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Fantasy Let there be Night- Characters

Vampunk

sʇɐq ןooɔ ǝɥʇ ɥʇıʍ ƃuıƃuɐɥ

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Name:
Age:
Gender:
Race:


Appearance:
Height:
Weight:
Unusual Marks:


Attire:
Profession:


Personality:
Virtues:
Vices:
Motivation:


Bakcground:




For Ellenàllàs

Reason for joining the Ellenàllàs:
Time with them:
Role within the Ellenàllàs:
Equipment:
Home town/Origin:





For Upir

Clan:
Role within Vampire society:
View on Humans:
History and Relations:

Preferred form of their dark gift: (Blood/Shadow/Ice/Dust/Smoke/Necrotic magic and its application)



The Upir

Many dread the passing shadows of the winged Upir soaring over the city's slums. But only few know that these sentinels are far from the worst vampirekind has to offer.
For there are certain few individuals whose very presence could destroy a mortal soul. And they are the true enemy.
They are the head of this serpent...But endless fights for dominance within Vampire society means that if one head is severed, several would rise to take its place.

There is no true way to ever destroy the Upir by simply decimating their numbers.
For each of them is as terrible and vile as the next.

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Urlah Éjszaka, the Szàrny Wingmaster
Among the more ruthless Upir masters, Urlah counts as the most violent ones.
Unlike the other clans, the Szàrny had long since lost their founding elder and have went through more revisions than the more traditional pillars of vampirekind.
Their lack of bloodmother means that each individual is ranked equally and only results matter.

And Urlah makes sure to provide those.
He is the highest ranking Szàrny Upir and commands his flock of ravenous Sentinels with a very literal Iron fist, having lost it in the event that made him infamous, and elevated him to the rank of Wingmaster.
He is brutally efficient and cares little about his more aristocratic kin that would rather spend their immortal lives reaping the fruits of his work.

He knows the Ellenàllàs and hos they operate and is regarded as the one Upir that should never even suspect the involvement of Ellenàllàs as he is quick to make an example out of any suspicious human.

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Mistress Serjival, the velvet Queen
Vampiredom had always associated itself with the noble, with aristocracy, with the many extravagances of royalty.
And Mistress Serjival makes sure her kin never has to endure a single night of melancholy, of hunger, of uneventful courtly hours.
She counts among the eldest Upir, having been the one bloodmother who had started the Clan of the Ravasz.

She is notorious for picking humans off the streets, those she deems too beautiful, too pure to waste away in the slums.
Be it children, girls, boys, men or women, the objects of her obsession rarely live longer than her fleeting interest in grooming them before presenting them to her ever-growing court of Upir nobility.
But few ever join the ranks, most just serve as unique nightly attractions...treats that will be bled dry by the end of the night.

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Lady Louverniel
One of the first consorts of Mistress Serjival, and first Knight of her guard, Lady Louverniel is one of the few hand-picked Vampire Gouverneurs that deal with matters their pureblood masters deem to be too insignificant to require their own attention.
Louverniel is begrudgingly respected by vampiredom...and revered by those humans who strive to follow her lead.
To become humanborn tools of their Upir Masters, to prove their loyalty, and be gifted with immortality and unholy might.

She is the enforcer of her clan's will and has been granted the gift of charade by her mistress, making her a deadly adversary and causing the Ellenàllàs to fear even their own shadows.

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Mishika
Little is known about the Upir by the name of Mishika, but one thing is certain; she is one of the few Sôtétek left.
Vile, pureborn vampires that see no use in terrorizing the human population, nor seem interested in the extravagant balls their kin partake in.
And yet Mishika is seen, or rather caught between the time it takes for a heart to beat twice, observed how she looms over the city of men, hangs from the dark towers of castle Felhôk.

Seen observing the lunar cycles and the dim light of the stars.

Whatever her kin seeks to achieve, the Ellenàllàs made it their chief objective to make sure to stop the Sôtétek's schemes.


