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I'd need to finish a bio first, and that seems remarkably hard considering that I'm barely conscious yet still working rn. Will go home in about 2 hours, will try to finish it then.
 
Finally finished the character after 2 hours trying to wake up. Kind of not fully happy with this bio but it should be cool for now.
 
I might have to change my power. Telekinesis is just a better version of polarity. That's a lot of rewriting though.
 
I might have to change my power. Telekinesis is just a better version of polarity. That's a lot of rewriting though.
I mean, it sort of isn't? Like, there are other kinda of applications for polarity based abilities. I don't see why you'd restrict it to polarity doe, going full magneto would give away more room for growth.
 
I mean, it sort of isn't? Like, there are other kinda of applications for polarity based abilities. I don't see why you'd restrict it to polarity doe, going full magneto would give away more room for growth.
It was for the sake of balance. And it kinda is just better in every way, when you think of it there really are no applications that cant be done better Also having both telepathy and telekinesis seems really unfair.
 
Magnetism generally scales higher than telekinesis. Certainly, what Magneto could do tops anything a telekinetic has ever done.

As for telepathy/telekinesis, those two are not only commonly paired, I can't think of a character in a comic who had telekinesis who didn't also have telepathy.

If it's an issue of unfairness or balance, arguably you may want to just increase the strength/range/power. Certainly the first few characters in are on the low end of the power spectrum, which may be fitting for metahumans who are brand new to field work, but if Young Justice is the baseline, you've got room to scale up.
 
Magnetism is almost always scaled lower than telekinesis time and time again.

I'll have to wait from confirmation from Jean Otus Jean Otus about potentially buffing my character. Maybe it won't be a problem if having both telekinesis and telepathy isn't allowed because almost every character in comics with both is ridiculously overpowered.

Or maybe if he can have two powers, I can maybe add a power to mine to fill in the lack of movement/speedster type characters. Perhaps being able to pull herself towards a metal through magnetism? or sensing nearby metal?
 
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Arne Arne I don't have much to work with. You've described him as a heavy hitter in all ranges and a powerful telepath. I don't see how this is balanced at all.
Can he also use his telekinesis to levitate or fly?
 
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Arne Arne I don't have much to work with. You've described him as a heavy hitter in all ranges and a powerful telepath. I don't see how this is balanced at all.
Can he also use his telekinesis to levitate or fly?
I mean, he's a heavy hitter in the sense of being capable of using his telekinesis to pressure people and even deliever blows and stuff like that. He can't really hurl things around at absurd speeds or anything of the like, as you'd be able to do really easily with your power.

On the levitate/fly question, I guess he could do it? Probably wouldn't have exercised that doe, since he's really cautious when it comes to using his power for the kind of stuff that could get himself or others killed.
 
I mean, he's a heavy hitter in the sense of being capable of using his telekinesis to pressure people and even deliever blows and stuff like that. He can't really hurl things around at absurd speeds or anything of the like, as you'd be able to do really easily with your power.

On the levitate/fly question, I guess he could do it? Probably wouldn't have exercised that doe, since he's really cautious when it comes to using his power for the kind of stuff that could get himself or others killed.
Okay that's a shame then. I was thinking of giving my character some sort of magnetic levitation by pulling her towards a metal but that's down the drain if he can levitate. I really do think then that your character is overpowered. It doesn't sound balanced in the slightest. If this is how it is, I don't know if I'm willing to be a part of this RP.
 
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Well, I don't really know what to say to you. I get that the telekinesis overlaps a bit with your gimmick, but it's still fairly different on itself. Also, it's not like we must absolutely develop abilities in a way that no one in the group will have similar functions. If shit worked like that, the classic JLA composition wouldn't ever have Wonder Woman or Aquaman since they're basically discount versions of Superman.

In the argument of magnetism being worse than telekinesis, that's wrong in so many freaking levels. The shit magneto could do with magnetism was away more op than general telekinesis, going from changing chemicals on a molecular level (Though far from comparable with Jean Gray's monstrous molecular level telekinesis, who's arguably half a step below omnipotence) to making force fields who could tank multiple nuclear explosions. Just search a bit about his comic book levels of power and you'll see pretty clearly why none of the literal dozens of telekinesis users in the Marvel Universe went around trying to make him their bitch.
 
