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Fandom Marvel: The Eradication Directive Character Sheets

Main
Here
OOC
Here

Scion

AND I QUOTE
Character Sheets

Full Name: (Full legal name)
Nicknames: (What other people call the character)
Code Name: (The heroic alias.)
Species: (What kind of creature is the character?)
Affiliation: (To whom is the character aligned with?)
Age: (How old is the character?)
Gender: (What gender is the character?)
Canon Link: (Is your character linked to a canon character, if not just not 'not applicable or n/a', if they are note to who they are connected to.)
Occupation: (Does your character do anything other than professional heroism? If so note it here.)

Appearance: (This can be a picture or written description. If they are not always in costume, note how they look like outside of it.)
Height: (How tall the character is.)
Weight: (How heavy the character is.)


Equipment: (What things does your character carry on their person consistently, or what do they have fairly easy access to?)
Personality: (Provide a general idea of how the character acts.)
Bio: (Here is where the character's backstory up til this point goes to.)

Power Grid (The Power Grid is a way of getting a general overview of your character and the level of their particular skill-sets for heroism. Check it out how it works here - Power Grid)
Intelligence:
Strength:
Speed:
Durability:
Energy Projection:
Fighting Ability:

Abilities: (This is where you go into detail regarding your character's particular power-set.)
Weaknesses: (This is where you note what your character is weak to.)
Other: (This is for you to include extra information you'd like to note such as relatives, that aren't a canon link if you chose to be related to them, hobbies, themes and any miscellaneous information you feel would be valuable.)
_____________

Example:

Full Name: Carlos Ramirez Hernandez
Nicknames: Chaco, Red
Code Name: Toro Rojo
Species: Human (Transforms into a Deviant)
Affiliation: Ally to Lucha Libre
Age: 10 (Ages up to somewhere in late twenties when transformed)
Gender: Male
Canon Link: Toro Rojo
Occupation: As Carlos, a mere elementary student; As Toro Rojo an Occasional Independent Contractor Luchador


Appearance:
ycwIga9.jpg
BB3Acsh.jpg
Height: 1.3 meters [Transformed 2.13 meters]
Weight: 34 kilos [Transformed 174 kilos]

Equipment: Red Bull Totem, "The Mask of El Toro Rojo" - It is a great and powerful artifact which keeps the body, mind and spirit of Rojo Toro locked in. But it can be opened and transforming the individual who opened the locks into their being.

Personality: Carlos Hernandez is, well put simply, a nerotic little kid. He views everything according to the rules of lucha libre and is so obsessive about it that it permeates everything about him. He aspires to be a great luchador and does everything he can in an attempt to emulate them, from saying his prayers to eating his vegetables to taking his 'vitamins' whenever he is able to find them. He has a good heart but gets really emotional over fairly minor things. However this small child possesses a great and powerful secret, for he is not only the weird little boy but he is also the great Rojo Toro.

As Rojo Toro he is a tad more adjusted, if only for the fact that at this point you have to take his lucha stuff seriously. As Rojo Toro he is a proud tecnico, a heroic luchador, who is rather showboaty and aggressive. He takes great time in dealing with opponents, even if it is an easy win, because lucha libre is not just about victory it is about showmanship.

Bio: Carlos Hernandez doesn't have much of a backstory, considering he is only ten years old. He lives in somewhat cramped conditions with his parents and his multiple siblings, and has had a fairly okay life. Sure he gets picked on by his brothers and peers, sometimes in regards to his devotion to lucha libre or for other reasons, but these events haven't really shaken him at all. After all Carlos knows that in the end the tecnico always defeats the rudo, though sometimes that road can be a bit more tedious and winding than one might like.

Of course his life would have a drastic change when he received a strange present from his father who went on a trip to Peru to see his old friends from the bullfighting circuit there. During that trip, Juan Pablo Hernandez Sr bought several souvenirs for his family and gave one, that was a mask which legends said belonged to a wrestler who called himself El Toro Rojo, "The Red Bull". Many, many years ago this wrestler which stood as a dark champion above all the rest fought against the wrestler known as Vampiro and gained the attention of Thor. They were evenly matched but in the end Thor vanquished the Deviant and destroyed his body, the coil to this world.

Well that's what he thought anyway.

Carlos' father might've reconsidered that particular choice of gift if he knew what was inside the totem. For while Toro Rojo was defeated, his mask remained. And inside was the very spirit, body and mind of Toro Rojo. It was waiting patiently to awaken again and all it needed was a host to awaken it.

Which Carlos soon did by putting the mask on, while pretending to be a luchador. The spirit took the body of the child and transformed it into one that was one he had many years ago. The Deviant spirit was grateful that the boy was able to provide him with physical form once again, and promised the boy that they were destined to go out on that glorious path of violence, the way of the luchador.

So Carlos quickly made a kinship with the spirit of the mask and set forth on a quest to be the greatest luchador ever by beating up all sorts of people, while trying to not get figured out by his folks because he'd probably get grounded for doing something so stupid.

Power Grid
Intelligence: 1.5 [Both]
Strength: 1.5 [Kid] [Transformed] 7
Speed: 1 [Kid] [Transformed] 3
Durability: 1 [Kid] [Transformed] 7
Energy Projection: 1 [Both]
Fighting Ability: 1 [Kid] [Transformed] 5

Abilities:
The Might of the Raging Bull - It is no secret that Toro Rojo is a very strong individual, seemingly empowered by the very essence of lucha libre itself. He has the strength. durability and stamina to compete evenly with the original God of Thunder of Thor. Most often this strength is used in ground-based offensive maneuvers, but sometimes he will try for an aerial attack common with high-flying luchadors or use his hooves to create tremors below rocking the landscape.

Bull in a China Shop - Like an actual bull in a china shop, Toro Rojo has incredible and very precise control over his movements such as being able to stop and turn on a dime even while charging.

Mess with the Bull, You Get the Horns - As part of his great might, Toro Rojo can ram through head and horn-first with such a great power it forces itself through barriers.

Tecnico Torro - Toro Rojo's combat style is focused heavily around power-based moves, such as applying backbreakers and piledrivers and mat-based grappling maneuvers such as the sharpshooter and the armbar. But he can engage in high acrobatics by applying his legs for vertical and horizontal leaps.

Warrior's Spirit - Toro Rojo has not only hardened himself for the physical purpose of battle, but for its more cerebral side as well. His devotion for fighting, for the spirit of lucha libre is so strong, it fends off mental and psychic attacks trying to sneak their way past a true battle.

Weaknesses: The transformation requires the mask of Toro Rojo on, and if the mask is not on he is just a kid. Not very sensible either as a small child or a mighty luchador that seeks to cause glorious violence in the spirit of lucha. He is overly egotistical in his abilities and will actively go into traps and other dangerous situations just to show off.

Other:
Theme -

Immediate Relatives
Ramirez Hernandez – Grandfather
Juan Pablo Hernandez Sr - Father
Maria Isabella Garcia-Hernandez – Mother
Juan Pablo Hernandez Jr – Older Brother
Catalina Maria Hernandez – Older Sister
Salvador Pedro Hernandez – Older Brother
Ricardo Ramone Hernandez – Older Brother
Rafael Pablo Hernandez – Older Brother
 

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    [div class=openbutton]S.H.I.E.L.D. FILE 15012
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    basics
    Full Name: Alexander Sherman Astrovik
    Nicknames:
    Alex, Vik, Ultra Kid, Astrovik Jr.
    Code Name:
    Marvel Boy
    Species:
    Human-Kree Hybrid
    Affiliation:
    New Warriors (Current leader); Avengers (Reserve Member)
    Age:
    25
    Gender:
    Male
    Parents:
    Vance "Justice" Astrovik and Susanna "Ultra Girl" Sherman
    Siblings:
    N/A
    [/div]

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    appearance
    Height:
    1.85 m
    Weight:
    83 kg
    Hair Color:
    Black
    Eye Color:
    Black (Aka very dark Brown)
    Complexion:
    Fair
    Body Type:
    Lean
    Body Features:
    N/A
    Sexuality:
    Heterosexual
    Equipment:
    Source - A decapitated sentinel head with an absurdly expanded database that seems to include everything, from well known mutant identities to kree culture. Currently kept in the underground of his parents' house.
    [/div]

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    power grid
    (refer to power grid details if you need the power rating scale and what they mean)
    Intelligence:
    Strength:
    Speed:
    Durability:
    Energy Projection:
    Fighting Ability:

    latest

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    abilities and skills

    Abilities:

    Superhuman Strength - Like his mother, Marvel Boy is superhumanly strong and is capable of lifting at least 50 tons based on his physical strength only. While aided by his telekinesis, he can roughly double his capacity, acquiring class 95 strength.

