jaylen
Gamer Girl
Name:
Age:
Gender:
Sexuality:
Class:
Species:
Occupation:
Hobbies:
Personality:
History:
Skills (max 5):
Weapons:
Extra:
You can be any species you want, these are some ideas
Elf
KemonomimiOgre
Satyrs
DemonsAngels
Shapeshifters
Etc
- Mage
-
Priest = A magic user that helps out their allies through a variety of spells that heal, shield and protect their target. A Priest is also able to cast spells that buff the target in one way or another(e.g. Damage)
Warlock = A user of the dark arts. Warlocks have access to life draining magic, summoning magic and more powerful spells that affect their targets more than simply doing damage (e.g. decreasing the amount of damage dealt by the target by like, 10% or sth) . The drawback for this power is that a Warlock must sacrifice their own health in addition to Mana in order to cast spells, making them extremely fragile. A Warlock that is careless can kill themselves quite easily.
Wizard = A master mage that concentrates on casting powerful spells on their enemies with the intention of doing damage. A wizard can also use elemental magic. - Tank
-
Berserker = A warrior who can sustain a lot of damage with the ability of dealing damage as well. A tank trades the utility it can provides to other players for damage, allowing the user to adopt a more selfish playstyle. The damage usually is activated by some sort of condition.
Paladin = Supportive tank that has protective abilities. Paladins do little damage, with them mostly slowing the enemy down for the DPS classes to take care of them. A Paladin's spells are not as powerful as the Priest's. However, a Paladin is a very important part of every party, as a Paladin provides the ability to soak both damage and assist in teammates, making him the go to supportive class.
Vanguard = Somewhat damage oriented but doesn't deal as much as a berserker. A Vanguard is instead a leader unit that provides offensive buffs to his allies. Vanguards are essential for larger parties as they increase the damage output of the entire unit. And unlike the priest/paladin, the damage buff does not require mana. The Vanguard must simply be engaged in battle. - Ranger
-
Archer: A regular archer has the ability to master the archery skill and have incredible accuracy as they learn more and more. They also have access to other weapons to assist them other than just a bow, which the archer usually depends on when found in close combat. A skilled archer can use their bow in close quarters and do aerial movements as well.
Magic Archer: Although they haven't access to the raw damage output of the regular archer, Magic Archers can shoot enchanted bows that deal more than just damage to their enemies. (e.g. Frost Arrow that slows the target down
Hunter: Archer that can track people down. A Hunter can see through most types of cloaking/invisibility. A Hunter also has an access to a companion animal (typically an animal they feel spiritually connected to) and various traps.
- Rogue
-
Trickster: Tricksters have access to lots of utility spells that allow them to fool their opponents. Blinding darts that throw off Archers, Smoke bombs and etc. Tricksters are very good at getting what they need without having to get into a physical fight. Although they can take care of a simple monsters, Tricksters are not battle oriented.
Ninja: Ninjas focus on taking down their targets. They get access to magic powers that augment their stealth. They also get access to shadow magic which lets them prepare their attack. Ninjas are not great at outright duels but are good at setting up targets for execution and then landing the killing blow.
Assassin: Assassins excel at burst damage. But unlike the other Rogue classes, they do not have access to abilities that improve their stealth. Assassins are better suited for all out battles. Their playstyle heavily revolves around dodging and attacking at the right moment. With Rogues in general having low endurance, Assassins are a high skill cap class as one mistake could mean the end. However, Assassins have spells that help them get to their target faster and to kill them.
- Warrior
-
Knight: A more armored version of the Warrior that sacrifices speed in favor of being able to be more durable.
Duelist: A more speed oriented warrior that can take less damage but concentrates on dodging. Like the name implies, a duelist is best at attacking a single target, giving him single target spells and such. Duelists are among the best for one on one combat.
Reaper: A reaper is a warrior that heals from his own attacks, meaning that he is able to stay in a fight without needing assistance from a priest or another supportive class. Reapers typically have lower maximum health, leaving them weaker to classes that do damage in bursts while countering Tank type classes as they are able to outlast them.