making up new items

nefarious_angel

New Member
I play Soul Caliber 3 a lot and have recently started playing Exalted. I am interested in making a weapon similar to the one that Ivy uses and coming up with a charm tree for it. I only have a basic understanding of the rules and was directed here by a more experianced player. We are using 2E rules what would you think would be a balanced statline for the weapon and could you list a few ideas for charms please?


                                                         Thanks beforehand for the help!!
 
I don't know much about SC, but I've seen pics of the characters.  If I'm thinking right, Ivy uses a large throwing ring as her weapon, right?  Start with the stats for the simple Chakram and upscale it a bit.  It will work with any thrown charms you care to use, or from its size you could also use melee charms.
 
Ivy is the one with the Sword that breaks into a chain. In games I've played we've talked about making "The Seven Section Daiklave" but stats were hard to negotiate with my ST. It turned out to be a lvl NA artifact and it's extra powers were sytematically discusting. I'll see if I can rouse a copy of it sometime soon.
 
That's got to be one HELL of a Melee weapon to warrant a N/A rating.
 
There was an Egyptian weapon that Ivy's blade was based on.  It didn't form   up to a nice and solid blade, but a sort of bladed whip.


I've seen a Polynesian weapon that is similar as well, but using sharp bone sections, and almost identical--which is probably what Ivy's blade was based on. It was more of bone bladed club--the Polynesians made some very wicked combination clubs and axes, often incorporating shells and sharp stone to create nasty bladed bits.
 
StarHawk said:
Ivy is the one with the Sword that breaks into a chain. In games I've played we've talked about making "The Seven Section Daiklave" but stats were hard to negotiate with my ST. It turned out to be a lvl NA artifact and it's extra powers were sytematically discusting. I'll see if I can rouse a copy of it sometime soon.
Something like Zabimaru, the zanpakutÅ of Abarai Renji from Bleach?


renji.jpg



.... I've been meaning to whip up some stats for that for some time. Never got around to it tho'. Another weapon I've been wanting to see is the chain-swords Kratos is wielding in God of War (see pic below). But apparently there's supposed to be something like that in Scroll of the Monk, so I'll hold off on creating them myself.


Godofwar1.png
 
Essentially it's the same as Zabimaru.


Hell, I'd just make it a Daiklave with Reach and entanglement bonuses. *Shrug*
 
Ah.  I had my mental pictures mixed up.  <shrug>
 
Flagg said:
That's got to be one HELL of a Melee weapon to warrant a N/A rating.
Our ST thought it would be fair to start it off with the stats of the Soul Mirror or whatever that lvl NA soulsteel daiklave is called. Then it had entanglement, it also had special abilites including sneak attack, if in propper hands could do additional essence damage when entangled, among other little things that reflect Ivy's moves in the game.
 
IMO, nothing that is a simple weapon against single foes, no matter how effective, should be N/A, but maybe that's just me.
 
would you use the same stat line for it when it was not extended and if it were extended?  would you give it the disarm Tag when extended?
 
The weapon looks like a daiklave that can become a razorwhip. I don't see why this should be a such a problem. It will up the rating to artefact 4 probably and if you botch using it as a razorwhip you evicerate yourself, but other than that it should not be a problem.


Use the stats for a Daiclaive when in sword mode and those of a razorwhip upped by the excellent weapon rules and the magical material that was used.


Ok it's not exactly the same but it can have the same cinematic feel as the weapon from the game. Especially since razorwhips do agg damage.
 
I was thinking of a "sword-juggling" martial arts style based on using an incerdibly high number of weapons, and one weapon idea I came up with was "double-hooked swords". That is, a sword with a hook in the blade, like a regular hook sword, but with a hook on the end of the hilt as well, allowing a prodigiously skilled user to hook swords onto each other mid-combat to create a chain of blades.


Another idea was the sword-within-a-sword, based on Cloud's weapon in Advent Children, but those would be incredibly hard to make.
 
Jukashi said:
I was thinking of a "sword-juggling" martial arts style based on using an incerdibly high number of weapons, and one weapon idea I came up with was "double-hooked swords". That is, a sword with a hook in the blade, like a regular hook sword, but with a hook on the end of the hilt as well, allowing a prodigiously skilled user to hook swords onto each other mid-combat to create a chain of blades.
Another idea was the sword-within-a-sword, based on Cloud's weapon in Advent Children, but those would be incredibly hard to make.
If you've played KH2, there's a character in it that uses 5 lances that chain together...won't ruin the plotline there for you, but let's just say its pretty freakin sweet
 
If you've played KH2' date=' there's a character in it that uses 5 lances that chain together...won't ruin the plotline there for you, but let's just say its pretty freakin sweet.[/quote']
Nice of you not to ruin the fun for the rest of you but... what game is this 'KH2' you speak of?
 
Kingdom Heart 2. He doesn't want to spoil it because I haven't played it yet but have expressed by intention to do so.
 

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