    Superhuman Speed - Marvel Boy is capable of running and moving at speeds that are beyond the capability of the finest human athlete. Current limits are still unknown, though it should be considerably lesser than his flight speed.

    Superhuman Stamina - Marvel Boy's advanced musculature produces less fatigue toxins during physical activity than the musculature of a human. He can physically exert herself at peak capacity for at least several hours before the build up of fatigue toxins in his blood begins to impair him.

    Superhuman Durability - Marvel Boy's body not only inherited his mother's durability, being naturally tougher and more resistant to certain types of physical injury than the body of a human - easily withstanding impact forces (such as falling from a great height or being struck by a superhumanly strong opponen) that would severely injure or kill a human without being injured - but also counts with the constant protection of a telekinetical force field like the one his father used to defend himself, earning him superhuman levels of durability who considerably surpass his parents' own.

    Superhuman Agility - Marvel Boy's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete.

    Superhuman Reflexes - Marvel Boy's reflexes are similarly enhanced and are superior to those of the finest human athlete.

    Regenerative Healing Factor - If he is injured, Marvel Boy can rapidly regenerate damaged or destroyed bodily tissue much faster and more extensively than a human is capable of. Taking in account his mother's level of regeneration, he should be fully capable of healing from major injuries such as severe burns over a large portion of his body within a matter of moments. It isn't known if he is able to fully regenerate missing limbs or organs.

    Flight - Marvel Boy has the ability to propel herself through the air under either his own power or by propelling his body with telekinesis. While the limits of his speed aren't known, he is at least capable of achieving the speed of sound under ideal circumstances.

    Energy Auras - Like his mother, Marvel Boy has the ability to adjust her eyes for the purpose of seeing the energy auras unique to certain beings or species.

    Telekinesis - Having inherited his father's powers, Marvel Boy can generate a psychokinetic nimbus of energy and direct it to grasp his body or other objects and lift them into the air, apply pressure to matter so that it moves in any direction, or make the nimbus into a solid force so he he can channel his power into basic feats such as defensive screen or blasts of tremendous force. Additionally, by using his ability on himself he can greatly enhance his already abnormal physical abilities.


    Skills:
    Aerospatial Engineering - Having chosen this as his main focus in university and having already earned his degree, Alex is naturally fairly capable when it comes to matters related to this field of engineering, though not enough to be comparable to an experienced professional.

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    Weaknesses

    Charm - Being a male of Kree descent, Alex is drastically affected by a female kree who happens to have inherited the gene that allows them to influence men.
    Mental restraints - Being born with hard to control super powers and having the infamous Robert Baldwin as his foster uncle, Alex seems to be unconsciously scared of his power level, leading to constantly restricting himself to avoid hurting others and thus unconsciously putting a limit to his powers. The same is even more true for his telekinesis, that he considers as so potentially destructive that even his own body starts to show some rejection once he goes overboard, making it so he sometimes experience nosebleeds and dizziness from using his telekinesis too much or too powerfully.
    Allergy - He's allergic to dogs and still resents his father for that even now that he is an adult.
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    persona
    Personality:
    + Cheerful
    + Laid-back
    + Loyal
    + Surprisingly Reliable
    - Overconfident
    - Lax (When it comes to himself, that is)
    - Cheeky
    - Frivolous
    Quirks:
    - Scratches the back of his head when he feels the situation is awkward.
    Hobbies:
    Reading - Well known to be especially interested in fiction books, be it science fiction or fantasy, and comics. He also watches all the movie/Tv adaptations of books he likes for the sole purpose of criticizing the shit out of them.
    Puzzles - Alex has a certain obsession for Puzzles in spite of not being that good at putting them together, being known for often buying new puzzles and having the habit of framing the ones he considers as specially fulfilling.
    Observational Astronomy - Perhaps due to his alien heritage, Alex is quite the avid star lover and seems to be quite interested in the thought of someday having the opportunity to explore the universe - though that's not that much of a dream if you consider his circumstances.
    [/div]

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    bio

    Being born as the son of a hero with a public identity and inheriting the far-from-harmless powers of both his parents, Alexander Astrovik never really got to experience the same normal childhood as many of his luckier (or perhaps unluckier? Who is he to judge) fellow second generation heroes. While most kids went to school and played leisurely for quite a while before even receiving a semblance of responsibility, Alex was kept in the care of his parents for most of his infancy, exchanging all the inherent freedom of a kid for a routine filled with either training restraining his powers or practicing one of the activities considered as safe by his ever-responsible father, with the only interactions he had with other kids coming from meeting the children of other heroes under the constant supervision of their parents.

    It was only at the age of 12 that Papa Justice finally - after thousands of discussions with his wife - decided that his son was responsible enough to go outside without accidentally causing mass mayhem, letting him experience the life of a relatively common child in a relatively common private school under the partially hidden identity of Alex Sherman - somehow maintained as his mother never revealed her secret identity - finally exposing him to the real world after years of trying to make sure he was ready for it. Unsrprisingly, he was right.

    While he was indeed a bit lacking when it came to common sense and developed a fairly timid personality at first when thrown into an unknown environment, Alex gradually got used to school life and managed to go through most of it with relative success, managing to quickly blend in with the other kids and ultimately becoming fairly popular in the school and ultimately covering the sense of wariness left in his heart after years of believing that he had to keep some distance to avoid hurting others... That is, until the incident.

    It was only during his last year of junior high that he finally understood where his father's worries came from, as one of the multiple criminals his father managed to incarcerate before - an especially tenacious super-soldier wannabe that thought stealing banks in the region with the most superpowered heroes per capita was a smart decision - decided that he should go in a quest for revenge and take the life of the seemingly non powered son of his self declared nemesis, somehow managing to wreck his way through the schools security and reach the boy's classroom, wounding quite a few students and staff members in the process and threatening to do even more if they didn't give him the kid so he could execute his revenge. Of course, that ultimately did happen and the criminal managed to make his way to the boy, immediately going for the kill as soon as he saw him and... Failing miserably. In the end, under such an stressful situation and with his life endangered, Alex instinctively reacted by attacking his aggressor, assaulting him with a single punch in the shoulder that - when coupled with the boy's absurd strength - was more than enough to directly cripple the arm of the no more durable than your regular human villain, instantly ending the fight and deeply traumatizing Alex in the process, as the sheer awareness of what even an awkward use of a part of his power was more than enough to seriously injure or even kill people painfully dawned on him.

    Due to this incident, his family not only was forced to move with him but his father ultimately decided that the stance he took up until then - merely teaching the child how to restrain his powers instead of actually showing him how to use them efficiently - was wrong and decided that he - like his mother had been before - had to be trained instead of restricted.

    Under his father's tutelage, Alex quickly managed to learn the way of a hero, applying all the knowledge he had on restricting his power into the practice of knowing just how much power he needed to use to incapacitate others without causing major damage. By the age of 18 - moment when he received a letter of acceptance in his university of choice - his father concluded that he was more than ready to be by himself, deciding to allow him to move to the university's dormitories and letting him actually experience the world as an adult. It was around the same period that - perhaps due to secretely admiring his parents' glorious past or just out of sheer boredom - Alex decided to start actuating as a Hero, adopting his father's old moniker and going out to patrol.

