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Looking for those interested in a 3.5 D&D adventure

An awakened bear, as in via druid (I've seen it with bats, and owls) giving a bear sentience. The bear then learns to play a lute. Bam! bear bard


 
Also, do you have an Excel character sheet I could use? My printer isn't working.
 
Could I convince you to use a race that isn't something awakened?


 
And I don't have one right now, I can probably look for one though
 
Sure, just had to try for a Lord Bearington. Thanks. I'll start looking around at races.
 
Psssh


Reminds me of that 4chan/greentext story that went viral, about a guy who played a bear rogue who put all his points into disguise and charisma. It got so ridiculous, that the ONE npc who rolled high enough to see past Mr. Bearington's deception was escorted out of the room and people were horrified by this blatant show of disrespect.
 
Ah, Sir Beartington, classic DnD shenanigans.


@Ixidor92: I'm wondering if you can answer a question for me about prestige classes. I'm planning on taking the Fatespinner class, which has the requirements of 5 ranks in Profession: Gambling and the ability to cast level 4 spells.


Assuming I have the skill ranks, which level would I be able to start taking levels in the Prestige Class? Level 7, when I get access to my level 4 spells, or the next level of 8?
 
If the requirement is casting 4th level spells, then you'll need to have access to them BEFORE you take the level in the prestige class. So you'll be able to take your first level of fate spinner at level 8. Part of the reason I like level 8 as a starting point is that if you want to take levels in a prestige class, most of them you can meet the perquisites for by level 6 or 7.


On sir bearing ton, I had a hunch.
 
Excellent, thanks! Assuming we're starting at level 8, I should have a character sheet up for you soon.


 
Oh, would I be starting with any extra spells in my spell book beyond the default amount, to reflect my character's past growth?


Also, starting gold and / or magic items, what are allowed, if any?
 
Something amusing from the past on the idea of awakened characters:


<p><a href="<fileStore.core_Attachment>/monthly_2015_01/classicTeam.jpg.dab63e4737e235c4379a7b7b1a85cb80.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="39767" src="<fileStore.core_Attachment>/monthly_2015_01/classicTeam.jpg.dab63e4737e235c4379a7b7b1a85cb80.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

 

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I've decided, I'd like to be a necropolitan defiler, so like an undead gardener.


http://www.dandwiki.com/wiki/Necropolitan_(3.5e_Template)

  • Defilers draw their power quickly, killing plant life around them and sterilizing the soil those plants were in, rendering it impossible to grow new plants there for centuries. Powerful defilers are able to draw power from creatures as well. Very powerful defilers (such as dragons) can kill people in this manner.


So like wizard gardeners
 
What I prefer to do for items is roll semi-randomly for everyone to determine the current loot they've acquired. If you don't like an item, you can sell it for half-value and put the gold towards something else. Your gold will be whatever is left over from average character wealth after subtracting item value. If anyone has particular item preferences, let me know.


 
@Deadkool


Is there any chance, at all, that I can convince you to not use stuff from 3.5 home-brew? I'm open to expansions, but I prefer the official stuff. Also, where can I find the defiler? All I know about is the blighter prestige class, and that requires you to be evil. This will be a primarily good-aligned campaign
 
Okay, so the defilers are very specific to the Dark-sun campaign setting, meaning they won't mesh well with the base D&D rules. I'm not trying to stifle your creativity, but you are going WAY beyond the expansions I know and am comfortable with.
 
The only magic items that immediately come to mind that I'd like are the Rods of Quicken, Extend and Silent, maybe some Rings, too. The rest I plan on crafting for myself using the Craft Wondrous Items feat.


Also, did you see my question about spells?
 
@Deadkool


Try to find a copy of "Sandstorm Mastering the perils of fire and sand" That's where the Bukas originated from, and you can find more info there. I have no trouble if you wish to use that race.


@JayTee


I will give you 4 extra 1st level spells, 3 extra 2nd level spells, 2 extra 3rd level spells, and 1 extra 4th level spells
 
Ixidor92 said:
@Deadkool
Try to find a copy of "Sandstorm Mastering the perils of fire and sand" That's where the Bukas originated from, and you can find more info there. I have no trouble if you wish to use that race.
Aslo, any suggestions on where to find an online Character Sheet, thanks for all the help by the way.
 
I got nothing right now. I would suggest looking for a 3.5 pdf and then typing over that if you could.
 
Found this.


Bhuka Racial Traits • –2 Strength, +2 Dexterity. Bhukas have a delicate build, but they are agile. • Medium: As Medium creatures, bhukas have no special bonuses or penalties due to their size. • Bhuka base land speed is 30 feet. • Sure Feet (Ex): Bhukas have broad feat and splayed toes that help them travel easily over sand and similar loose surfaces. They treat shallow sand as normal terrain and deep sand as shallow sand. See Sand Travel, page 18, for descriptions of shallow and deep sand. • Glare Resistance (Ex): Dark skin and long lashes around the eyes protect bhukas from sun glare (see page 18), so these creatures are never dazzled by bright sun. • Water Sense (Ex): Bhukas have the innate ability to detect a source of drinkable water within a distance of 100 feet. Doing this requires a Survival check; the DC depends on the depth below ground of the water source, according to the following table.


Water Depth Survival DC 0 feet (on the surface) 10 10 feet or less 12 11–20 feet 15 21–40 feet 20 41–70 feet 25 71–100 feet 30


• +2 racial bonus on Constitution checks or Fortitude saves to resist harmful effects from heat and dehydration. Bhukas are toughened to the rigors of waste life. • +2 racial bonus on Knowledge (nature) checks. Knowledge (nature) is always a class skill for bhukas. • Heat Endurance: Bhukas gain Heat Endurance (see page 50) as a bonus feat. • Automatic Languages: Bhuka and Common. Bonus Languages: Draconic and Goblin. • Favored Class: Druid. A multiclass bhuka’s druid class does not count when determining whether she takes an experience point penalty for multiclassing. • Level adjustment +0.
 
That is all the info I found in the official book, so you're good. They have a lot of cultural background, but if you're playing a bard you're already far different from a normal Bhuka
 
@Ixidor92


Out of curiosity (and not because it has anything in it that you wouldn't already know), did you happen to see the link I posted last night to my old character sheet? I'm fine with rolling a new character, but if possible, since that one is lvl 9, I'd like to know if I'm able to just set her stats back one level and use her again.
 
I did look at the character sheet, but your stats looked like they were higher than a 25 point buy system. Let me double check


 
Upon double-checking and removing 2 points from con (because you get 2 ability score increases) The final total is definitely over 25
 
Okay! If I recall correctly, my DM then had us roll two sets of stats, and then let us pick the set we liked best. We didn't have a set number of points, it was whatever we rolled in front of her during our first meeting.


 
Not a problem, I just won't use that sheet for this RP. : ) Thanks for answering my questions!
 

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