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"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)

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Every Qrirish eye widened at the sight of the heirloom masks. Party Master Ollerrol, positioned at the front of the Gewgaws, couldn't help but part her painted lips in awe. As she did so her hand reflexively veiled her mouth.

"I have seen one like this before," she announced and gestured towards the mother of pearl sculpt. Her accent was thick but articulate — all of the Invited were required to be fluent in at least four foreign languages, two of which must be elven and goblin. "In the music room of the Palace there is painting of an elegant couple exiting a carriage, and the man is dressed in a nearly identical mask." Her gaze lifted back to her company and she smiled. "It's a lovely picture but it doesn't do the mask justice."

The next voice heard, just off the Party Master's shoulder, was Kraucac's. "Too many of our ancient pieces have been lost." Like Ollerrol his speech was exotically accented — unlike her his tone was sober. "Some to war, others to thieves. Most were simply entombed away with our ancestors, as was tradition." The jester-masked Deputy glanced at Ollerrol, who was now hanging on his every word, before he locked eyes with Lindar. "By preserving these you have honored us."

Ollerrol cleared her throat and turned away from her Deputy. His speech was free of the cavalier and haughty notes that characteristically shape an Invited's every word. Kraucac had expressed sincere gratitude towards another, a relative stranger at that. The party's brief time in the colony had brought surprises at every turn. She cleared her thoughts and continued the dialogue.

"I wholeheartedly agree with my Deupty. Cultural works of art are the expression of a people's soul—their collected passions and imaginations. Thank you for showing these magnificent masks to us, but most of all, thank you for treasuring them over the centuries."

> collaborative post w/ Beckoncall Beckoncall <
"Consider them bids for an Invitation... Master of Parties. It is grand to say that it is pitiable that SOME of your race are so short lived... we have been glad... custodians... of these pieces."

Lindar gestured for the masks to be handed over. Real society outside of the highborn was one of the first luxuries thought abandoned in the new world.

"We look forward to many pleasant surprises for us both."


• The Gewgaws accept the masks and compliment the Highborn for their undeniable grace and hospitality. The stage has been set for promising relations between the two factions. In terms of their settlement the luxury villas , while elegant enough for Qrirish taste, was politely declined. The party prefers to secure a more permanent solution to house their people.

An offer is made on the recently claimed (& recently secured) theater district for 2 initial wealth plus one wealth paid over the next 3 winters—beginning the following winter. Payment failure would result in the territory returning to the Highborn. If the offer is rejected the Gewgaws will end the meeting amicably and begin setting up a tent city in the northwest corner of the platz.

General Deth Glitch General Deth Glitch The Gewgaws meeting with the dwarves is brief but cordial. While the Firebeards are somewhat culturally boring to the party they are interested in your technology and they'll listen to the story of your monster problem should you choose to share it.

Spacekitty Spacekitty As stated in the OOC the party has sold the carrack to the foxfolk for two wealth.
 
Unwanted Friends

The new arrivals need not look far to find the Fennec (more kindly dubbed the "Foxfolk" by the newcomers. The term "Fennec" had been perceived as more of a derogatory term of those who regarded them as little more than thieving pests, and whether deserved or not, was not the Finecians most favored nickname). In fact, the Foxfolk seemed quite intent on finding THEM!

As the parties unavoidably passed through the Platz, small, cream-colored foxmen manifested seemingly out of no where. There seemed to be at least one every where they looked. Sitting atop the roof tops, plopped on top of crates or otherwise perched seemingly anywhere in small groupings, the colony seemed to be absolutely crawling with the foxes. And yet were clearly a minority among the colonies predominately human inhabitants, but they did well to make their presence known. At least when they wanted to. Nearer the Markets Foxfolk could be seen haggling with Merchants, buying and selling with quick paced, high pitched voices and devious smiles. Occasionally high pitched squeals would ring out and a random Foxfolk would appear out of no where and run through the congregations, most of whom had the sense to cover their pockets upon the passing.

The Foxfolk quickly noticed the new arrivals. Some yipped and ran off, others followed the parties, greeting them enthusiastically, half bombarding them with unending questions and child-like excitement at new faces and the other half trying to sell various trinkets, challenge them to a game of cars, or otherwise try to leave their purses a few coins lighter. Most were in mix matched states of poverty and riches, gold and silver jewelry adorning stained tunics and fine silk turbans atop dirty, unkempt heads.

After a while, and an ever growing entourage of curious and excited Fennecs (the bastards seemingly popped- quite literally at times- out of the sewers and joined in on the fun) later, what must be their superiors arrived, as just as quickly as they appeared, the foxes dispersed suddenly upon the appearance of a finely dressed orange fox, his exotic purple and gold silk robes and mismatched bright blue top hat sticking out amoungst the more modest, common folk of the Platz. Flanking him on either side were a pair of cloaked guards, their whiskered faces covered by black cloth, sinister dull grey Falcatas dangling from their hips, a creepily merry bounce to their acrobatic gate as the trio approached the newcomers. One tossed a knife between his hands lazily, dropping it once with a shriek ("I cut my finger!") and the other laughing at his comrades woe. The flanking guards stopped short a few meters, the quirky well dressed gentlemen making the final gap alone.

The Fox introduced himself of Mr. Mallowthew, CEO of the New World Trade Commission- their premier stop for luxury goods and entertainment, and after a quick uninvited advert
humbly greeted the newcomers and welcomed them to the colony, informing them that he was at their service if they ever needed. They would just need but ask. Word always reached his ears, one way or another. He offered, or more so insisted, that they use his company's carriages to help transport their supplies and helped them get settled down; free of charge! *subject to payed monthly rent at the expiration of the free trial

With a bow, he took his leave of each party, and disappeared along with his guards into the crowd, insisting he would love to stay and chat but he had matters of utmost importance to attend to.

Later that night, as the newfound colonists settled down under a foreign starry sky, they would find that they had uninvited guests joining them! Foxfolk once more seemed to flock to them, the sneaky creatures seemingly materializing in the fire light. But rather than haggle and harass (at least to the same extent) them, they sat down at the fires, some producing flutes, others playing cards while others brought cases of beer, among it some bottles of a particularly delightful substance they called "Dream Soda". A few offered to share amber colored "candies", odd smelling pipes and purple spotted deserts with their newfound friend. The new factions would make what they would of the happening, but for all intents and purposes the Fennecs seemed, well, generally friendly, if not annoyingly energetic. Perhaps the beverages and treats would make up for it, or maybe it was going to be a long night for the newcomers. One way or another, the Finecians were welcoming the new arrivals, in their own special way. By morning, the foxes were gone (but to their relief their purses had not gone with them), a few caskets of food and drink with notes instructing them where to find more (The Blooming Lamb) the only sign they had ever been.

ORDER SUMMARY
All New Arrivals are offered free use of the Finecians Runner Drawn Carriages to help transport their supplies and get them started, and an offer of friendship and cooperations is sent! Comrade in the Shade Comrade in the Shade Shireling Shireling Bone2pick Bone2pick

The Finecians inform their Dwarven Friends that they are ready to end the Fisher Mother once and for all, the bearded friends just need send word! General Deth Glitch General Deth Glitch

In conjunction with the Tyren and Highborn, the Fennecs go about creating an official stagecoach and transportation service industry using the Runner herds (5 Skilled workers)

With Greenhouse and year round drug- I mean SPICE AND CANDY production available year round, the Fennec immeadetly set about construction of a Large green house so Kuzko (extremely potent desert cactus drug), opium (for medicine duh), honey and other fine spices can be produced year round. 1 wealth invested into the Glass Making Guild to boost production and lower future price. 1 wealth, 4 Trolls, 15 skilled workers, 9 unskilled workers and Capo Master Botanist (to oversee/help design), workers will help make glass if needed and build facility

With the Improvement of Donkey Rats, the Finecians want to make sure the Blooming Lamb is still THE place for the rich and famous! Workers and resources are invested to upgrade and expand the place, creating down to earth, simple-yet elegant earthy log cabin style rooms (the Tyrens Wood Elves friends should be able to help with this!) for over night stays or rent, more seating area, the creation of a proper kitchen so delicious pub styled twists can be served, card tables near the back and a small stage for bards and other entertainers to put on small shows for the guests. They want the Blooming Lamb to be THE place to go for upscale entertainment, good food and fun- but yet maintain a price low enough for the average folk to afford to come to the place! The places entertainment will also get a boost, with the Finecians 5 acrobats performing exclusively in Harun'Taras! The Addition of Finecian "Candies" and "Smokes" for sale should also draw customers! (1 Capo (Sontio) to oversee, 1 Capo (Master Jewler) to make sure it looks nice and help furnish, 1 Wealth, 10 Skilled Workers, 5 unskilled worked + Acrobats + Tyren Help?).

THE FESTIVAL CONTINUES! THE FINECIAN ACROBATS WILL TAKE PART IN THE FESTIVITIES TO ENTERTAIN GUESTS, ALL BARDS AND ENTERTAINERS ARE INVITED AND THE FESTIVAL IS EXPANDED TO ENCOMPASS THE STREETS OF THE LOVELY HARUN'TARAS! ALL ARE INVITED AND WELCOME!


 
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The Highborn Prince was still in deep reverie after the deaths of more Highborn. He was spending much time at with the Arch Angel meditating, learning and training. He was responsive alert when needed and abreast of what was going on with the Colony, but mostly at this time dedicated to training and learning High Magic.

The Highborn enclave in itself was still mourning their losses. However, They could not give into despair, and remained extremely productive. There was a solemn quality to their movements among themselves. They were busy training, preparing for Winter. They were also excited anticipating the arrive from the Mainland to bolster their dwindling numbers.

The Spy Master was saddened by the loss of the Countrymen as well, whom he had spent meaningful time training with. These Countrymen slowly would be replaced by the Young Woodelves with the understanding to the Tyren that they would not be endangered until they were well trained. Elves were easier to work with in some regards for the Spy Master as they moved silently and were superior to humans in many regards.

There were some ideas in reaction to the ongoing events. One was improving the Cuisine options for the Highborn and those with richer palettes. Now that the Party arrived, the Highborn could expand their horizons in terms of luxuries and amenities as they would have been wasted on others. Two ideas foremost. One, a High Cuisine Restaurant/Bar located in the theater district. Two, a Grand Ballroom for parties, weddings, feasts and Events. Also in the Theater District. The Highborn are offering to collaborate with the Party to build the Ballroom. Another pressing endeavor is transportation. The Highborn have been discussing for sometime the idea of a Stagecoach line. This could be a joint endeavor between the Foxfolk, the Highborn and the Tyren if interested. The Lines would connect the colony and make moving about easier. The other more pressing need is weatherization of the Highborn quarter. Ceramic heaters will be installed throughout. The structures would be fortified with materials using the engineer, the Artificer and with arcane means. Coal would be stockpiled, and severe weather shelters built that could house many if need be. Food will be stored securely, both with physical means and arcane means. The Malacite rod would be used to stimulate anthracite crystals for heating.