    Since then, roughly 7 years have gone past and Alex not only pretty much established his presence as a Hero in New York but actually managed to somehow graduate in spite of his poor attendance - credit of the unsurprising difficulty in keeping his activities as a Hero and studies at the same time - and find a job as an associate engineer for a fairly well known local enterprise. Little does he know that his quiet days of only dealing with small fishes are about to end.
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    extra

    Faceclaim: Our Lord and saviour, Ben Barnes
    Relationships:
    Asgeir - Asgeir is one of Alex most trusted friends as well as some sort of younger brother figure for him. As such, while Alex deeply appreciates his presence he is also often distressed about having to fix all the trouble brought by the asgardian.
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[div class=openbutton]S.H.I.E.L.D. FILE 78345
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basics
Full Name:Logan James Howlett
Nicknames: Old Man Logan,
Code Name: Wolverine
Species: Human
Affiliation: X-Men(formerly)
Age: 220
Gender:Male
Parents: Elizabeth and John Howlett
Siblings: Victor Creed(Sabretooth)
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appearance

Height:5'6
Weight: 231
Hair Color: White
Eye Color:Brown
Complexion:Fair
Body Type:Muscular
Body Features: Scar on one eye
Sexuality: Straight
Equipment: N/A[/div]

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power grid
(refer to power grid details if you need the power rating scale and what they mean)
Intelligence: 2
Strength: 4
Speed:2
Durability: 4
Energy Projection: 1
Fighting Ability: 4

latest

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abilities and skills

Claws- Logan possesses the ability to turn his bones into claws, using them to cut through most material.
Adamantium Bones- Due to his participation in the Weapon X experiment, which coated his bones with a special metal known as Adamantium, his bones are durable and can withstand most damage, this also turns his claws into knives, which increases their ability to cut through things, as well as increase their durability.
Berserker- Wolverine may enter Berserker mode, in which his claws fully come out, and he is thrown into a blind, unstoppable rage.[/div]

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weaknesses

Times almost up, Old Man- Wolverine has aged considerably, turning down his healing factor, making it longer for him to regenerate, his claws also do not come out fully unless he goes into berserker mode, in which he feels extreme pain. He is also easily tired in this state, and the adamantium isn't as strong
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persona
Personality: Wolverine in this state, is old and frail, he would rather smoke a cigar and tend to a farm than get thrown into a building by another mutant, he believes those days are behind him, and makes him reluctant to join a team, he tends to care less about humans or others in general anymore, and is just patiently waiting for the day he dies,
Quirks: - has a habit of calling people bub
- smokes and drinks alot.
Hobbies:
-These days he has none,
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bio
Wolverine was born as James Howlett in northern Canada, during the late 1890s, purportedly to rich farm owners John and Elizabeth Howlett, though he is actually the illegitimate son of the Howletts' groundskeeper, Thomas Logan.Who returns to the Howlett manor and kills John Howlett. In retaliation, young James kills Thomas with bone claws that emerge from the back of his hands, as his mutation manifests. He flees with his childhood companion, Rose, and grows into manhood on a mining colony in the Yukon, adopting the name Logan., He then joined the military alongside Victor Creed, now known as Sabretooth. he is ushered into the Canadian military during World War 1 and 2, where he fought alongside Captain America.

Sometime after these wars he returned to Canada, where he was recruited into the weapon x program. Here he got his signature regenerative abilities and claws. He then went on to duel with the Hulk, and join the X Men where he became a hero, after the X-Men "Disbanded" Actually a result of [REDACTED], he went rogue and became Old Man Logan.

After a while, Logan returned to New York, living in an abandoned space, he is barely there, so his presence is largely unknown.
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extra

Theme:
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[div class=openbutton]S.H.I.E.L.D. FILE 86468
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basics
Full Name: James Masters
Nicknames: Skullface.
Code Name: Taskmaster
Species: Human
Affiliation: Villains, maybe Masters of Evil if approved.
Age: 33
Gender: Male
Parents:Tony Masters and [Redacted]
Siblings:none
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appearance
Height:
Weight: 248 pounds
Hair Color: black
Eye Color: black
Complexion: Pale under the mask
Body Type: Muscular
Body Features: Disfigured face
Sexuality: Straight
Equipment: A Straightsword, Shield, An assault rifle, a pistol, and some double mini uzis, A Grappling Hook[/div]

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power grid
(refer to power grid details if you need the power rating scale and what they mean)
Intelligence: 4
Strength: 3
Speed: 2
Durability: 3
Energy Projection: 1
Fighting Ability: 7

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abilities and skills
Master of all- Taskmaster is a master of all fighting styles, even fighting styles unique to one individual, this is because Taskmaster can predict through body language and what he's seen before.
Weapon Proficiency- Taskmaster is skilled at using all weapons known to man.
Athletic- Taskmaster is athletic, giving him the ability to parkour, scale buildings, and jump really long distances.
Genius- Taskmaster is gifted with intellect, with an IQ of 146[/div]

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weaknesses

Mind Readers- Since most of Taskmasters planning goes on in his head, he is quick to be foiled by Mind Readers, who can alter their fighting style and send messages to others fighting him.
Arrogance- Taskmaster believes that he can take down most heroes, this could be true, but it gives Taskmaster arrogance, allowing him to foolishly tank hits and be relaxed.
Weak in the Mind- Through all the testing that happened to him by [REDACTED], he's quick to anger.[/div]

[div class=textbox]
persona
Personality: Taskmaster is one of the most relaxed mercenaries you will ever find, he lives for the hunt and loves to taunt his prey, he regularly uses dark humor and plays dirty. With his allies, he is quick to back them up in a fight and help them with recon and intel.
Quirks: Taskmaster regularly talks using big words to mock his enemies.
Hobbies: Being a Mercenary,
Watching youtube videos on superheroes and other stuff.
Bonsai
[/div]

[div class=textbox]
bio
James Masters was born raised by a single mother, he was a genius, regularly getting straight A's, he wasn't a particularly strong kid, usually getting picked on by bullies. But one day he managed to dodge a right hook and slam a bully's head into a post. James Masters was now feared, with his intellect coupled with his ability to predict what people might do. One day he was kidnapped at home. His mother driven away to a relatives house in search for help. James Masters met hid dad, Tony Masters, who told him that one day he was going to finish what his dad started. Thus, the experimentation began, he was injected with many serums and was forced to watch fighting styles and study them all day, his eyes held open and having water droplets poured on them when needed. When the time came, skinny and malnourished James Masters was trained until he became stronger, he developed his humor as a coping mechanism, and he became a ruthless and coldblooded killer, his first job killing a policeman with a family. James Masters no longer cared, He was now the Taskmaster. [/div]

[div class=textbox]
extra
intentionally blank.
Playlist:
Queen- Another one bites the Dust
Kanye West- Stronger
[/div]

[/div][/div]
code by Ri.a
 
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BASICS
Full Name: Spicy Delight
Nicknames: Amber Delight (alias)
Code Name: Blazar
Species: Kree/Unknown shapeshifting race
Affiliation:
Age: 24
Gender: Female
Parents: Heater Delight & An Unknown Kree
Siblings: None on mother's side.


