Blumenkranz
Roll for INIT
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Name: Maya Nadal
Species: looks human
Age: 16
Gender: female
Appearance: of petite frame and a less than outstanding fashion sense, Maya is a girl your average youngster would prefer to keep as a sister rather than a girlfriend. It's not that she is ugly, of course not - in fact, she is fairly cute -, but she is the kind of girl your parents would love and your punk friends would laugh at.
Faction: Nerds, although people often mistake her as a punk for some reason.
Personality blurb:
Maya is a shy introvert girl, prone to violent mood swings. Despite being able to remain fairly calm and happy if unprovoked, it is advisable to avoid angering her. A romantic at heart, she takes love VERY seriously.
Biography blurb:
Since she was but a child, Maya already showed an unhealthy interest in sci-fi. Books, comics,
movies, tabletop roleplaying... nothing escaped her quick eyes, always craving for more space exploration, almost fantastic technology and cybernetics.
But then her sister and only friend had to leave for another country. No more conversations about the marvels of fictional planets until late in the morning, no more sharing fanfictions with her, no more writing campaigns to play with her sister. Maya lost contact with her heroine, and the girl's inner light quickly fainted.
Months passed, and Maya's mood didn't improve. Her grades nosedived, and she became even more introverted and socially awkward. The only person capable of soothing her soul was a boy two years older than her who went to the same school. Despite the boy was very obviously not interested in her for anything else than a casual friendship, Maya quickly obsessed over this boy, to the point he became her whole world.
Sadly, a series of unfortunate incidents decided that she was to be separated from her only friend. As decided by her parents, Maya had to change her comfortable home at France for the Granite Hills Boarding Institution, a desperate measure that was supposed to aid Maya with her attachment issues.
Maya has recently started to escape the school from time to time to do some odd jobs and acquire extra money. What does she exactly do is unclear, but truth is her wallet is fairly fat for a girl of her age. She seems to become fairly distressed whenever her friends ask her about her secret.
Powers:
- EIM (Enforce Interlock Mode):
Maya possesses a really specific and strange form of reality bending. She can, at will, transform the mechanics of the world surrounding her from an unclear stream of arbitrary events to an universe determined by a straightforward capability ranking scale and the glorious wisdom of RNGesus.
In game terms, this means Maya can force any other character to play by the Interlock System's rules (Cyberpunk 2020, amongst others), with 55 Stat Points and 40 Skill Points at chargen, and 1d6/2 instead of 1d6/3 for starting money. Reskinning implants is allowed, and so are other homebrews as long as they are reasonable. To simplify the process, Lifepath and surgery damage will not be applied, and characters will have up to 16 free skill points to distribute amongst languages (remember a level 8 language skill is native level) if it can be justified, although leveling up a language over 8 will require Pickup Skill points. 10 days of therapy cost 800 Z and will recover 1 EMP. Use of Magic will be related to INT and HU.
- Absolute Territory:
Maya can, somehow, store and conceal any weapons she wants under her skirt. Knives, clubs, chainsaws... nothing escapes her arsenal.
NOTE:
despite being named Absolute Territory, she actually wears pantyhose and a fairly long skirt.
Abilities: Maya is fairly knowledgeable in maths, physics, computer science and science-fiction. Well, or at least for her age. It is also said she moves as silently as a ghost.
Zenny: 2644.75 Z
Other: she never changes or showers with the other girls. Instead, she waits until they have all finished. She also loves chocolate and coffee.
