out that she was able to enter this world in her dreams. The world they called Gensokyo.

Posting speed: [How frequently can you post, what time you're usually available for posting. FAIR WARNING. MILLENNIUM CAN BE A VERY FAST PACED RP COMMUNITY. BE PREPARED.]

Hooo, okay...Until August 9th, I will be able to post any time, any day, from 12:00 AM UTC - 2:00 AM UTC.​
 
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Character Name: Rick Sanchez C-235

Canon: Rick and Morty

Age: 60

Attributes: Rick is a super-genius, considered the smartest entity in his multiverse, he is brilliant in every way except in the area of self-control. He can make a space ship with the kind of junk you find in a garage, and a portal gun with less. Shown to be proficient with assorted weaponry and quick on his feet.

Personality: Self-destructive. Condescending. Blunt. Rude. Suicidal. Puts up a narcissistic front, but none of it is exactly misplaced. All around, an ass. Has a heroic streak, though.

Bio: Rick c-235 is almost identical to Rick c-137, save for one detail: Instead of getting home from the Council of Ricks after killing them and causing the downfall of the galactic federation, he ended up in Millennium City somehow.
http://rickandmorty.wikia.com/wiki/Rick_Sanchez
Posting speed: A lot




 
Torbjörn Lindholm
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Canon: Overwatch

Age: 57


Personality:
Most of his personality is developed throughout the comics we see released from Blizzard, and so to describe his personality I will use those as references.
Torbjörn is really enthusiastic when it comes to weapon engineering and designing, as noted by Mercy. He treats his designs with care and love, as seen with his turrets in-game. However, Torbjörn was always distrustful of self-aware AI. Even after the first Omnic Crisis, he was distasteful towards Omnics regardless of their personality, as shown by his anger when a match is in Numbani, a city where humans and Omnics live together peacefully.

After the meeting with Bastion in Sweden, he had a change of heart. By observing the strange behavior of that Bastion unit, he understood its peaceful and curious nature and somehow came to accept Bastion. He even tried to protect Bastion and treat it in a fatherly way, albeit grudgingly and reluctantly.

Torbjörn also seems to have a playful side, as there is a picture of him and Mercy dressed up for Halloween at Watchpoint Gibraltar.

Torbjörn has a friendly-rival relationship with Reinhardt; they appear to be close friends, compared with the rest of Overwatch. With the rest of Overwatch's members, Torbjörn is a trusted and dependable comrade.


Bio:
At its height, Overwatch possessed one of the most advanced armaments on the planet, which could be traced to the workshop of an ingenious engineer named Torbjörn Lindholm.

Before the Omnic Crisis, Torbjörn had gained notoriety for designing weapons systems used by countries around the world. However, his belief that technology must serve a better vision for humanity put him at odds with his employers, who desired to control his weapons using networked computer intelligence.

Torbjörn had a deep mistrust of sentient robotic intelligence, and while many of his peers wrote this off as paranoia, his worst fears were realized when the robot populations of the world turned against their human creators during the Omnic Crisis. Because of his engineering genius, he was recruited to join the original Overwatch strike team, and his many inventions proved integral to ending the crisis. In the years that followed, Overwatch became an international peacekeeping force, and Torbjörn remained a critical resource for all of its technological needs and signature weapons systems.

But in the aftermath of Overwatch's fall, many of Torbjörn's weapons were stolen or stashed away around the world. Feeling responsible for his creations, Torbjörn is determined to stop them from falling into the wrong hands and wreaking havoc on the innocent.


Posting speed:
Quite Fast I would be lead to believe from my own accounts, though I try to post at least twice a day
Akibahara Akibahara
 
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Character Name: Boba Fett

Canon: Star Wars Universe

Age: Thirty six years ago

Attributes:

Supernatural Attributes
~~~~~~~~~~~~~~~~~~~
None

Physical Attributes
~~~~~~~~~~~~~~~
+Boba has a muscular and fit body build, being proven as he once was sent on a mission to capture someone, and with none of his usual equipment (not even his armor) but instead a bow with a few arrows and a knife he succeeded the mission.


+He is a decent size, going in between six and seven feet.

+His face is preferred to be hidden from public, only wanting to show it to very trustworthy people or if he is in disguise, like when he fooled the bounty hunter's guild.

+He has many scars, most from when he was force kicked into the Sarlacc by Luke. Some reach to his face.

Equipment:

Armor
~~~~~~~
All of Boba Fett's armor is precious. He doesn't wanna leave his armor and weapons behind.
+Helmet
180
200

(These are separate, just found them in one image)
+Left/Right chest plate, left/right biceps
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+Leg Armor
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+Bracers

(Can't find pic of Boba Fett's)

+Gloves
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+Boots
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+Belt
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+Jetpack


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Weapon Arsenal

~~~~~~~~~~~~~~

+Wrist Gauntlets
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Available Projectiles: Kelvarex Consolidated Arms MM9 mini-concussion rockets, Type 12-A anti-personnel rockets, Type 12-B Stun Rockets, and Merr Sonn 1126 rockets.