APPEARANCE
Height: 5'8" (Can change to some degree)
Weight: 134 lbs
Hair Color: Black (can change)
Eye Color: Blue (Can change)
Complexion: Blue (Can change)
Body Type: Hourglass (Can change)
Body Features: A tail that ends with a hairy tuft (only present in original form)
Sexuality: Yes
Equipment:
Pleasure Cruiser: A gift from her mother. Despite the appearance, it can safely fly through any environment and uses a tesseract to make the inside much larger than the outside. The first thing she did upon receiving it was replace the furniture and carpeting.
View attachment 473422

POWER GRID
Intelligence: 2
Strength: 4
Speed: 3
Durability: 6
Energy Projection: 4
Fighting Ability: 2

ABILITIES AND SKILLS
  • Kree Seventh Sense: As a half-Kree woman, Spicy manifested psychic powers which take the form of precognition, manipulating the desires of men, and draining the life force from others.
  • Modified Kree Physiology: Spicy's father was genetically modified by the Psyche-Magnitron, and as such the powers he gained from it were passed down, giving her increased strength, durability, and flight.
  • Super Strength: Spicy can lift 20 tons under Earth's gravity
  • Flight: Spicy can reach speeds of 700 mph while flying.
  • Photon Energy Control: Spicy can fire powerful photon blasts or channel the energy around her to make her punches and kicks even more destructive.
  • Shapeshifter Physiology: Spicy inherited shapeshifting powers and powerful pheromones that can drive the desires of others wild.
  • Despite her lack of knowledge in most things, she has a knack for learning languages.

WEAKNESSES
  • Limited understanding of Earth culture.
  • Limited understanding of how her Kree powers work.
  • Public Transit.

PERSONA
Personality: Confident and cocky, even with a subpar at best understanding of her powers they have yet to fail her. Also despite whatever she says, she is completely comfortable with being the center of attention, even to the point where she becomes confused (more than usual) and even a little agitated when she isn't.
Quirks: When faced with something she doesn't understand, she pretends to know exactly what it means before asking for an explanation from someone else.
Hobbies: Cleaning the Pleasure Cruiser. It can never become clean enough.



BIO
Born from a single night of passion between Heater Delight and a Kree soldier who quickly moved on, Spicy grew up in her mother's care and was raised to be like her. However around her teenage years, Spicy lost interest in her mother's way of life and desired something else. Feeling lost, she asked her mother what she should do and was told to explore the galaxy on her own. With her mother's old Pleasure Cruiser and a small coffer of gems, Spicy went out in search of adventure.

Over the course of the next few years she visited various planets, experienced new things, and even got into all sorts of trouble, but still she wanted more. After hearing of a distant planet where things were always happening, she decided to look into it. It was a primitive world called Earth, where for whatever reason, the lifeforms had a high rate of industrial accidents causing horrible mutations. The upside of this was the birth of what the Earthlings called "super heroes" and "super villains", two factions that did battle with each other and among their own subfactions. Finally feeling excitement over something, Spicy set a course for Earth.

It wasn't too difficult integrating herself on Earth as much of Earth culture had already reached planets she had spent much time on, and local merchants were more than happy to trade the planet's currency for some of the gems she brought with her. Finding housing was even easier as she found out Earth men were quite generous and practically begged her to stay with them. Once that was settled, she decided on a new Earthling name and blended in.


EXTRA
Theme
 
Full Name: James Spector/Benjamin Garrick/Terence Boleyn
Code Name: Mr. Knight/Moon Knight II
Nicknames: Watcher of Overnight Travellers, Fist of Khonshu, Lunatic, Moon Man, that nutcase who lives three blocks down, etc.
Species: Human
Affiliation: High Priest and Avatar of Khonshu
Age: 31
Gender: Male
Canon Link: Son of Marc (Moon Knight I) and Marlene Spector; supposed grandchild of Khonshu
Occupation: Investor/Entrepreneur/Private Investigator/Priest (technically)

Appearance
Moon Knight - Mr Knight.jpg
James' features are as sharp as his fashion sense, adding to his approachability while in a civilian guise. His hair is cut short, kept straight, and is decidedly indistinct. As both James and Benjamin, he is always clean-shaven and well-kept. The Garrick persona is known to wear spectacles. Boleyn can be identified by a rougher mode of dress, (sometimes) stubble, and the taste of iron in your mouth.
(Not using a picture)
Height: 1.905 m
Weight: 110 kg
Hair Color: Black
Eye Color: Brown
Complexion: Pale
Body Type: Chiseled

Equipment:
- Sizable collection of vintage Louisville Sluggers, all painted white for maximum tackiness.
- Grappling hook, compressed into a cylindrical device small enough to fit in one's palm. Resembles the truncheons of the old Moon Knight.
- Crescent Darts, the signature (and questionably named) weapons of Moon Knight. Simply put, they're crescent moon-shaped blades that Mr. Knight throws at people, though they can be used as impromptu knives in a pinch. Mr. Knight keeps two 'magazines' of the darts on his back, hidden under the suit jacket.
- His costume (see picture), which has been reinforced to protect against stabbing, slashing, spikes, and low caliber bullets. The ensemble also includes steel-toed boots and gloves fitted with metal knuckles. Stylish and practical.
- Rolls-Royce Phantom IV, 'acquired' during a trip to Iran. Armoured against bombs and bullets, it serves as his main form of transportation.
- An assortment of antique weapons and armour from Egypt, all bearing some connection to Khonshu. They're typically only used when he has to fight ghosts/assorted magical gribblies, due to their mystical properties.
- Silver statue of Khonshu. It's not particularly special, nor does Khonshu need it to converse with his Avatar, but Spector likes to keep it around. It makes for a good paperweight.
- A small fortune invested mostly in fixed assets, like dry cleaners, trashy art, and Cracker Barrel. The rest is kept in offshore bank accounts.

Personalities:
- Investor
- Professional and restrained
- Personable
- Good talker, but not averse to breaking a leg
- Partial to sports and general athleticism
- Investigate Journalist
- Inquisitive
- Paranoid
- Claims Skrulls faked the moon landing, is probably right
- Responsible for the antique collection, frequently seen going to auctions and breaking into the occasional museum
- Boxer
- Prone to exaggeration and showboating
- Reckless
- The most violent of the bunch, which is saying a great deal
- Good cook

Bio: Marc Spector was a man of many names and titles. He was a boxer, a Marine, and a mercenary. As Steven Grant, he was a millionaire entrepreneur. As Jake Lockley, a cab driver. But most importantly, all of them were Moon Knight, Watcher of Overnight Travellers and Khonshu's wrath given flesh. Some will tell you he was a great -albeit deeply troubled- hero. Others say he was a damaged maniac, tolerated only because he targeted those far worse than himself. All of them expected his end to be violent, bleeding out in some back-alley gutter. However, Marc Spector beat the odds, and won something most normal heroes could only dream of: retirement. It was a struggle, certainly, but Spector got his house in order and finally (re-)married the love of his life. Marc and Marlene moved to Indiana, had a daughter, and settled in for a quiet life.

Khonshu was none too pleased with this.

The shadow of the moon god hung over Marc Spector, always encouraging him to take up the cowl once more. Khonshu reasoned that he was and always would be a man of the night, that he didn't belong in the sun. That was Ra's domain. But Spector's answer remained the same: He was old and broken, and he wanted to rest. If Khonshu needed a champion, he could go and find a younger, stronger man to take up the mantle. When Marlene began expecting their second child, the moon god suddenly changed his tune, and agreed to let Marc go. But not without a catch, of course. Once the child reached adulthood, he was to be made Khonshu's new avatar, the second Moon Knight. In exchange, Marc could keep his life in the sun. After all, Marc had never specified whom the younger, stronger man ought to be. There was no discussion or argument, as Khonshu simply left, promising to return in eighteen years. Okay, there was plenty of shouting and throwing of furniture, but that doesn't exactly constitute discussion or argument. Not long after, James Spector was born.

For the most part, James had a normal childhood. He went to school, made friends, and got in the occasional scrap. It wasn't until he turned fourteen that Marc sat his son down for 'the talk', and his life took a wildly different course. But this talk involved no bees, and the only 'bird' involved was an avian-skulled moon god of vengeance. In his own strange way, Marc wanted to support his son, even if said support consisted of 'Here's how to shatter a man's femur, sport' and 'Let dad show you the right way to do a chokehold'. Marc wasn't exactly the model father, but he was going to try. To help with his 'parental bonding activities', Marc called in some old friends to fill in the gaps; furthermore, this had the secondary effect of teaching James the importance of networking.

