Josh the Aspie
New Member
Greetings and salutations out there to all of you fine folks.
I have been reading Jukashi's fine webcomic and also these forums for quite some time, and as such, now that my DM and I considering a large change to the rules structure of the game, I thought I would come here to see if there is any feedback, or any major resulting concerns that would need to be taken into account.
This likely isn't the first time you've heard of this idea, so I apologize if this is just rehashing something you've already read elsewhere, but I didn't see any existing conversations on the topic here.
As the thread title says, we have decided to merge the abilities of Martial Arts and Melee.
The reasons for this are manifold. First of all, the term "Martial Arts" actually applies to any art that is primarily of martial application. In other words, punching, kicking, elbow strikes, grappling, the use of a sword, the use of a bow, the use of a gun, strategy inspired by Sun Tzu, redirection of an opponents force (whether in personal or large scale combat), and the sorcery spell Death of Obsidian Butteflies are all covered under the heading of "Martial Arts".
So what should we call the martial arts ability? "Brawling?" No, for has far more styles and refinements than that. "Unarmed combat"? No, for several weapons can be wielded using martial arts, even if not form weapons.
But for some strange reason, the staff is not a "martial arts weapon", nor is the club/baton, nor is the strait sword, nor is the short sword, nor the curved sword, nor the spear, nor the polearm, all of which are used by many eastern 'martial arts styles' in a mix with unarmed strikes. Nor is the axe, nor the hammer, which along with many of the weapons listed above has long been used mixed in with unarmed strikes in western martial arts as well.
But the martial arts weapon category is already the largest in the game, and if we add these weapons too it, there's really no more reason to ever use the melee ability. Wouldn't it be simpler just merge the two abilities together and be done with it!?! Yes. And that is the reason for this rule and thread.
But what should we call it? Well, we've already established that the term "Martial Arts" is an incredibly broad name. Perhaps something to do with the range? All of these weapons are used in melee range so why not... Melee? It's the name of one of the abilities in the merge already anyway.
Mechanics:
First, Melee and Martial Arts are now the same ability. Any reference to one of these abilities is now a reference to the ability "Melee". Any charms that are identical between the two trees for a given exalt type are now merged. The ability of water types to treat all martial arts styles as in-aspect is now explicitly a part of their anima.
Implication:
Any requirements for either ability are met by "Melee" as are any prerequisites.
There is now no reason for the martial arts tag, only the natural weapon tag.
There is now only one set of excellency charms for the ability as well.
Form weapons are still form weapons, so if a charm only works with unarmed or certain weapons, it still only works with those. Style weapons for the five elemental dragon styles still provide their unique benefits for dragonblooded.
You no longer need to enlighten a peasant mortal and give him training from a supernatural force to have him attack with a flurry from a staff and unarmed blows using the same 1-dot ability all commoners already have. The staff is a peasant weapon, peasants should be able to use it.
Known Issues:
Dawn Castes have one less favored ability, as the two abilities have merged. This merely highlights their existing disadvantage, but it slightly increases the xp discount ability of other exalt types, creating a deeper -relative- disadvantage for them. What should they receive in return? Resistance? Dodge?
I am told that despite neither of them actually having been martial arts weapons before, the "Sword" and "Spear" represent different constellations for Sidreal astrology, which represent these different abilities. I have never played a sidreal, I never plan to play a Sidreal, no one I have made plans to game with ever plans to play one, and the DM wants to avoid them for the most part, except maybe as martial arts tutors if we can get into that. Still, it's good to take things into account. Help?
I have been reading Jukashi's fine webcomic and also these forums for quite some time, and as such, now that my DM and I considering a large change to the rules structure of the game, I thought I would come here to see if there is any feedback, or any major resulting concerns that would need to be taken into account.
This likely isn't the first time you've heard of this idea, so I apologize if this is just rehashing something you've already read elsewhere, but I didn't see any existing conversations on the topic here.
As the thread title says, we have decided to merge the abilities of Martial Arts and Melee.
The reasons for this are manifold. First of all, the term "Martial Arts" actually applies to any art that is primarily of martial application. In other words, punching, kicking, elbow strikes, grappling, the use of a sword, the use of a bow, the use of a gun, strategy inspired by Sun Tzu, redirection of an opponents force (whether in personal or large scale combat), and the sorcery spell Death of Obsidian Butteflies are all covered under the heading of "Martial Arts".
So what should we call the martial arts ability? "Brawling?" No, for has far more styles and refinements than that. "Unarmed combat"? No, for several weapons can be wielded using martial arts, even if not form weapons.
But for some strange reason, the staff is not a "martial arts weapon", nor is the club/baton, nor is the strait sword, nor is the short sword, nor the curved sword, nor the spear, nor the polearm, all of which are used by many eastern 'martial arts styles' in a mix with unarmed strikes. Nor is the axe, nor the hammer, which along with many of the weapons listed above has long been used mixed in with unarmed strikes in western martial arts as well.
But the martial arts weapon category is already the largest in the game, and if we add these weapons too it, there's really no more reason to ever use the melee ability. Wouldn't it be simpler just merge the two abilities together and be done with it!?! Yes. And that is the reason for this rule and thread.
But what should we call it? Well, we've already established that the term "Martial Arts" is an incredibly broad name. Perhaps something to do with the range? All of these weapons are used in melee range so why not... Melee? It's the name of one of the abilities in the merge already anyway.
Mechanics:
First, Melee and Martial Arts are now the same ability. Any reference to one of these abilities is now a reference to the ability "Melee". Any charms that are identical between the two trees for a given exalt type are now merged. The ability of water types to treat all martial arts styles as in-aspect is now explicitly a part of their anima.
Implication:
Any requirements for either ability are met by "Melee" as are any prerequisites.
There is now no reason for the martial arts tag, only the natural weapon tag.
There is now only one set of excellency charms for the ability as well.
Form weapons are still form weapons, so if a charm only works with unarmed or certain weapons, it still only works with those. Style weapons for the five elemental dragon styles still provide their unique benefits for dragonblooded.
You no longer need to enlighten a peasant mortal and give him training from a supernatural force to have him attack with a flurry from a staff and unarmed blows using the same 1-dot ability all commoners already have. The staff is a peasant weapon, peasants should be able to use it.
Known Issues:
Dawn Castes have one less favored ability, as the two abilities have merged. This merely highlights their existing disadvantage, but it slightly increases the xp discount ability of other exalt types, creating a deeper -relative- disadvantage for them. What should they receive in return? Resistance? Dodge?
I am told that despite neither of them actually having been martial arts weapons before, the "Sword" and "Spear" represent different constellations for Sidreal astrology, which represent these different abilities. I have never played a sidreal, I never plan to play a Sidreal, no one I have made plans to game with ever plans to play one, and the DM wants to avoid them for the most part, except maybe as martial arts tutors if we can get into that. Still, it's good to take things into account. Help?