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Dice Lunar Fury - Exalted 2e Characters

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Sherwood

Luna's Concubine
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This is a game that I have run on this site before, and I'm willing to give it another go. As the name implies, this is a Lunars only game, where the players have all Exalted within weeks of one another, and have been rounded up by the Silver Pact and sent to train with an Elder Lunar to be able to master your powers. You have been Exalted for only a few years. There are several changes to the base character creation rules that I will be implementing.

All characters are required to be tattooed. No Casteless is allowed.
Starting Essence is 3 at no cost, and it can be raised up to 5 with Bonus Points
You gain the Background of Mentor at 3 dots for free
Characters will start with three Knacks AND eight Charms due to the intense training received at the hands of your Mentor. If you wish to have extra Knacks, you may purchase them with your Charm slots or with your Bonus points
Characters will have a total of 25 Bonus Points to spend
Characters will have 35 points of Abilities
Characters will have a total of 10 Backgrounds
We will be using the Errata, starting with Willpower of 5 and 4 Specialties
Merits are allowed, but Flaws will not earn extra points but can be taken for flavor for your character
Any purchase of Sorcery or Necromancy Charms will provide a free spell of that Circle
We will also be using the Hardy Keyword:

New Keyword: HARDY
Each purchase of a Charm bearing this keyword works like a purchase of the Exalt's native version of Ox-Body Technique. This entirely replaces the Charm by that name; players lose those Charms and spend the refunded XP on Charms with the Hardy keyword.

No character may benefit from the Hardy keyword more times than their Essence score. An Essence 5 character with seven Hardy-keyworded Charms only benefits from the equivalent of five purchases of Ox-Body Technique until he raises his Essence score.

LUNARS:
Bruise-Relief Method
Halting the Scarlet Flow
Purging the Tarnish Silver
Indestructible Recursive Design
Steadfast Yeddim Meditation
Luna's Fortitude
Unstoppable Juggernaut Incarnation
Scorpion and Toad Absolution
Scorpion and Toad Immunity
Scorpion and Toad Mastery
Hide-Toughening Essence
Frenzied Bear Fortification
Armor-Forming Technique
Weapon-Trapping Body Dominion
Stone Rhino's Skin
Invulnerable Moonsilver Carapace
Native Son's Grace
(Direction) Mastery Technique
External Hide Perfection

Also to note, this is not a nation building game, but one more focused on personal development and combat.
 

  • blades04.jpgScorpion - Full Moon Caste
    Age: 21 (approximately)

    Attributes
    *Str: 5 (6)
    *Dex: 5 (6)
    *Sta: 3 (4)

    Cha: 4
    Man: 2
    App: 3

    Per: 2
    Int: 2
    *Wits: 3

    Abilities
    Archery
    Athletics: 3
    Awareness: 3
    Dodge: 2
    Integrity: 1
    Martial Arts: 1
    *Melee: 5 - Swords: 3
    Resistance: 3 - Enduring Pain: 1
    Thrown
    War: 3

    Craft
    Larceny
    Linguistics: 3 - Firetongue, Skytongue, Riverspeak, Forrest-tongue
    Performance: 1
    Presence: 3
    Ride
    Sail: 2
    Socialize
    Stealth: 2
    *Survival: 2

    Bureaucracy
    Investigation
    Lore: 1
    Occult
    Medicine

 
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  • e7fbf41c.jpg
    Name Toun Whitefang
    Caste Full Moon
    Age 18
    Concept Former Haslanti Agent
    Motivation Protect the North from Invaders
    Virtue Flaw Curse of the Hungry Wolverine
    Tell Sharp Canines

    Anima Totem Arctic Fox
    snow-fox.jpg
    norbert-rosing-portrait-of-an-arctic-fox-adult-in-a-summer-coat_a-l-4216774-4990703.jpg

    Anima Effect
    Full Moons may spend five motes of Essence to double their speed and leaping distances for a scene. The Full Moon also doubles her Strength for the purpose of feats of strength. This effect stacks with other increases, but only by adding a factor equal to the original value, not continuing to multiply by two. A Lunar who increases her running speed twice moves at three times her normal speed, not four. Whenever the Lunar has 11 or more motes of Peripheral Essence active, this Anima Effect activates automatically without cost.