Orders:
1) Fine dining Restaurant, hotel and Bar built in theater district in lesser theater and prepared for winter. 5 skilled laborers 30 unskilled. This will be for profit. 1 wealth point
2) Grand Ballroom/Event hall Built (for parties and profit, event hall) Collaborative effort (if interested) between Party and Highborn perhaps adjacent to Restaurant (the Restaurant would have a large kitchen built or an existing kitchen renovated) 5 skilled labor and 20 skilled. 1 wealth point plus wealth offered by the GewGahs Bone2pick Bone2pick
3) Weatherization of the Highborn Quarter. Extra ceramic heaters installed, hearths, insulation. (all hands 2 hours a day working on their own domiciles), Engineer, Artificer). With emphasis on strengthening structures against snow and strong winds. Shireling Shireling Would you be interested in participating in Labor in return for Goods for winter like Ceramic heaters.
4) Malachite Rod used to stimulate anthracite production, wielded by Mage.
5) Preparations for winter. Stockpiled food, secured (by Cleric) and physical means in a weather shelter. (labor pool 1 wealth)
6) Stage Coach Company (this was discussed earlier with the FoxFolk and Tyren) Spacekitty Spacekitty SpiralErrant SpiralErrant
7) Cave Fisher show down ? General Deth Glitch General Deth Glitch
8) Joining Attolian Exploration of Mud Elves lands to east Heyitsjiwon Heyitsjiwon Spymaster, Countrymen, five Swordmasters, five Elite Spearman, and Five Archers
9) Comrade in the Shade Comrade in the Shade Perhaps there is an endeavor the Highborn could work towards together? Expanding the Markets?
10) The Highborn would like to talk to the Wood Elves and Treesingers about growing Bamboo as an alternative to cutting down forests SpiralErrant SpiralErrant

(ooc: This can be adjusted, I need to look what is available resources/labor wise, this was to get things going)



The Prince was informed of the New Arrivals to the Colony and dispatched a liaison to each faction. The Bard Lindar he sent to the GewGas with gifts, ancient masks from their people that were prized possessions. These people who love pageantry and festivities might lighten the hearts of his mourning Elves the Prince thought. To the Stoutman, the sent his High Cleric with orders to simply greet them, offer services, perhaps explain the nuances of the religions here if they are curious. The Prince had long realized that Fanatical religious orders would be drawn to this colony. "Lets hope they fair better than the Reinen." To the Al Turbanask, The Prince sent his Linguist. With All three, he sent an honor guard of a dozen Highborn and a letter in exquisite hand writing in relatively direct, simple common.
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"Greetings New Colonist,

Welcome to the Colony. Please make yourself at home and prepare yourself. Winter is coming. This is a place of wonder and death. Please respect the established laws and traditions of the Colonial government. We respect all faiths, races, credos, lifestyles here as long as they do not impinge on other colonist and are ultimately for the well being of the colony. Many have died here, so other can live. Highborn superiority is well known throughout the known and unknown universe, and we are very humble about it. For example, I will only mention it once in this letter of greeting.

Do not hesitate to call on my liaisons and other members of the Colonial Government for assistance and direction in settling. We shall arrange a more formal meeting after you settle in.

(After this form letter, a more personalized inscription to each faction was written)

To House al-Trubans: Word of the kinship to our Elven kin has reached us and with this knowledge we know you have friendly disposition to the Highborn. Welcome. As your people say "“A tree begins with a seed.”

To House Anandel: (in High Elvish)
"All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost."


To GewGahs: Greetings The Party! Many a festivity have I attended with your ancestors. Welcome, and please enjoy these tokens of friendship (the Masks). The Majority of the Theater district is being expanded into West of the Highborn quarter as we are expecting new arrivals any day, but there is ample room to the Westerly part of the Theater district to be leased (wealth can be put into Grand Ballroom and festivities) and settle if you so desire, as long as the Highborn are allowed a wide enough corridor to the West to expand and not be cordoned in. The Highborn are dedicated to help clear additional ruins for themselves, the Party and the Colony to expand . The Highborn welcome you! We have need for raised spirits, other than the ones haunting us in the ruins (a joke). Please let us know how we can accommodate your settling. "Solstice Celebration is a butterfly of winter whose last real flight of Masquerade forever ends his glory. Another season is the season of another butterfly, and the tattered, scattered, fragments of rainbow wings are in turn the record of his day."

To the Stoutman: You are reputed to be hardworking, and pious individuals who recognize other planes of existence. They exist, I know, because we travel to some of them routinely. Welcome.
"Neither be idle in the means, nor make an idol of the means."
Signed,
Lord Commander of the Highborn
 
EVENTS AROUND TOWN:

The Attolian Delegation heading out to make contact with the gnolls makes contact earlier than anticipated -- before travelling to the north ford the gnolls send their own diplomatic envoys -- 300 strong -- crossing the winter stream with weapons sheathed and shouldered.

"You and your allieds have managed to defeat that which we could not. For generations no decisive end to our conflict -- horned one is slain. So gnolls ask... where is boundaries now? Who are neighbors now? It is no coincidence that we meet you as you come to meet us. Uncertainty breeds mistrust and fear. We are ready to mistrust, but fear is not the way of the gnoll. We are paid for the whole forest in generations of blood, but since you have ended the war, we are willing to surrender everything south of what once was the Wispwood -- the place the colonists now called "the blasted heath" east of the ruined reinen settlement... and you are free all expansion east of the wood at it's end. You must agree."

"You are free to enter gnollish lands as long as you do so without violent intent... but expect to meet with vicious resistance if you abuse this priviledge. Perhaps.... trade while we still can?"

"Some of the wise ones proclaim that the death of the horned one is a portent to join you -- so that we do not become your next obstacle. But this is not a majority. Survive the Cull and we wil vote again on the matter, and we may add our strength to yours."

Then walks-in-cull, a gnoll towering above all of them, finally speaks:

"You brought low the horned one, so if the time comes to fight the cull, me and mine will stand by your side. Gnoll are not friends to hope, but we are old bedfellows to opportunity."

UPDATE: ALL FACTIONS WHO FOUGHT THE HORNED ONE GAIN 5 INFLUENCE! (this influence is too recent to buy troops with, however)

____________________________________________________________

With the contribution of the seemingly tireless stoutmen, the bridge into the southwoods and the accompanying lumber mill go up in rapid fashion. Dwarven stone and readily available lumber quickly made the riverbed a conquered obstacle, leading into the woods, and previous holding of the mudelves, beyond.

Gnomish and dwarven know-how from the Hatzburk retinue of the attolians added mechanical innovations to the sawmill, including a river-powered sawblade that could be turned with cranks during the winter when the river might freeze. Surplus lumber was easily achieved especially taking into account all of the fallen wood in "the blasted heath" and all that had been sent flying across the river in the horned one's violence. Fuel for winter warmths would be in ample supply, and the market, and colony morale was better for it.

(Market now has 8 wealth) -- Stoutmen gain minor access to the market through interest in lumbermill!

STOUTMEN INVOLVEMENT WITH COLONY SYNERGY GIVES THEM +1 INFLUENCE!

STOUTMEN, FIREBEARDS, AND ATTOLIANS GAIN +1 ADDITIONAL INFLUENCE FOR BRIDGE AND SAWMILL!


_____________________________________________________________________________________________________________

Weather getting colder!

New factions have taken steps towards securing food for labor -- but a full larder is a distant concept. Concern rises among new factions about food security during winter! All new factions must pay 1 wealth to market or align with Firebeard dwarfs who are offering food (and shelter) for cooperation. (Indicate in next orders)

_______________________________________________________________________________________________________________

FENNEC PROVIDE NEW ARRIVALS WITH USE OF DRAFT ANIMALS!

Herds of "Runners" -- quadropedal when running, these creatures graze and stand up on hind legs... some of the herds are leashed to Fennec Carts and willed to the Stoutmen for them to get started more readily. The majority of runners are docile, submissive to alphas allowing riders to assert thier own dominance instead. The Alphas are still being pacified to make potential war mounts -- but have so far proved too wild and spirited.

FENNEC GAIN +2 INFLUENCE!


___________________________________________________________________________________________

Standby for this years restaffing of the guilds!
 
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A tired and restless parade of Gewgaws—the entirety of the party—marched through the heart of the colony where they made their way onto the road heading north. They made use of as many of the Finecian carts the foxfolk were kind enough to spare. A dialogue had just ended hours ago between the party and the Highborn, and the Invited didn't waste a moment to go forward with the backup plan for their people,

"It's remarkable that a meeting can exceed your expectations and yet somehow manage to leave you disappointed."

The words came from Niruna, an Invited sorceress flanking the Party Master. On the other side of Ollerrol was her Deputy, and he spoke next.

"It's a matter of priorities — hospitality is comforting but ultimately secondary to securing the right settlement."

Niruna sighed and pulled her fleece cloak tight; the evening wind was now cold enough to bite. She glanced at her Party Master and discovered she was still staring into her map, likely hoping she would find a better alternative than where they were heading.

"And in order to have breathing room from the suffocating factions of the colony, we venture into the wilderness," Niruna added. Ollerrol rolled up the map and passed it to a servant lurking behind her. She was finally ready to speak.

"Our ancestors tamed a wild just as harsh. It will be a great test for us, but the party will be stronger for it."

Kraucac nodded, his mask askew so he could smoke a pipe. He puffed several wisps of smoke into the air before he yanked his faceplate back into place. The ladies, sensing the Deputy was about to speak again, looked his way.

"I have come to expect a trial at every step of this journey. First our own people betrayed us. Then we were forced to steal a ship to flee the Old World. And just yesterday savage storms nearly capsized our ship on the way in... It's fitting that the ideal settlement sites have all been claimed."

"Nothing will feel fitting again until I'm drunk and dancing with a proper roof over my head," Niruna contended. Kraucac eased his grinning mask towards her and lingered over the sorceress with his eyes.

"Cheer up love, I'm sure the gnolls will invite you over for a waltz."


Prince Vaethorion Prince Vaethorion The negotiation for the theater district was dropped with the Highborn after it was clear the elves had significant plans for that territory. Furthermore the party had was forced to decline to help construct a ballroom, as building homes for their own people was of greater importance.

Orders: 1 wealth is spent in the market in order to shore up food for the winter.

Also, the entire party marches north into the Sheercliff Heights and sets up camp—assuming nothing prevents this. A herald is immediately dispatched to the guards at the rope bridge to request a meeting with local gnoll leadership.
 
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al-Turbansk

Attolian Housing District:
(Joint post with Heyitsjiwon Heyitsjiwon )

Atiq made his way through the bustling marketplace of the colony with ease. It had been too long since he was surrounded by the familiar chaos of an open-air market. The jostling of people trying to get by stand after stand of ripe fruits and butchered meats brought him back to his memories of Turbansk. He had worked so hard to ensure his beloved city had blossomed into a center of commerce. The old man sighed but continued to push north through the crowds. Winter is coming. That much was clear by the signs on the stalls and the fervor at which customers were buying up dried goods and other items that would not easily spoil in cool cellars. "Remind me to prepare for winter," the sheik quietly said to one of his guards. His memory wasn't what it used to be but on this day, in particular, his senses were particularly strained.

But not all the sights in the Platz were totally unfamiliar he saw nibble foxmen darting in and out of the crowds and even a troupe of odd men and women dressed in extravagant masks and festive garb. These people originated from the same desert that Turbansk occupied. Occasionally members of their factions showed up in his own markets. The foxmen had been trouble. That much he did remember.

