Sarky
Drunken master
Although Saren and his Geth invasion were stopped, the price was steep- The Citadel is heavily damaged. Wreckage from Saren's flagship, Sovereign, has demolished whole Ward sections and C-Sec is too short-staffed to keep order everywhere at once. Great news for criminals like you. Crime is up and moving openly has never been easier. Your boss has more jobs than you can handle. Loot damaged penthouses. Put the squeeze on already stressed cops. Steal some advanced tech left by Sovereign's destruction. Kill whoever tries to stop you. Don't get caught. And above all, enjoy your work, because otherwise what's the point?
So, I'm writing a Mass Effect game for a games convention next year, and I thought, why not test it out? So here I am, looking to drum up interest.
I'm looking for 5 players, no more. People familiar with the games and/or setting preferred. I'll pick whichever appeals most and which fits the stereotypical adventurer party group stereotype. Yes, I'm being picky. I'll be presenting something very much like this at my favourite convention and I'd like it to make sure it shines.
I'll be mostly using the WoD core rules, with a few bits trimmed off to keep things speeding along and a few bolted on here and there to account for biotics, shields and the like. It's not totally nailed down of course, so constructive criticism will be sought and changing the rules about is likely to occur.
The game will be starting on the Citadel, a couple of months after the end of Mass Effect 1, and the players will be specialists working for a crime boss, so the races I'll allow will be:
If you can give me an absolutely FREAKING INCREDIBLE concept, I'll consider other races.
Role-wise, I'd be hoping for a medic, a tank/fighter, a biotic and techie. Again, other roles will be considered if the concept tickles my fancy.
As for character creation, use the standard WoD +50xp, and I'll be adding a racial template on top of that. Once all the templates are done I'll release the specifics, but if you've played Mass Effect you can take a pretty good guess at what the bonuses and penalties will be. Krogan, for example will get extra physical but less social.
Anyway, there it is. HAVE AT YOU!
So, I'm writing a Mass Effect game for a games convention next year, and I thought, why not test it out? So here I am, looking to drum up interest.
I'm looking for 5 players, no more. People familiar with the games and/or setting preferred. I'll pick whichever appeals most and which fits the stereotypical adventurer party group stereotype. Yes, I'm being picky. I'll be presenting something very much like this at my favourite convention and I'd like it to make sure it shines.
I'll be mostly using the WoD core rules, with a few bits trimmed off to keep things speeding along and a few bolted on here and there to account for biotics, shields and the like. It's not totally nailed down of course, so constructive criticism will be sought and changing the rules about is likely to occur.
The game will be starting on the Citadel, a couple of months after the end of Mass Effect 1, and the players will be specialists working for a crime boss, so the races I'll allow will be:
- Human
- Asari
- Krogan
- Salarian
- Quarian
- Drell
- Turian
If you can give me an absolutely FREAKING INCREDIBLE concept, I'll consider other races.
Role-wise, I'd be hoping for a medic, a tank/fighter, a biotic and techie. Again, other roles will be considered if the concept tickles my fancy.
As for character creation, use the standard WoD +50xp, and I'll be adding a racial template on top of that. Once all the templates are done I'll release the specifics, but if you've played Mass Effect you can take a pretty good guess at what the bonuses and penalties will be. Krogan, for example will get extra physical but less social.
Anyway, there it is. HAVE AT YOU!