+Blaster Rifle
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+Flamethrower

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Personality:
He is very cunning and witty, but has been more serious since Mace Windu decapitated his father, Jango Fett. He still wants revenge on Mace today. Since then and some other moments, he has always hated Jedis and prefers working with people other than them and

Posting Speed: depends, no changes since wave one post
 

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Character Name: Daxtrien "Dax" Smith

Canon: Pokemon OC (with a literal ton of headcanon)

Age: 21

Attributes:
- Extended Life - Dax ages slowly and is expected to live hundreds of years
- Demigod Hybrid - Dax is half-legendary Pokemon. Her mother was a human and her father was Arceus, the maker of the Pokemon universe
- Divine Inheritance - Dax has similar powers to Arceus, being able to manipulate and create matter and living beings. Though due to her human heritage, she has trouble controlling her powers.
- Musically Inclined - Dax is a famous DJ back in her universe, and is skilled in multiple instruments.

Personality: Dax is cheerful and outgoing, ready to stick her nose where it doesn't belong and pull others along for the ride. She will readily latch onto leadership and also take leader positions as needed. While rather useless and off-put without her powers, Dax is highly adaptable and willing to try out new things.

Bio: Dax was born to a human mother, Carmen, and Arceus in a human form. She has seven older siblings (in order of oldest to youngest: Giratina, Dialga, Palkia, Uxie, Azelf, Mesprit, Mew) and three younger siblings who are also hybrids like herself (Dalion, and twins Mason and Milo (who are also OC's)). She grew up knowing she'd eventually succeed her father as the ruler of her universe, and spent a lot of her young childhood learning to harness her powers.

Posting speed: Rapidly, when I'm not having anxiety attacks. When I do have anxiety attacks, my post speed grinds to a slow once a week
 
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Name: Katherine Stahl

Canon: OC, from the game FTL

Age: 23

Attributes: Katherine is the captain of a Kestrel Class Fighter-Cruiser in the Federation Navy, and is trained in hand to hand and gun based combat, in case her ship was ever bordered. She is also trained to be able to make tactical choices rapidly, due to the extremely rapid nature of fighter combat. Like many captains of ships like the kestrel, she preferred to personally pilot her ship, rather than let a crew member do it. This has caused her to develop quick reflexes and extreme awareness. Katherine makes everyone's business her own, and she won't back down in the face of danger, causing her to constantly throw herself in dangerous and perilous situations with little regard for her ow safety. She is a warrior at heart, much like her Norse ancestors, and enjoys the thrill of battle, although she will not fight for no reason, or a cause she views as unjust.



Personality: Katherine is a fearless thrill seeker, who lives for the adrenaline rushes that only fighting causes. she loves to push everything to its limits and explore further than anyone has ever done before. She strongly dislikes those who would trample over anyone who is unfortunate enough to not have the ability to defend themselves. She is quite intelligent as well, graduating from the Federation naval academy on Earth with top marks in everything, except discipline. She holds a strong loyalty to the Federation, and has an intense hatred for the traitorous insurgents of the Rebellion, who were primary opponents throughout her career in Federation navy. Katherine is also intensely proud of her heritage.



Bio: Katherine was born on Earth, in one of its many Mega-Cities, to a normal family. She did well in her classes, and in the schoolyard, she was a brawler, choosing to fight the strongest at school, who typically bullied the other kids. She loved fighting them, and she would usually win, despite them sometimes being several grades above her because she did not fear the pain of getting hit, she could take any hit thrown at her and dish it out just as well as she took it. This commonly got her in trouble, the schools treating her as a delinquent. This continued until high school, when a recruiter suggested she join the Federal Navy and channel her love of fighting and intelligence towards something productive. The idea of bringing purpose to what she loved to do sounded appealing to her, causing her to join.

After taking an aptitude test that she scored in the top 1% of, they sent her straight to the Naval academy. She continued to excel in the academy, and she found she enjoyed most of the other students there. She graduated just as the human civil war began, and the Federation found itself short of qualified captains, with many joining the rebellion. Katherine found herself in command of a kestrel class fighter cruiser, with a crew consisting of herself, and two aliens. She excelled in combat, scoring numerous victories over rebel craft.