Hands clasped behind his back Atiq walked into a less busy street. He had arrived to the Attolian District. He stood at a muddy crossroads. This section of the city was busy also, but in an industrious way. Carts of raw materials were all headed in one direction while workers, skilled and unskilled, swarmed like bees. The sheik spotted a noble coming toward his own party with a small group of men and women followed, both guards and workers. Atiq couldn’t be certain that he was Attolian, but the manner in which he carried himself - and the way the other members of his party interacted with him gave it away. Atiq made way for the noble. From the side of the rode the old man hollered, “good day, m’lord! If you could be so kind as to spare a moment for a newcomer to a new world?”

--

Caelis walked through the Attolian Housing District. Marble and iron bars decorated the streets and enclosed the district, offering some security. Regardless, no battle since the first battle had reached the district, and he was determined to keep it that way. He heard the rumors. A certain sect had arrived... they were like the Reinen... but hopefully they would escape the same fate. Next, he had heard that some of the new arrivals wore intricate masks and costumes. Caelis froze for a second. He had heard stories of a certain city and its... "rituals". The foxmen were a problem by themselves, but these hedonists from a recently conquered region? Caelis' concerns grew by the minute. The men around him wore thick clothes and furs, but the sirens seemed oddly comfortable in the temperature.

However, as he walked, Caelis saw an odd sight. A dark skinned elderly man in the garb of the desert folk. He was escorted by guards, and they all wore a distinct armor. Not to mention the coat of arms that they bore. This man was clearly a noble, but of a small and recent House. If Caelis had to guess, this man was the Lord of Turbansk as that was the only major desert city recently conquered that Caelis knew of.

It seemed that the former residents of a certain desert had decided to flee. However, why was the Lord of Turbansk in the New World? It was extremely dangerous, and those lands were rather wealthy. Regardless, a friend was rare in these lands, and Caelis would never allow such an opportunity to escape. Caelis approached the man and offered his greetings "Welcome, Lord. These are certainly odd times to see your people here during the beginning of winter! I am Lord Caelis Wolff, heir to House Wolff of the Kingdom of Attolia" He then indicated that they should head a certain way down the road, and said "We should walk while talking so that we can get you and your people used to the Colony." He then began to walk and then continued to speak "What matter would bring a Lord to these dangerous lands? Certainly, it must be something dire."

--

Atiq squinted to better see the young lord as he approached. “Yes, Lord Caelis Wolff,” he said. His voice trailed betraying the fact he was trying to remember where he knew the name. The few times the old sheik had visited court, it was always a whirlwind of council meetings, feasts, and other courtly social events. Regardless the man was clearly Attolian so the Sheik bowed deeply. He attempted to conjure from memory the Attolian customs he was taught in the capital. These thoughts too highlighted Atiq’s dramatic fall from grace. From advising the emperor on desert trade routes and merchant affairs, to exile.. He shook off these depressing thoughts.

Atiq gazed briefly upon Caelis searching for how he knew of the man. Indeed he had met several members of House Wolff’s extended family while at court. He knew that the lineage of the house was royal, but as he himself was a commoner raised to petty nobility, he hadn’t dedicated much time to learning the pedigrees of all the noble houses of the empire. “Lord Caelis,” he began a again with another bow. “I apologize for misremembering. But I have met several members of your noble house. And yes, I believe I have heard of your exploits here in the colony. You bring your family much honor.” Atiq paused again. The younger lord would have to be patient with him. “I wish I could say stories such as yours have inspired me to come make my own glorious adventure. Sadly, that is not my family’s story.” He crossed his arms and his facial expression changed. A grin formed on his face and he chuckled, “or, perhaps, that is not true for the current chapter of my family’s story.”

The sheik had hoped that explanation would suffice for now. The Caelis seemed a little confused about his family’s situation and Atiq did not trust House Wolff’s motives as they were so close to the emperor. “Please, Lord Caelis. If you would be so kind. I would greatly appreciate a tour of sorts. I will follow your lead.”

--

Caelis nodded. It seemed that the Lord had befallen upon a troubling time. There were few reasons that a noble would willingly come to these lands without an order. He would not peel the sheik for answers as he saw no need to. Caelis continued to walk with the sheik towards the east. There the great trees could be seen in the horizon. "These are dangerous lands, Lord. All around us are ruins and the mess left by the Mage Lords. Granted there are small pieces of treasures in the ruins, but far more danger is present." Caelis pointed at the trees and said "Right before our eyes is a terrible spell leftover from the Mages, the cull. It is a vicious being that devours all. Thankfully, it slumbers for now, but we have come to learn that it will wake soon. If we do not stop the cull within the next year, then our lives are all forfeit. While we search for a solution... we have stumbled upon other dangers, which has led to dozens dying in the Colony."

The group then came upon the location of the Attolian temple. "Here, we recently fought a fierce battle against survivors of the last Muurdaan colony. Unfortunately, they had been corrupted by a false god who enslaved them and turned them into carnal beasts in exchange for protection from the Cull. Thankfully, we have emerged victorious and the lands to our east is much safer. The lands should be suitable for settling if your Lord desires to do so. The ground is fertile, but your people would have to learn to get comfortable with the Cull literally looming over your settlement."

Caelis then paused. Of course, winter is here, and your people won't have much time. Thus, I am willing to offer your people the assistance of the Attolians to build shelter. Alternatively, the Attolian Housing District is large and we have many homes ready to be built immediately. I will be more than willing to allow your people to take shelter with the Attolians for the winter. In exchange, I would simply ask that your people help in the construction of the district. I have ambitious plans to build defenses and improvements to secure the district from aggressors and those who seek to harm us."

Caelis then paused and continued to speak "Friends are hard to find in these lands even among those who have come from the old world. We have certain... concerns about some of the colonists who have been arriving for the last few months, and I would certainly appreciate being able to call a distinguished magistrate such as yourself, a friend."

--

The Sheik smiled widely. “You are kind and generous. We will accept your hospitality for the winter,” Atiq said. He bowed deeply. “We are 136 in total. I will send word to summon them here from the beach. You have provided much insight and I look forward to any more lessons you have for me. Knowledge is power after all.” He nodded. “And yes, knowledge shared among friends is a powerful thing indeed. We can devote teams of workers to build the district while we dwell here but we will also be focusing our energies on building our own businesses and homes in this new world. That way we can eventually leave your housing and, maybe one day, return the favor.”

The older man continued to walk with Lord Caelis. “We are also hoping to make a life for ourselves and provide for our families. If you have other business ventures, our craftsmen are skilled and eager to work. And before I forget… two of my house have particular interests. Perhaps you can help them along. My daughter’s mother-in-law, Mirnil Anaedael, and her son, Saynir, are talented mages. They will inevitably seek places of learning. Mirnil, I believe, has already headed to a place called, “Learners Square.” Atiq paused to confirm he had the right name and then continued almost as an after thought, “and though Mirnil has high hopes for Saynir continuing his formal education, I know he has more interest in returning to the skies than sitting in a library. The Anaedael elves have a proud history of giant eagle riding. I know Saynir will be eager to find a new mount. He was always close to the birds…”

--

Caelis nodded "Welcome then. In terms of business ventures... I have always believed that the people will find the most appropriate way to build businesses. However, I have done my best as a Lord to provide them with the tools and materials to do so. I started a subsidy program, which has been rather successful and encouraged a lot of private Attolian small businesses. In addition, the Attolians have made it a priority to lay down the basic infrastructure to promote growth. We are currently the breadbasket of the Colony with our field of wheat and barley to the north. Also, the Highborn and I have worked hard to build the port and sea wall where it sits today. Thus, the authority to maintain and oversee the trade falls largely upon the two of us. We had sent a trade ship back a few months ago led by my brother, Lothar. I expect that he shall be back soon."

Lothar then closed his eyes and began to think. "The Colonial Government, which consist of the older factions have recently started to build a Capital further in land. I am sure that your people can find work there as well. In the end, however, each faction takes it upon themselves to find their calling. If you have any ideas for the Colony, then please do not be afraid to pursue it, and I will always be glad to listen and offer help as well."

"I can tell you that there are several concerning and pressing events taking place. One is that the east is now clear and we finally have access to the mountains to the east. We have yet to explore it, but I plan to have that accomplished soon enough. It is just that since the last battle... I have few soldiers left to police and explore. Thus, I find myself unable to currently raise a substantial sized expedition to the east by myself. We are also in the midst of diplomacy with the Gnolls, another group of past colonists who have managed to survive the Cull through their own means. Hopefully, things will turn out for the better as the Attolians seek a friendly relation with them. Finally, a group of dwarves have seemed to have landed a few months ago, but they largely keep to themselves to the east. Last I heard, they were digging their own hold when they came across a 'Mother Fisher', which is a large... beast of some sort that threatens the new Hold. They were seeking help with dealing with the Mother Fisher, and I assume that they have a generous payment in mind for those that help."

--

The two lords and their respective parties rounded another street corner and were on a road that seemed to point back to the Platz. No. The market is definitely in that direction, the Sheik thought. The smell of fish and ripe fruit wafted north along this road.

“We are grateful for all that you have shared with us, Lord Caelis. Both housing and the information will provide critical to our success on this new continent. I am sure of it.” Atiq bowed. “Our faction will move into the Attolian housing district as we discussed and please, do count me among your friends.” Before turning away to head back to the Platz and his people, he added, “And perhaps some evening soon we shall toast to our new found relationship and the prosperity of our two peoples. Until next time, noble lord.” With that Atiq rejoined his group.


The sandslope:

When Fatima arrived to where they had landed the Junk, she was happy to see that progress was already underway to dismantle the thing. “Good work, my friends.” Se expected the work and even consulting with the Journeymen assigned to the task giving advice and overseeing some of the deconstruction. With her expertise in blacksmithing, the more difficult steps of the process could be expedited. The workers seemed heartened by the news from the Platz that Fatima shared.

Shortly after both Joreus and Atiq returned with their parties to report. They shared the information they gathered and Fatima also shared the gains from her group’s day labor. The three consulted briefly and decided to explore the lands east of the Platz more. Atiq was particularly interested in putting down roots - literally and cultivating the lands. But first, they would have to know more about the occupants of the land - or the lands beneath the fields. Ever loyal, Joreus and Atiq set out again on their own missions.

The cleared ruins west of the Platz: ( Beckoncall Beckoncall )

Mirnil was happy to understand more about the activities underway at the Learner’s Square. The dissemination and democratization of knowledge deeply interested her and piqued her scholarly passion; however, there was a pressing, unanswered question that had been on her mind since they arrived: where are the massive ruins west of the Platz? Her new acquaintances and friends were a delightful bunch, but to explore more she headed out toward the ruins.

Donkey Rats Inn

Sanyir had a merry time making friends and drinking. He particularly enjoyed drunkenly swaying and singing with the lovely Phaedra. Sanyir had laughed at her offer of one wealth for a “quest.” Instead he suggested that he would have a quest enough for her that night, but she out to pay him. She punched him and the two became fast friends at least for the night- as only drunk people do. One new friend suggested they head north to something called the Fennec Fanfaire. Sanyir left the Platz without a second thought - with a refilled flask in hand.

Healer’s Guild

Asma was delighted to find books and books on herbs and medicines. Her eyes sparkled with every page she flipped. Some of the plants were new to her, but most she recognized. She energetically participated in the demonstrations of new techniques and healing concepts that any guild member was willing to share with here. She saw no reason she should leave anytime soon. “I will stay and work. Yes! I would also like to formaly petition to join your guild, please.”