    Background
    Toun was born the second son to a family tucked away in the frigid lands of Windcreche. With a greenfield unfit for farming, there were very few paths the tribes could take to feed themselves. Toun chose to be a hunter. With a crafty trap, he managed to down a moose alone by the age of 10. Since then, he had been scouted by tribal elders for his potential as a border guard. His unit was to stalk guild activity in the southern territories. Find their tracks, follow them, snuff them out as best they could. For a time, Toun took to this job with immense satisfaction. By adolescence, he was well versed in Haslanti scouting. hunting, and survival tactics for protecting their borders. However, guild opponents would not soon relinquish the north to the tribes. In retaliation for pillaging trade to the satrapies, the guild laid a trap. One by one Toun's unit caught blades in their bellies or arrows to the chest. So he dug into the snow, burrowing a foxhole for himself as a last means to lure his prey. His hands were numb, clothing flaked with snow, hunting spear shattered. All he had left were tooth and claw. One by one the ambushers were drug in silence into the foxhole, throats bitten or clawed open till none remained. He emerged from his hole, jaw dripping red with bloody slush, and thrashed the snow off his coat, settling on all fours as he watched the great eagle approach.

    After the day of his latest draft into the silver pact, he has taken the tattoos determined to fight for the North. He has been shown what is at stake by his very own ancestors who now seek to test his mettle in a pack of his peers. Though young, he is tenacious and brutal in the hunt and will rip any throat open and any heart from its chest to see the north remain free of chains.
 
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  • Name: Old Man Coyote
    Caste: Changing Moon
    Age: 29
    Concept: Wandering Martial Artist
    Motivation: Experience as much of Creation as possible
    Virtue Flaw: ???
    Totem Animal: Silver-Haired Coyote
    Tell: Long silver fur-esque hair

    Background
    Not much is known about the one who goes by Old Man Coyote. He himself remembers very little, and what memories he has all come from after his Exaltation. This memory gap concerns him, much more than he lets on, and is the impetus for his journeys. He wandered Creation from North to South, East to West, until he was found by the Silver Pact and set into training by the elders, who Coyote figured knew better than he did. He carries various artifacts he discovered on his travels, including Perfected Kata Bracers. On his back is the Unsurpassed Sanxian, and a staff of polished moonsilver that he carries with him at all times.
 
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  • (Lunar) Korigard human form altered small.png Name: Korigard
    Caste: Full Moon
    Age: 28
    Concept: Cunning Hunter
    Spirit Shape: Snow Leopard
    Motivation: Hunt down enemies of Creation as he searches for clues pertaining to his missing sister
    Virtue Flaw: (Valor) Curse of the Raging Bull

    Character Bio:

    Korigard and his family lived on a small peninsula named Twisted Stone at the heart of the Haslanti League, where they hunkered down in the ice for the summers and hunkered down harder for the winters. Throughout their childhood Korigard and his twin sister Mira were required to help their parents work the meager fields and spent most of their time this way to make ends meet. Yet their home was a happy one, full of love and warmth, so the two children viewed the work-heavy burdens of their youths through a positive lens.

    When the two of them had reached the age of 20, they were required to go out into the northern world and see what they could make of themselves. Armed with the lessons and strong work ethic their parents had instilled, they traveled to the nearby capital of Icehome and soon found success within their own chosen occupations. Whereas Mira was talented in the more socially-aspected writing and singing of beautiful songs and ballads, Korigard was quick to act in both mind and
    (Lunar) Korigard snow leopard spirit shape altered small.png body and chose to put his abilities to use with the Haslanti Air Patrol. Within a year, his discovered constant sea-sickness while flying made it impossible to serve effectively, so he was granted a transfer to the Capitol Guard. With his feet firmly on the ground he was able to quickly advance among his peers, breaking a few records held by former Guards at the main barracks. He earned a reputation as one who could persevere to complete an assigned task, regardless of the physical hardships that often accompanied them.

