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Fantasy [LORE] Gronyverse: TOTTDLMTH

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Pilgrim59

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EPISODE IIICOMPANIONSSOCIALWIKI
Continue the story of TOTTDLMTHCreate & customize your characterEngage with our online communityCatch up on the lore of Grozny


I. Races

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Astrian
Lifespan: 100 - 120 years

Children of Astra, those that were born from the stars are individuals with distinctive physical features that set them apart from the Solarians (such as horns, animal ears, and tails). Astrians possess high magical affinities that let them practice magic drawn directly from the Aethers. As they are watered-down descendants of Astra, they must regulate their arcane practices to avoid magic corruption, despite the fact that they can withstand aetherial radiation far better than most Solarians.
Astrian lifespans are varied by their subphylums. Draconian is a rare case of Astrial sub-race that could live up to a thousand year.

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Solarian
Lifespan: 70 - 90 years

Children of Sola, those that were born from the pure light of the sun are individuals with fair skin and complexion. Solarians are mediocre in physique and possess little to no magical affinities. As such, they are weaker than Astrians in terms of arcane practices. As they are less dependent on pure Aetherian magic, however, Solarians have higher intelligence capacity. To compensate for their lesser affinities, Solarians practice artificial magic known as Savros. This enables them to be more innovative with technology over reliance on Aetherian powers.


II. Playable Factions

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Iris Company
- IRC -


Leader: Sylvia of Verdan "the Fourth Sygis"

Formed during the Fourth Daemonic War to combat the Daemon Lord's Harbingers, the Iris Company is in essence a special response team. The Iris Company is composed of diverse personnel that accompanied the hero during the war. As such, they possess particular sets of skills that make them a force to be reckoned with. Despite their official status as a joint-special operation command group, the Company also engages in humanitarian affairs such as catastrophe relief, and any short-term operations that require immediate attention. Iris Companions distinguish themselves by an iris badge that they wear in the field, of which grants them authority over other agencies and branches when dealing with Harbingers. The badge also acts as an exalted passport to traverse across Grozny. In recent turns of events, however, their service is disavowed and branded as fugitives on the run.

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Harbingers
- HAR -


Leader: Rael/Sertek "the One Beyond The Stars"

Originally called the Chosen Six in the previous Daemonic Wars, the Harbingers have expanded since the outbreak of the Fourth Daemonic War. Harbingers are powerful individuals, selected by the Daemon Lord Sertek to micromanage his Legion. Their skillsets are diverse, ranging from necromancy to vampirism. Harbingers are the counterparts of Iris Company, if not more powerful. With the supposed death of Sertek, the Harbingers are currently operating independently, and are scattered across Grozny. Some still remained on Saarema, waiting for the return of the Daemon Lord, while others plan on taking command of the Legion of Darkness. In recent turns of events, Harbingers are forced into a temporary coalition with the Iris Company to unravel the mysteries of the Phantoms.

III. Other Factions

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Order of the Black Watch
- OBW -


Leader: Friedhelm of Brecourt

The Black Watch's history dates back to the conclusion of the Arishan War (783 AC) when the need for an internal security and surveillance force arises. While the Black Watch started out as Empress Arisha the Dark's personal paramilitary unit to respond to the immediate issues of the interior, the Order's role became reformed over the course of the Arishan Era. In the late 820s, the Black Watch's status was reprised to augment the sizeable military and police forces throughout the Empire as an advisory organization. Follow several reforms during the transitional period, the Order is since considered the domestic intelligence and security service of the Empire and its principal federal law enforcement agency. During the Fourth Daemonic War, the Black Watch complemented the Iris Company's smaller force as its local intelligence support. They have also accompanied the Companions during the war on several continental joint-operations.

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faction4_unknown
- ? -


Leader: The Director

The assailants responsible for the abduction of Hershey and the framing of Iris Company. Their hierarchy, goals and history remains a complete mystery. What is known about these phantoms, however is that they practice a foreign method of aetherial manipulation and are augmented with strange gears to complement their lethal combat tactics. The only known members of this sinister organization are two operatives that referred to themselves as Five and Eleven.