Well, I don't really know what to say to you. I get that the telekinesis overlaps a bit with your gimmick, but it's still fairly different on itself. Also, it's not like we must absolutely develop abilities in a way that no one in the group will have similar functions. If shit worked like that, the classic JLA composition wouldn't ever have Wonder Woman or Aquaman since they're basically discount versions of Superman.

In the argument of magnetism being worse than telekinesis, that's wrong in so many freaking levels. The shit magneto could do with magnetism was away more op than general telekinesis, going from changing chemicals on a molecular level (Though far from comparable with Jean Gray's monstrous molecular level telekinesis, who's arguably half a step below omnipotence) to making force fields who could tank multiple nuclear explosions. Just search a bit about his comic book levels of power and you'll see pretty clearly why none of the literal dozens of telekinesis users in the Marvel Universe went around trying to make him their bitch.
Regardless of whether your character overlaps mine, it's still rather overpowered. You're making odd comparisons to the justice league which is weird because that's not similar at all to our characters. The JL is overloaded due to years of influx and the popularity keeping the similar characters from dying off. We ARE not the justice league or in any way comparable to them. Your character is overpowered regardless however.

You're quite wrong about magneto. He's absolutely not capable of doing any of those things under ordinary circumstances. He is not a molecular manipulator. His powers do not scale down the molecular level. He also is a prime antagonist they need to keep alive for plot sake in a comic book and not a character being played by someone in a roleplay.

Again you fail to recognize that my character does not have magneto's powers of magnetism. My character has polarity on a small scale.
Your character can attack anyone at any range, lift an entire car, fly, attack people's minds. You again described your own character as a heavy hitter at all ranges. How is this balanced? Or are you just gonna make comparisons to a fictional character with a completely different power than my character? None of these comparisons are accurate.

Unless you are absolutely okay with somebody playing a character with magneto level capabilities?
 
Regardless of whether your character overlaps mine, it's still rather overpowered. You're making odd comparisons to the justice league which is weird because that's not similar at all to our characters. The JL is overloaded due to years of influx and the popularity keeping the similar characters from dying off. We ARE not the justice league or in any way comparable to them. Your character is overpowered regardless however.

You're quite wrong about magneto. He's absolutely not capable of doing any of those things under ordinary circumstances. He is not a molecular manipulator. His powers do not scale down the molecular level. He also is a prime antagonist they need to keep alive for plot sake in a comic book and not a character being played by someone in a roleplay.

Again you fail to recognize that my character does not have magneto's powers of magnetism. My character has polarity on a small scale.
Your character can attack anyone at any range, lift an entire car, fly, attack people's minds. You again described your own character as a heavy hitter at all ranges. How is this balanced? Or are you just gonna make comparisons to a fictional character with a completely different power than my character? None of these comparisons are accurate.
I didn't mention in any moment that your character has the powers of magneto though? I answered your claim that magnetism is just a nerfed version of telekinesis, that is simply absurd as long as you have some basic knowledge about electromagnetism.

Also, I'm comparing us to the justice league not in power levels but in composition, since you seem to think that having multiple characters in the same role is a sin or something of the like. If you'd like me to compare us to a more relatable group, Young Justice on itself is an example considering that Aqualad and Superboy have fundamentally the same role in the group. Even Miss Martian (who is basically my character buffed with extra shapeshifting, density manipulation and a superhuman physique) still overlaps with them even if she normally adopts a more supportive role normally.

As for balance and stuff like that, I'll honestly not even bother to discuss it with you. Do wait for the GM to show up and give their opinion, then we can see how we'll solve this.

Edit:
For the record, you do realize that magneto hasn't been an antagonist for quite the while now, right? I mean, he's pretty much a slightly dark X-Men by now.

Edit 2:
What magneto level abilities do you even see in my character anyway? The nerfed movie version of Jean Grey 3 seconds after awakening her powers was already stronger than him.
 
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I didn't mention in any moment that your character has the powers of magneto though? I answered your claim that magnetism is just a nerfed version of telekinesis, that is simply absurd as long as you have some basic knowledge about electromagnetism.