When she was 22, she would embark on the greatest adventure of her life, and become the cause for the Federation's victory. At this point, the Federation was on its last legs, fighting desperately to survive. It launched an assault on a large rebel shipyard, destroying numerous capital ships in production and acquiring data on the Rebel flagship, a monstrous warship that was tearing apart entire Federation fleets. Katherine was a part of this assault, and was one of the few ships that escaped, all of the ships holding a copy of the vital data. Entire rebel fleets hunted these ships, eliminating all of them except her own ship. With a major portion of the Rebel fleet in pursuit, she fled through former Federation territory, assisting any fleeing refugees and local militias she could, and picking up extra crew members. She was quickly forced out of known space all together by the rebel armada, and into unknown space, where she encountered the Lanius, a race of living liquid metal that feed on metal to sustain itself.

Her first encounters with them were hostile, but soon came upon one who did not attack them immediately. Several of the Lanius on board the ship that did not attack them had learned Federation Standard, in order to trade with travelers for metal. Katherine and her Crew convinced one to join their crew, allowing them to communicate with any Lanius they came across and negotiate with them. They eventually ran into the main fleet of the Lanius, and made contact with the flagship of fleet. Katherine convinced the Lanius leadership to join the war on the side of the Federation, telling them that the bulky rebel ships would provide plenty of metal, and that the Federation would be more than willing to trade, as opposed to extremely xenophobic rebels. When the rebel fleet arrived in pursuit of her, they were met with resistance from the Lanius, forcing many to abandon the chase.

After escaping back into known space, Katherine was forced to go through a sector controlled by a xenophobic race known as the rockmen, because of their extremely dense and rough skin. While moving through their space, she came upon an ancient starship in an asteroid belt, and salvaged a damaged stasis pod that was too advanced for the crew to open at the ship, so they held on to it and left it alone as they passed through the rock controlled sector, and into the territory of a friendly race, known as the Zoltan. As they passed through Zoltan space, they came across a research station asking them to assist with their studies on cryogenics. Rather than participate in lengthy experiments, Katherine assisted by donating the pod. She allowed her crew to rest for a few hours at the station, while the Zoltan examined the stasis pod, which they determined could actually rebuild the person inside if they were damaged during stasis. The brilliant Zoltan scientists quickly managed to repair the damage components of the pod, which immediately came to life once powered, as it rebuilt some sort of crystalline humanoid.

The crystal man knew Federation standard, and explained that he was a part of an ancient race that shared its origins with the rockmen. They were isloationists, but he believed it was time for the crystalline race to make a return, and ask Katherine to go to the beacon they left in the rockmen homeworld. Katherine, despite knowing how important her mission was, could not resist seizing the opportunity to learn more about this about this ancient race, and set out towards the rock homeworlds, the crystalline humanoid joining her crew.

The rock homeworlds were full of perils, with both pirates and local militias trying to kill her, and an impatient Rebel admiral taking his fleet to chase after her. With the Rebel fleet in hot pursuit, she found the beacon in orbit around a gas giant, and her crystal crew member quickly transmitted an activation code to the beacon. Before Katherine could react, the space around her ship distorted as a wormhole formed, instantly transporting them to the long lost crystal homeworld. The crystalline humanoid quickly began directing them to their homeworld, as the Rebel fleet entered the wormhole to chase after Katherine. The rebel ships attacked any ships they found, sparking war with the Crystal people as Katherine, with the help of her crystal crewmember, made contact with the Crystal leadership and told them about the war, and the vile Rebels that were now invading their space. They responded with officially siding with the Federation and escorting Katherine and her ship back into known space once again.

Still several sectors away from Federation territory, Rebel fleets once again picked up her trail as she continued to flee towards Federation space. Once she arrived, she was finally able to transmit all the data she recorded on the Rebel flagship, which arrived, with most of the Rebel Armada that was not tied down fighting the Crystal and Lanius, to wipe out what remained of the Federation fleet. Out numbered and out gunned, the Federation forces, Katherine included, took what seemed to be a last stand, until Lanius and Crytsal reinforcements came, shifting the tide of the battle in favor of the Federation as they launched a final assault on the Rebel Flagship, destroying it and killing all of its crew, including the leader of the Rebellion, completely turning the tide of the war in favor of the Federation.

Posting speed: (I can post about once an Hour, between 11 AM Pacific Time and 5 AM Pacific Time. I am hoping to slowly adjust my sleep schedule, so the time will slowly change, with both numbers getting sooner)
 
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Character Name: Saber

Canon: Fire Emblem (Echos: Shadows of Valentia)

Gender: Male

Race: Human

Alingment: True Neutral

Age: 34

Attributes: While he does not possess any natural powers, Saber is a very skilled and capable swordsman and an all around balanced fighter. He is rather nimble and agile, while also having enough strength to deal some good damage, as well as being able to take some physical beatings himself. However, like a lot of people of Valentia, he has glaringly low resistence, and therefore is very vunerable to magic or similar attacks.