The Ellenàllàs
Elusive protectors of humankind, the Ellenàllas have existed for as long as brave men and women wielded the crudest weapons in defense of the ideals they swore to protect. They operate in smaller sub-organizations rallying under the same banner, each city and town having their own goal and area of expertise.
And then there are those Ellenàllàs pf Sôtet Barlang; either brave or foolish enough to operate in the heart of vampiredom, these humans strive to strike the Upir where it hurts them most, sowing hope in those living in the slums and fear and contempt in the dark hearts of their tormentors.

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Gouverneur Benjhamin
One of the very few Gouverneurs not under the Upir's wing, Benjhamin governs the southernmost sector of the city.
One of the only friends the Ellenàllàs have in high places, he tries to mislead his vampiric masters and gather as much information as possible for his human brothers and sisters to use against the dark imperators.
He is no fighter, but nonetheless one of their most important allies in the wars to come.

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Enya Lamera
The owner of one of three public healer abodes, Enya is one of the last standing pillars of human society, allowing those with too little coin or no other family to be given the things they need to survive.
On the surface she runs an establishment like every other; dealing with the distribution of medicine, surgeries, even supporting the more human ways of bloodletting and thus working closely with the Upir...

And yet, she manages a massive smuggler network that supplies the Ellenàllàs with the weapons, tools and other useful material to combat the Upir.
She lost two of her children to the Upir, and her daughter Senna suffers from anemia because of the vampires' indiscriminate, brutal bloodletting.

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Allester Veliav
The closest one would come to a de facto "Leader" of the Ellenàllàs, Allester, or "the Gray Hound" as he is known to the Upir, is the current head of Sôtek Barlang's Ellenàllàs division.
He has lived long enough to know most secrets of the trade and has steadily been bolstering the numbers of recruits for his...no everyone's cause.
Kind, supportive, wise and yet stern and resilient as the very Birches he tends to in his moments of respite, Allester stands with his brothers and sisters against the yoke of vampiredom.

For hope never dies. And he bloody makes sure it stays that way.
But unlike his immortal foes, time does little for his health, and each passing year the burden of his position wears heavier on him.



 
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Name: Salomé Daryna
Age: 27
Gender: female
Race: human

Appearance: Salomé stands at 5"11 as tall as most of her male brothers in arms, being of an athletic stature that's a rare sight among the drained, shriveled inhabitants of Sôtet Barlangb whose constant bloodletting keeps them weak and frail.
Only further elevating her from those she seeks to protect with her own strength, Salomé keeping her head shaved for more than just hygiene and practical uses.

Her eyes are of a bright amber brown that is quite common among the Séregial people, as is the darker hue of what little hair she displays.
Salomé's body and face are littered with scarring of varying degrees, tokens from her many clashes with the Vampires who terrorize her people. Which gives her facial features a rather stern, rather masculine air, only aided by her lack of luscious flowing strands of hair.

Height: 5"11
Weight: 160 lbs
Unusual Marks: Shaved head, scarring over most of her face

Attire: Her usual attire consists of sturdy, protective and very practical vestments that keep her from harm during run ins with the Szàrny on Sôtet Barlang's rooftops, which is usually kept in pristine condition, contrary to the rags a lot of humans can afford.
Probably the most defining feature is her reinforced leather jacket, adorned by metal studs and plates that do not hinder her movement but greatly increase her defensive capabilities.

Profession: To the general public she does not exist, instead operating solely for the Ellenàllàs by smuggling and protecting valuable cargo from and into the vampire's dark city of Sôtet Barlang.

Personality: Salomé is a stern teacher who looks out for her own people, putting their safety over her own, which is easier to assure than those who are not nearly as experienced with the Ellenàllàs' business.
She's straight to the point and dry in her approach to conversation, always prioritizing getting things done than to talk around an issue, more often than not causing her to appear unusually rude or inconsiderate when dealing with delicate matters of emotional comfort.
Battle-hardened, Salomé is not easily fazed by the atrocities committed by the Ellenàllàs' foes and does seem very distant to their fight, as if going about rooting out weeds from a field she seems utterly detached from what one might consider the harsh reality of the human's existence.

