Zerohex
Fighty
You can still run a more unified militarized faction vs a disjointed coalition group without having to tack on the arbitrary supers vs reals thing, you know. The only problem with that is that a militarized faction as described more or less requires players to follow a guideline for what their machines would be, IE, they would have to fit with the rest of the government forces at least visually.
By way of example: If the regular soldiers, the majority of the faction's forces, use Zakus, you'd kind of want their elite machines to be zeonic-type monoeye suits. It'd be weird if the faction PCs had units so wildly different and distant from the standard representative grunt visually that they cannot be readily identified as being part of the same group. It's something that would have to be enforced for the sake of coherency, don't you think? Otherwise there's no real point.
Still, for an obvious visual divide it's hard to go wrong with purely and obviously mechanical vs a more techno-organic look and feel.
By way of example: If the regular soldiers, the majority of the faction's forces, use Zakus, you'd kind of want their elite machines to be zeonic-type monoeye suits. It'd be weird if the faction PCs had units so wildly different and distant from the standard representative grunt visually that they cannot be readily identified as being part of the same group. It's something that would have to be enforced for the sake of coherency, don't you think? Otherwise there's no real point.
Still, for an obvious visual divide it's hard to go wrong with purely and obviously mechanical vs a more techno-organic look and feel.
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