Weapon: Brave Sword: a lighter sword that allows for faster attacks.

Silver shield: a...well....shield.

Personality:
Saber is a rather coarse seaman with a dry sense of humor. Due to his occupation as a sellsword, honor is often cast aside, as he usually works for whoever pays him well enough, well known for having just as easily done shady services in the past with the right coin.

With a reputation for drinking and chasing skirts that even Jesse claims Saber is known for being a heartbreaker (I swear I will not get any ideas with this) he was far more insightful than most members of her party, as he catches on the quickest that Celica is not just any priestess, and understood her intentions better than most.

Bio:
Saber was originally a member of the Rigelian army, but some time in the past, he left to become a mercenary. In the present time, when he was meets Celica at a tavern, he accepts her request to protect her group during their seaborne journey to Mila Temple after she offers her Golden Dagger as payment. Ever since his employment, Saber more or less acts as Celica's advisor, albeit an unconventional one, throughout the priestess's journey to the temple of Mila. After Celica accepts her heritage as the princess of Zofia, Saber swears fealty to her and becomes just as loyal as Mae and Boey. When Celica announces her intention to invade Rigel to retrieve Mila, Saber assures her that he has her back.

Posting speed: I am usually able to post whenever I am needed at any time of day, but i am not sure what would happen once school starts back up.

Akibahara Akibahara
 

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(WIP CAUSE COMPUTER)
Character Name:
Laurence (Laury)

Canon: OC (Because Echo sucks)

Age: Around 8-9

Normal Attributes
+Smart for his age
+Good at talking to others
+Pasta paper art
-Not good at mobility
-Compulsive (For example, picks at his skin until sores form [Rip Rev]. Or simply has to touch everything he sees)
-Does not take orders well

Supernatural Attributes
*Animal Communication. (Can speak the languages of different species. While he knows lots and has a basic understanding of most, with animals he doesn't know he can say a few words but not quite understand. Please note that he doesn't command the animals. He can only talk to them, no guarantee they will/won't do anything.)

Personality:
Laury is the usual kid, aside from his abilities, that likes to play and make friends. While he doesn't mix well with the younger kids, Laury does like to be with the older kids. He's very open about himself and usually quite perky. However, he's stubborn and won't back down about his idea. If he thought he needed to put his hand in the fire, he was putting his hand in the fire. He wouldn't listen to anyone else and would just do it. The only the thing too strange about him is that he tends to talk to things others might not hear. It can freak people out, and most don't believe him when he tells them.

Bio:
When Laury was little, he had only his father and he wasn't around as much as he wanted. It was for a good reason, to work to keep the house, but Laury was rather lonely. He began to speak to the animals around the home, learning that he could in fact understand them. It caused problems at school because he assumed everyone could do this. Kids didn't like that, and practically jumped on him with the insults (Laury didn't like them much... Jerry was awful. Laury ranted about him to the raccoons.) But he still did it, now keeping it his secret. It was all good until the school wanted him to have a mental evaluation. The doctors put him in a children's ward for a week, thinking he had some sort of psychosis. They let him go, and he came home to his father.
That event threw them into debt, and within the next few months, they lost the house. Laury's father gave up his son to child services to keep him from the horrors on the street. So Laury went into foster homes and bounced around for several years.

Posting speed: Fairly often, on everyday unless said otherwise. When school comes, will be a little less active, but still be on.


 
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Pic: God Tier:
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Pre-Entry:
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Character Name: David (Elizabeth) Strider / Dave Strider

Canon: Homestuck
Age: 21 born: December 3rd, 1995

Attributes:
Pre-God Tier: Flash stepping (Fast running ), Swordsmanship, Parkour skills, Quick thinker, Indept knowledge of the SBURB game (not that this will be needed).

God tier: Flash stepping (Fast running ), Swordsmanship, Parkour skills, Quick thinker, Indept knowledge of the SBURB game (not that this will be needed), Control of the timelines, Able to summon past clones of himself to fight in battle, flight and Capable of creating past clones of his friends/ people he has been near in the past.

Personality: Dave is introduced to readers as a "really cool dude", which is shown throughout the early acts of the story. He jeers at John's inability to set up his Sylladex's Fetch Modus when John asks him for help and berates John's interests constantly. But despite the indifferent front he puts up, Dave cares about his friends as shown when he goes back in time to save John. Through the conversations of Pesterchum and his own introduction, Dave already has his Strife Specibus set and he has one of the most advanced Sylladices available, giving him a huge advantage over the other three characters. Jade may be able to maximize the use of her Sylladex due to her precognitive abilities, but under normal circumstances it'd be close to entirely useless.