Virtues:
-Loyal
-Hardworking
-Very dependable
-Quick thinker
-Tough
Vices:
-Impulsive
-Rash decisions
-Does not easily trust people
-Secretive about her own business
Motivation: To find a way to upstage the vampires of Sôtet Barlang and reclaim the once holy city for humankind while destroying as many vampires and creatures of the night as she possibly can

Background: Known to the people of old Séregial as one of the few names who'll cause them to instantly be in danger of being questioned by their vampiric overlords, Salomé is a person of conflicting reputation.
To some she is a savior, a hero that stands against the dark imperators.
To others she's a scourge who causes the tyrant's chokehold to tighten whenever she is involved in any of their business.

What is a fact though is that Salomé is certainly someone who is adamant in her belief that what she, and the Ellenàllàs do is the right thing, being one to stand as long as her legs may support her.
Or until the vampires will get their claws on her and snuff out another one of the few lights of humankind.

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Reason for joining the Ellenàllàs: Entirely personal, having been with them for the better part of a dozen years and insisting that she simply believes in their cause.
Time with them: 13 years
Role within the Ellenàllàs: Enforcer, Task leader, Second in command
Equipment: Repeating crossbow that fires blessed Silver-Black Birch bolts that can skewer most vampires with ease, additionally she's armed with a Silver-alloyed longsword if push comes to shove. What very few know is that her reinforced jacket is stronger than it appears due to the metal adorning it also being made of blessed silver that gives her the edge in close quarter combat.
Home town/Origin: The village of Takovya to the west, hidden within the swamp...and very close to the holy border separating the lands of darkness and those of light.

 

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  • GENERAL NAME: Elsa Corin

    AGE: 25

    GENDER: Female

    RACE: Human







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Template By ElectricPizza, Modified By Coldpopz



Dropping this aesthetic template here for storage.
 
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Marcel Tomic

Age: 36
Gender: Male
Race: Human

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Height: 6’7”
Weight: 200
Unusual Marks: Bodily scaring from a life of combat. That and he’s huge, absolute unit.

Attire: metal suit of plate armor
Equipment: longsword and broadsword, both of which he is a master at using. Occasionally has a shield, and carries a small dagger.
Profession: Vampire Enforcer Commander

Personality: Gentle, wide beyond his years, compassionate, but ruthless in his work. He never wants to harm a soul, but if he must to do his job and by extension protect his daughter the streets will run red.

Virtues: Kindness, compassion, protection. Violence is always the last resort, but be the best at it when you need it. Speak softly and carry a big stick.
Vices: As himself he’s a relatively pure man, not particularly religious in any form. The vampires he serves view his compassion as weakness, the humans he enforces view his competence as worrying.
Motivation: Soley the protection, safety, and care of his 10-year-old daughter, Marya. Whom the Vampires know of, even though he keeps her relatively hidden. So, Marcel is left to serve the very things that pose a threat to his daughter to protect her.

Background: Born in the streets of Sôtet Barlang, where he still lives today, Marcel was forced to fight from early childhood to survive. And until he met his late wife Victoria, his life was a continuous string of violence. Once their daughter was born a kindness washed over him as he had never felt so much love or saw such beauty.
He loved his family dearly and Victoria agreed their vampire overlords pose a significant threat to the future of their child whom they loved so much. Thus, they found themselves in the infantsy of an underground rebellion. However this small underground resistance of maybe thirty members was short lived. Soon to be quickly and effectively snuffed out, killing Victoria in the process.
Seeing the futility of fighting something so much stronger than you could ever hope to be, Marcel wanted his daughter to be safe, and only by employing himself under the threat’s enforcement was he able to secure some protection of his girl.
He spent many years in the blood and mud of the streets, a resistance, and now as a high ranking officer of the vampire’s enforcement. He is known as the best human swordsman the world has ever seen, wether or not this is true is up for debate, but his skill is unquestionable and formidable.

