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Fantasy Lorium Character Sheet

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Other
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Danzo

The Big Boom
Here are the Character Sheets for everyone to make their character with. No characters can be younger than 17. Also, there will be a stat pool of 15 points to be assigned to the stats listed below Equipment. Up to 5 points can be added to a stat at character creation this is non-negotiable. Equipment must be non-magical and basic gear such as iron armor, wand/staff, sword, etc. Also at least two paragraphs for the Bio and a detailed description of Skills and Spells. Any questions just simply message me also I will work with you all to assign a base damage and cost for a skill or spell. I would highly recommend looking at the mechanics first. (Edit: Everyone can only start with up to 4 skills, spells, or mix of the two.)

Characters all start with 1 point, not from the stat pool in each stat.

Character Name:
Age:
Appearance (Can be a picture or detailed description):
Race:
Trait:
Personality:
Bio:
Skills (if any):
Spells (if any):
Equipment:
Strength - Each point in Strength gives one extra point of damage with basic physical attacks.
Stamina - Each point in Stamina gives you fifteen stamina to spend on skill use
Intelligence - Each point in Intelligence gives one extra point of damage with basic magic attacks. (A basic magic attack is a mana bolt fired from the hand, the tip of the staff, or wand.)
Mana - Each point in Mana gives you fifteen mana to spend on spell use
Constitution - Increase how much damage you can take before collapsing
Luck - Increases certain hidden things
Dexterity - Decreases likelihood of being hit in combat by certain attacks
 
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Appearance:
tumblr_opli6mIt3a1v0l7ifo1_1280.jpg


Name: Tiaut Diart
Age: 25
Race: Human
Trait: Magically Inclined
Personality: Tiaut is a calm and collected individual who can work calmly under pressure. Slow to anger he can take being insulted and harassed by others. However, even though he may not be angered Tiaut will remember and take vengeance in some way. This is due impart to him also being very vindictive. He believes if one wants revenge then there are several routes one can take to achieve it be it benign or malicious. Despite all of this he won't go out of his way to cause this revenge. Outside of his taste for revenge Tiaut also likes to help those he deems need it. However, he helps in ways that allow those he assists to be able to help themselves later on. Laying back and watching others is his speed and he likes it that way.

Bio: Tiaut was born on the magic continent of Atheriyuin, home to the magic oligarchy of Cresialt, to a couple in the Guild of Mages'. Growing up Tiaut was exposed to his parents' work at the Guild, namely their studies in magic and magic use, causing him to want to learn under a master. His parents at first wouldn't let him and opted to teach him everything they knew about magic. They would bring him to the Guild to rent a study room used to teach apprentice mages. They would train him until he turned fifteen, teaching him basic mana manipulation, mana projection, and mana detection. After mastering these basics they allowed him to apply for an apprenticeship at the guild.

The guild would assign the Master Magician, Gareth Frion, an acclaimed Ice Mage. Taking Tiaut under his wing Gareth would train him in manipulating the elements of magic. For eight years he took Tiaut across the continent teaching him about monsters, magic and conditioning his body for the travels of a mage. During this time Tiaut would gain combat experience using his magic, learning to better control his mana to increase its damage. After traveling around and learning as much as he could from Gareth he was finally ready to go out on his own. He would cross the ocean to the continent of Nuy where he was detained and forced to attend an adventure course in the city of Huny. For two years he was stuck in the city until he finally graduated from the course two months ago. Now free to explore on his own and leave he's ready to go out and see what the world has to offer.

Skills: N/A

Spells:
  1. Acid Spear - The Caster raises their hand above their head while gathering mana above their palm. A spear made of acid measuring 2m in length and 1m thick will then form above-said palm. After forming the caster must take aim and swipe their hand down as if they were throwing a spear. The acid spear will then fly towards the target in a straight line and will embed in the first thing it pierces. After embedding, the spear will dissipate into a pool of acid capable of weakly dissolving flesh. Casting time 6 seconds. Base Damage 6. 10 mana cost
  2. Crushing Grip - The Caster reaches their hands out in a choking manner and channel mana into them. Within a range of 10m, a pair of spectral hands 3m in height, width, and length will appear and grab the target. Once the target is in the hands the caster must bring their hands together to crush the thing within their grasp. The hands mimic the movements of the caster's hands and crush the target. Casting time 12 seconds. Base Damage 5. 15 mana cost
  3. Wall of Mana - The Caster sweeps their arms in front of them out to their sides while channeling mana into them. After the movement is complete a wall made from pure mana forms in front of the caster. The wall is 10m in length and height and can withstand up to 30 points of damage. The wall can be passed through by those the caster considers friendly, however, all attacks are stopped and damage the wall. Instant cast. 20 Mana cost
Equipment: Basic Mage robe (pictured above), Dagger, Wand, Leather Boots, and leather pack
Strength - 1
Stamina - 1
Intelligence - 4
Mana - 6
Constitution - 1
Luck - 1
Dexterity - 1

(This character is an example)
 

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