Atiq (noble with agricultural expertise) heads to unoccupied lands east of the Platz with a number of work teams to assess the lands and begin cultivation of winter crops (turnips, radishes, carrots, leafy greens including spinach, kale, and arugula) and winter spices (rosemary, thyme, mint, basil and parsley). Very carefully, Atiq will remove the most precious agricultural item from his own luggage: a single prickly pear cactus with cochineal scale. He will begin the cultivation of cactus and begin breeding the cochineal insects to harvest vibrant (the most vibrant irl) red dye.

As a part of this farming activity, Atiq (also with engineer expertise) and his Journeyman-led work teams will construct greenhouses (specicially for the cultivation of dye stuffs and spices) and irrigation systems.

17 Journeymen each with teams of 4 Followers (68 in total) join Atiq. 6 guards of the Sheik’s own protect him.

--

Asma (noble with herbology and potions expertise) stays to work, learn, and join the Healer’s Guild.

--

Saynir heads to the Fennec Faire with his new friends from the Donkey Inn Spacekitty Spacekitty .

--

Joreus (noble with surveying/exploration expertise) heads back to the squat structure he encountered east of the Platz (I’ll start at PM General Deth Glitch General Deth Glitch ) and to inspect the large trees where this “Cull” thing supposedly dwells. He will attempt to collect a sample of the bones around the trees. His team of 6 elvish rangers joins him again.

--

Fatima (noble with blacksmith expertise) will remain with the junk to assisting in disassembling it. Afterward she will lead the rest of the party to the Attolian Housing District with her party to uphold the Al-Turbansk side of the deal and assist in construction projects already underway.

3 Journeymen (skilled workers) each with teams of 4 Followers (Unskilled Workers, 12 in total) continue to disassemble the large junk for parts separating the metal (nails, etc.), wood, rope, and sails.

--

Mirnil (research expertise) heads to the cleared ruins hoping to make contact with any scholars or non-scholars working there. As any good scholar, Mirnil will remain vigilant for any puzzle pieces that may reveal something about the ruins (e.g. faded carved markings on pillars, half-hidden frescos, the arrangement of housing units around centers of work/commerce, etc.).
[/orders]
 
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CONFLICT AND CROSS-PURPOSES: Heyitsjiwon Heyitsjiwon Spacekitty Spacekitty

Disputes between attolians and fennec reach fever pitch! Tensions are high! Contruction of greenhouses for fennec ceases as Attolians exercise control in the glassmaker's guild, and tensions continue to boil over the fate of the Mud-elf brood mother -- halting further explorations to the east.

The Fennec and Attolians will have to settle their differences definitively before their exploration of the east can safely continue, and the Fennec have reduced access to glass for the duration of disputes.
 
High elf orders and business about town Prince Vaethorion Prince Vaethorion :

With the construction of a third restaurant/hotel/bar in the colony, entertainment venues are finally growing sufficient to meet the populace without horrendous travel times associated.

The building of the ballroom is likewise an attractant to society in the platz, with highborn, fennec, Attolian and even Tyren song and dance taking place in turn. While new and old instruments have been recovered in the ruins it was not until the refurbishment of the theater district that these musics and performances began to truly become more commonplace -- with the Blooming lamb in the north, Donkey Rats in the south, the theater district in the west and the ampitheater near learners square -- all folk live within a navigable distance of a culture venue.

Maximum wealth in market increases! Morale in colony improves! +2 Influence for Attolians, Fennec, and Highborn! (and Tyren) Heyitsjiwon Heyitsjiwon Spacekitty Spacekitty

The proliferation of ceramic heaters and clay ovens throughout the colony helps to hold the rising cold at bay. Further investment by particular factions could likely be even better.

High elves produce 4 UNITS of high quality anthracite -- a coal that burns cleaner and with greater intensity. Whether they will share this commodity with the colony as a whole or keep it for themselves remains to be seen.

WINTER FOOD LEVEL IS PRESENTLY *STABLE* -- there is concern that continuous winter revelry will deplete stores especially if winter grows bitter.

The combined proliferation of lizard-runner transport supplied by the Fenicians, promoted by the highborn, and trained and cultivated by attolians and Tyren improve the transit of goods and people colony-wide. Runner-drawn carts and carraiges become the norm for inexpensive rapid transit, just as rapid missives are sent by birds of paradise. Colonists are able to travel farther to work, and soldiers are able to respond more quickly to further distress because of widespread use of runners -- which seemingly breed quickly in captivity and achieve servicable size in just a season.

The use of runner Alphas is still a work in progress -- extremely fierce, they do not take riders well and constantly compete with each other for dominance.

NO SOURCE OF BAMBOO EXISTS IN COLONY -- TREES FOR BUILDING MATERIALS REMAIN THE NORM.
 
Bone2pick Bone2pick :

It was a trek -- even with runner-carts and carriages moving all their belongings from the depression on the sandslope all the way to shearcliff heights was a daunting task and inspiring achievement. When they reached the waterside where they lay down all their belongings, they watched the calm surface of the shearheight lake roll with the current of the deepening wind. At the base of shearcliff one felt shielded from the winds, but up here you could hear it howl, and lend itself a fierce aspect. The GeeGaw would have to be quick or get help with their building if settlement was to be cozy and sufficient before temperatures dropped to menacing levels... but it was not all such gloom and threat where they had chosen to settle...

Immediately it became apparent that there was a ready supply of medicinal and edible plants along the waterside -- though how long these would last into winter was dubious. More consistent was the fact that ample clay lay harvestable along the banks and the GeeGaw were readily able to acquire ample amounts of fish and shellfish from the long unexploited depths of the lake. It was postulated, that with proper effort and expertise that perhaps even pearls could be cultured and gathered as a resource in the year to come. If there were additional resources to exploit the GeeGaw would have to go looking for them.

Lastly, the "Party" sent emissaries to the gnoll rope-bridge where they were immediately encountered by the canine-men sentries. The sentries seemed confused, and in broken common related their position.

"Colonists defeat horned one so we want no trouble -- we thought communication with foreigners already taking place in land below -- you wish separate audience with gnoll leadership? Are you wishing that we summon general "Walks in Cull" to discuss issues with you specifically, or are you asking for permission to seek audience with the Bitch Queen herself? Confused. Only thing apparent is colony getting bigger in space -- respect our side of the water upon the heights and we shall have no problems, mask-wearers -- not familiar with you lot, but not want trouble. Your strange ways and face-armor give us pause, but we will not hesitate to defend ourselves if you violate the boundary!"
 
Caelis was rather shocked at the sheer number of gnolls in this "envoy". It looked more like a warband with 300 strong, fighting age adults. Certainly, they outnumbered the Colonial Forces. However, the fact that they could not defeat the Mud Elves with these numbers... things certainly seemed odd. Regardless, he knew that the gnolls respected might, and would not be visibly fazed by the numbers. The gnolls were likely concerned that these new neighbors were able to quickly defeat their mortal enemy. As the gnoll envoy spoke in turn, Caelis replied with the gifted Gnoll Regimental Strike Banner in hand.

"We, the Attolians and I believe that the Colonial Government, will respect the gnollish territory, but the blasted heath is a site of great importance to us. We will agree to stay on our side of the Blasted Heath and not intrude upon your half. However, we recently have had other... migrants from other lands who are not familiar with the events that have occurred. They may have other intentions. It may be wise to watch out for them until they prove to be friends as well."

"Trade and friendly interaction is of great interest to us as well. Perhaps, to sooth concerns, we will each not send an envoy or trade mission larger than 40 individuals for now? This is to help prevent any provocation or concern that may rise if let's say 500 suddenly enter either lands."

"If we remain on friendly terms, then surely none of this will be a concern."

Then, came the fabled one, Walk-In-Cull.

"Thank you, Walks-In-Cull. I am Lord Caelis Wolff, the Leader of the Attolians. We have seen your warriors' fight bravely before. It is reassuring that we will continue to be able to see that bravery against another mutual enemy. However, I hope that we can come to become friends and allies. If you need any assistance, then we will always offer an open ear especially with winter swiftly approaching. However, I believe the most important thing that can ever be shared is information. Thus, if you desire to learn anything that we know of or need anything, then please ask. Of course, we are also curious and have our needs as well. Namely, we wish to know, how is it that you can walk in the midst of the Cull?"
 
The air was painful to breath. The cold... numbed. If people didn't take care, then they could potentially start losing small limbs to the black blight. Regardless, there was still much work to be done. The colonists were not afforded the luxury of time.

The base of the temple of accomplished, but the project was ambitious, and much more had to be done before it was done. This meant that Caelis began to offer generous pay for the project and began to call in favors for help to finish this project. In particular, he had asked the remaining Reinen to introduce the Lord of Purity as a Local God as he surely did help the Colony in the pacification of the Wisp Woods. In Caelis' eyes, this was a god that he certainly wanted on his side. However, he also requested that the Reinen use the Earth Tear, that the Princess held till her last breath, for the Temple so that her dream to protect the Reinen and the right to religion for all could continue. It would be an appropriate and lasting legacy of the Royal Family. Caelis planned to use one of the huge blocks of zircon from the Agora District as the focal point of the Temple. He hoped to get the block blessed, and enchanted, but it could serve as a suitable seat for the Tear. Beauty and faith would cover the atrocities that had once stood these very grounds.

Another project continued, the cannon project. The sound of explosions came from the North West. The Fennecs had somehow obtained blackpowder and guns, and came to the Attolians with an offer to help with the cannons. Caelis found the entire situation rather... fishy. However, a working gun as a model would help the project. Thus, Caelis declined any manual help from the Fennec, but if they were to give the Attolians a working model or schematics, then the Attolians would gladly accept. After all, it seemed that they "borrowed" ideas for a greenhouse recently and have been trying to buy a lot of glass.

The Blasted Hearth was an site of misery and misfortune. It had been originally cleared by the Attolians and the Reinen, but now the Reinen were nearly decimated. Too much had been given for this area. Still, it was a place that offered great benefits for the Colony as a natural source of death and air magic. Such a resource had to be harvested as leaving it would be a dishonor to the memory of the Reinen. Thus, Nicholas and a team had been sent to build a magical node to collect the magic and enable it to be used. They planned to also build a workshop to begin making magical items for the Colony.

With the seer stones ready, a small team led by Cassandra equipped a stone construct with the lesser stones and began an operation to have one stone construct slowly drop the other construct into the water where the Sirens would guide the descent. While that happened, the Torc left by the Horned One was a potent tool, which could be helpful for the Mother Fisher problem, but further study was needed to see how it could be safely used. Thus, a request was sent to the Mages Guild to have a more intensive study into the Torc. Caelis also assembled a team to help with the assault, which consisted half Attolian and half dwarven forces.

Finally, the gnolls had indicated some level of friendliness. Thus, to encourage this, a small trade envoy was prepared to visit the gnolls with various surplus goods that the Attolians had. They also decided to bring the heads of the Mud Elves, as it seemed that the gnolls valued them. At worst, the heads could just be a symbolic gift to the gnolls, but the heads seemed to have some sort of intrinsic value attached to them as well.