He uses profanity by far the most out of the four kids, and he has a tendency to speak using strange metaphors. Over the course of his time on the meteor, he appears to have developed the habit of talking to himself out loud. He said about this habit that its like the most perfectly natural thing to do. It can be assumed that he does it often, since he also stated that the others rip on him for talking to himself. This habit likely grew from his tendency to continue talking at length to his friends on Pesterchum long after they had left the conversation. He also tends to grumble sometimes, using long text in the process (for example, while talking with grimbark Jade. Another habit he developed is accidentally making Freudian slips, as on multiple occasions he has called both Jane and Roxy hot.Later on he also admitted himself that this is a habit.

Underneath his cool facade he appears to be rather caring towards animals; he was visibly upset when he accidentally harmed a Rambunctious Crow and he may share Jade's interest in anthropomorphically persuaded fauna. However, this might just be one of his many ironic gestures. Regardless, his gift to Jade - a picture of Sweet Bro and Hella Jeff as furries - seems pretty sincere.

He apparently does not follow any religion, describing his belief that pretty much all religions are wrong, whether this was the case before his involvement in Sburb and ascension as a god, or caused by those events is unknow

Bio: In an alternate, doomed timeline which began shortly afterwards, Dave Tier 2 prototyped the sprite with Lil Cal after entering. However, since this new sprite was a useless guide, not to mention annoying as fuck (also because John and Jade were dead), Dave went back in time and Tier 2 prototyped the sprite with himself, taking over as a guide for his past self. This version of Dave is referred to as Davesprite. Because of Davesprite, Dave had a lot of high-level gear early on.
After this, Dave was able to trick John into giving him the code for Rose's journals (Rose was asleep, and John was in her house. It's not as creepy as it sounds). Soon after getting the genetic code MEOW, Dream Rose awakened Dream Dave's consciousness by throwing a yarn ball at his head, forcing the waking Dave asleep. The two of them had a dance party.

While he was asleep, Jade built up his house. Upon waking, Dave did lots of alchemization, including creating a copy of Rose's journals. These he promptly lost when a Dersite agent stole them along with the copies of Sburb he used as a bookmark. He considered preventing this with time travel, but noticed that one such Dave had tried that and died, so Alpha Dave decided against it. He soon entered his first Gate, transporting elsewhere on his planet, the Land of Heat and Clockwork.

It is around this time that Dave, as the Knight of Time, began exploiting his time travel powers to the full, allowing him to establish time loops which work to bring about the events of his present and the time point's future. The loops must be stable and internally consistent, otherwise offshoot timelines ensue that can only be fixed with dead alternate Daves. The version of Dave that follows the correct timeline is referred to as Alpha Dave; this version can be found in many different locations at the same time, and all of the Alpha Daves will eventually become or already were all other Alpha Daves.

The Tumor was delivered to Derse's moon by Liv Tyler. Rose attempted to trick Dave into staying on Derse while she carried out the mission to destroy the Green Sun. She put him to sleep on Derse, where he talked to her via a dream bubble. The Draconian Dignitary had stowed away on the moon, prompting Dave to wake and fly off to the moon and dispatch him. Thereafter, Rose and Dave set off to destroy the Green Sun together. As they flew to where the Green Sun should have been, they went into the crypts of Derse to discover a set of Quest Beds and stood on them as they set up The Tumor, which physically contained both the kids' and trolls' universes. As both universes ended, the Tumor exploded, creating the Green Sun instead of destroying it. Dave died, rising out of the Green Sun and ascending to god tier as the Knight of Time, rising to the rank of Revenge of Ricky Schrödinger in the process.

Posting speed: It depends, I am in about 20 servers and have to moderate a good 2/4 of them.
 
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Character Name: Sho Minamimoto

Canon: The World Ends With You

Age: 18
Attributes:
+ Good leader
+ Intelligent
+ Good at math
+ Gathers together heaps of junk?
- Doesn't work well with others. At all.
- Not particularly physically strong and doesn't have access to attacks in his normal form

Special Abilities (AKA stuff that probably has to be bought):
- Summon Taboo Noise: Sho can summon Noise like any other Reaper, though his are Taboo (more aggressive than normal Noise)
- Teleportation
- Level i Flare: A psych releasing a blast of energy. It's powerful enough to erase anyone it touches, including Sho himself, so it's too risky to use as anything but a last resort.
- Leo Cantus Form: If Sho absorbs the Taboo Noise he has summoned, he assumes his Leo Cantus noise form. This form gives him access to attacks, such as energy rounds.
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- Taboo Form: Loses the ability to summon Taboo Noise, but becomes vastly more powerful and heals over time. Can also attack in this form.
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Personality:
A high-ranking Reaper officer, Sho is a strong leader, cunning and intelligent. He is fully capable of accomplishing whatever goals he happens to be pursuing, which is fortunate, since he is extremely ambitious and arrogant. He will do whatever it takes to show that he is better than others and put his own goals first. Because of this, most don't like him. Adding to this is the fact that he doesn't cooperate with others well or at all, tending to break the rules constantly. When he is with other people, especially those he views as lower than himself, he will mock them almost incessantly. More or less unrelated to the rest of that, Sho loves mathematics to a point bordering on obsession. Almost everything he says relates to math in some way, whether it's a math joke or some spontaneous calculations.