 
W.I.P
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Asterin Valcheron

Age:
22

Gender:
Female

Race:
Werewolf

Appearance:
Asterin stands to be a lithe, tall 5’8”, built and crafted as a weapon herself, her body honed athletically as perfectly as a crafted blade. Asterin has a terrifying, but otherworldly apperance, with pale skin, and long, sleek pure snow-white hair, she’s certainly a unique sight, but despite her unique beauty, her bright gold eyes, and canines usually send people in the other direction.

Height:
5’8”

Weight:
124lbs

Unusual Marks:
Running along her spine, is a long, large scorched looking scar that runs down her entire back to her tailbone.

Attire:
Asterin hardly leaves her usual attire of her black, leather armor that helps her slip into the darkness easily, the skin right leather armor covers her from head to toe, stopping at her neck. She’s got metal plating on her shoulders, knees, and elbows. Asterin saved much to buy what she kneed to craft and home her armor into what she wanted, and has protected her and hid her from many fatal thing. She also dones a red cloak, blood red at that, in some form of mockery to the blood that vampires must feed off of.
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Profession:
Vampire hunter

Personality:
Not many people care for Asterin for obvious reasons. Asterin doesn’t get along with many, because her sole purpose is to never let anybody get close, though she finds herself secretly longing for company or something more. Asterin often appears to be wanting to be alone, and pushes people away with a mask of uncaring, arrogant and glib emotions. Asterin is seemingly only out to suit her own goals, and doesn’t seem to care who gets hurt or killed in the process. Asterin acts on emotions when it comes to the few she cares for, and is loyal to the few she cares for, and in doing so can be extremely reckless in her actions. Her anger has proven to be easy to snap, and when she does snap, she acts recklessly in her actions to get even, even if it’s someone she cares for, and can hurt them in the process. Asterin is driven by hurt and pain, the main force that gets her going. But truthfully, Asterin hated as much as she wants to love.

Virtues:
+ Loyal
+ Would do anything for those she cares for
+ Protective
+ Cunning
+ Determined
+ Strong-willed

Vices:
- Selfish
- Apathetic
- Arrogant
- Glib
- Reckless
- Volatile anger
- Sarcastic

Motivation:
Vampires are monsters that destroy and control everything they touch. Now she’ll destroy them. Even if she has to take down every last one.

Background:
 
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Name: Eizen Kresnk

Age:
Unknown (has lived in this current body for 21 years)

Gender:
Male

Race: Reanimated Corpse

Appearance:
Eizen is basically a mess of scars and mismatched skin tissue. His eyes are two different
colors (left one brown, right one blue) while his hair is an ashy brown and messy (he'll tie it when he's
working though). The good doctor is also quite tall and has a solid, muscular build to go with his
height.


Height: 6"4

Weight:
195 lb

Unusual Marks: A generous amount of surgical scars and a branded sealing symbol on his chest.

Attire:
Usually Eizen wears clothing that cover as many of his scars as possible, mostly long sleeves and pants.
His favorite attire seems to be a heavy overcoat, white dress shirt under a tuscan red waistcoat, dark grey pants,
black gloves, working boots, a black bow tie, and the man is rarely with out his medical bag. Out in public he
a wide brimmed hat and a plague doctor's mask to hide his face.


Profession: Doctor/Surgeon/Occasional monster slayer

Personality:
Eizen is a calm, sometimes grumpy, polite, sarcastic gentleman who enjoys helping others. He is quite proud of his medical skills,
so proud in fact that he becomes very indignant if said skills are questioned or put down. When taking care of a patient Eizen keeps up a mask of professionalism, but isn't adverse to engaging in friendly conversation. One of Eizen's favorite pass times is working on experiments in his lab. Often
he will ask for body parts of vampires (or any monster really) to analyze and take meticulous notes on while seemingly oblivious to how weird some
find his requests.Very few things faze the good doctor, though talking about his past tends to send a freezing chill down Eizen's spine,
not necessarily from the things he remembers, but from the things he can't that remember that only seem to come
to him in nightmarish visions. Visions of a burning battlefield, anguished cries, and blood dripping from his hands..