IV. Imperial House of Commerce Maps
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V. Prophecy of the Sigil
A mysterious figure came into the dreams of Solarians and Astrians during Sertek’s conquest of Grozny. They proclaimed themselves as the messenger of the heavens, remarking the rise of a hero to deliver the Groznyans from the tyranny of the Daemon Lord. The prophecy would be fulfilled some three hundred years later for the first time. Those that bear the sigil tattoo on their body are known since as a Sygis, or Sigil Bearer. Throughout Grozny's history, there have been four Sygis that fought against Sertek. The chosen defenders of Grozny, selected at random by the Prophecy. A Sygis is able to wield an artifact without training, and most of the time inadvertently acquire them during their journeys against the Daemon Lord.

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VI. Imperial Accord of Grozny
Following the victory of Empress Arisha the Dark over the Coalition forces in 782 AC, the Kingdom of Haven hegemony over the continent finally solidified her supremacy as the one and true Imperial Accord of Grozny. Even after more than four hundred and thirty years later, the Imperial supremacy is still threatened both externally and internally. Dragonsreach is the current capital of Havenite administration over all of Grozny. The residents of Dragonsreach and their surrounding provinces west of the Lachian Mountains are generally referred to as Havenites. Most international flights are concentrated in Nryx International Airport, about five miles from the main city.

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VII. Setting
Current Timeline of Grozny is set in the year 1210 Astorian Calendar, known as The Great Era following the defeat of Sertek at Mount Hornet a year prior. Major cities are powered by grozium plants, couriers racing against the latest trends of grozium transceivers. Private businesses are booming, infrastructural projects laid out, and the renovation of the Nryx International Airport. Despite these changes for the better, Astro-Solarian racial divide is often times overlooked, as well as the internal struggles of those that survived the war. Grozny's west coast have seen an influx of veterans returning home from abroad in search of purpose, carrying what they brought with them home. Families finally united after nine long years of war. The heroes are honored briefly, but are also desperate to cling onto what they did best - war. The Daemon Lord's kindling almost snuffed out after his defeat, but there are those that still fight on in his name.

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VIII. Aegys Magic System (AMS)
VIII-A. Aetherium (Mana Pool)
Aegys Magic System relies on an individual's ability to tap into the Aether Well - the heavenly energy of the boundless sky. Astrians and Solarians practice different methods to utilize the Aetherium, as the very process of harnessing astral energies is equivalent to exposing one's self to astral radiation. Subsequently, Astrians are able to tap into the Aetherium directly, while Solarians must create a bypass method to utilize Aetherial energy. Aetheric potentials in each individual is based on their vitality and natural affinities. Some sub-racial traits are more potent than others, as defined and measured by the Aegys Magic System.

VIII-B. Astartes Alignment (Pure Magic)
Astartes is a branch of magic that draws direct power from the Aethers. Typically used by Astrians to conjure spells, as they themselves possess an innate ability to draw power from the stars. Astartes is oftentimes considered a pure form of magic. Its sub-practices are usually dedicated to natural restoration, enchantments and elemental prospects.

VIII-C. Savros Alignment (Artificial Magic)
Savros is an artificial practice of magic in Grozny, catering to those with lesser compatibility with the Aether. As such, Savros users usually depend on harnessed energies and enchanted items rather than drawing direct power from the Aetherium spring. Enchanted items help to compensate for their limited potentials and act as a medium to conjure spells, as well as regulate the user's limitations. This form of magic is considered less pure compared to Astartes. Where they fall short on potentials, however, Savros users complement their arcane practices with technology that diversify their crafts and methods. Its sub-practices include runecrafting, magitech, loremastering, and relic enhancements.

VIII-D. Grozium (Starline Crystals)
Lightstones are recorded minerals to have fallen from the skies during the Mythic Era. They have since been used as a medium for Solarians to practice Savros. These shards are distinguished from other rare earth minerals by their cyan glow. Lightstones are generally refined to create grozium - a battery catalyst that enables Savros practices. Grozium are also standard valuable items in exchanges next to gold, albeit far more valuable than the latter. Grozium is highly sought after by many scholars and mage for their arcane research. In advanced smithing operations, grozium are sometimes embedded in weapons or equipment to facilitate Savros practices. Ultimately grozium is used on a daily basis by Solarians, and its qualities are often varied by different runemasters.

