AbraxasNine
Caster of Illusions
Hehe, that's exactly what I was hinting at with my post. Some may be calm now, but wait until they have to face the reality of a live or die situation.EvilLaugh said:That logic is sound, and yes waiting for Hub is only polite. People would just focus on clearing the game like before, and the extreme pressure of life and death will only hit after some die. Say what you want about it, war is all fine and dandy until you're caught in the cross fire. That's probably when PK will be an option, after the situation really sets in, so a few floors up.
[QUOTE="Decus Rex]ok I say we take a vote on our course of action... 1. we wait for Hub (figure out how long if it wins.) 2. we continue on side quest avoiding the boss still effectively not leaving Hub behind. 3. we go on and take the boss on after a day?
I vote number one we wait entirely. I don't want ya'll to think that means much as three people this vote can go every which way I'm not going to be a tyrant of a thread master
[/QUOTE]
Either of the first two could work, we could even simply find the dungeon where the boss waits, but we would need a time skip for even that. It is unrealistic to find the boss dungeon within the first day after all. So no matter what, time will have to pass one way or another. So really, my vote will remain somewhere in the air. At our pace, we will not leave Hub behind no matter what we choose.
Another issue we need to remember, maps are not pre-explored which means they should not be purchase-able from the get go. Players accumulate map data and store it, then share it out, whether it be for a price or to aid in the clearings. But it takes time for them to explore.