FENNEC UPDATES:
1. CLASSIFIED (SUCCESSFUL)
3. Spare laborers are ordered to fish the Muddy Lake in an attempt to start stockpiling meat for winter. Fish not given to their “Business Insider” and not needed for immediate consumption are to be dried, smoked and stored in cellars. (2 Hitmen, 10 thugs)
Fishing in Muddy lake is surprisingly rewarding. Food security for Fennec increases, BRING ADDITIONAL FISH TO MARKET. (update status thread.
4. FENNEC BRING BEER, "HEAVEN'S AROMA" TO LUXURIES GUILD (update status thread) Need to source gems and/or precious metals to make jewelry in appreciable amounts.
5. Metallurgist and 5 Skilled Workers are tasked with studying the automaton parts gathered to see just how the gears and systems may have worked and attempt to recreate them in usable forms to help “industrialize” Finecian work and tech. (8 Skilled Workers + 1 Capo)
Metallurgist is not appropriate professional for this task, as such, merely the intellect of the skilled workers is applied to the task. Theoretical design plans begin, but a real expert and/or more help will be necessary for project to succeed, but all agree project has merit.
6. Excavation of the Arena/Buried Pyramids continues. The goal is to completely unearth every square inch of the place so renovations can begin. The old artwork and decorations are to be polished, repaired and redone, the bones found to be made into jewelry to be sold and decor for the arena.
Perhaps unsurprisingly, there is little market for jewelry in the colony made from HUMAN BONES. Until another faction contradicts this with vested interest, FENNEC LOSE 1 INFLUENCE!
Upper tier arena seating is completed, as well as a pub/gambling hall in one of the chambers -- sadly, without knowledge of these facilities and a clear and safe way to them, they presently only serve the Fennec Public (FENNEC MORALE IMPROVES!)
7. More plots are added to the farm that will contain barley, wheat and brewing materials. The rest of the farm is simply maintained. (1 Troll, Seven Skilled Workers, 10 Thugs, 1 Capo) : Fennec farmland expands somewhat, but concern remains for volume that will be ready before first frost kills the crops.
8. Teams lead by Master Biologist are sent out into the forests around “Muddy Lake” tapping the trees for tap/syrup and looking for sources of honey. Side tasks include foraging for hallucinogenic/addictive mushrooms and the Master Biologist will gather local FLORA to determine usefulness in crafting, brewing, medicines, drugs food, luxaries and the such. (5 Skilled Workers, 5 Thugs, 1 Capo) :
MUSHROOMS and WATER-PLANTS are added to Fennec food supply and are able to be brought to market should they join the grocer's guild. No narcotic flora (or fauna) are yet located in this area, but comprehensive searches are hard without more workers, a troll, or something else to repel territorial "Alpha Runners"... Trees appropriate for sap and appreciable honey supplies are NOT found... yet?
9. Cultivation of slime mold, Brewing of Dream Soda and wheat/barley Alcohol, processing of herbal medicines (much of which has yet to be grown but is drawing on current supplies) Begins in designated chambers. More time and labor/wealth will be required to progress this industry on an appreciable level.
1. CLASSIFIED (SUCCESSFUL)
2. Hitmen + 1 Capo +the rest of that 1 wealth and some “Purple Slime” consumed to produce slightly spiked beverages)
3. Spare laborers are ordered to fish the Muddy Lake in an attempt to start stockpiling meat for winter. Fish not given to their “Business Insider” and not needed for immediate consumption are to be dried, smoked and stored in cellars. (2 Hitmen, 10 thugs)
Fishing in Muddy lake is surprisingly rewarding. Food security for Fennec increases, BRING ADDITIONAL FISH TO MARKET. (update status thread.
4. FENNEC BRING BEER, "HEAVEN'S AROMA" TO LUXURIES GUILD (update status thread) Need to source gems and/or precious metals to make jewelry in appreciable amounts.
5. Metallurgist and 5 Skilled Workers are tasked with studying the automaton parts gathered to see just how the gears and systems may have worked and attempt to recreate them in usable forms to help “industrialize” Finecian work and tech. (8 Skilled Workers + 1 Capo)
Metallurgist is not appropriate professional for this task, as such, merely the intellect of the skilled workers is applied to the task. Theoretical design plans begin, but a real expert and/or more help will be necessary for project to succeed, but all agree project has merit.
6. Excavation of the Arena/Buried Pyramids continues. The goal is to completely unearth every square inch of the place so renovations can begin. The old artwork and decorations are to be polished, repaired and redone, the bones found to be made into jewelry to be sold and decor for the arena.
- Due to sufficient labor and heavy lifting, the upper tier of the excavation is completely renovated. Stylized bone decor is actually masterfully done under the direction of capos and skilled workers, as is construction of seating rows. Trolls move massive amounts of earth out of the excavation and salvage stone for facility construction and brick-laying. It is speculated that when complete, the "Ossuary decor" will be quite impressive...
Perhaps unsurprisingly, there is little market for jewelry in the colony made from HUMAN BONES. Until another faction contradicts this with vested interest, FENNEC LOSE 1 INFLUENCE!
Upper tier arena seating is completed, as well as a pub/gambling hall in one of the chambers -- sadly, without knowledge of these facilities and a clear and safe way to them, they presently only serve the Fennec Public (FENNEC MORALE IMPROVES!)
7. More plots are added to the farm that will contain barley, wheat and brewing materials. The rest of the farm is simply maintained. (1 Troll, Seven Skilled Workers, 10 Thugs, 1 Capo) : Fennec farmland expands somewhat, but concern remains for volume that will be ready before first frost kills the crops.
8. Teams lead by Master Biologist are sent out into the forests around “Muddy Lake” tapping the trees for tap/syrup and looking for sources of honey. Side tasks include foraging for hallucinogenic/addictive mushrooms and the Master Biologist will gather local FLORA to determine usefulness in crafting, brewing, medicines, drugs food, luxaries and the such. (5 Skilled Workers, 5 Thugs, 1 Capo) :
MUSHROOMS and WATER-PLANTS are added to Fennec food supply and are able to be brought to market should they join the grocer's guild. No narcotic flora (or fauna) are yet located in this area, but comprehensive searches are hard without more workers, a troll, or something else to repel territorial "Alpha Runners"... Trees appropriate for sap and appreciable honey supplies are NOT found... yet?
9. Cultivation of slime mold, Brewing of Dream Soda and wheat/barley Alcohol, processing of herbal medicines (much of which has yet to be grown but is drawing on current supplies) Begins in designated chambers. More time and labor/wealth will be required to progress this industry on an appreciable level.