Virtues:
+
Intelligent
+ Diplomatic
+Compassionate
+Resourceful


Vices:
-
Keeps things bottled up inside
-Distant
-Proud
- Can't keep up with his own mind at times


Motivation:
Heal as many as possible and stop the vampire's tyrannical reign.

Background (warning, very long):
In order to talk about Eizen's past we must first look to Dr. Fellnar Dregkov. Dr. Dregkov was a bad-tempered older gentleman that seemed to only care about two things: his medical work and his 25 year old son, Aaron Dregkov. One day the doctor's son a had been called forth to assist a small army of men and women in slaying a horde of monsters that threatened their town. Only several dozen returned, some dragging the bodies of their fallen comrades. Aaron was one of them. Devastated, Dr. Dregkov gathered his son's remains and took them home so that they could be prepared for burial. That night the greiving father found that he simply couldn't bring himself to bury Aaron or accept that this would be the end for the young man. So he decided to do something about it. Years passed, Aaron's body was gradually restored in livable condition by Dr. Dregkov replacing the damaged areas with those of freshly deceased, human corpses. However, that wasn't enough for the older man, he needed to make sure Aaron was safe during his new life. And so he wound up replacing human muscle and organs with monstrous ones and made a detachable left arm that had a hidden blade in the fore arm that would slide out over the hand via springs and latches. During Dr. Dregkov's work rumors about him surged like wildfire until they reached the ears of a young Ravasz. Now interested in this doctor who is allegedly creating a monster out of pilfered body parts the vampire pays him a visit. Once there he gives Dr. Dregkov an offer; should the doctor pledge himself to him, the vampire will use necromancy to retrieve Aaron's soul from the afterlife and seal it into the body. Desperate and having lost some of his sanity Dr. Dregkov agrees to the deal.
Eventually, the night of resurrection comes. The vampire does as promised and prepares for the ritual, while Dregkov asks about his son. With a wide smile the creature of the night admits that he actually intends for Aaron to become a powerful underling for him to use in his climb for power. Outraged, the human yells that his son will not become a slave to a monster like him. The vampire simply laughs before impaling Dr. Dregkov through the stomach with a clawed hand. On the edge of death Dregkov slips to the floor as the monster begins the ritual. Despite his fatal injury however, the man refuses to die; not until his son was safe. With his remaining strength Dr. Dregkov crawls over to the magic circle just as the ritual is almost completed and manages to destroy a part of it. The vampire has enough time to scream in rage before the magic goes haywire and he's blown to bits. Dregkov manages a bitter smile of triumph to grace his face before he too passes on.
The first few moments of consciousness is hazy and confusing for the corpse as he slowly sits up from a metal table. The room he's in is dark and the smell of brunt flesh fills his nostrils. The word 'laboratory' flits across his mind as he clumsily gets up and lumbers out of the room. He is not sure what a 'laboratory' is, nor did he know what most things were. His memories are blank slate. There are people outside the house when he stumbles through the front door. They scream and run from him, the corpse isn't sure why. Is there something wrong with him? Then a several of them return with flaming torches and all manor of weapons. All it takes is a hit from one of the torches to send him retreating with his burned arm clutched to his chest. The people don't follow much further than the town border, the corpse does not stop running. For weeks the corpse wanders around, fighting off/ running from any monsters he encounters, until he reaches another town. Weary of how people had treated him earlier the corpse masks his appearance with old, tattered clothes while his wild hair covered most of his face.