---

Orders/Summary:

1. Continue the construction of the Temple:
Architect, 2 Augmented Stone Constructs, 10 Skilled Workers, 10, Skilled Dwarf Workers, 20 Unskilled Workers, 15 Sirens, and the Reinen are invited to introduce the Lord of Purity to the Local Gods. If they wish, the remaining Reinen are asked to contribute their Earth tear to the Temple to protect their faith and everyone's right to worship. 1 Huge Block of Zircon, brick, stone, glass, iron, clay, plants, flowers, 1 Wealth, 1 Influence. All religions and gods are invited to join this pantheon as a local god, and are asked to contribute with a relic or something of similar significance.

2. Cannon Project Continues, Attolians decline the assistance of manual help from the Fennec, but would appreciate the technological knowhow/schematics of their gun:
Engineer, Darkin & Furkin 2 V-Skilled Dwarf Engineers, 2 Gnomes (Crafters), Geologist, Chemist, 20 Skilled Dwarf Workers, 10 Skilled Workers, 1 Wealth

3. Construction of a Magical Workshop in the Colonial half of the Blasted Hearth:
Nicholas, 5 Skilled Workers, 10 Skilled Dwarf Workers, 20 Unskilled Workers, 10 Sirens, 3 Elite Dwarf Soldiers

4. Attach the lesser seer stones to a stone construct and send it to communicate with the Drowning One:
Cassandra, 2 Augmented Stone Construct, 10 Sirens

5. Have the Horned One's Torc brought to the Mages Guild for further study. Lord Caelis proposes to use it in the offensive against the Mother Fisher:
Caelis, 10 Halberdiers, 2 Heavy Armored Dwarves (Guardians), 10 Dwarf Soldiers, Captain Rickter bon Dragor (Dwarven Tactician)

6. Trade Expedition/Envoy to the Gnoll Territory
1 Sundered King w/ Gnoll Regiment Strike Banner, 5 Halberdiers, 10 Unskilled Workers, 5 Sirens, 130 Mud Elf Heads

7. Allow the people of House Turbansk to take shelter in the Attolian Housing District and further develop the area. They have access to whatever materials available to the Attolians for this development.

---

Other Continued Labor:

Colonial Capital Project
Architect, Castellan, cranes, 50 Freedmen, 40 Kobolds, and all the building materials available, 10 Skilled Workers

Brickmaking - Mass production of fired bricks
Clay, Sand, Ovens, 5 Skilled Workers, 10 Unskilled

Policing/Guard
1 Sundered King, 15 Halberdiers

Trade Mission
Lothar, Shipwright, 10 Unskilled Workers

Guilds:

Grocers: Capybara, Nuts, Wheat, Barley, Redwood Blackbirds, Bread, Water Plants, Giant Tuna, Clams, Preserver, 5 Unskilled Workers

Farmers: Wheat, Barley, Water Plants, Nuts, Tea, Spices, Jade Saffron, Bramble Gem, 5 Unskilled Workers, Falconer (Keep them pests away)

Luxuries: Tea, Spices, Continual Lights, Capy Leather Goods, Sharkskin Goods, Clay Ovens, Attolian Beer, Ice, Preserver, 4 Unskilled Workers

Healers: Dr. Fleming, Cassandra

Glassmakers: Clay Ovens, Quartz, Sand, Coal, 5 Skilled Laborers, 5 Unskilled Workers, 5 Sirens

Archeologists: Geologist

Performers: Linguist, 10 Sirens, Attolian Ampitheater

Learners: Linguist, Castellan, 5 Sirens, Attolian Fairytale (5 Inf), Learning Hall

Blacksmiths: Coal, Quartz, Iron/Iron Mine, Smelters, Light Weapons and Armor, Piston Weapons, Geologist, 5 Skilled Workers, 5 Unskilled Workers

Mages: Cassandra, Nicholas, Blood Scourge, Ivory Scepter, Continual Lights/Charged Bramble Gems

Science: Chemist, Engineer, Makeshift labs and equipment, Carapace Project (2 Wealth)

 
The Stoutmen
With cold weather approaching, Kearney was glad that he had found proper lodging for his people that they might all survive. Regardless of the durability of a Stout, death from exposure was a very real concern. Late into the fall, the Stouts observed the ironically-named Feast of Kaelenmas, commemorating the martyrdom of St. Kaelen who starved to death in an Imperial prison for the faith. During the two-week holiday, Stouts only eat unleven bread and only drink water. This relieves some of the pressure on their rations, but it also makes it harder to get things done without a larger work crew. While the Dwarves are plenty hospitable, the Stouts typically keep to themselves, at least for their religious observances which are frequent. In their off hours, they are glad to dance, sing, and make merry with the Dwarvenfolk, whom they have come to regard as cousins.

As things seem to be turning up for the colony, with the bridge and lumbermill built and a solid peace negotiated with the gnolls, Kearney is approached in his quarters by the leaders of the colony: Captain Gardver, Mr. Joseph Seane, Mr. Edward Forester, and Mr. Jeremiah Planter. Alongside them was Goodwife Seane, who was the recorder at such meetings. Her pretty cursive script, while expertly crafted, was almost illegible to everyone except Kearney who had been taught cursive classically as she had.

Captain Gardver had been long in the Platz and had learned all there was to know about something called "The Cull." According to his testimony, the Cull was a swarm of insects that inhabited the Great Trees and would devour all in the land if they were not vanquished by wintertime's end. This greatly distressed the other members of the party. Gardver related that there was a theory that those who wore armor of bone would be spared. Furthermore, the theory was that if their queen could be found and slain the Cull would be no more.

With a more somber mood descending on the group, they talked of other affairs. Mr. Forester suggested the establishment of a hunting lodge in the eastern forests now accessible by bridge to keep both the Stouts and Dwarves supplied with victuals. Mr. Seane, the carpenter, suggested he be allowed a few men to clear land east of the river and begin constructing a settlement and a palisade. It would certainly not be done until the spring, and winter would slow the work, but it would be prudent to start now. Mr. Planter suggested that the seeds of wheat and barley they had brought would be sufficient but also that they should consider buying potatoes for planting in subprime soils and for their nutritional value. At the end of the meeting, all came back to the issue of the Cull. It was decided that on the morrow, Kearney would venture to the Platz and make a pronouncement of intent to further explore the ruins to the west for any clues on how to stop the Cull whilst the womenfolk in their free time would begin fashioning armor shirts of teeth or skulls or other odds and ends of animals slain and skinned for cooking.

Speech at the Platz
The next morning, calling a general assembly of the representatives of the colony, James Kearney delivered the following speech:

My cousins in arms, this strange land harbors many a deadly secret. The greatest of these secrets, the Cull, threatens all that you have worked so hard to build here---which I attest to the Unnamed Godhead of its goodness and fruitfulness. We Stoutmen have not long been amongst you, but we desire to do what we can to aid in the fight against this eldritch evil. Therefore, myself and Reverend Gallt (a tallish, thin Stout dressed in preaching vestments overlaid with an iron cuirrass) will lead an expedition to the Magemen's ruins to the west, to find whatever tomes there may be and decode them to learn their secrets. We do this not for recognition or prizes, but for our love of you, our cousins.

Embarkation
Laden down with what armor and weapons could be spared, Reverend Kearney and Reverend Gallt led an expedition consisting of themselves and ten of the bravest Stout warriors into the western ruins with hope of finding a library or other such repository of ancient knowledge. They rely on fervent prayer to their Godhead, and the help of symbols ascribed with holy runes to protect them from the Undead. They call upon St. Ekeras, the Intervener, to intercede on their behalf.

As they are leaving to enter the ruins, Kearney takes his tear from his pocket. The small green gem is dull and earthy in tone and texture. He kneels, saying a prayer, before putting the gem back in his pocket. He leads the procession, holy book of prayers in one hand and sword in the other.

Orders

1. Two Clergy and 10 Bulwarks enter the Western Ruins on an exploratory mission.
2. 5 Draftstouts and 10 Stalwarts move to establish a hunting lodge in the eastern woodlands.
3. 5 Draftstouts and 15 Stalwarts are sent to lay the foundations of a settlement east of the boundaries of the eastern woodlands, south of gnoll country with 10 Bulwarks to defend them. They work as weather permits and attempt to stay as warm as possible.
4. All other able-bodied working Stouts (35 Stalwarts and 5 Draftstouts) are hired out at slightly higher than the normal wage for day labor to any factions needing laborers. They hope that they have already made a name for themselves as hard workers and people will pay the extra wage.
5. 8 Clergy move freely amongst the townsfolk giving blessings to all who ask for them, presiding at funerals or weddings if requested, and teaching the faith to all who will hear them. They make no pronouncements of ill against the Pantheon.
6. 30 Stalwarts and 5 Draftstouts are hired out to the New World Trading Company at the agreed upon rate.​
 
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Other Orders Cause forgot stuff k thx sorry (To be added to over the course of the day)

Stoutmen Labor
Shireling Shireling The NWTC hire the Stoutmen laborers as Day Laborers to help work on Finecian projects, maintain Finecian Ware Production and man the Runner Carriage Transport line. The Finecians pay 1 Wealth per every 3 cycle lease, for 30 Stalwarts and 5 Draftstouts. (30 unskilled, 5 skilled)

Embarkation - Tag Alone
Shireling Shireling The Finecian hitmen were bored. With the fun of the battle subsided and the boiling tension between the Attollian and Finecian uppers, the hitmen found themselves in a low, the valley between adventures. A dangerous valley at that, with a storm rolling in. And they did not intend to be there when it landed. And so, when they saw a group of newcomers heading deep into the ruins, they caught wind of what they sought; an escape, and most importantly- an adventure! So the now quartet (the other two members being busy with Guild Work) set off to follow the party as uninvited, but perhaps not unwelcome, tag alongs.
(4 hitmen join the Stoutmen party into the ruins)

THOSE BE FIGHTIN' WORDS!
The Finecian Scouting Party lead by Andrei leaves the Brood Mother to the Attollians and his party ends their mission for the time being, returning to work on Finecian projects. But on their way back, objects of interest such as materials for making Buzz Bombs, Anger Booze, the Mud Elves Advanced fermenting process etc (to be specified after combing through old posts). Of course, the Finecians are not taking these for themselves! Oh no! They are donating them to the proper guilds for study and colonial use! As far as you know anyways.

((SITUATION RESOLVED))

New Housing District
The first task assigned to the recently hired Stoutmen is the construction of a series of small but nice cottages just outside Harun'Taras, in which they and future Finecian contract workers will be living in. These small cottages will be small and quaint, enough for an average sized family and their things. Quite roomy and nice of course compared to the slums and low end housing most daytime workers could afford. It will be part of Harun'Taras after all, and it shall look the part- inside and out. The houses will be arranged in a housing district consisting of two story, log cabin houses with the second floor over hanging partially into the street. Small gardens will be placed outside each house bordering the cobbled streets and lanterns will light the streets at night. The housing district will be nice, and stylized much the same as the rest of Harun'Taras, more of an extension than an outcropping. The insides will be furnished simply but nicely, with plain but well made beds and other basic amenities. Over all the district will live up to the standard set by Harun'Taras and decorative help from the Tyren's woodelf population will ensure the place is the best low income housing available. More houses will be constructed than needed for the Stoutmen to leave room for expansion. Houses will be relatively simple to expedite production and house two families each, one per floor. The streets of the place will be cobbled and the over all exteriors and outeriers will be nice.
30 Stalwarts and 5 Draftstouts. (30 unskilled, 5 skilled)

Shared Knowledge

Flintlock Pistol Technology is shared with the colony in order to help aid colonial defense. Finecians will continue to work to unlock the secrets behind musket technology.