The years flew by, and the 18th year of James Spector arrived at last. On the night of the full moon, Khonshu manifested in the mind of James Spector, and told him it was time to leave. On his way out, James found a briefcase lying in the driveway, clearly left by his father. In it was a mask, a suit, and Marc Spector's old tools. On that night, Moon Knight was reborn. 13 years later, and James Spector has grown into a worthy successor of his father's mantle. Now sporting the identity of 'Mr. Knight', he has developed a reputation for brutality and an almost professional approach to vigilantism. To all those who travel by night, be not afraid, for the Fist of Khonshu is watching.

Power Grid
Intelligence: 2
Strength: 3
Speed: 2
Durability: 3
Energy Projection: 1
Fighting Ability: 6

Abilities
- Aspects of Khonshu: So as to better fulfill the will of Khonshu, the moon god has bestowed James Spector with a number of 'gifts'. The first is the restructuring of his mind to emulate Khonshu's four primary aspects: Embracer, Pathfinder, Defender, and the Watcher of Overnight Travellers. They manifest as James Spector, Benjamin Garrick, Terence Boleyn, and Mr. Knight, respectively. See Personality for more info. Furthermore, his mind is not only resistant, but actively hostile to all forms of intrusion. Psychics and Sorcerers alike will be met with the alien horror and retaliatory rage of Khonshu. It should also be noted that Mr. Knight has engaged in activities that are most kindly described as 'unpleasant', making any venture into his mind a dangerous venture, with or without the moon god renting his brain.
Unbeknownst to James, his mind also houses the secret, vengeful aspect of Khonshu: The One Who Lives On Hearts. Less a personage and more a font of rage, this aspect only emerges when Khonshu really, really wants him to kill someone/something.

- Sight/Speech of Khonshu: He can see and communicate with ghosts/spirits/etc.

- Might of Khonshu: While it's debatable as to whether the source is truly Khonshu or some form of auto-hypnosis, it is unquestionable that his avatar is capable of physical exertions that should by all measures be impossible. While you won't see him deadlifting a jet or anything of the sort, Mr. Knight is more than capable of pushing past his limits in a crisis.

- Inhuman Pain Tolerance: Following off the above, Mr. Knight has become so inured to pain that it's arguably a disadvantage. Shoot him, stab him, break his arm, and he'll keep coming. Rip a limb off and he'll just beat you with it. Spector's the sort that'll die before he stops fighting.

- Combat Training: As expected of a successor to the mantle of Moon Knight, James Spector is adept with just about any weapon known to man, though he is decidedly better with some (see his above arsenal) than others. Physically, Spector's in peak condition and in the prime of his life, much like every other non-superhuman vigilante in the universe. In the realm of fisticuffs, however, he is not quite as refined as his predecessor. Bare-knuckle boxing, wrestling, and guts (and the mighty FRONT KICK) are more than enough for him.

- Driving: Mr. Knight has mastered the art of the automobile, and can manipulate just about any vehicle, be it manual or automatic, with ease.

- (Un)Ethical Entrepreneur: All things considered, Mr. Knight (and the other 'aspects') makes for a astoundingly capable businessman (businessmen?). Far from squandering his father's remaining wealth, he engaged in a lengthy string of lucrative -albeit questionably legal- investments that left him with both a substantial financial base and the skills needed to manage it. Were it not for his dedication to fulfilling the will of Khonshu, Spector would undoubtedly have a bright future in the world of finance.

- Lord of the Night: As part of his business ventures, Mr. Knight has amassed a seemingly incalculable network of contacts and 'associates'. Be it (mundane) errands or information, no matter where you are, Mr. Knight has a man for the job.

- While it hasn't happened to James Spector (yet), Khonshu has displayed the ability to resurrect his avatars in the event of their death. (Not that it matters, anyone who isn't Uncle Ben already gets an express ticket back to life)

Weaknesses
- Brain Damage: The downside of having an ancient divinity remodel your brain is that the human mind isn't exactly built to support a multi-faceted consciousness. James is decidedly unstable; the only things keeping him in check are his own willpower and the whims of a bloodthirsty Egyptian moon god. Coupled with the tendency for Khonshu to interact almost exclusively with James, this can make him difficult to work with.

Other: James has an older sister named Diatrice. They don't talk much. His hobbies include (as James Spector) baseball, (Garrick) collecting antiques, and (Boleyn) grilling.
 
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  • Full Name: Kyle Azazel Wagner

    Nicknames: “Fuzzy Elf” (Originally given to his father by Wolverine), “Filthy Demon”, “Demon”, “Bamf”, (If you want to give him a nickname, go ahead.)

    Code Name: Nightcrawler

    Species: Human Mutant (Demon-like relatives)

    Affiliations: X-Men

    Age: 20

    Gender: Male

    Canon Link/Parents: Kurt Wagner & Amanda Sefton (aka Jimaine Szardos)

    Siblings: None
    tumblr_ojxf4ahYrj1vghflpo1_500.gif
 
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Full Name: Xui Wong
Nicknames: none
Code Name: none
Species: Freeman
Affiliation: Steven strange and Mr Wong
Age: unknown
Gender: female
Canon Link: mojo (creator former owner) Stephen strange (employer and tutor) Mr Wong (adoptive parent and tutor )
Occupation: steward of the sanctum sanctorus

Appearance:
sample_7aa0fa177badba5476bf75703f1657b13063bf1c.jpg

Height: 5' 7"


Equipment: Xui wears a dress created by Steven strange that provides some physical protection but most importantly allows for flight. It also has a powerful curse hidden in it just in case Xui turns on the duo.

Personality: Xui is cold and distant seemingly always serious and polite. She seems to put little weight on things going on outside the sanctum and really only leaves it on specific occasions. Xui has shown an undying loyalty to Dr strange though where them stems from is a question is it respect or just long forgotten conditioning. This all combines to make Xui a rather unsociable sort intrested only in solving the problem at hand before returning to her duties.
Bio: Xui actully is something of a mystery not actully aware of her past after she came stumbling out of a mystic portal, the reason for this is still questioned. Still when she was found by Steven strange who had felt the magical disturbance he could quickly tell she came from the plane known as the mojoverse. He did question if this was some trick but heroes are a compassionate sort thus he took Xui to the sanctum where he and Wong could question the girl and get her something proper to wear. The two would spend the next few days questioning Xui using every method magical and mundane at thier disposal to disercen the girls loyalties. While her memories for the most part remain lost Xui at least could recall bit and the two mystics were satisfied she was no threat. Still Xui had no home here and Apprently a knack for the arcane so it was the Mr Wong would "adopt " her and train her to serve Dr strange. The two would latter after a few incidents start training her ,Mr Wong in martial arts and Dr strange in the mystic arts so she could defend herself and the sanctum while they were out. As the two aged Xui would take on more and more domestic tasks and occasionally even field work as the pair aged. In time Mr Wong would pass and Steven would age. While Steven might be able to extend his life he would grow more frail without mystic aid and thus Xui became something of a caretaker to him and the sanctum. She would also deal with more mystic intrusions when it would be to much of a hassle for Steven. This is pretty much the current state of things with her caring for Steven and dealing with problems while they await his replacement.

Power Grid (The Power Grid is a way of getting a general overview of your character and the level of their particular skill-sets for heroism. Check it out how it works here - Power Grid)
Intelligence: 2
Strength: 3
Speed: 2/ 7 (portals)
Durability: 3
Energy Projection: 6
Fighting Ability: 4

Abilities:

Expert martial artist: having been trained by Mr Wong Xui is formidable even without her magic.