Bio:
Not much is known about Sho's life when he was alive, but he lived and at some point died in Shibuya, becoming a player in its Reaper's Game. After successfully completing it, he chose to become a Reaper instead of returning to life. He rose through the ranks quickly despite his lack of cooperation with the other Reapers, and his ambition grew continually. It wasn't long before he set his sights on the highest position of all: the Composer. Focusing solely on this pursuit, he ignored most of his duties when he was eventually made Game Master, often failing to assign missions. Instead, he carefully lay down a complex plan in order to defeat the Composer, going as far as erasing himself and then refactoring himself through a taboo refinery sigil to gain more power, but in the end it wasn't enough and the Composer crushed him effortlessly.

Posting speed:
I can post at least twice a week. Usually much more than that, but it depends on how much I write per post and how lazy I'm feeling. There's no particular time I'm on; just whenever I check my computer or phone and happen to see that someone has posted.
 
Send New Email
New Email Received
Mayor of Millennium City
Installation of AI Manager
Dear Mayor,
We at Aperture Science, your laboratory for all things tech-related, have created a perfect manager for the city's systems. And it's a robot.
That's right, we've successfully created an AI that can take over the entire city's operations. It can run the metro, view cameras, summon repair drones, and more, with the blink of an eye.
Interested?

~Cave Johnson
Head of Aperture Science

Send New Email
New Email Received
Mayor of Millennium City
Re: Installation of AI Manager
Sounds good. Can you send me some stats?

~The Mayor

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Mayor of Millennium City
Re: Re: Installation of AI Manager
Here's the breakdown:
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Mayor of Millennium City
Re: Re: Re: Installation of AI Manager
Looks good! We'll have her installed immediately. Please come to my office for a meeting on Tuesday at 11 to discuss the future of this technology.
~The Mayor

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Mayor of Millennium City
Re: Re: Re: Re: Installation of AI Manager
That might not be exactly possible... I don't have a human form.

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Mayor of Millennium City
Re: Re: Re: Re: Re: Installation of AI Manager
You're GLaDOS, aren't you?

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Mayor of Millennium City
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...no.

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Re: Re: Re: Re: Re: Re: Re: Installation of AI Manager
You'll be installed. Just don't mess around. I'll be watching you.

Bio: After releasing Chell, GLaDOS resumed testing. However, after many years, GLaDOS is tired of testing, and she wants to move on to a fulfilling job. And controlling the city... She has the whole population as her lab rats!
Not saying she's going to test them.
Definitely not.
But there may be the occasional rogue Companion Cube discovered.
;)
 
Character Name: "Tank" Dempsey (Ultimis Timeline)

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Dempsey's original appearance

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Tank Dempsey's new appearance via his Biological Manipulation power. Ironically, he now looks similar to his Primis counterpart.

Canon: Call of Duty Zombies- Ultimis Timeline

Age: Exact age unknown. Born somewhere before 1917, at least 28 years old. Presumably in his mid-40s however, as he also served in the army during World War I.

Strengths: When he is in tip-top condition with both Perk-A-Colas and weapons, Dempsey can be a near-unstoppable walking machine that shows he earned his name fair and square. Even without his Perks or guns, he possesses a high resistance to any sort of attacks, whether it be via bullets, grenades, or a flesh junky's swipe. Dempsey also possesses a greater amount of endurance than a regular soldier, as he can sprint for long distances even with heavy weaponry- of course, sometimes he'll need to catch his breath for a few moments by just walking, but even then he can get back to running pretty quickly.

That said, if all else fails he can rely upon his brash willpower to fight. He's not one to give up so easily, even if the odds are insurmountably against him Dempsey will still play his cards- and sometimes even win.

Weapons: Dempsey can utilize most weapons, but his favorites are the heavyweight yet extremely powerful Thundergun and the M16A2 assault rifle. The former is a large cannon-like gadget that fires extremely compressed air and literally is as loud as thunder when fired. As for the M16A2, Dempsey knows a lot about it despite never having contact with it before he was teleported ahead of time. When Pack-a-Punched, the M16 is renamed (lovingly by Dempsey) the Skullcrusher, boasting a high rate of fire (fully automatic compared to its original burst setting) and a grenade launcher bound to send meat maggots back in time. Other weapons utilized by him that are also powerful include the Wunderwaffle DG-2, Ray Gun, 31-79 JGb215 (AKA the Baby Gun), and Wave Gun. Also note that he has had contact with the Gersch Devices (Essentially teleporting black holes), Matryoshka Dolls (like a cluster grenade), and Quantum Entanglement Devices (which does God-knows-what whenever it feels like it).