    The two siblings would often sup together, enjoying each other’s company and sharing an innate connection as twins, and at least a few nights a week Mira would meet him at the barracks as he was getting off duty. He didn’t care for this, as the barracks was located near a Bordermarch Wyld entrance frequented by members of the Fae's Jet Court. Whenever he voiced his disapproval however, she just smiled and told him nothing would happen with all the soldiers stationed nearby.

    One evening, as Mira made her way to the barracks to meet up with her brother, a half-shaped Raksha emerged from the Wyld zone and began terrorizing the nearby populous. Korigard was called in to help quell the beast, but it seemed that their attacks were ineffective against its Gossamer armor. Time and again they struck against the beast, and each counter-attack left them with fewer numbers to keep up the assault. When the number of defenders had dropped below a dozen, they began to break rank and scatter. The monster eyed each of them in turn, before locking its gaze on Mira. With an inhuman growl, the partially-shaped horror lurched towards her, intent on snatching up its prize. Forgetting his own safety, Korigard leapt to her defense, dropping his blade and gripping its front appendages with his own hands. His own silver-glowing hands.

    He felt his body swell with power, and he forced the creature slowly back towards the Wyld zone. His might was too great for the creature to resist, and his reflexes
    (Lunar) Korigard snow leopard DBT form altered small.png too quick to bypass. He threw it to the ground, and prepared to smash it beneath repetitive strikes with his palms. Then suddenly, he felt the bite of a spear plunge into his side. He dropped to a knee and turned back, looking at his fellow guardsmen. They eyed him with the same look of horror that he’d reserved for the Raksha, and approached him with weapons drawn. He released the Wyld beast and leap away from their attacks, pleading with them to refocus on the real problem at hand.

    Forgotten for the moment, the Raksha collected itself and then barreled past Korigard on its way to Mira. Terrified, she lay on the ground sobbing as it scooped her up and then turned back to the Wyld entranceway. Korigard tried to reach it but was wounded and beset on all sides by the guardsmen, and his unwillingness to injure his former fellows prevented him from pushing quickly through them. His pleas for passage fell on deaf ears, and it was all he could do to stay out of the reach of their weapons. “Please!” he’d yelled at the monster, “don’t take her from me!” The creature favored him with one final look, giving Korigard what looked like a deformed half grin as though it knew how much this would hurt him, and then hurtled back into the Wyld zone. Mira’s screams echoed out from the bizarre vista as her brother watched, powerless to rescue her from her horrific captor.

    Though he does not remember the aftermath of the event well, the Lunars who participated in the retrieval pack claim that when they came upon him in the wilderness near Icehome he was half starved and barely on his feet from the wounds he’d sustained. They nursed him back to health, taught him about the Lunar Exaltation, and from different members of the pack he learned more nuanced ideals and beliefs concerning Luna’s blessing and the responsibility they bore as Stewards of Creation. Since being retrieved and participating in his Caste-trial, most of his time has been spent training under the watchful tutelage of One Tusk.

    When given an opportunity for a break lasting longer than a couple days, Korigard tends to travel into the Wyld and search out Raksha to stalk and interrogate. Though he knows the chances are slim that his sister still lives, until he has evidence proving different he refuses to believe that Mira is anything otherwise. Each journey into the Wyld is treated as another chance to find the monster that took her. After he has ripped out all the useful information possible from the Fair Folk he finds, Korigard unleashes his pent-frustration in the form of powerful essence fueled strikes that brutally rend apart their dreamlike forms.

 
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