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Medieval Nation RP

Wait, I have a question, what level of fantasy is this? Like 1 would be medieval, 2 would be game of thrones and 3 would be Lord of the Rings or World of Warcraft.
 
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I'm intrigued to see how this turns out. I'd be up for taking the northern red borders but I'd like to learn more about any systems that may be put in place.


That is a very pretty map by the way.
 
lcomstock4 said:
Map is a being worked on just wanted to see what people thought
It's actually pretty good! I recommend, for later rp events, adding an unexplored continent where we kinda-sorta fight over colonization and territory. Berlin Conference-esque or a whoever-gets-there-first-gets-the-most-land.
 
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(Wip) Sample Nation Format


Pomerania


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Color- Dark Blue





History-
The People of The Kingdom of Pomerania has dwelled between the Falz and Rilt Rivers for centuries as a divided people. Locked in a brutal civil war between the Hill Tribes and the “Men of the Plains”. It was not until in the year 924 that Ralor Blackfyre King of the Plains finally defeated the Hillfolk in the battle of Lundy and brought the Kingdom together. Today four generations later the Blackfyres still rule Pomerania.





Government Type


Feudal Kingdom- House Blackfyre holds Novgorod and the crown of Pomerania. But they do not rule all of the Kingdom directly instead the land is divided between vassals of the Blackfyres. The Bradfyres control the Highlands, while Dunbars control the Northern Lands. In the South the Crowlands are ruled by House Laurel.


Culture- The Kingdom of Pomerania is split into several unique cultures.


The most exotic from the others being the Hillfolk a proud and fierce peoples known for effective guerilla tactics and sheer brutality.For most of history the Hillfolk have been organized into Small Petty Kingdoms of Tribes. This led to nearly constant conflict between the Tribes. Under the Kingdom of Pomerania their is peace. The Hillfolk no longer solely dwell in the Hills and Mountains tending to their livestock and hardy plants but now live throughout the Kingdom working as Soldiers in the King’s Armies and enjoy the same privileges of any other subject.


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The Walcharians dwell not in the hills or mountains but in the bogs, and marshes in the Crowlands. The Walcharians possess a strong distrust of outsiders. For centuries the men of the Crowlands practiced Human sacrifice to appease their gods. This practice has nearly died out due to a royal decree outlawing the practice.


Military- The Kingdom of Pomerania relies on its Heavy Infantry to make up the Bulk of its Fighting Force with very limited Cavalry serving in primarily skirmishing roles. The average man at arms of the Kingdom wears chainmail or platemail and carries a spear or other polearm. The Army of Pomerania is famed for its unbreakable pikemen who form the firm center of almost any Pomeranian army. From the Highlands come the famed berserks, and guerilla fighters. For Range and skirmishing The Pomeranian army relies on Longbowmen from the crownlands and javelinmen and slingers from the Hill Tribes.


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Cities/Towns


Cities


Novgorod
(Capital)- The Proud Capital of the Kingdom Novgorod is the seat of power for House Blackfyre. The city position as a crossroad and port of the Kingdom has made it a center of Trade. Lumber and iron pours into the city from the North while weapons, armor and other good flow out.


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Stanlow



Castle's


Hartlepool-


Hardenhold- The Seat of strength of the Kingdom in the Highlands. This Castle has served as guard of the mountain passes for centuries. From here any hostile army crossing is constantly harassed. This is the seat of power of the Bradfyre's.
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Crows Perch- The Castle of Crow's Perch is the seat of power of House Laurel the Lords of the Crow Lands. Much of the year the castle is partly flooded from the nearby bogs overflowing.


Balors Hold- The Castle serves to protect the crossing across the Rilt river. House Buron holds the castle as loyal Bannermen to House Blackfyre.


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Towns


Crows Rest- Crows Rest is the largest town in the Crowlands. The city smells of fish and human waste much of the city is overgrown and disease commonly ravages the area. Those who do not fish, or farm in the area are either brigands or prostitutes. The cities former glory as the seat of Walcharian power has now faded as the town is now severely underpopulated.


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Bailey- Bailey is a thriving farming town on the edge of The Crown Plains.





Hunters Rest-
The Town serves as a resting area for lumberjacks and hunters alike the woods of Pomerania are bountiful to both.