VIII-E. Artifacts
Relics refer to shards or pieces of untainted extraterrestrial weapons used by Astra and Sola during the Fall of the Garden. Relic hunters seek after these artifacts, of which are scattered all around Grozny. Incomplete pieces proved to be powerful individual items, with greater potential when the entire gear is assembled. Relic properties are as complex in nature as they are powerful in the hand of an individual. In a way, Relic Hunters pride themselves as archeologists that sought to recover ancient parts of history. There are some that persist on the harness of the relics' dormant powers. Ultimately, some of these recovered artifacts are secured by different nations, reprising its role as a symbol of power or sanctity. Following the Eibsee Convention of 419, nations in possession of relics are banned from deploying them in war, lest risking an unified retaliation from the consented parties.

VIII-F. Corruption
Corruption refers to the detrimental effects upon an individual when using magic. Oftentimes, magic users must regulate their practice, lest they be exposed to the imperceivable radiation of the Aethers. Most arcane arts draw power from the Aethers one way or another - including the advent of grozium. The feeble physique of Groznyans are likely to succumb to pure radiation of the Aetherial Realm since the destruction of the Garden. Insanity, physical deformation, mutations, as well as many other effects may afflict an individual should they expose themselves to raw Aetherial energy for a prolonged period of time. The most visible aspect of corruption is the crystallization of the afflicted's flesh, hardened like dragon scales.

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IX. DRAGONSREACH

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IX-A. Aurelian District
The Aurelian District accommodates Haven’s prominent figures and facilitates their needs. Almost all infrastructures here are well-maintained, with access to the best tertiary services. Named after the long-standing dynasty of House Aurelian that founded Haven as a Kingdom then an Empire when Arisha Aurelian the Dark defeated the Coalition in 782 AC. The Aurelian District is oftentimes considered home of Havenite elites and nobles. From fancy restaurants to lavish shopping outlets, the district is perhaps the powerhouse of Dragonsreach's expensive tastes. The Aurelian District is also home to successful magnates and bigwigs. Politics and money drives the district forward - at the cost of morality.

AD Notable Locations
[Vortinen Theatre]
- A musical theatre built atop an opera house ruin. Many Aurelian residents frequent this place for a classical play or concerto to sate their sophisticated needs.
[Starline Magecraft Institution]
- Auditorium of many runemasters and loremasters' pandemonium. SMI was traditionally a place of Solarian magical pursuit, but have seen many Astrian applicants for the past fifty years.
[Drakensreiter Academy]
- Theory examinations to be approved for Drakensreiter training begins here. After completing the course, cadets are shipped off to the Drakensreiter's classified training area for official training.
[Nowa Korps HQ]
- Office of the billionaire Sofia IV Nowak, and administrative center of all Nowa Korps's pharmaceutical pursuits.
[Fort Vesta]
- A military installation that is responsible for Dragonsreach's defenses.
[Daemonic Wars Memorial]
- Memorial to honor the fallen of all Four Daemonic Wars.
[Barley's Keep]
- Home of the ruling Aurelian royalty, and the place where executive decisions are made.

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IX-B. Central District
Encircling and layering downwards from the inner walls of the Aurelian District, resided the Central District. Evident in its common housing and well-segmented cobbled roads, CD is home to the middle-class and common folks that dwells in the city. Designed to separate different development projects, Central District’s streets circled the Reach, with each road spiraling outward, like a ripple around the tall fortress that is the center of all of Haven. Tertiary and craftsman services are found here, where business and commerce flowed - sustaining Haven and her habitants. Magical practices are common in the capital city, where clockwork towers and business signs are powered by grozium, giving the city its distinctive bloom at night. A bustling city of ever-glowing lights and splendor.

CD Notable Locations
[59th Street]
- The Hero & Daemon Lord's home. Situated on the edge of West Central-Epirean District.
[DiConti's Burger]
- Busiest place in all of Dragonsreach. Delectable homemade recipe, perfected by the hands of the di Conti family. All for a low price.
[Olys Brewery]
- Most sought-after spot in the city for a good brew since 217 AC. Hosts monthly drinking competitions to assess their new products - winner gets a free pass for an entire month.
[Revante Galleria]
- A place to hangout or take a date out on the weekends. Plenty of dining and shopping establishments to frequent.
[Adventurer's Guild]
- A freelance organization that takes on odd jobs from citizens of Dragonsreach. Recently seen a flow of veterans from overseas, looking to find work.

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IX-C. Epirean District
Stretching downward and far from the outer walls are industrial infrastructures and levelled manors - the Epirean. Aside from being the main supplier of Haven's raw materials and resources, the ED is in a sense, a complicated community of the city as a whole. The ED encompasses the city's maritime ports and surrounding rural developments.

