GlitterBomb
Glitter can cover anything
- About Me & You
- Genres & Fandoms
- DA plots & ideas
- TES plots & ideas
- Fallout plots & ideas
- Original Ideas
- Writing Samples
About me:
- Advanced roleplayer with years of experience, kinda new to RPing in English though
- Semi-lit to literate, I love writing and reading but prefer quality over quantity
- Don't mind chatting OOC but I'm quite shy.
- May reply every day to a few times a week to once a week, depending on how life works at the moment
- Will only RP on this site, either by PM or forums
- I'm 18+
- Have no other triggers (I won't write anything inappropriate however)
- Prefer platonic relationships, but I can make exceptions depending on the plot and characters
- I do not use Discord
What I expect from you:
- No one-liners. I need something to work with and enjoy reading!
- No godmodding and the like
- Follow the basic rules
- Plot with me, don't let me do all the plotting on my own!
- Let me know if you have any triggers beforehand
- Try to avoid ghosting, I'm not fond of waiting for a reply that never comes
Science fiction (space travel, alien planets, derelict ships, other worlds)
Medieval fantasy
Post-apocalypse (zombies, aliens, nuclear annihilation, catastrophes)
Horror (paranormal, cults, ancient gods, Lovecraftian, demons, murders)
Fallout 3, New Vegas & 4 + all add-ons
Elder Scrolls: Oblivion & Skyrim + all add-ons
Dragon Age: Origins, DA2 & Inquisition + Inquisition add-ons
1. Tower Trouble (Origins)
A circle mage and a templar struggle to survive together during the time of the fifth Blight. The Circle of Magi in Ferelden suddenly becomes overrun with abominations, demons and blood mages after a botched meeting with the highest ranking members. This story will revolve around this unlikely pair trying to survive together and hopefully escape - before either demons get to them or templars decide to purge the tower.
2. Unlikely Allies (Origins)
Character A is a former werewolf, cured by the actions of the few Grey Wardens that exist in Ferelden. This character is haunted by the faint memories of the atrocities he/she committed while being a beast for so long. Character B is a Dalish elf, mourning the loss of members of his/her clan. If he/she knows of their Keeper's crimes of creating the werewolves is up to the player - but under certain circumstances these two characters meet in the forest. They get bigger problems though when the darkspawn catches up with them and can either decide to flee or get into the fight, trying to save the home they once had.
3. Shipwrecked in The Deep (DA2, mild horror)
Not every ship containing refugees from Ferelden made it to Kirkwall or The Free Marches; the stormy seas was a dangerous place after all. The ship our characters traveled on was such a ship. Struck by lightning and furious waves, the ship went under and very few refugees managed to survive by clinging on to whatever debris they could find. The night was long and cold however, and after many hours in the freezing waters our characters wash up on shore on a very small island in the middle of nowhere. There was this cave there, promising shelter to those that would enter.
Little did they know that this was an entrance to the Deep Roads and that they would find themselves trapped there, facing whatever horrors the underground has to throw at them.
4. In The Dark (DA2, during Act 2 or 3)
There are many reasons elves lock their doors in the alienages at night. Burglars, murderers, wild dogs. But when humans start disappearing and ending up dead in various ways in the Kirkwall alienage, suspisions are immediately raised against the city elves. Some people are convinced their whole community is in on it while others are more skeptical. Could it be blood magic? A simple killer? Either way, someone needs to be brought to justice. Character A is tasked with investigating the matter and Character B is a city elf; one of the prime suspects of these crimes. Together they try to find out what's going on and find the murderer before the whole alienage gets set aflame.
5. Walking The Fade (Inquisition, before the siege at Adamant)
Character A is a Tevinter slave, bound to his/her master since many years back. The relationship between them was tyrannical at best, the slave being experimented on and otherwise mistreated in many different ways. She/he is accompanying their master and the Venatori to an old elven ruin in search of a powerful artifact said to have power over demons without binding them. When they learn they have a magical barrier to get through in the deepest reachest of the ruin, all the slaves are rounded up to be sacrificed in a blood magic ritual, to tear this barrier down. Character B is an Inquisition agent working undercover, and when realizing what's about to happen, startles everyone with an explosion spell to give the slaves a chance to flee. By accident though, Character A & B manages to escape, only to fall down into a black hole where a rift awaits them. And instead of dying, they end up in the fade. Now they need to find their way out... without getting killed or worse.
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I mostly play original characters, but I can make exceptions if the story is fitting. Canon characters can also be secondary or make brief appearances.
- Open to more ideas and suggestions! I love brainstorming characters and plots.
1. Frozen Blood (Skyrim)
Dawnguard original questline, I enjoy it too much to not have it here as a suggestion. We could also make our own twist to it!
2. Into The Fire (Skyrim)
As adventurers or mercenaries, our characters are hired by a group of mages not connected to any College. They pay good coin for our characters to find old relics known to be carried by Dragon Priests from an era long forgotten. The adventure will be hard, testing... and after delivering at least two artifacts to the mages our characters start suspecting foul play. Little do they know that they are serving a necromancer, trying to turn him/herself into a lich to become one of the most powerful beings in Skyrim. And this lich has plans... not only to take revenge on the College of Winterhold for a reason only she/he knows of. But also to release the wrath of his/her spirit to the world.
More to come...
