Level 4 Dark Fate for a Ecilypse caste Solar

crashmurdoch

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During character creation one of my PCs chose Dark Fate (4) for his character.  He's also taken Amnesia of 1 or 2 so a small yet important chunk of his life is missing from his memory.


Now a level 4 Dark Fate is supposedly something big that can effect a whole kingdom and something that only the gods or some other divine force can remove.  


What he does remember is being carried off by black robed strangers who invaded his dojo when he was a young man.  He had flashes of his Exaltation, and the next thing he knew he was in a slavers wagon.  A good amount of time has passed.......and he's got a bad feeling.


His abductors where death knights or undead working for them.  While Amnesiac he Exalted, and, thinking escape was impossible,  made a deal with them becoming one of them in exchange for something.  However at the last minute he chickened out or changed his mind and ran for it.  The Deathlord that had hoped to recruit him wasn't pleased at this and decided to inflich a terrible curse upon him.


I was thinking that the Deathlord in question planted a second divine spark within him, and Abyssal one.  Now as time goes by the Abyssal inside him is growing stronger and stronger and will one day take control and do bad, bad things.


What do you guys think, any suggestions?
 
It's a cool curse, and mechanics for it could be adapted from the "Throwback" flaw due to the similarity.


One of my PCs got cursed by a deathlord too: he decided to teach her necromancy, and to do so he ripped out her lower soul, depriving her of willpower and drive. She loses one temporary willpower every morning without a successful conviction roll.


As his second lesson, he gave her a way to regain willpower: killing others and using a variant of that abyssal charm that lets you kill and roll conviction for willpower.


It's a fasttrack way to making someone twisted. Especially in second ed, where being bereft of willpower makes you absolutely pliable to social attacks.
 
Why don't you have him be the prince of an evil city in the Hundred Kingdoms.  They want him to become a bloodthirsty callous dictator.  When he realizes who he is, he won't be worthy of the crown if he's a good guy.  That could start a civil war in his kingdom.
 
Actually I had something like this in mind.  


I picture him eventually losing out to the deathknight and things become reversed, the Deathknight is the one in control with the occasional outburst of personality from the Solar.  The Deathknight is a powerful evil force who quickly conquers a good sized kingdom, enslaving the weak, building a powerful army, and slowly begining to corrupt the kingdom into a shadowland.


Depending on how the player does with this I may eventually let him purge the Abyssal through some grand action (perhaps using the body of a fallen enemy as a host for the Deathknight, then fighting him to the death when he rises).  If not then the only recourse he will have to end the tyranical reign and save the land is to kill himself while he is in control.
 
I'd like your idea of the Dark Fate





as well. If I were you I'd hook it to the limit break condition, since this stems from the great curse that was cast by the primordeals. So when the Solar-spark falls to the Great Curse, make the player do a willpowerroll vs the abyssalspark's Essence and if he fails the Abyssal takes over for a period of time depending on his power. Otherwise the player suffers the curse as normal. As the Ayssal spark becomes strongerer it will take over more easily and stay in there for longer.



And look all those Sidereals go after that trafficlight in the Fate show. He's there now and then he's gone. He looks like someone wearing that stealth-armour in the Oucaste book. To make it even tougher you can even make him fade from Fate over a long period of time same as is suggested in the armour entry.
 
crashmurdoch said:
If not then the only recourse he will have to end the tyranical reign and save the land is to kill himself while he is in control.
Wasn't that somewhat similar as to how Dr. Jekyll and Mr. Hyde ended? Jekyll killed himself while in control, right?
 
Hmm... Interesting idea but I think you may have misinterpreted how dark fate works. Its not merely how the dark fate is affecting you now but what is the end result. a 4-pt dark fate is VERY bad and not to be taken lightly. If I were your ST your character will slowly lose his sanity and/or eventually turn into a deathknight unless you find a way to remove the curse (if at all). Dark fate is a ticking time bomb just waiting to be triggered.


Since he has amnesia does he remember or even know that the deathlord cursed him?
 
I am the Storyteller for the game, the character belongs to one of my players.   It's an intentional twist on dark fate.  At first the character has lapses in memory, tied to his Amnesia flaw, these are the times when the Deathlord inside him is dominant.  However as the game will progress he will gain knowledge of the thing inside him, and the inescapable doom of eventually becoming a prisoner in his own body while this thing commits greater and greater attrocities in his name.


Instead of the Dark Fate exploding in on him all the sudden, it's slowly taking hold, like cancer, and he's powerless to stop it.
 
I see. My bad for for thinking you misinterpreted it and that it was your character. i was half-awake when I the first post. ^^;


Well, that dark fate will definitely give your player motivation to search for a remedy when he finds out that the deathlord screwed him over. I hope your player can handle it.
 
No worries!!!  :lol:


My players are more about a good story than being a stickler for the rules.  I wanna make things epic and give each character their own special storylines mixed in with the main plots.
 

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