Lundy, Watford



Economy


The Economy of Pomerania is by no means homogeneous. Each region is distinct and unique. The Rich Crown Plains are the breadbasket of the Kingdom while the Northern Lands produce the majority of the raw materials. The Crowlands are the backwater of the Kingdom and the majority of the poor live in these lands.






Northern Lands


The Northern Lands are rich in raw resources but are cold and unforgiving to farmers. The area imports much of its food but exports raw materials south.



Trade Goods- Iron, Ale and Lumber


Highlands- The Highlands are


Iron, and Wool



Crowlands- Fish, and Liquor


Crowns Plains- Grain,and Wine


Religion- The State Religion is a monotheistic faith devoted to the Worship of the Lord of Fire Astor. Several Monasteries have been erected throughout the Kingdom in their center sits the altar where the Astors fire’s burn eternally.


The state Religion has been adopted by the majority of the Kingdom but most of the peasants in the Crowlands still worship the sisters. The worship of the sisters is an ancient practice. To appease their three goddesses the worshippers would sacrifice children and offer their own body parts as tribute to avoid bad harvests or bad spirits. In the last hundred years the worship of Astor has spread into these lands converting many but still many more still worship the dark trinity.


 
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Terrianian Empire


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History- The Terrianian empire was founded after a successful rebellion towards an oppressive ruler. Due to this, there are four rulers, councilors, of the kingdom. These people are the descendants of the leaders of the rebellion. Each trained to the point of hating oppression and feeling the need to put the people first. The four current leaders are; Marcus Franz, Lanida Merici, Zen Uralius and Mohamed Lartian.


Marcus Franz



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Lanida Merici



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Zen Uralius



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Mohamed Lartian



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Culture- The Empire is split into three unique cultures, due to it being within the Great Plains of Frezia, the Kalayari Desert and the mountains between the two. The desert culture tends to be very traditional and explorative. The mountainous culture is more defensive and battle-ready. The plains are also very cultural but, they're very trade and city-loving. The people over all tend to be very accepting, nobody know's exactly why, but some thing it's them trying to be lawful-good-neutral, due to their empires location. They're accepting of most things, excluding religion, due to them claiming that their gods are the true gods, like every other religious folk.


Mountains (Husaria)


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Plains (Terra)


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Desert (Hamdia)



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Military- The military of the empire, named the Brigade, is known for being mostly agile and heavily strategic. With major powers to the south and north, they wouldn't want to be hasty and brutish. The Brigade is made up of; Terra and sand legionaries, rangers, hussars and winged hussars.


Sand legionary



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Terran legionary


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Hussar


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Winged hussar



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Ranger



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Cities/Towns



Main Cities- Terra(capitol), Husaria and Hamdia


Cities-Creetia, Ordia, Ania, Vanius



Castles-Lanida's keep, Franz' keep, Zen's keep, Mohamed's keep


Towns-Church-provided care villages for the poor



Economy- The Economy of the Terrianian Empire is by no means homogeneous. Each region is distinct and unique. The Rich Crown Plains are the breadbasket of the empire while the Northern Lands produce the majority of the raw materials. There are very few poor, most are shepherded into church-provided care villages where they restart.


Mountains- Iron, and ice meat, water and various mountainous farm-provided foods


Plains- Iron, steel, fish, water and various basic farm-supplies.


Desert- Iron, copper, water, various fabrics, fruits.


Religion- The religion is heavily enforced and polytheistic. There are five "good" goods and one "bad" god. Thanitus, god of cold and war. Lantius, god of knowledge and warmth. Criatius, god of healing and peace. Hameed, god of sand, water and fire. Viuditas, god of astronomy and the ocean. And lasty, Caria, god of corruption, evil and sin.


Caria is the god of punishment, if you commit too much sin, you are said to become a demon. Becoming a demon is painful for humans, their flesh turns to fire whilst they grow new limbs. Once you've finished transforming, you're brainwashed. Forgetting who you once were. You're practically dead.
 
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It's the desert not deser I just messed up the spelling I will fix it. I like the empire though it seems a little high fantasy
 
lcomstock4 said:
It's the desert not deser I just messed up the spelling I will fix it. I like the empire though it seems a little high fantasy
Oops, didn't notice the typo. Anyway, thanks! It's also why I recommended a level 3.
 
Try to tone down the fantasy a little and how does the government function is it a council or autonomous regions
 

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