Eldritch magic: can make whips swords fire off bolts of energy create duplcates teleport translate languages travel through dimensions transmutate objects conjure objects.

Weaknesses:

Xui while a skilled fighter is far from the best and one that is more skilled or just far stronger than her could make short work of her.

She is also no sorcerer suprime meaning there are many mystical threats she simply can not handle and many secrets of the office unknown to her meaning many skilled mages could easily defeat her.

Her own mind set and lack of interaction is also an issue as she simple dosent really get people and therefore rarely makes allies and is more often going to alienate others over befriending them.

Other: (This is for you to include extra information you'd like to note such as relatives, that aren't a canon link if you chose to be related to them, hobbies, themes and any miscellaneous information you feel would be valuable.)
 
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CnBQQ8C.jpg
Name: Jacob Nikolaos Castle
Alias: Niko Castle
Species: Human
Affiliation: Negotiable
Age: 28
Gender: Male
Canon Link: Son of The Punisher and Elektra

Appearance:
gTc6Lpw.jpg


Height: 6ft2
Weight: 200 pounds

Niko Castle sports his father's icy blue eyes and strong jawline but otherwise mostly takes after his mother's side of the family, inheriting her olive skin and sporting that greek curly hair colored a light golden brown. His body is quite lean, exceedingly well trained and obviously athletic, and he sports a myriad of blade scars, bullet wounds and lord knows what else spread all over his frame. The obvious eyecatches, pun intended, are the pair of blade marks right over his eyes which make for a fairly memorable look and calling card.

Also noteworthy are his tattoos, especially the large stylized Nike, greek goddess of victory, that rests on his back. Aside from this his right arm is wrapped in thorns from the wrist up to the shoulder, while the left sports a kanji pattern that reads "ingaohou", meaning karmic retribution, on the upper arm and a scorpion on the forearm with the words "watch well, sting fast, leave faster" in greek on the underside. The right breast shows black aces and eights over an unrevealed card, with the ace of spades on the forefront sporting a very real bullet hole scar on the middle, while a pair of sai crossed over a human skull rest above Niko's heart.

Power Grid
Intelligence: 3
Strength: 3
Speed: 2
Durability: 3
Energy Projection: 1
Fighting Ability: 6

Abilities:
-Maximum human conditioning: His workout regimen was planned out by The Punisher and Elektra, and they both wanted their son to be better than them. Strength, speed, agility, stamina, reflexes, even without a special serum providing timeless, consistent benefits it's hard to consider Niko anything other than a super soldier.

-Abnormal physical and mental endurance: Niko inherited his father's impossible willpower and dogged, machine-like drive. He can take beatings that should by all rights break him in half and keep on going when most would drop dead, he can operate effectively under the worst duress and his willpower is ironclad, giving him defenses against psychic/telepathic intrusion and attacks.

-Use of Chi: Though not an Immortal Weapon or a master of The Hand, Niko's training under his mother has given him a better understanding of his inner energies than most can hope for. By focusing, he can boost his physical attributes in short bursts, aid in his already outstanding efforts at stealth, purge his body of unwanted intrusions such as drugs, poisons, toxins and the like and even enhance the lethality his weapons. Granted it's not the "lightning from God" shown by some wielders of the Iron Fist, but he can still give his already quality bullets an unexpected, mystical extra kick that makes him especially dangerous.

-Master of CQC: Castle doesn't qualify as a master of *all* forms of martial arts, in fact if you specifically look for styles his influences are relatively few. Niko, however, posesses an innate understanding of violence, an intrinsic feel for combat nurtured through training and application from an early age. What he lacks in knowledge of esoteric forms and rituals or an unnecessarily bloated catalogue of techniques he makes up for in sheer skill using a free-flowing, eclectic fighting method stressing simplicity and proven effectiveness, a system meant to minimize tells and vulnerabilities in order to break an opponent down through understanding and control of the angles and intangible fundamentals of battle.

-Weapons master: Though he has his personal preferences, much like both his parents Niko is deadly with anything you put on his hands. Trained in traditional martial arts weapons and more than capable of walking out of any given knife fight, Castle especially shines through his expert marksmanship using as wide a variety of firearms as it comes. An exceptional, ambidextrous sharpshooter gifted at twitch hip firing and precise rapid shot placement, he very rarely misses and only against very difficult targets and/or in extreme, disruptive circumstances.

-Warrior's Instinct: A heightened form of something any trained combatant or even athletes do, Niko doesn't really need to rely on conscious, deliberate thought in the middle of battle, his intimate relationship with violence has given him an instinctive grasp of how to conduct himself, a sixth sense for danger of sorts. Castle is capable of sniffing out hazards and threats to his well being he should by all rights suspect nothing about, even operating without having to rely on his eyesight, he can come up with appropiate strategies on the fly or even locate the best possible means of safeguarding himself almost immediately and thoughtlessly. Trying to read his mind for these is especially pointless.

-Master infiltrator: As befit a child of Elektra Natchios, not to mention The Punisher's own spec-ops training, Niko is an outstanding infiltrator and assassin, capable of moving swiftly, silently and even acrobatically where needed. Castle can blend into the dark and become all but undetectable in ways that defy explanation, dissapear into any given crowd or easily concoct stunningly effective disguises and assumed identities, he can squeeze his way through unexpected openings, navigate tortuous locations and he's even got a modicum of electronic warfare knowledge to work his way around security systems.

-Intel: As both an elite soldier and a man who often found himself battling a superhuman world, Frank Castle was acutely aware of the value of information and Niko follows suit. Though hardly a data broker he does conduct research into a wide variety of relevant topics during much of his off time, and along with a low key network of contacts and informants he can be surprisingly knowledgeable.

-Trained pilot: Though not a dedicated wheelman, Niko can operate most vehicles he's likely to come across or quickly learn the ropes on others.

Equipment:
-The Clothes:
On the surface a simple enough ensemble of the tough guy variety, made up of a turtleneck with a vest on top, good cargo pants, discreet boots and topped off by a knee-length duster, all of it in shades of subdued greys and blues to blend into the night. Underneath, however, lies a form-fitting tactical bodyglove in black resembling Frank Castle's original suit sans the famed skull mark. And that's not half of it.

The entire set of streetwear features both kevlar-like and vibranium weave-derived fibers in its make, turning the ensemble into a battle-ready uniform capable of warding off absurd amounts of harm, with the vest and coat lined with thin, flexible armored "scales" in an overlapping pattern for further protection. The fabric also muffles the sound of his movements, turns all but invisible in low light areas and shields the user from some electronic detection measures.

The bodyglove, meanwhile, is derived from unstable molecule technology first developed by Reed Richards. While it provides yet another layer of protection and sports padded joint braces, its main use is as a perfectly comfortable insulator, letting Niko operate at peak levels without having to worry much about weather conditions, extreme temperatures a number of corrosive or toxic substances and the like.

The suit's connected boots are especially built for all-terrain movement and designed to help in climbing, and the outfit also features retractable textured gloves that aid with grip reliability. In fact, with the gloves and a portable gasmask Niko carries around at the ready, the bodyglove can serve as an airtight envelope to aid in surviving hazardous environments.

-IWI Jericho PX Pistol x2: Frank Castle passed down a love for tried and true, hammer-and-metal handguns to his son, but rather than carry the old man's Colt 1911's Niko has his own custom sidearms based on the well regarded IWI Jericho 941. A variant of the famous CZ-75 design, these have a full advanced alloy frame and slide with a stainless steel sheen rather than black coating, integral accessory rail, supressor-ready barrel, custom sights and trigger, ambidextrous controls and rosewood grips with a targeting laser and laurel wreathe carvings. One of the pistols has even been modified to be used left-handed.