With the awe and wonder of a young child the corpse walks around the town, absorbing every new sight, smell, and feeling like a dry sponge in water. Then he comes across a crowd of people surrounding a woman yelling in pain while holding her very pregnant belly. The people are shouting for a doctor but none seem to be around. Something stirs deep within the corpse and suddenly he's going to the woman and ordering those who are willing to help to fetch him supplies. He helps her stand and together they enter a house that a kind patron offers them. Using the supplies gathered by the good samaritans and his own unlocked knowledge the corpse is able to help deliver a healthy, baby girl. Thankful for his help, the woman, Madelyn Kresnk, asks for his name and where he lives so that she can deliver payment for his assistance. When the corpse reveals that he doesn't remember his name, nor does he live anywhere the widow insists that she houses him. Not entirely sure what he should do, he agrees to her offer.
And so for the next sixteen years he lived with Madelyn Kresnk along her daughter, Fiona, in the town Linwald. He adopted the name Eizen Kresnk (so named after Madelyn's grandfather, also a doctor funnily enough) and became pretty famous for both his medical and monster slaying skills. Life still had it's struggles ,no thanks to the vampires and occasional nightmares, but Eizen was very happy where he was, though he never revealed his origins to anyone. Then one day while out seeing patients Eizen heard a loud commotion go through the streets; a pack of feral Upir have attacked. Drawing his scythe, the good doctor rushed home. What he saw would haunt him forever.
Both Madelyn and Fiona had been brutally torn apart, the monster still fed on their remains. Rage unlike any he'd felt before coursed through Eizen. With frenzied swings of his silver bladed weapon some of the ferals were dispatched with brutal quickness, but still more came at the doctor. Just as he was almost overwhelmed several people swooped in and helped him take down the rest. As the last monster fell Eizen went to thank them for their help, but then their weapons were turned on him. Confused at their behavior Eizen looked down at himself and saw that his shirt had been ripped up during the fight, exposing more of his scars and the soul seal on his chest. Soon he wound up in their custody ('they' turned out to be the Ellenallas) where the members of the group debated on his fate. Eventually, it was decided that the good doctor was more useful alive than dead, adding they would spare his life should he agree to work with them (under close observation of course). Eizen reluctantly agrees.
For five years Eizen would work for the Linwald Ellenallas branch. Gradually, he built up trust between the resistance members and himself until neither party had any qualms of calling the other 'comrades'. Soon the monster population gets under control and Eizen is chosen to go to Sôtet Barlang because the main branch is in need of extra people, especially doctors. Reluctant to leave his home but wanting to help end the vampire threat at it's source in the name of Madelyn and Fiona Kresnk Eizen packs his things and heads to the most dangerous city in the world.