Ideas to be added here soon
Will add soon
Despite the odd location for this job arrangement, Mathis feared nothing. It could very well be some sort of trap - revenge for someone's friend he killed in the past - because Andraste knows he's killed many. Too many to count. Not that he was a bloodthirsty murderer or anything, but bandits, marauders and pickpockets just seemed to love getting in his way when on jobs. Clearing out beasts, criminals and demons, standing guard for someone who paid enough coin, looting ruins and caves lost to time. It's been a long time since he changed; his upbringing in Kirkwall was hardly anything to brag about, but when the Qunari finally decided to attack the city from within, they took Mathis' family with them. In fire and blood. He left before the mage uprising started but couldn't care less about their fight. All he cared about was mauling every qunari in his way until he bathed in their misery. If they could even fathom that emotion. All he hoped for now was the lack of presence of such a being in this meeting arrangement.
The Emerald Graves was a quiet but beautiful place. Trees so high you could hardly see the sky, a magical rhythm in the wind while birds were singing. There were probably bandits or elves around here somewhere, but as long as they didn't bother him or Elania, none of them cared. Mathis wasn't as tall and bulky as you might expect a Reaver to be, but rather short with a muscular body. Of course, those muscles came with the frequent swinging of his greatsword and use of his bloodthirsty abilities.
Upon arriving at the crumbling estate, both Mathis and Elania noticed two figures in the courtyard already. A man that seemed jumpy and an elf with more self-confidence than the first. Looks could be decieving, though. With light clanking of chainmail and armor, Mathis stepped forward. He was hardly afraid of getting into trouble, if that's what might be served tonight. A light smirk appeared over his face. "Well, well. Looks like we have company. I hope you're not here to try and kill us. Because I'm not in the mood tonight."
-
Elania was a rather tall Orlesian woman. An unnecessarily long braid stroked her back, decorated with glimmering beads of Dalish and Orlesian origin. The staff she carried though was dark and twisted, almost threatening in a way - if it hadn't been for the soothing, white crystal at the top, engulfed in small branches, almost resonating light as it lay dormant. Even if this was a job offer that raised suspicion, Elania trusted that Mathis would help protect her if templars or magekillers waited around the corner. They could always try and make a quick exit... or kill all of them. Despite being a Spirit healer - an apostate one at that - Elania knew spells and techniques to both hurt others and defend herself. Making killing blows though, she let her Marcher friend handle.
Curiosity peeked her mind when she found two individuals had already come to the meeting spot before them. Even though it was dark, the moon made it a bit easier to see the ones gathered in the courtyard. As she let Mathis handle the talking, she looked around, taking in all the srurroundings, feeling the vibrations in the air, smelling midnight flowers blooming around the estate. Not all was what it seemed, but if it was good or bad she could not tell.
Another one:
Despite not being near the ruins of the once bustling city, the fog appeared deep into the woods like a barrier of ill omens. Even if it wasn't that thick, it still made it impossible to see behind the trees a hundred metres away. Erryk contamplated his choices where he stood, surrounded by mossy rocks and a forest too silent for his liking. But he knew he was getting into trouble - mages failed experiments always ended in serious problems, threatening the lives of everyone around. This time it had been a remorseful necromancer, dabbling into magic and forces he shouldn't have. Erryk had stumbled upon a mysterious orb one day, glowing with purple mists as he touched it. But with it came visions of horrible events, of death, decay, darkness, sorrow and remorse. And just like that, something unknown had grabbed a hold of his mind, guiding him towards the abandoned ruins. This is where the darkness was coming from and he had to put a stop to it, or else it would keep on spreading and sooner or later swallow the whole continent.
A deep breath. What was he doing here? Anyone could hardly undertake this mission alone, but he had felt drawn to this place - like his legs carrying on wasn't really his own. Maybe it was a trap, all a part of a trick of drawing him to his death; another sacrifice to this magic out of control. To reassure himself, Erryk looked down at his feet - he was in control. Of full control. How would he be here otherwise, making this completely sound decision of stepping into the fog? Because at the end of the day, that's what he did.
Nothing felt srange at first, just the same foreboding misfortune he'd felt when getting closer to the fog. But with each step, something started to peer at him from within the mist. Watching this mortal stepping through the forest, an intruder trying to set things right like many had tried before. And they had all failed so far.
No. No, this wasn't right. He couldn't do this alone. Not with just his healing magic and one arm, it was far too dangerous with success far off the map. Erryk decided to turn around out of a growing fear in his stomach, hoping to get out of this fog as soon as possible. Return to town and maybe recruit some warriors and mages to help out with this mess. But no matter how far he walked, Erryk couldn't find his way out of the fog. This was the way back - there was no doubt, he'd just walked a straight line - but the air never got any lighter. "Damn it, this can't be right."
As the fog grew thicker, a stretched out hand helped Erryk to not stumble into any obstacles in the way such as huge rocks and trees. But suddenly he felt something damp, something mossy - something with a surface too smooth and straight to be natural. It was a wall. That wasn't supposed to be there. Feeling both right and left, the wall seemed to go both ways, obstructing the way forward. As he tried to follow the wall left, some old, thorny bushes grabbed a hold of his robe, halting his progress. Annoyed, he ripped the robe out of the bushes, creating small tears in the fabric. "Damn these thorns!"
A few more metres to the left, and suddenly the stone wall disappeared. Instead, a gateway appeared, revealing old towers and ruined buildings down the slope covered in fog. The ruins? This could not be. He hadn't even been close to them just a moment ago. Daylight tried to pass through the cloudy landscape, but no sun ever broke through to cast it's warming light. This was it. There was no way to go but forward from here. Because Erryk suspected that no matter how many times he'd tried to turn back, the ruins would stand in front of him again until they were finished with him in one way or the other.
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