Most importantly, they're chambered for 10mm Auto, which sports comparable performance to the well known .357 Magnum. Because of their construction, featuring recoil reduction systems and internal rather than the usual external slide rails, they are exceedingly precise weapons and handle their powerful cartridge with ease, not to mention they're built to survive pretty much anything and continue functioning properly. Kept concealed at the waist, these run on 15 round magazines, loaded with especially made overpressure bullets with a carbonadium core capable of punching through superhero-caliber threats.

-Uru Karambit x2: Given to The Punisher by Elsa Bloodstone and Niko's way of showing what he learned about unusual sharp implements from Elektra, these twin indochinese knives with simple wrapping grips are both longer and feature a less pronounced curvature than most other examples while retaining their uniquely agile, sineous handling and uncommon angles of attack. Though featuring but a sliver of the mystical mineral Uru in their make, what they do have is enough to render them supernaturally sharp, exceedingly hard to destroy and capable of affecting magical threats. Carried in a special sheath on Niko's back.

-The Lupara 12 Special: Illegal, insane, wonderful, it is exactly what it looks like, a quality 12 gauge over-under double barreled shotgun especially rebuilt to operate as a portable handcannon. It'd be a really stupid idea if used by anyone else. Usually loaded with shotshells as nasty as his carbonadium bullets, Niko also carries a few specialized cartridges on him, namely: heavy anti armor slugs, special corrosive spray shells meant for use against materiel but which also heavily impair healing factors, and flares which simultaneously fire a cone of magnesium flame and a (not very harsh) slug of a flare meant to attach itself to targets to set them ablaze. Worn in a special built-in holster on the inside of his coat.

-Americop ESD: Taken from an ill-conceived private military force, the Electrolaser Synaptic Disruptor is an excellent self defense tool easy to carry in any pocket. Working on a two-stage trigger, the first stage activates an ultraviolet laser which heats and ionizes gases to form an electrically conductive channel, then the second stage sends down a powerful electric current down the channel and into the target, capable of disrupting nervous systems and electronics both. The range isn't the best but it's still effectively a wireless stungun, made much more useful when you realize it's easily modified to provide adjustable output that can fry a man. And while the laser is usually rendered visible via replaceable color filter, that too can be switched off.

-The Gauntlets: Niko's bodyglove comes equipped with a pair of optional, solid ceramics gauntlets for added protection and they carry their own built in gear to boot. Aside from a precision watch on the left, the gauntlets feature deployable knuckleplates boosted by a high frequency vibration array, turning the user's fists into vibroweapons to tangle with more dangerous opponents. The underside of each gauntlet also stores a palm-sized double barrel pistol, one that happens to be chambered for the powerful .44 magnum with two extra bullets stored within the grips to be manually loaded, housed on a telescoping array which quickly extends out of the sleeves and puts the guns at ready.

-Ceramic Shuriken: Niko carries exactly two dozen special ceramic shuriken concealed on his body that don't show up on the usual safety scanners, 12 wafer-thin discs hidden inside his otherwise unremarkable belt buckle and 12 spike-like darts spread more evenly across his person, all of them quite capable of slicing or puncturing through flesh like butter. The projectiles are disposable and designed to shatter once thrown at sufficient velocity, preventing them from being thrown back, aggravating wounds by breaking into sharp shards and can even serve as mobility deterrents for anyone without protective footwear.

-Boot gear: Because you can never have too much, Niko carries a backup pistol and a survival knife in ankle holsters. The pistol is an obviously small, unassuming number, a striker-fired 9mm with an all-metal construction loaded with a 9 shot magazine and one in the chamber. The knife is a folding linerlock blade with partial serration, not the best for a knife fight but it can do the job, with the handle serving as a window breaker and seatbelt cutter and carrying a magnesium fire starter and a LED flashlight to boot.

-The Tools: Spread around hidden pockets, pouches and holsters, Niko carries with him the odds and ends one might need to operate in his profession within reason. Beyond reloads for his weapons there's the grappling/garrote wire launcher, miniaturized smokebombs, flashbangs, rapid-hardening high density elastic sealant foam spray and grenades derived from Spider-Man's webbing, lockpick tools, a couple of specialized flash drives and a special portable gasmask meant to lock together with his bodyglove to form an airtight outfit.

-The Arsenal: Frank Castle was nothing if not prepared, and he practically seeded everywhere he'd need to go AND places he figured he'd never see again with weapon caches to carry on his war, just in case. Weapon caches that his son now has access to. Given a plausible location, Niko can travel to one of The Punisher's many safehouses, all of them boobytrapped bunkers loaded to the brim with weapons of all kinds, from the mundane to strange gear collected from thwarted villains or even taken from SHIELD agents or heroes after a tussle.

-The War Wagon: Seemingly a regular large-sized Ford Transit model, practically a light truck, painted night blue with tinted windows and a three seat array up front along with a spacious, comfortable setup on the back, the vehicle serves as a mobile base of sorts and follows in the footsteps of The Punisher's Battle Vans. A customized, turbocharged four-wheeler with heavy duty suspension and a nitrous oxide injection system, bulletproofed to the point it should be considered a discount APC via carborundum alloys and running on a Vanko Motor because Crimson Dynamo technology is cheaper, more plentiful and less quirky and complex than Stark gear.

The War Wagon comes with a full suite of surveillance gear and electronic countermeasures especially built to target mechanized heavy hitters, it is also built to work anywhere, anytime, has numerous hidden firing ports to spray bullets where needed and it serves as a mobile armory, jam-packed with a variety of weapons and gear that'd be the envy of a regular SHIELD field grunt. All the equipment is, however, kept in hidden and/or locked compartments and the Wagon does sport plenty of security features such as facial, voice and retinal scanners as well as voice and keypad codes needed to stop it from locking itself down and gassing its insides.

Weaknesses:
Despite everything, he is still ultimately a greatly overachieving human. He is quite reliant on his gear for most major threats and especially reliant on skill rather than any easy power be it offense or defence.

Personality:
Unlike what you might expect, Niko is actually fairly sociable. He tends to be quiet if he feels he has nothing to say and has a sardonic, deadpan, dark sense of humor, finding things to laugh about in his bloody lifestyle and regarding much of it like one might a practical joke, but otherwise he doesn't really push people away and appreciates whatever companionship he can get in his line of work. He can, however, be very professionally-minded and harsh on those who he feels aren't up to par and will just end up hurting themselves, and there's the little fact that he is just perfectly comfortable around extreme violence and will not hesitate to employ lethal force if necessary.

Bio:
Frank Castle and Elektra Natchios' relationship began as grudgingly mutual professional respect, developed into physical attraction between hardened killers that had found their match and finally blossomed into actual attachment, with the both of them finding surprising common ground in their stories and comfort in at least having each other. It wasn't perfect, of course. Frank Castle's first and greatest love would always be his lost family, Elektra would always have trust issues and wonder what could have been with Matt Murdock, but they saw their relationship as the last realistic shot they had at healing in some way and they both wanted to make it work. Especially when Elektra realized she was with child.

The prospect of bringing a child, their child, into their world sickened them in a way nothing had in quite some time. They would not allow their child to suffer as they had, they would not allow their enemies to use their unborn baby as a way of getting to them. They pooled their extensive resources, called in every favor, buried every hatchet, reached out to everyone they could with a simple promise: if they helped them dissapear there would be no more killings, no more bloodshed. They'd be done. And so in but the blink of an eye, two of world's most feared up and vanished into thin air with nothing but rumors left around them. The Punisher and Elektra were no more, and Jake was born.

Jake lived the first few years of his life blissfully unaware of his heritage. For his sake Frank and Elektra strived to change for the better under their new assumed identities, becoming the very image of model suburban parents, and for a while they let themselves believe they had gotten out of the game. But there were just too many enemies, too many bodies to simply sweep everything under the rug. Waking up one night to the cries of their son taken hostage, they immediately realized they could never escape who they were and it broke them. Watching Jigsaw permanently mark Jake's face just to hurt them, that gave them renewed purpose. William Russo did not live to see what he had unleashed.