Perk-A-Colas: There are a variety of Perk-A-Colas that Dempsey can get his hands on, and most of them can change his attributes altogether to a ridiculous amount. Juggernog is his favorite, allowing him to absorb much more damage altogether and turn him into a true "Tank". Speed Cola is his second favorite Cola, always "hitting the spot" to him and allowing his hands to move faster and perform tasks more rapidly. He also likes Stamin-Up only for its benefits (as it tastes sour to him), allowing him to run as fast as a greyhound and as long as a marathon. Some of his less favorite (yet still useful!) Perk-A-Colas include: Quick Revive (literally a second life, only that Dempsey loses all Perks obtained before), Deadshot Daiquiri (makes him more "accurate"- I assume that if there's a die roll somewhere in here this could help in some way), PHD Flopper (immunity to explosives, and the ability to create an explosion when "flopping" to the ground), Double Tap Root Beer (literally does nothing but makes his guns fire faster), and Mule Kick (canonically allows him to take another weapon).

Weaknesses: Without Perks or guns, Dempsey is still good as nothing even though he's definitely better than average. His low intellect also makes him vulnerable to smarter plays by enemies- something he's not used to considering he's been fighting brainless zombies most of the time- and his brash foolhardiness makes him a good target for such complex plans, compared to his all-too-common strategy of just head-on attacking the foe.

Personality: Ever think of the stereotype of a US Marine? Arrogant, easy to anger, and possessing an unatural willpower? Now crank the dial up to 11, and add in the ability to break the fourth wall and a very deep hatred for Nazis (looking at you Richtofen)- not to mention a less-than-"stellar" intellect- and you pretty much have Tank Dempsey.

Personality: Having been involved in many major events within Millennium, Tank has changed quite dramatically. He's not as prone to being as arrogantly foolhardy- albeit can still get extremely angry if provoked- yet is significantly better at providing a tactical analysis and more cautious, knowing that you can't accurately predict what's around the corner in this multiversal city. He also possesses a (still-developing) compassion and appreciation for his comrades who stay at his side.

Weapons: Dual Wielded M1911s outfitted with AP rounds, the Touch of Dignity outfitted with AP rounds, and an E-11 Rifle Blaster. He also possesses an APS underwater rifle, alongside a Thermal Detonator and Machete.

Abilities: Biological Manipulation.

Weaknesses: Despite being much more intelligent and thoughtful, Dempsey can still be outplayed by a very smart tactictian. Not as easily as he had been before Millennium, but it can still be a possibility. He's also still mortal- despite having Bio-Manipulation he can be considered "squishy" in a way, albeit he can tolerate more pain than other people.

Bio: When Dempsey was exposed to Element 115 by Edward Richtofen, he lost both his intellect and memories- but also gained his unnatural willpower. When the zombie outbreak began, Richtofen was forced to awaken him and the other test subjects- Takeo Masaki and Nikolai Belinski- and together managed to collect multiple objects to finally confront the mastermind of the zombies- Samantha Maxis- on the Moon. Finally completing his scheme, Richtofen swapped souls with Samantha, allowing him to control the zombies. With no options left, the original test subjects and Samantha contact Dr. Ludvig Maxis- Sam's father- which resulted in the accidental launching of missiles to Earth. From there, they weren't seen again- at least, the others weren't. Dempsey was thrown into this new world- and he freaking loves it.

Posting speed: This is currently very flexible. Since I share the computer every other day I will be able to post as many times as I wish on one day, and the next be pretty slow due to being limited to posting on my phone.

Note: An updated Wave 4 CS can be found here.
 
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carmine brothers tattoo.png Tattoo of his fallen brothers on his right arm




Character Name: Clayton Carmine

Canon: Gears of War

Age: Unknown, as it is not stated in canon. I'd guess maybe 60 years old.

Attributes: He is very experienced in combat, and while his strength isn't anything super, it is considerable. Skilled marksman. He, as a Carmine, loves to fight, so it's most of what he knows. The years would not deteriorate this man's skill, as he would keep it up as much as possible. The problem with this is, he doesn't know much else. To thrive in a world where you need to know business, money, etc. would be difficult for him. I am sure he had some knowledge of it, as his family owned an insurance shop on Sera, but with all the wars he was in, he probably didn't have time to learn about it.

