Dracogryff
One Thousand Club
In part (excluding the part that the No Moons have actually truly found a way to regain all castes and are pretending to not have done so), this is the generally accepted canonical answer. Five castes, three of which are lost to the Wyld, and the Tattoos are their bastion against Chimeraism and madness. However, the Storyteller's section presents two alternate theories to this scenario.Moonsilver said:I have not had time to read the whole thread, but my understanding was that the Lunars lost their Castes in the Wyld, simply remembering what Castes you used to be was not enough to regain them. This equally goes for Castless. The Wyld broke a part of the Lunars connection or relationship to Lunar. Later on the former Hidden (No) Moons found the knowledge to recreate 3 of the 5 Castes.
One is your mention of the fact that the No Moons could have indeed long since fixed all five castes, but are pretending they can't because of the prestige boost they gain by having the Waxing Moons remain lost. Simply put, they don't want to lose their status as the Lunar Priests, and so are pretending they can't fix the castes completely. However, this isn't proven, known, or even necessarily true. Just a possibility the Storyteller could use if they wished to.
The second is that all of the above, about the Wyld breaking the castes and the Tattoos saving the Lunars from Chimeraism is a load crock sold to the Lunars by the No Moons. They are actually the ones who broke the Lunars, all the way back in the Golden Age, when they created the Tattoos to hold the Lunars to one single caste. They did this because they wished the power that the moonless nights granted them all the time. In punishment, the castes were warped and lost, and the Wyld took hold in their souls and stuff. Lunars are truly meant to be as the casteless are, ever shifting, never locked to a single caste, fickle and fluid, just as their patron Luna is....
So, it all depends on how you want to go about it, and what the ST wishes to have as the truth in their game as to how the castes might be fixed. I have no idea what the truth is in the game where I'm a Lunar who's trying to fix the castes, but that's part of the fun. Whether the No Moons are purposely hiding the three castes or honestly can't find them is open for interpretation. But it's all fascinating theories, and it'll be interesting to try to discover what might be done to fix them.
It might require a new tattooing process, it might require the Wyld and Solar aid...the possibilities really are endless if you're creative enough, to be honest. Part of what I find fun about it.