Response to Colonial Government over Winter Festivities
The NWTC assures the colonial government thatthe planned winter festivities will not proof a significant detriment to winter food stores, and proper steps will be taken to ration food properly and prevent excessive consumption and waste. The Finecians will focus on cultural exchange, music, games, entertainment and other non-eating related activities in order to assure food will last throughout the winter, though food will still be served at festivities, albeit it at a higher price and more limited quantity to artificially lessen the amount consumed in an attempt to ration supplies. The NWTC notes that it has begun construction of a large greenhouse Assuming the Attollians end their restriction of Finecian access to glass, in which case the Attollians are restricting future colonial food supply) that will be able to provide food supply throughout winter, and suggests joint construction of more all-season growth facilities to ensure a constant food production throughout the seasons.

Come! Join the Party!
All colony inhabitants are cordially invited to attend winter festivities at the budding cultural and entertainment center of Harun'Taras, the activities taking place in and around the infamous high-life tavern, the Blooming Lamb. The best bards, actors, comedians and entertainers from all factions are urged to come and display their talents! Athletes, warriors and all are invited to demonstrate their skill in games, competitions and tournaments! ((3 INFLUENCE SPENT TO ATTRACT PERFORMERS, ATTENDEES, VOLUNTEERS TO HELP RUN FESTIVITIES, ETC TO ENHANCE FESTIVALS))
 
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Each gust of cliff-wind danced his golden cape around his body. Kraucac rolled his gloved fingers over the pommel of his whip-sword as the gnoll barked through its broken speak. The Deputy, having arrived at the bridge spanning Sheercliff Falls, had requested a dialogue with the dogmen's local leader. A bridge captain or lieutenant would have sufficed, but the gnolls were confused by the request. Kraucac suspected they were an easily confused species.

"There's no need to summon the lords of your tribe — to keep this brief I'll settle for you. My people will keep to the west of the falls and not encroach into your lands; we simply ask that you do the same in return. Should you need something of us, request a meeting via a messenger and we will send one of our nobles back to this bridge and hear you out."

Under normal circumstances the Qrirish ended diplomatic discussions with an elegant bow or curtsy, but considering his present company Kraucac thought better of it. Instead he nodded, winked, and wished the gnolls a pleasant winter.


ORDERS

• Construct Village —
frame homes & brick cottages along with 1 barn, 1 granary, & 1 assembly hall
>> 50 peasants + 35 commoners + 2 Invited (supervisors)

• Hire additional labor — in exchange for one wealth the Gewgaws will pay for additional labor from the colony (assuming there is some) to help finish the village asap.
>> 1 wealth

• Sew and stitch blankets and winter clothing — in order to survive the cold the Gewgaws will have to layer up with coats and quilts
>> 20 peasants + 15 commoners

• Gather firewood — as much as can be harvested, fires will need to be kept burning
>> 25 peasants

• Explore the Sheercliff Heights — keeping an eye out for natural resources, interesting flora & fauna, game trails & tracks, ect.
2 teams, each team has the following
>> 8 black parade, 2 carnals, & 2 hyena lashers

• Collect and study plants — specifically interesting species near and around the lake
>> 4 invited, 6 carnals, and 10 black parade

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Sir Tristan listened to the Fennec and his eyes narrowed. They were plotting something and in addition had insulted him and the honor of the Attolians. "Hold your tongue, fox. Unlike your folk, we Attolians and the Colonial Government as a whole have a history of honor and trustworthiness. To call us torturers, and to seek your own benefit? It is clear to me that you hold no affection for us, to call us "they" when we sought for a merciful justice for your kinds' murders and thefts. You will retract your words and apologize for sullying the name of the Colony."

The cloaked Fennec Assassin regarded the enraged Attollian Knight coolly; his cold, calculating eyes hidden beneath a dark hood. Only his muzzle peeked out, but his mouth was expressionless. One could only infer his state of mind from his body language, which appeared relaxed despite the brewing conflict. Of words he was short (in fact it was doubtful Sir Tristan could recall the man ever speaking throughout the journey save to offer curt orders to his party), and it seemed he would not respond to the Attollian til he broke his silence suddenly with a short chuckle.

"A wolf holds no affection for the rabbit, and the rabbit no affection for the wolf. But are you the rabbit and I the wolf? Or are you the wolf and I the rabbit. Though I do fancy myself a fox instead... But it matters little. It seem you take offense at words, perhaps you feel that your honor and name have in some way been sullied? But a name is just that, words so I would hope no conflict would arise over such. Though I do propose your kind would have such a fixation on such a fickle thing such as honor. Subjective isn't it? Who is to say I have not shown honor in my own right, as my people see it. Though of course you would proclaim that I have not, that I am without. But I don't see why the Eagle should listen Lion, they live and operate in different spheres do they not?"

He visible smiled, and ended his poem.

"Either way, my superiors would be quite interested in this... Brood Mother... Though you would be right it is for but selfish means... But we can both get what we want can we not? An unselfish compromise to control of such an asset?"

"An asset? You call a living being an asset?" Sir Tristan replied. "Your arrogance is immeasurable in all regards, Fox. Your people are not more than a parasite, leeching off the successes of this Colony. Your people agreed not to benefit from any of your deeds that go to your probation, and yet here you all are. You came following the lead of us Attolians, and yet here you are making your own unfounded claims when you see profit. You do nothing but take and make demands despite your crimes. Now stand down and withdraw from the area or else, on behalf of the Colonial Government, I will make sure that all will know that you have attempted to abduct and kidnap a survivor under the aegis and protection of the Colonial Government."

Sir Tristan then turned to the Brood Queen, and continued "Now, if you will wait, we shall soon have a means to have you transported out of this... wretched place." as he indicated orders for some of his soldiers to head out and get assistance from the other Colonial Members to safely transport the Brood Queen.

The assassin gave Sir Tristan a said smile. "Parasites? Is that what we are to you? Is that how you would label an entire people? Arrogance befitting of a Highborn Is what I would say to that. Are we but a flea on your dog? If so, do remember that while the flea may be but a parasite to the dog, it is key sustenance to the spider. But I do not see us a flea. I see the colony as a house, and the Attollians the foundation and the rest the framework. Would the Fennec than be the mold sickening it's inhabitants then? In your view certainly, but perhaps you window is caked in prejudice. I rather fancy us the decoration that turns the place from shelter, into a home. You may not like the style of the decor, but that would not make it any less of a home."

He bowed mocking low to the Knight, brushing his hand to the side in dramatic empathise. "But very well, I shall take my leave. Do save your maiden in distress fair night. She seems awfully lonely, your type I take it?"

He smiled mockingly once more and barked a curt order to his companions in their native tounge, and with that the party made to leave the ruins and return home, leaving the Attollians alone in the former settlement.

Sir Tristan turned his attention to the babies... 20 Mud Elf Survivors and a score of babies. The remains of these savage, yet unfortunate people was uncertain. The adults would likely have a hard time adjusting, but the children... they had a fighting chance, and deserved it. As for the Brood Queen, there had much left to be seen as to who she was. There was many answers, but that was for a different time. Their priority was to get everyone out of these damned lands and get some holy water. It reeked of death and the smell began to stick to him.

---

Upon hearing word of the Stoutmen and their expedition to the ruins, Caelis was concerned. The Attolians had lost lives there... he didn't want to see even more people die in those ruins when there was no need to. Thus, he redirected five of his halberdiers from the Mother Fisher mission to escort the Falconer. They had experience in the ruins and could help guide the Stoutmen. Plus, they would have the bell to help calm any agitated undead. After all, the Attolians had learned their painful lesson. A direct confrontation would not work against the Longdead. They needed to find other means to put them to sleep.

---

Summary:
Fennec leave the Brood Queen, leaving the Attolians to bring her in under the aegis of the Colonial Government.

Attolians send men to join the Stoutmen and guide/help them.
5 Halberdiers (from the Mother Fisher mission), Falconer, and Zembani Bell
 
With the addition of a transportation system in place, and added mobility. The range of the Highborn increased. Highborn were more present in all corners of the colony. However, The Highborn preferred not to travel around in turnip carts and primitive carriages, if it could be avoided, so the the Prince set his best skilled craftsman to build fast chariots with light armor to protect the Runners. The Prince asks the Angel to bless them. The Chariots were designed to have up to three Highborn on it. One to hold reigns, one to hold a spear and shield, and an Archer. Ten will be built as of now. More could be commissioned out.

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The Highborn continue their enterprise with their Tyren Wool (the Tyren get a cut of profits) textile manufacturing and continue produce the finest of wool garments especially Gambesons (these could be used as light armor or under armor and kept one warm) and cloaks . Once their needs for their own Elves were met, they offer these items in the market. They are lightweight, warm, fashionable and made of ballistic cloth. Dare one say that the Gambesons are so finely knitted,, quilted that they could stop a heavy arrow. The Highborn made two variants, one was for more warmth and for wearing under armor, the other ome colloquially called a "padded jack" could be worn as standalone armor and kept one warm. There were minor additions and additional materials. These would be marketed to to the common person and warrior in the colony. Some would have additional armor added to them made from Bull iron. They also produced matching hats and cloaks.

The Fennec Festivals were burning through the food as were the hungry mouths of the new arrivals. The Highborn were already growing as much food as they could, but they could use a boost. The Highborn mage would seek to increase production and would ask the assistance of Sylvan Tree Singers to boost production and increase harvest. The Highborn would insure that their food stores were not squandered, while maintaining a healthy lifestyle. The Highborn Arch Mage brings this issue to the Mage guild for assistance.

The Highborn saw an opportunity in the new needs of the colonist and the markets. The market and colony had many things, but as of now there was no central Provision store, and the markets were too spread out. The Highborn would open a main provision store in the Platz. This location would be the central hub for a caravan route. The Highborn would begin a caravan route and make Caravan wagons The Highborn would build mobile selling carts. These would service areas that did not have a market and also save people a trip to the market. It would make a stop in the East to service new Colonist and settlers, it would sell to the Gnolls, It would move to where the FoxFolk were, pass by the Rat Folk, Visit the Haruntaras and sell by the Capital and return to the Platz and to the West of the Platz. The days would be set. It would be able to trade as well. The carts would carry different goods. There would be one for food and medical items, one for general goods and one for weapons and armor. They would be pulled by Runners.

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The Highborn were to join the expeditions to the Western Ruins, and to the East the Highborn cleric and 15 armed Highborn were join them. Five Swordmasters, Five Elite Spearman and Five Archers were to join the Attolians and Stoutman to help guide and explore West, while the Highborn Spymaster, the remaining countryman, the neophyte Woodelf spies and ten Elite Spearman and five archers would venture East. The Attolians and Highborn would set up a small outpost on the Eastern side of the River. Rotating 2-4 (respectively) troops to scout, and report back. They would be given messenger birds and the bonfire warning system was to be put in place. A simple crow nest in a tree would allow the Scouts to survey the area.