There could be no peace. Not for them. There would be a reckoning, a furious vendetta sworn against anyone who had been even remotely involved in the two scars that marked their child, but there was still poor Jake. He would never, ever be truly safe from what they had started, and they could not protect him forever. They saw only one way to guarantee his future if he was to live in their world, and they would make it happen even if it killed them inside. The Punisher and Elektra never wanted anyone to follow in their footsteps, but for their son's sake they would mold him into someone even more dangerous than either of them had ever been. So began Niko Castle's journey.

First his parents took turns. One left on "business", to wreak vengeance upon those who had hurt him, the other stayed with him and trained him in their area of expertise, molded him and prepared him for the future. When some time passed, they would swap roles. And all throughout, even as they removed him from the life he had known, they tried to retain a semblance of normality, encouraging Niko to make friends and socialize and to not be as broken as they were. And their son, he had the gift. All children learn and adapt quickly but it was clear he had a chilling knack for understanding his heritage. It wasn't long until they started working as a family unit, all three hunting those who would've hunted them.

The Punisher eventually carried on his war to its inevitable end, mutually assured destruction with the criminals he so despised, and he met his fate with a smile. He always knew how he would go, but then and there his death ensured his wife and child remained to fight another day. It was a sacrifice he was willing to make, and then perhaps he'd find peace. Elektra retired soon after, dissapearing once more to grieve the man she had come to love in peace. If her son wanted to see her, she would find him, and anyone trying to find her would have to deal with him. And so Niko Castle carries on, bearing the will of two of the deadliest humans to ever grace the planet, putting his skills to use for good or ill.

Character theme:
 
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  • Full Name: Maxwell Lynn-Dillon II

    Nicknames: Max, Maxy (often dubbed this by his mother), Kid (gym owner he usually goes to), Sparky,

    Code Name: Kilowatt

    Species: Mutated Human (but not a mutant)

    Affiliations: Burger Frog (employee, part-time), University of NYC, Manhattan (student)

    Age: 21

    Gender: Male

    Parents: Maxwell Dillon and Norma Lynn

    Siblings: None
    tumblr_oj6q97YU281rmvaupo3_500.gif
 


  • Full Name: Liam Ó Iktomi
    Nicknames: Spidey, Webs, Etc.
    Code Name: Spider-Man
    Species: Infected Human
    Affiliation: N/A
    Age: 18-years-old
    Gender: Male
    Canon Link: A lot of people compare him to Peter Parker or Miles Morales
    Occupation: Herbologist

    Appearance:
    Human Male (5).jpg
    spider_man_concept_design_01_by_ducklordethan-dblgrs8.jpg
    spider_man_concept_design_02_by_ducklordethan-dblhq33.jpg

    Height: 5'6'' (167.5 cm)
    Weight: 120lbs (54.43kg)


    Equipment:
    • Web-Shooters:
      Twin devices worn on his wrists are able to shoot thin strands of a special "web fluid" at high pressure.

    • Utility Belt:
      Upon first entering the super-hero world, Liam, like Peter, created a utility belt that held extra clips of webbing


    Personality: Like all the other predespiders before him, he is very optimistic and warm-hearted. Always carrying a witty remark or horrible pun with him at all times.

    Bio: (WIP)

    Power Grid (The Power Grid is a way of getting a general overview of your character and the level of their particular skill-sets for heroism. Check it out how it works here - Power Grid)
    Intelligence: 4
    Strength: 4
    Speed: 3
    Durability: 4
    Energy Projection: 0(?)
    Fighting Ability: 4

    Abilities:
    • Superhuman Strength:
      Spider-Man possesses superhuman strength enabling him to press lift many tons. Spider-Man's physical strength is sufficient enough to enable him to lift and throw objects that weight between as heavy as 175,000 and 215,000 pounds with ease.

    • Wall-Crawling:
      Spider-Man can adhere to walls, ceilings, and other surfaces in order to scale them. This ability allows him to stick to almost any surface when willing himself to, as physical contact with said surfaces creates a locking connection necessary to support his body, even when he is inverted above the ground. Alternatively, Parker could make individual portions of his body adhesive, which allowed him to stick his foot onto the chest of a bank robber to fling him into a wall.

    • Superhuman Speed:
      Spider-Man is capable of running and moving at speeds that are far beyond the natural physical limits of the finest human athlete.[3] Spider-Man has shown to be fast enough to catch up to an accelerating car while on foot but prefers to travel by webs.

    • Superhuman Stamina:
      Spider-Man's advanced musculature produces less fatigue toxins during physical activity than an ordinary human. This allows him to exert himself physically for much longer periods of time before fatigue begins to impair him. At his peak, Spider-Man can physically exert himself at his peak capacity for several hours before the build up of fatigue toxins in his blood begins to impair him.

    • Superhuman Durability:
      Spider-Man's body is physically tougher and more resistant to some types of injury than the body of a normal human. His body is more resistant to impact forces than anything else. He can withstand great impacts, such as falling from a height of several stories or being struck by an opponent with super strength. Events which would severely injure or kill a normal human, leave him with little to no discomfort.

    • Superhuman Agility:
      Spider-Man's agility, balance, and bodily coordination are all enhanced to levels that are far beyond the natural physical limits of the finest human athlete. Spider-Man is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being is despite their physical strength. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. He can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily match or top any Olympic record at gymnastics apparatus such as flying rings, climbing ropes, horizontal bars, trampolines, and even comparable to the likes of Daredevil.

    • Regenerative Healing Factor:
      Spider-Man is able to rapidly heal and regenerate from harm rapidly faster and more extensively than normal humans are capable of and can rapidly heal and regenerate from harm that normal humans cannot heal from.

    • Enhanced Immune System:
      Due to his accelerated metabolism, Spider-Man has a higher tolerance for drugs and diseases than normal humans, and he can recover from the effects of larger doses rapidly.

    • Superhuman Equilibrium:
      Spider-Man possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow.

    • Superhuman Reflexes:
      Spider-Man's reflexes are similarly enhanced and are currently about forty times greater than those of an ordinary human. In combination with his spider-sense, the speed of his reflexes allows him to dodge almost any attack, or even gunfire, given sufficient distance.

    • Spider-Sense:
      Spider-Man's brain intakes and responds to stimuli at an accelerated rate, alerting him to dangers around him as a sixth sense. This awareness functions on a subconscious level, thus alerting Spider-Man of dangers he cannot readily notice at first, allowing him to effectively dodge and counter incoming attacks in combat, including, but not limited to projectiles aimed at him from a blind spot.


    Weaknesses:
    • Spider-Sense Disruption:
      Spider-Man's Spider-Sense can lose its effectiveness if it is blocked or temporarily weakened by specialized equipment or certain drugs. It also would not trigger if it detects something that is not registered as a threat like the Spider-Man clones or the Venom symbiote and its offspring and Anti-Venom. When deprived of his spider-sense, Spider-Man becomes vulnerable to surveillance and attack, and web-slinging requires most of his concentration.

    • Ethyl Chloride:
      Perhaps as a side effect of gaining his powers, Spider-Man is susceptible to the pesticide ethyl chloride.



    Other:
    • Liam was born from a Native Irish mother by the name of Aíbell Mhic Lochlainn who was a herbologist before coming to America, and a Native Lakota Sioux American by the name of Odakota Fjord who was a hunter amongst his tribe before meeting his wife, Aíbell.

    • The name, Liam Ó Iktomi translates to: Liam, Grandson of Iktomi

    • Liam is the Irish name for William

    • Iktomi is the name of a spider-trickster spirit that took the form of a human within the Sioux mythos. The name Iktomi was given to Liam's grandfather on his father's side of the family due to his always playful attitude and his rumored ability to supposedly commune with and wield the powers of the arachnid.

 
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