For Ellenàllàs

Reason for joining the Ellenàllàs:
At first it was for survival, but then Eizen grew to believe in their cause and now want's to end the vampiric threat.

Time with them: 5 years

Role within the Ellenàllàs: Doctor

Equipment: Silver bladed scythe, medical bag, hidden blade

Home town/Origin: Linwald
What do you all think? Feel free to say any constructive criticism.
 
Name: Athelstan
Age: 23
Gender: Male
Race: Human

Appearance:
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Standing at a Height of 6"4, Athelstan stands out quite a bit, as the grand majority of the starved, anemic human population aren't nearly as tall. He has the build of a mesomorph. His brown eyes almost always seem to radiate his current mood, a trait that makes it difficult for him to hide his thoughts and emotions, at least from people that know him well enough to be aware of this.

Height: 6"4
Weight: 176
Unusual Marks: He has a jagged claw mark that runs the entire length of his left arm, and tooth marks can be spotted on his right leg. A large, bizzare symbol,is tattooed onto his chest. Not even he is able to understand exactly what it is supposed to depict, nor when, why, or how exactly he got it. He has asked people that can work divine magic about it, but all he ever got was that it "unnerved them slightly".

Attire: Not one to trust his ability in dodging, Athelstan wears a long Overcoat which he has personally modified, by adding an additional layer of hard boiled leather, and even sewing in some metal over his vital areas. While this slightly slows him down, most of his mobility is unhindered.
When out, doing proper, contracted monster hunting work, Athelstan takes full advantage of the fact that he doesn't need to conceal his weaponry, and dons a heavier suit of scale armor, complete with several sacks and pouches for the transportation of his many pieces of equipment, such as traps or bombs.
Profession: Monster Hunter, Rebel, Part time Self-appointed Divine Judicator.

Personality: Athelstan faces almost all situations like challenges to be undertaken, glossing over or sometimes downright ignoring the risks associated. While he is well acquainted with his natural limits, he is overly confident in his ability to be able to either outsmart, overwhelm, or create something capable of solving the problem-most often a combination of all three. For this very reason he is most often regarded as a stubborn optimist, refusing to admit that something is impossible. This, however, does not mean that he is arrogant. To the contrary, he will be the first to admit that he has made a mistake, or that he has been defeated. He also is an altruist, always willing to help friends and strangers alike. His response to stress, however, is rather poor, and it's quite evident that the fellow has more than a few issues when it comes to anger management-hence why he tries to avoid anger most of the time. Finally, perhaps his most notable feature is his cheerfulness. When not on a job, he almost always appears to be in a good mood, and will most definitely try his best to cheer up anyone who cannot claim the same, sometimes coming off as "too friendly" in the process.
Be very wary of him when he dons his mask. It is very unclear as to what exactly happens to him: However, the friendly, emotional ally turns to a brutal, uncaring sociopath in the blink of an eye, who will not only gut you in the most horrible way imaginable, he will also laugh his sides out while he does it. Something that is even more worrisome, is that he will only very vaguely remember it in the morning, as if he merely was informed it happened by someone else...

Virtues:
-Caring
-Altruist
-Idealist
-Intelligent
-Resourceful

Vices:
-Naive
-Trusting
-Anger Management
-Emotionally unstable
-Overly Confident in his ability to overcome situations
-Has a bit of a fear of the dark. Nothing too pronounced, he just feels a lot better if there is some light around
-Something is off...


Motivation: Not even he is certain. He wants to help people, and he hates the vampires for making everyone miserable. However, neither of these appears to be his true motive.

Background: Athelstan was born an only child, in a small village, too insignificant for even the vampires to really notice, and so, apart from the bloodletting, there was a certain peace to be had. His mother led the uneventful life of a tavern maid, and it was from her that Athelstan learned that, despite all odds, he should always remain cheerful. Her smile is one of his first-And one if his best- memories. His father, on the other hand, was an "agent of change". At least, that's how he called himself. He dealt in magic, trying to somehow alter it's divine properties, make it much more readily available, and easy to use for regular, untrained, and most importantly, faithless humans. Despite this, when he actually managed to step away from his laboratory for more than a few minutes, he spent almost all of that free time with Athelstan, as he felt overwhelming guilt over letting the child grow practically fatherless. It was him that showed Athelstan how to make contraptions of all shapes and sizes, and it was him that supplied him with a nigh-endless supply of notes, manuscripts, and formulas-Further fueling his son's Creativity.
Then, It happened. Athelstan never was sure why. All he remembers is that during one night, he felt a very sharp pain in his chest, and he was certain something was watching him, but that's about as far as his memory goes. When he awoke again, he now had a symbol on his chest. While his mother merely wrote the happening off as just another part of the vampire's magic, his Father appeared horrified. He abandoned his laboratory and refused to continue work, although he would never disclose the reason behind this.
Athelstan left his home soon after that. What pushed him to leave was also never really discussed about- he just felt like his life had become far too boring. It is also unclear as to why he headed straight for Sotet Barlang- He, again, just felt as if though this was the right place to be. He has made a living as a monster hunter ever since, taking contracts from anyone, though he avoids taking more than he needs from anyone that isn't a vampire.
 
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