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STATS
INTREFCOOLATTRBODYTECHLUCKEMP [HU]MAInitRunLeapLift911 (10)3711 (5)1042/5 [18]16 (2)2348 m/round13 (H) / 15 (W)110 kgHEAD (1)TORSO (2-4)R. ARM (5)L. ARM (6)R. LEG (7-8)L. LEG (9-10)DSSSBTM12 SP16 + 12 SP16 + 12 SP16 + 12 SP12 + 12 (16 + 12 if foot) SP12 + 12 (16 + 12 if foot) SP13 (12 if heart overdrive)11-4CAREER SKILLSPICKUP SKILLSLEARNED SKILLSCombat Sense: 10 Education: 3 French: 8 Awareness/Notice: 4 Mathematics: 4 English: 6 Handgun: 0 Physics: 2 Catalan: 2 Brawling: 0 Chemistry: 2 / Melee: 10 Computer Science: 2 / Archery: 0 Programming: 2 / Rifle: 0 Expert (Sci-fi): 4 / Athletics: 8 / / Submachinegun: 0 / / Stealth: 8 + 1 / /
IMPLANTS
IMPLANTZCHCSTATSSpeeding Bullet Cyberlegs + SuperCarbon cover 2499 Z + 400 (SuperCarbon) + 5000 Z (CRx2) = 7899 Z 16 (2d6+6) MA 16; 10 m leap Leg Boosters 500 Z 1 (1d6) +3 m leap Standard feet 500 Z 0 / Catspaw Stealth Foot 300 Z 1 +1 to Stealth Base Neuralware Processor 1000 Z + 500 Z (M) = 1500 Z 3 (1d6) / Kerenzikov Boosterware + BOOSTMASTER 500 Z + 650 Z = 1150 Z 4 + 1.5 (2d6+(1d6/2)) +2 INIT; +1 REF Pain Editor 200 Z 7 (2d6) Endurance rolls at -2 difficulty Chipware Socket 200 Z 1.5 (1d6/2) Adds chipware socket capabilities Adrenal Booster 400 Z 7 (2d6) +1 REF for 1d6+2 turns; 3x per day Skinweave 2000 Z 6 (2d6) 12 bare skin SP Advanced Muscle and Bone Lace 3000 Z 3 (1d6+1) +3 BODY Enhanced Grafted Myomar 2750 Z + 1500 Z (MA) = 4250 Z 9 (2d6) +3 BODY Bodyweight Vein Clips 700 Z + 1500 Z (MA) = 2200 Z 6 (1d6) +2 to Death Saves PACESETTER 2000 Overdrive Heart 985 Z + 2500 Z (CR) = 3845 Z 2 (1d6) +2 BODY (except BTM/DS) & MA; DS -1
CHIPWARE
CHIPZCSTATSSpeedreading Chip 250 Z 1/3 reading time
OTHER
NAMEZCSTATSTherapy 2400 Z +30 HU
TOTAL: 30594 Z; 38 (68 - 30) HC
WARDROBE
PIECEZCSTATSLong skirt (GC, GQ x1.5, Armor x1.75, Fireproof x2) 290 Z SP 12; SP 20 against fire Spandex pantyhose (GC, GQ x1.5, Fireproof x4) 90 Z SP 20 against fire Small scarf (GC, GQ x1.5, Fireproof x1.5) 33.75 Z SP 20 against fire Synthwool Jacket (GC, GQ x1.5, Armored x2, Fireproof x2) 120 Z SP 16; SP 20 against fire Shirt (GC, GQ x1.5, Fireproof x4) 120 Z SP 20 against fire Shoes (GC, GQ x1.5, Armored x2, Fireproof x1.5) 67.5 Z SP 16; SP 20 against fire
WEAPONS
WEAPONTYPEWACON.DMGREL.RANGEZCKendachi Monoknife Melee +1 P 2d6 VR 1m 200 Z Club Melee 0 L 1d6 N/A 1m 0 Z Scissors Melee 0 P 1d6 N/A 1m 20 Z Axe Melee -1 N 2d6+3 N/A 1m 20 Z Retractable Naginata Melee 0 P 3d6 N/A 2m 500 Z Sledgehammer Melee -1 N 4d6 N/A 1m 20 Z Turbo Chainsaw Melee -2 N 4d6+3 N/A 2m 1000 Z
GEAR
GEARZCDESCRIPTIONSmartphone 400 Z Free as in freedom operating system. Glasses 150 Z -5 to Awareness if she doesn't have them on or if they are shattered.
TOTAL: 2761.25 Z
TOTAL STARTING COST: 33355.25 Z
STARTING ZENNY: 2644.75 Z
[dice]6617[/dice]
STARTING MONEY ([1d6/2]*[Job Level Salary]): 36000 Zenny (3*12000)[dice]6619[/dice][dice]6620[/dice][dice]6621[/dice][dice]6622[/dice][dice]6623[/dice][dice]6624[/dice][dice]6625[/dice][dice]6626[/dice][dice]6628[/dice][dice]6629[/dice][dice]6630[/dice]