Orders:
1) ten skilled workers to build ten chariots to be pulled by Runners and blessed by Angel
2) The Highborn continue to produce their textiles in this case Gambeons of lighter and heavier varieties to be sold to the Colonist for both warmth and protection. They can be worn under armor or as light armor. Heavy woolen cloaks will continued to be made. Very warm, high quality High Elven goods. Gambeons an also be embellished with leather, and chain mail with caps or not. 5 skilled workers and 5 unskilled.
3) The Highborn mage asks the assistance of the Tree Singers to increase food production of Highborn and throughout the Colony. The Highborn utilizes his own magical abilities if possible, and brings this issue to the Mage Guild.
4) The Highborn open up a General Store/depot at the Platz near the Market. This will be a centralized depot for a Highborn caravan route. The Highborn are hiring as well. It can use laborers to sell, work stock, and help with the Caravan route. The Caravan route will consist of different wagons selling food, medical, potions, magical items, goods, provisions, clothing, general goods and weapons/armor. These will travel throughout the colony. The Highborn set this as an important priority. One this will allow for faster expansion, two it should be profitable, and it will be more convenient for Colonist to shop and trade goods. The Highborn will put 10 skilled artisan laborers and 15 unskilled to build the wagons. They will be staffed by Highborn Skilled merchants.
5) The Highborn redouble their exploration efforts for magical items, gems, resources, food sources, mapping, artifacts and for improving Colony defenses. As described before they will join exploration of Eastern Mud Elf territory (Highborn Spymaster, the remaining countryman, the neophyte Woodelf spies in training and ten Elite Spearman and five archers would venture East )and will join exploration of Western Ruins (.cleric and 15 armed Highborn were join them. Five Swordmasters, Five Swordmasters, Five Elite Spearman and Five Archers were to join the Attolians and Stoutman to help guide and explore West). Note: The Highborn and Attolians agreed to set up small outpost in the East of 2-4 combined troops taking watch with bonfire to warn colony and messenger birds.

No Highborn will be idle. The Prince is busy training with the Arch Angel. The Tactician is improving defenses. The Drill master is drilling all hands. The Engineer and Artificers are involved building and designing. Tamer with his Companion Sloth is trying to make War Mounts from Alphas. The Linguist is studying at Learning center and teaching.
 
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RUINS AND RESEARCH:

Comrade in the Shade Comrade in the Shade Shireling Shireling

The stoutmen expedition into the ruins seemed to generate it's own following -- fennec hiding on the wings, attolians insisting on acting as guides, and reserved highborn more concerned about the reckless upturning of the terrors of ages than the rag-tag band actually finding anything. Several ruined houses were searched, already discovered bits of evidence studied... the fennecs might have found a bauble or two but they wouldn't be telling anyone about that --

The stoutmen found something that had gone overlooked however -- at the base of a structure in the agora district there was a fresco of the city skyline that was largely intact... and dammit if one of the buildings further to the west of where they were wasn't once a Library, by the look of it. Of course, the structure no longer stood, but it's relative position was guessable, more or less, from it's relation to the larger intact buildings in the center of the ruin. It would take the expedition well beyond the theater district to find the footprint of this library, and anything that might lie intact below it -- but it was a lead on the stores of knowledge of the mage empire... which is what the stoutmen sought.

Besides this and the review of other findings, there was little more to notice in the cleansed agora district and theater district -- the dead slept peacefully there. The mass grave of the longdead in the Agora had already seemed to blow away and disintigrate in the beginnings of the winter cold... finally lifting the last vestiges of a curse expunged.

The stoutmen wondered why claims to these vast swathes of ruin were so hotly contested when so little was being done with them, but they were satisfied with their leads so far -- they did not find the library they sought -- but some type of house of learning was not too much farther in the ruins... and might be a worthy trove and prize of information -- or perhaps even artifacts.

___________________________________________________________________________________________________________

The Al-Turbansk expedition into the ruins was small, reserved, and careful. Bits and peices of stylized pottery and a collection of strange platinum thimbles -- the ends of which looked like they could equally likely be cutlery or keys of some sort, were immediate and interesting finds. Before they could wander far however, they found themselves facing down a side street where a handful of Zebani constructs had lain in wait for them.

"It is dangerous to go alone -- take this!" The crystalline red imps said, almost in unison, tossing a silver bell so that the expedition leader might catch it. "The bells can pacify the restless dead... sometimes."

The little crystal demons, with their angular features and sharp claws and yellow glowing eyes did not look as friendly as they seemed to speak... thier voices oddly cheerful from invisible mouths, their angular features not leanding themselves to friendship. Well meaning as it was -- nothing they said could convince the eye a Zebani was not a weapon.

"You must forgive us. We haven't met the 'specific you' and just as I am sure you have a hard time telling us apart, we have difficulty remembering who we've already met. Your style of body accentuation is novel -- we will assume you are new. We are the Zebani, specifically call us Grav, Roc-built. As the Roc built the Grav, so did the Heet build the roc, all the way up to the Magebuilt -- who was made by beings of meat, such as you. The Grav were skirmishers and now are watchers for the zebani, our "face" if you will. The Roc are our warriors -- which have long been resigned to endlessly beating the longdead until they rise once more, eternally. We need not speak of the Diaom-Magebuilt or the Heet Diaom-built -- but we are here to listen to all your questions and answer what we can. We once attacked this city and helped slay it's population -- but our directives were to destroy them utterly. With the dead not resting -- we are trapped continuing our charge. We see those with souls, like you, as a key to bringing souls to rest. So we will help you, in return we hope you will, when you encounter longdead, lay them to rest. We in particular help you by telling you travelling north of where you are will take you into the ancient menagerie district. You will not survive there unready. Take what you have found and turn back."

"If you will not leave yet, turn west and you will eventually meet the 'twiceborn' -- dead we are not oathbound to destroy. They too have their secrets. Until then, I hope we see you safe in your market and not in danger here in the ruins."
 
New World News!

Fisher Mother still a threat! Dwarves have pulled out of their subterranian vaults to the surface in light of continued probing and potential destruction of dwarven holdings by the notorious "fisher mother" -- an ancient cave fisher of massive size, this creature and it's numerous broodlings infest the caves below the land east of the platz and are only growing more aggressive as time goes on. Aymaran consumption of cave fishers as snack-food has kept roving numbers at bay, but the Firebeards are rallying a task force, complete with a mighty magical ballista, to fight the Fisher mother and her cave fisher brood. Interested parties volunteering for task forces against fisher mother should make their intentions known to the Colonial Government.

Colonial government threatens sanctions against the fennec for "Frivolous winter displays" -- with no knowledge of how lean winter is going to get, an all-winter festival is seen by some as a leak in the reasonably relaiable food supply for the colony's winter reserve. Still, Fennec coin -- and the coin of an under-entertained populace keep the winter festival popular, question is, will the government need to step in?

Gnolls sue for peace with colony! Given tense relations in the past, the recent destruction of the wispwood witch and their arch-enemy the horned one has seemingly humbled gnollish aggression. Still convinced the colony will die at the hands of the cull, the gnolls have extended a branch in goodwill -- "For as long as it takes for us to die horribly in the belly of the nightmare that is the cull."

Local gods? Tyren reverence of the "Green mother" statue in the north continues as it seemingly provides blessings of fertility to herds and crops. Interior populace wonder, what with heated debate continuing about the Attolian blood fountain, if two worshipped monuments is one too many. Still, construction of a temple pantheon serves as a platform for all faiths, new world and old world, to be represented.

Is Maeder Alive? The lord of the exiles, Maeder Dratic, has not been seen in three seasons and has by much of the colony been presumed dead on his clandestine vision quest. The presence of an axe-shaped cloud above the temple of Dracos however incites the faithful to still pray for Maeder Dratic's return -- "The Dragon is with him, and with a Dragon he shall return." -- High priest Baez was reported to say.

"Lumina", "Heaven's Amber" and "Dream Soda" embraced by colony -- new luxury goods, seen by some as narcotics, have surfaced as needful things in the market... but is not a drug by any other name still a drug? popularity amoung the highborn and Tyren affluent does not neccessarily make these substances above regulation, does it? Debate continues, though social blight as a result of recreational use has yet to be seen.

Great Dryad Corpse laid to rest in Harun-Taras: The dead grand dryad that provided one of the only paths accross the river has been broken up and buried in Tyren lands. In response, Firebeard, Attolian and Stoutmen building of a bridge has replaced this path of ingress into the eastern forests, and for the first time lumber in great amounts is arriving to be stockpiled in the colony.

Fennec break additional sanctions developing gunpowder weapons! Still under regulation and sanction since initial misdeeds in the colony, the colonial government is assessing what it means that Fennec now have firearms technology. Though the Fennec have offered to share this tech to the colony's benefit, many speculate the technology was earned from looting the grave of the reinen settlement, and others speculate a underworld weapons pipeline to be enabling the fennec.

Highborn stir from meditations! While highborn have remained active though distant of late, new overtures of the highborn signal greater intrigue afoot in the colony. They have been especially welcoming to the GeeGaw Party, of whom Qrirain culture is appreciated by the high elves.
 
APPETITE FOR GLASS:

Spacekitty Spacekitty Comrade in the Shade Comrade in the Shade

With the Fennec and Al-Turbansk building ambitious greenhouse projects (in addition to the attolians who are ahead of the shortage) -- the run for glass in the colony is fever-pitch. It's a great opportunity for workers on the projects (much coin to be made) but daunting costs to cover DRAIN ONE WEALTH FROM THE FENNEC AND AL-TURBANSK to maintain greenhouse production. As it is heaping crates of sand are being loaded by trolls, and the glaziers guild works overtime, with all the help that can be afforded or spared -- and still the greenhouses go up too slowly.

The impressive winter crops of the Al-Turbansk are in danger if they don't get at least the humblest of shielding, same can be said for the Fennec... if only there was a simpler solution...

Asma joins the healers guild and is immediately introduced to a wealth of lores from other cultures and -- dozens of wounded from the war with the horned one. Bringing her own gentle hand to the table, those thought to recover will find greater comfort in her expertise.

+1 Influence for Al-Turbansk!

Saynir does not awake with all of Helysoune's wealth, but does arise with a threat-deadly hangover. The reverie took the rogue from top to bottom of the colony, into the arms of a stranger who grew quite familiar before sunrise. The lady hero is not to be found anywhere near Saynir's room at the blooming lamb, but a note is left that reads "You may drink at my Oasis anytime, sand-lander." Pleasant memories come flooding back...

Joreus found the dwelling of the dwarfs but the firebeards were largely mum and out of sight -- of the tree of bones, all rumors lent themselves to the true -- it drizzled the bones of small birds, and an antler fell while they watched. They took a sample of bones, laid in thin strata that would seem separated by the fallen leaves and needles of a few years each. Layers down, larger animals and skulls of humanoids could be found... and it seemed at the deepest levels, where the bones were packed under the weight of them all, were countless human, elven, minotaur, even a strange metal skull. The tree was as high again as the cliff was tall -- and the tree of bones was, unlike the other trees, filled with an orb of black energy, it looked like a static-covered bee-hive that was spun in the heart of the canopy above. more bones trickled down, and unease and a desire to report overcame the elvish rangers sent to assess.

Fatima and her agents finish dissembling the Junk and true to work, assist in the construction of the attolian housing district. Stairs led to higher levels and split-level homes, and the withering planters that decorated the houses were replaced with decor and charms of clay and quartz. The folk of the Sultan were fast welcome, and fast friends.