Also, I'm comparing us to the justice league not in power levels but in composition, since you seem to think that having multiple characters in the same role is a sin or something of the like. If you'd like me to compare us to a more relatable group, Young Justice on itself is an example considering that Aqualad and Superboy have fundamentally the same role in the group. Even Miss Martian (who is basically my character buffed with extra shapeshifting, density manipulation and a superhuman physique) still overlaps with them even if she normally adopts a more supportive role normally.

As for balance and stuff like that, I'll honestly not even bother to discuss it with you. Do wait for the GM to show up and give their opinion, then we can see how we'll solve this.

Edit:
For the record, you do realize that magneto hasn't been an antagonist for quite the while now, right? I mean, he's pretty much a slightly dark X-Men by now.
I don't recall ever claiming magnetism was simply a worse version of telekinesis, I do recall claiming that polarity is worse and that magnetism scales worse.

Aqualad doesn't overlap superboy at all, he's a allrounder and superboy is a brawler. Miss Martian also doesn't overlap them either. If your point is simply that anyone with superhuman qualities automatically overlaps eachother then that is very much false.

This isn't a matter of overlapping however. Your character is both overpowered and outshadows mine. Your character also kinda removes the need for everyone else's character if he is simply that effective at any range, the rest of us might aswell just head home because yours is a heavy hitter of all ranges, has mental powers, and has better movement ability than any of ours.

Edit: Magneto is still a antagonist, a prime one too, it's not however uncommon for villains to be put aside for new villains, however this is largely irrelevant and has nothing to do with your character or mine, I don't see why you keep making comparisons to plot and lore of fictional characters. If magneto suddenly dies, does that mean anything in this situation? Or if he is no longer a villain? Why does any of this matter?

Edit: So you want to make your character as strong as jean grey? He's already overpowered as it is. If it takes actual comic level characters like magneto and jean grey for you to be satisfied something is OP, you might aswell just go ahead and make your character omnipotent while you are at it.
 
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This isn't a matter of overlapping however. Your character is both overpowered and outshadows mine. Your character also kinda removes the need for everyone else's character if he is simply that effective at any range, the rest of us might aswell just head home because yours is a heavy hitter of all ranges, has mental powers, and has better movement ability than any of ours.
I'm sorry but I don't even see where are you taking all of this strength from. He can fight in most ranges because that's literally the basis of telekinesis, but it isn't as if he has an infinite range either. Plus, he's still human, a shot while he's distracted can pretty much finish him.

On the movement thing, where the hell did you take that from? I mentioned that he could probably use telekinesis on himself to fly, but it isn't as if he can just suddenly learn to do that perfectly based on the power of friendship. II currently can't even see him flying fast without accidentaly hurling himself towards a building and breaking his neck to start with.

On the matter of being away stronger than the others and stuff like that, I can only say that I sincerely can't see how that's possible when at least 3 of the characters currently in the rooster could down him easily given the right circumstances.

In case you want examples of how that could be done: Salem could easily bipass his telekinetic barriers by using lightning, as he has to manually make them and the speed of this kind of attack would probably make it so he'd be downed before even having the time to react, Shade could just shadowspike him from the back, since he doesn't have any kind of enhanced spatial awareness - Though I guess he could telepathically detect him? I don't see why he'd be scanning people around during the moment though, and just passively doing so would most certainly give him a constant crippling headache from the excessive volume of sensory input - and Craneum can basically oneshot anyone as long as he gets to bone stab them. I mean, even Coinsilver could be included according to how fast the things she repeals go, considering that he probably wouldn't have the time to realize what the f was happening and put up a shield if a coin came towards him in a bullet-like speed.

Aqualad doesn't overlap superboy at all, he's a allrounder and superboy is a brawler. Miss Martian also doesn't overlap them either. If your point is simply that anyone with superhuman qualities automatically overlaps eachother then that is very much false.
Allrounders overlap with everyone. Being able to assume anyone's role when needed is the whole point of being an allrounder.

Also, you do realize that Miss Marvel is fundamentally my character on steroids and with a considerably better control over her powers, right? I mean, I pretty much just took away all the extra powers and used telekinesis/telepathy While restricting any possibility of him being able to attack people mentally, considerably reducing the mastery over telekinesis and drastically reducing the maximum input to avoid being excessively strong.
 

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