ED Notable Locations
[Eryx Bridge]
- A bridge built to emulate the shape of a dragon's head. Named after Eryx, an ancient dragon that helped Jana of Brest to defeat the Shadow Legion.
[Nryx International Airport]
- Named after the Abyssal Dragon Nryx, slain at the hands of the First Sygis - Ashton of Osprey Cove. NIA is the most busiest airport on Grozny, with rooms to accommodate transits and long-distance flights.
[Dragonsreach Harbor]
- Maritime activities thrive here in the docks, mostly civilian transports and ferries. With the reclamation of Midvale in 1208 AC, most of the Haven Home Fleet are currently docked on the island.
[Ranger's Retreat]
- A hot-spring resort for the weary. Usually difficult to get a reservation. Unless you've got an Iris Badge.


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X. TECHNOLOGY

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    land_infantry
    [Imperial Ordnance M95]
    - Standard-issued infantry rifle; single-shot bolt-action; (7.92 x 57mm)
    - Muzzle-adaptive grenade-launcher (30 mm)
    - Various optical and field-improvised attachments

    [Imperial Feldgrau]
    - Standard-issued field armor kit & load-bearing webbing.
    - Outsourced dress blue & formal wear.

    [Imperial Ordnance PIAG]
    - Anti-golem / Anti-Giant launcher; single-shot spigot system; (83 mm)

    [Imperial Ordnance Infantry Bayonet]
    - Long bayonet adapted to be mounted on M95 or as melee defense sword.

    [Imperial Ordnance Sweeper]
    - Officer and crew revolver; single-action; ( .45 ACP)


    land_artillery
    [FH05]
    - Field Howitzer Model 1105; (105 mm)
    - Delayed-fuse grozium-shaped charges; high-angle artillery.

    [LFH02]
    - Light Field Howitzer Model 1102; (88 mm)
    - Delayed-fuse grozium-shaped charges; high-angle anti-golem/anti-air/artillery gun.

    [DFGT "DeFraGTer"]
    - Delayed-Fragmentation Gun Turret (20 mm)
    - Grozium-shaped scatter cannon; high-angle anti-air gun.


    land_logistics
    [Horse Carriage and Wagons]
    - Horse-dragged transport and combat mount.

    [3rd Generation Auxiliary Mount]
    - Drakensreich-bred drake transport and combat mount.
    - Mountain Empory's domesticated kirin transport and combat mount.
    - Northern Union's domesticated polar bear combat mount.
    - Palatinate's domesticated war boar combat mount.

    land_smallarms_smith
    [Standard-Issued Firearms]
    Standard-issued derivatives of the Krauser Model 1195's rifle mechanism. Modern firearms consists of break-action revolvers, bolt-action rifles and carbines. Utilizing standardized calibers, conventional ranged weapons are being phased out for the more reliable rifles that exponentially cut down reload times. Caliber standards aided in munition supplies and its respective quality measures. With many features being introduced, a rifleman can adapt to both medium-ranged skirmishes and melee clashes. Due to heavy mainstream productions, specialized firearms are limited to special units.

    [Arcana Gunsmiths]
    Arcana Gunsmiths refer to master gunsmiths that are able to forge specialized firearms - particularly firearms that can utilize grozium to enhance their firepower.

    Grozite Firearms Mechanism
    Grozite firearms operate in the same manner as any other modern firearms, with a specialized runestone slot to chamber grozium, a fundamental aspect in stabilizing condensed aetherium output. These groziums are required for groza ballista ammunitions to function properly. A standard rifle that loads groza ballista without a runestone slot will risk fatal malfunctions.

    Runestone Process
    Grozite firearms safety dictates the slotting of grozium prior to loading groza ballista rounds. These groziums are often enchanted by the Arcana Gunsmiths themselves specifically for firearms. Firearms grozium are marked with a "ballista" icon, and usually adapt the glow of the loaded munitions. Loading standard munitions while having a grozium embedded will not affect the firearms performance integrity.
    Other than stabilizing groza ballistas, groziums may be used to conjure forth a holographic sight for optical assistance.

    [Ammunition Types]
    "Conventional" Ballista - Standard or normal ammunitions refer to lead-antimony alloy bullets wrapped in cartridges with appropriate propellants.
    Blanks - Blank rounds generate a muzzle flash and an explosive sound like any normal gunshots, and the firearm experiences a recoil capable of cycling its action, but without a bullet projectile. Blank rounds are used by the Imperial Army for their rifle grenades.