+1 influence Al-turbansk!

Mirnil did not find all they had hoped in the explored ruins -- but the Stoutmen apparently did -- evidence of a school and a library in the next district west, and deciding to team up, with their other faction allies in tow -- they headed out to see if their hints could hit at pay-dirt.... (expedition moves into the fabled "Lyceum District!") Shireling Shireling

+1 influence Stoutmen for sharing their find and teaming up!
 
Heyitsjiwon Heyitsjiwon

Walks in Cull, To tell an attolian:

"Cull don't see – not like we do, and cull don't smell, not like we do either. The world is stratified into food and not food… the digested and that which waits to be digest. Two ways the cull can be fooled… dress in bones and have the power of a god convince that you are dead… then they might ignore you. That was certainly the case with the horned one's slaves.

Me? I have followed the tradition of the first gnoll colonists who refused to stand and die with the rest. They, who so long ago instead chose to take the fight to the Cull – not huddle and die and call it defense. Our first walks-in-cull crept into the tree when he was young, and he wounded one of the cull. Everyone with him died, but he escaped, and the one that he wounded was NOBLE of their kind, but was nevertheless slaughtered and eaten by it's kin… IT'S skeleton was kicked into the pit, and the first walks in cull wore it the first time the Cull came for us. A noble can direct the cull – confuse it, misdirect it, and if it scrutinizes, wound it so it's kin will slay. He stood at the cave for his lifetime, as the next general after him walked-in-cull, as I walk in Cull. Tell me now – now that you know our secret, are you brave enough to try what we have tried? You slew the witch of wispwood – and you slew the horned one ending our ancient rivalry. I do not mock you when I issue the challenge – when we meet the cull, whether to face or fool it, we must end it. I offer my aid if such becomes your goal."
 
Heyitsjiwon Heyitsjiwon

THE PANTHEON:



Wealth paid for GeeGaw Labor, Amayran labor, Exile labor and the best the labor pool had to offer – But it is only when the Reinen devote their Earth tear to the temple that it truly becomes great. The massive block of unworked zircon is imbued with the tear, which grows it's own supports, arches and sconces for more than a hundred gods. Modest altars were made for few, the fountain, St. Victoria, The lord of purity, Dracos, The green woman, and others stood lonely in the mass of home made for the gods.



RELIGIOUS UNREST DECREASES! ATTOLIANS GAIN +2 INFLUENCE!



The prototype powder weapon offered by the fennec does help the cannon project advance… and the assortment of experts and labors lends itself to not one, but two successes… a light cannon prototype, moveable by draft-animal, and a small number of siege mortars are successfully constructed.



LIGHT CANNON AND THREE SIEGE MORTARS GAINED BY ATTOLIANS!





The Blasted heath was known since the demise of the witch of wispwood to be a known mana source – and it was here the attolians sought to build a magical workshop… Nicholas understood the concept behind a mana tap and a mana siphon, and the magic of the sirens and the know-how of the dwarfs yielded a pump of sorts that filled the workshop – or “Magic Mill” as it were, with the first inklings of dweomic power… the question remained though, how would it be harnessed, and to what purpose?







The Horned one's torc was taken to the mage guild and studied it was – It keened of divine and nature magic, and bonds and wards of control. It was believed that it was with this device the great serpent in the now ghost-town of the mud-elves was kept under heel – and there was quite promising indicators that it could be used to communicate, if not outright compel, the fisher mother.





Sir Bors lead the trade expedition to the gnolls with baskets of mud-elf heads from the battlesite and lands… for 130 heads they were offered a variety of crafts and art, found they could buy the labor of a gnoll for one day with each head, or could buy 5 units of fish and forest meats… almost enough to counteract the frivolity of half the fennec's winter faire, at least – the Attolians would have to decide if they wanted labor, treasure, or food for their morbid prizes…



+1 Influence for attolians for sharing housing with house Turbansk!!



Attolians gain FOUR UNITS OF BRICKS in surplus to needed projects!



Work continued on the Capitol building – though it very neared completion – it needed even more help to be unveiled in all it's glory. Attolians, Kobolds, and workers of every stripe were paid to decorate and emboss every facet of the structure, and the ratkin especially gave the levels underneath a great treatment – a vault cut out of a natural vein of iron. (MARKET CAPACITY RISES TO 20!)
 
Shireling Shireling :


THE LODGE:

The eastern woodlands were dark and grim compared to the light of the open plains around the platz.
The draftstouts set up cages and traps for their hunting lodge and quickly found they could gain several manner of fish at the river, and small game and birds in the wood -- the Bulwarks were repulsed by hunting of another manner however -- Green worm masses -- in many cases knotted around trees or laying in pools of stagnant water ... these were supposedly leftovers of the Horned one's evil. Still, no match for a Bulwark -- even those worms that did attempt to lash out or leap were easily dispatched, and the masses were turned into bait for the fish. Winter food supply would increase, if slightly.

+1 INFLUENCE STOUTMEN FOR INCREASING THE FOOD SUPPLY!

SETTLEMENT:

In the territory called "No-elf's land" -- the stoutmen staked their claim. In full brute force the forest was felled around them -- first clearing a sufficient area for settlement, stacking tree after tree to build their new homes, and then slashing and burning a considerable amount of territory to make room for farming. Roughing it at first in great longhouses they quickly built family homes that enclosed areas that would become wind-shielded gardens. The fire was kept in control with expert care to create channels in the grass and trees so that it would not spread, and to begin the controlled burns with water prepared from the river lest it got out of control. The stalwarts felled trees as they could, and the draftstouts tended the fires... they too logged well into the nights, laboring until even their enduring forms found exhaustion.

LABOR:

Many of the stouts sought jobs in the platz and learners square areas, it seemed boundless the need for construction. Stouts quickly earned their reputation, and their keep as preferred workers who could put in a shift and a half and many could work as hard as twice a normal man. They just seemed to sweat the work off of them, and if kept quelled, they would not tire in their labors. Structures went up for others faster than they did for their own -- but in short order the effect on the economy, and the stoutman purse, was evident. (Stoutmen have minor access to market funds through labor service, they can leverage the market for 1-2 wealth!) (current market wealth =12) Their placement in the New World Trading company also spiked the production of glass, which might see the greenhouses popping up all over the colony to be finished after all...

CLERGY:

The ears of the people of the colony seemed open enough, if you knew where to look. Attolians were expected to be an intolerant lot, so close to the imperial hierarchy, but it was discovered many of the Attolians were pantheistic and very excited about a new philosophy, especially one that related to dualism of life and death -- a hot topic considering the proximity to the ruins. Some wondered if the Stoutmen faith could bring peace to restless souls, and bid the clergy try to proselytize THEM, though if the clergy had the courage or plans for that, they did not say. Kobolds, who's best understanding of the faith was that the empire didn't like it, took it as a reason to LOVE the stoutmen faith. They understood little common and even less of the doctrine, but sought to know it because "Fear from Empire means strongest Faith! Biggest!" -- it was not expected, but almost universal attendance of Kobolds to offered services took root and held firm. "Me Duel! Me Duel!" Became a kobold greeting in the colony -- though that they understood any true tenets was questionable.

+1 Influence stoutmen for 'converting' the 40-50 kobolds in the colony to their faith, as well as the appreciation of rites performed for others.

Amounst others they were welcome to perform rites for the wounded and the slain in the recent fight, and were esteemed for it. The followers of Dracos were untrusting at first, but the Dualistic faith did not seem to proscribe worshipping dragons... not yet as it was expressed at least... so the majority decided it couldn't be all bad. Many Attolians asked what the clergy thought about the blood fountain, and it's duality -- it's dependence on belief while it bolstered the strength of the faithful... The St. Victorians kept to themselves about the Stoutmen Clergy... their faith was not prosecuted in the old world and some of them harbored suspicions of the Dualist faith for it being so proscribed. No love lost or gained, there. The Tyren listened to the clergy and nodded politely, but were largely unmoved. They were thankful for blessings and asked for rites of wedding or funeral to be anointed -- but didn't seem to take stock in the faith... they were more than polite in inviting it into Harun'Taras and their homes... but one felt it would not stick with them... they seemed to think of all gods as ghosts, and all faiths as narrow views of one great thing. Still, the clergy felt they had made many more friends than foes, and had given the stoutmen a friendly face in the colony, where most seemed gruff or preoccupied.









 
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GNOLL ENCOUNTER! YOU'RE BURNING DOWN THE WOODS!

Attolian expedition comes in contact with 100+ gnolls intercepted before they can reach the claim of the stoutmen --

"What is this?!" We have given you the southwoods, but not even the mud elves threatened they burn them down... explain, for the Bitch-Queen is concerned. What does this mean, do you cleanse foul magic, or is this foul magic of your own?!!

Heyitsjiwon Heyitsjiwon
 
Caelis nodded as he listened to Walk-In -Cull's story. It all seemed to line up with what the Colony was aware of in terms of the cull. However, that carapace that had been found before seemed to be even more important than before. If the Attolians could discover a way to harm the Cull in mass, then it would be a great asset as the Cull merely needs to be wounded rather than killed. For now, they at least had the two preserved "swords of sharpness" that could be helpful. It seemed that an expedition to the Great Trees would have to take place soon to learn more and perhaps gather more carapaces. Caelis responded "All that you speak of... it seems that the Colonial Government suspected of in terms of the Cull." An idea then struck Caelis. The twiceborn. They were no longer living beings and consisted of reanimated bones. Surely, they could get by the Cull without waking them? What if they were asked to help? It seemed hopeful all of a sudden.

"I look forward to fighting with you as allies against the Cull, Walks-In-Cull. Trust me when I say that we are looking for ways to harm the Cull, but knowing that they can be fooled has given me an idea. After the first battle of Mud Elf Aggression, the witches activated a spell that attempted to rouse the undead to the west in the ruins to attack us. However, the spell was intercepted, and instead... a group of skeletons rose called the Twiceborn. They have no motive like the Longdead, and are merely reanimated bones. Perhaps, they can be of great help to us in our fight against the Cull. We have also killed one of them and recovered the bones. From it, we managed to save two of its claws, which can even cut the shell of the Cull, but yes. In due time, we shall likely have to venture into the heart of the Cull to fight it directly. Let us keep in close communications. The Attolians will continue to figure out how to defeat the Cull and how to penetrate... that shield. You have my word. We will not cower and hide."

---

The Attolian Falconer was taken by surprise. His birds were preoccupied by the smoke that they had failed to warn him about the Gnoll warband. When they arrived the Falconer decided that honesty would be the best course of action to take. "We just discovered what is occurring as we were beginning our scouting expedition east. A recent group of new colonists from the Old World arrived. Unfortunately, without giving any notice or due respect, this group decided to strike east into the lands recently won in battle from the Mud Elves and claim the area as their home and are burning parts of the woods to create land for crops."

"It leaves a bad taste in my mouth. Ten Attolians fell in that battle for these lands, and many others as well, and yet these... proselytizers see it as free land for the taking with no respect or concern for any consequences of doing this. I fear that others from the east will see the smoke, and be attracted by it. Others who are not friendly or seek to have peace. Regardless, we were on our way to inform Lord Caelis of the situation. Although, it will likely be too late by the time that he is aware of the situation."
 

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