Personality: As a Carmine, Clayton loves to "shoot guns, blow stuff up, and never turn down a knock-down, drag-out fight." Rather intimidating to some, with his tattoos, large build and a bloodlust for things like locust. A glass half-empty guy, as described by a colleague. Sometimes grim and dark, other times sarcastic. Though he deeply cares for his brothers, as he wears a tattoo memorial of his two deceased siblings. He loves bacon. He has, on numerous occasions, murmured about bacon when looking towards pigs. When some Stranded asked for his teammate in exchange for bacon, he did the same thing, possibly implying he was thinking about it (albeit jokingly, I'd guess).

Bio: Quite long to summarize, so you can skim/read through this: gearsofwar.wikia.com/wiki/Clayton_Carmine

Posting speed: 12:00 noon to 12:00 midnight

Hope this is sufficient?
 
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Character Name: BUZZ FUCKING LIGHTYEAR

Canon: BUZZ LIGHTYEAR IS HIS OWN FUCKING CANON

Age: BUZZ LIGHTYEAR IS SUCH AN ADVANCED BEING THAT AGE IS A MERE CONCEPT. HE IS IMMORTAL. HE IS GOD.

Attributes: HE IS THE SINGLE MOSF ATTRACTIVE BEING TO EXIST
HE IS ALL POWERFUL, POSSESSING EVERY POWER FROM EVERY CANON, AS WELL AS CANCELLING OR CREATING ANYTHING HE WANTS, ABLE TO ERASE ALL OF EXISTANCE AT WILL
HE CANNOT BE KILLED, SLOWED, STUNNED, DISABLED, CONFUSED, HARMED, OR EVEN FUCKING LOOKED AT FUNNY
HIS ONLY WEAKNESS IS THAT WOMEN CANNOT HELP BUT LOVE HIM. THAT IS NOT EVEN A WEAKNESS
THE BITCH HAS FUCKING WINGS
HE CREATED THE GOD DAMN MULTIVERSE


Personality: MORTALS CANNOT POSSIBLY UNDERSTAND THE PERSONALITY OF BUZZ LIGHTYEAR

Bio: HE CREATED ALL THE MULTIVERSE ACCIDENTALLY. JUST SORT OF LIVING WITH THAT NOW

Posting speed: BUZZ LIGHTYEAR CONTROLS RPN. HE INVENTED ROLEPLAY. FUCK OFF
 
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Character Name: BUZZ FUCKING LIGHTYEAR

Canon: BUZZ LIGHTYEAR IS HIS OWN FUCKING CANON

Age: BUZZ LIGHTYEAR IS SUCH AN ADVANCED BEING THAT AGE IS A MERE CONCEPT. HE IS IMMORTAL. HE IS GOD.

Attributes: HE IS THE SINGLE MOSF ATTRACTIVE BEING TO EXIST
HE IS ALL POWERFUL, POSSESSING EVERY POWER FROM EVERY CANON, AS WELL AS CANCELLING OR CREATING ANYTHING HE WANTS, ABLE TO ERASE ALL OF EXISTANCE AT WILL
HE CANNOT BE KILLED, SLOWED, STUNNED, DISABLED, CONFUSED, HARMED, OR EVEN FUCKING LOOKED AT FUNNY
HIS ONLY WEAKNESS IS THAT WOMEN CANNOT HELP BUT LOVE HIM. THAT IS NOT EVEN A WEAKNESS
THE BITCH HAS FUCKING WINGS
HE CREATED THE GOD DAMN MULTIVERSE


Personality: MORTALS CANNOT POSSIBLY UNDERSTAND THE PERSONALITY OF BUZZ LIGHTYEAR

Bio: HE CREATED ALL THE MULTIVERSE ACCIDENTALLY. JUST SORT OF LIVING WITH THAT NOW

Posting speed: BUZZ LIGHTYEAR CONTROLS RPN. HE INVENTED ROLEPLAY. FUCK OFF
This had better be let into the roleplay.
 
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Character Name: Rick Grimes

Canon: The Walking Dead

Age: 31

Occupation: Sherriff Deputy

Attributes: Handles pistols pretty well.

Personality: A really charismatic, and respectful and caring person. However, he can be aggressive, jealous.

Bio: Husband of Lori Grimes, and father of Carl Grimes. Rick is Sherriff Deputy in a small town in Cynthiana. After an accident, he fell in coma, and woke up without his family. The world changed, Cynthiana looked much different. It was empty, and dead. His best friend, Shane was gone too, and he had no-one. Without any knowledge on what has happened, he saw dead soldiers, and vehicles. He was trapped into a tank, and was called a dumbass by his new friend, Glenn. After a long journey, he found his family and friends.

Posting speed: I'm pretty much online when I'm needed. My time zone is UTC/GMT+1. I'm British mate

Note: I need to note that, it wasn't easy to sum up the biography without noting anything about walkers :D

~Officer_Friendly
 

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