    Groza Ballista - Groza Ballista or "Grozite" rounds are grozium-tipped bullets that can deal magic damage. Groza ballistas are made from grozium crystals, and are effective against aether-armored targets. Groza ballistas were developed as an anti-magic measure against aetherium-shielded targets like Fireblazers or Palamages. These rounds require a grozium runestone embedded upon a firearm to operate properly Groza ballistas, dependent on their enchantments, may dispense different types of effects. I.e. incendiary rounds for fire-enchanted rounds, high velocity ice spikes, etc.

    Cura Ballista - Specialized munition used specifically for darkness-affinity creatures. Groza ballistas were first introduced prior to the Arishan War to be used against vampires and Sanguine Gargoyles. Blessed with the water from the lake of Astra's Tear, Cura Ballista is highly effective against undead and fiends. During the Fourth Daemonic War, Cura Ballistas saw limited use against the Necromancer Xan and his undead horde. These rounds utilize the burning effects of the blessed bullets to halt regeneration, and are expensive to forge. Only a few of the remaining Wolfbane Order members and their respective associates have full access to these bullets. While bootleg cura ballistas may be forged by a knowlegeable operator, the quality is less desireable compared to the Wolfbane Order's recipe.





WIP
 
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lore_npcs


Notable Figures

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    Serafina II Aurelian
    "the Pious"
    Empress of Grozny & Her Dominions, Master of The Continental Accord


    (Explore the world for more intels)


More Intels will be updated as the story progress or explored via players' intrigues.
 
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lore_dominions


Imperial Dominions

Following the conclusion of the Arishan War, with the Kingdom of Haven emerging victorious over the Continental Coalition, Haven evolved into the Imperial Accord of Grozny. The Continental Coalition was eventually disbanded, and annexed. While they still possess some autonomy with individual provinces, the continent's administration process was reorganized into five distinct dominions, with their elected viceroys governing over their respective dominions.

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    Dominion of Venelia
    "The Heart of Imperial Sanctity"
    Capital: Dragonsreach
    Demonym: Havenite / Westerners
    Viceroy: Lord Ulysses of Grantville


    Known as the Western Hegemony prior to the Arishan Era, the Havenites are diverse in their trades and crafts. Haven is the epitome of Solarian legacy, boasting the latest magitechnology and modernized facilities. Being one of the busiest ports on Grozny, Dragonsreach holds the highest GDP on the continent. All continental decisions are processed and ratified here. The grand seat of Imperial splendor.

 
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lore_religions


Groznyan Worships

There are several faith in Grozny, the following are identified as the most influential practices in the current era, complemented by varied traditions and denominations.

  • Aerilianism
    Founder: Aerilia
    Scripture: Scripture of Dawn & Dusk
    Administration: Aera Curia
    Classification: Aerilians
    Type: Monotheistic


    Aerilians primarily worship the Creator, as they bear the name of the earthly embodiment of the Creator - Aerilia of the Mythic Age. Within the Mythraic Pantheon, Aerilia is known as “the Architect.” She was responsible for the Argyan Gift bestowed upon the inhabitants of Grozny. Aerilians also pay homage to several figures that were canonized by the Church. Aerilian original tenets cater to soldiers of the faith the most, as most of its original followers consisted of faithful crusaders. As a faith that was built on the principles of honor and dutiful aspects, Aerilians take pride in being the Creator’s stalwart defenders of their Garden. During the Kindred War, Aerilianism rose to prominence with several military orders formed to protect the people from Risa and her vampiric horde. The Church of Aerilia saw many reforms during the Arishan War that began to diverge from the warrior-like creeds of the canonized Saints, as they shifted towards tolerance and betterment of mankind as a whole. Inadvertently, it culminated in the rise of nationalism in Grozny, inspired by the heroic deeds of the canonized Saints that would come to shape the romantic period of Groznyan literature. While the Church of Aerilia primarily worships the Creator, and those that honored His name, there are many denominations within Aerilianism that uphold different virtues and creeds. These demonimations, albeit different in practices, share a common ground of adhering to the Seven Virtues: Chastity, Temperance, Charity, Diligence, Patience, Kindness, and Humility.

    Popular figures:
    St. Keed (Patron of Faith)
    St. Basra (Patron of Soldiers)
    St. Leymur (Patron of Provisions)
    St. Caets (Patron of Fortune)

 

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