EquinoxLeonidas
This is SPARTA!
BASIC INFORMATION
Name: Seyren Menathil
Aliases: The Great Stench, Giddymage, Puke-mage, Trash Mage
Age: 129 human years
Gender: Male
Race: Lich, formerly human
Level: 14
Class: Rot Mage
PERSONAL
Sexuality: Straight
High Concept: The one mage that no one wants in their team unless they absolutely have no choice, no matter how good is he.
Character Alignment: Lawful Evil
Personality: Pragmatic, down-to-earth and extremely annoying are some of the words that would be made about him, which is rather true if you view the world and everything as he does. Everything dies and rots in the end, turning his original personality from a dreamy and ambitious mage into an over-realistic and methodical being. Calm and collected in even the harshest of situations, he would dive deep into his reserves of memories and knowledge to come up with a solution, however short-sighted it could be.
Backstory: Seyren was not the being as he is now to begin with. Heck, he even had trouble recalling his times before he was even a Lich. He only remembered that it was not his choice to be one, but could only make do with his current situation. Waking up undead in a catacomb some 80 years ago, he found himself with only a musty old tome in his hands and opulent robes, with no memory of how he got here nor how did he become. Scared and frightened at his predicament, he ventured out to find help to undo his lichdom, only to be met with hostility. With no choice but to take refuge in the rotting sewers and graves where only the night to accompany him, he had no other entertainment nor things to keep himself occupied, hence he turned to study the tome. From it, he taught himself magic, and awakened within himself the font of Rot, the elements of corrosion, erosion and decay. Testing it out on the dead and dying around him, he slowly but surely gained some form of mastery over the unusual magecraft that he found himself wandering into. Long after the original residents of the surrounding villages have passed, he left the region and traveled, where he heard of the Adventurer's Guild. Understanding that they do not discriminate of race nor origins, he went there and obtained his license, and began his journey of experimentation and learning, as well as earning some extra coins.
PHYSICAL
Weapons & Armor: Seyren opts not for any armor as it impedes his spellworks, wearing only robes. His weapon, however, is a gnarled, tangled mess of vines, bones and wood, magically formed into a spear-staff. The spear-staff has a rather weak magic attuned to it, allowing him to amplify his magicks if casted with the staff in hand.
Items & Personal Belongings:
Obsidian Ring: Secretly his phylactory, it carries an enchantment that masks his looks to be less undead and more human. Worn on his right thumb.
Ruby Ring: Enchanted with Lesser Resistance, Fire and Lesser Resistance, Holy. Worn on his left index finger.
Sapphire Ring: Enchanted with the ability to cast Light once a day, and Lesser Curse once a day. Worn on his left middle finger.
Emerald Ring: Enchanted with the ability to cast Contagion once a day, and Lesser Dispel Magic castable once a day. Worn on his right ring finger.
Skills & Abilities:
Knowledge(Bio): Due to his unusual study of magic, he has a rather strong font of knowledge when it comes to most things with a biological component.
Weapon Proficiency (Spear-Staff): Due to using it for a rather long time, Seyren has some skills at melee range, making him more self-sufficient than most mages are at combat.
Undead Body: By virtue of being undead, Seyren do not need to eat, drink, sleep or breathe, and natural aging does not harm him.
Accustomed to Awfulness: By virtue of his study, Seyren does not feel nauseated nor disgusted by grisly sights and/or smells.
Spells & Magic:
*Decay: In general, most of Seyren's spells carries the effect of Decay, that causes affected flesh to begin decomposing at an accelerated rate. Different spells and abilities have different rates of decay, and Seyren cannot be affected by his own Decay spells. Decay has the additional effect of creating a non-harmful nauseating stench that will cause all actors save those that possess high resistance to Nauseating and Sickened effect to be Nauseated. If the actor(s) are Nauseated, they are Sickened instead.
Touch of Decay: At will, Seyren can cause things he touches to begin to Decay. It does not cause immediate decay of the whole body, but affects only a small area where he touches, but at the right spot, can spell doom to most biological enemies. Non-biological beings are rarely affected, if at all by this decay. This causes the affected target to be Nauseated. If they were Nauseated, they'll be Sickened instead.
Breath of Pestilence: Twice a day, Seyren can exhale a nauseating cone of disease cloud. This cloud smothers and infects biological enemies with a selection of random diseases that takes effect immediately. At most only 2 diseases can be bestowed, as if affected by the Contagion spell. The cone is 60-feet long and expands to a semi-dense cloud 30-feet wide. Non-biological beings will not be affected by the disease. However, non-biological beings will be temporarily imbuned with Temporary Biology, which allows him to treat targets affected by this effect to be considered biological as the effect lasts. No one target can succumb to the effect of this ability more than once.
Rot Magic - Wall of Decay Vines: Seyren magically summons a wall of vines to block an entrance, or trap enemies in a cage of vines. The magical vines are not that strong, but it has a nasty effect that causes the Decay effect on things that tries to cut through them. Reach of the wall is 70-ft across and 30-ft tall at most.
Rot Magic - Arrow of Decay: Seyren launches a projectile of Decay magic where he points. The arrow explodes on impact, affecting enemies near the point of impact of 5-inch radius with the Decay effect. He can summon at most 3 arrows at a single cast, and the Decay effect lasts for 30 seconds.
Rot Magic - Shroud of Wailing Decay: Seyren raises a swirling vortex of Decay energy around himself, affecting those around him with Decay. Even if enemies exit the swirling energy, the Decay persists for another 30 seconds. Seyren can opt to exclude allies from this effect.
Rot Magic - Undeath to Death: Seyren causes the bodies of undead beings to rapidly decay and rot, at the same time rapidly causing the magic that created them to expire rapidly. After 20 seconds, the undead affected by this spell turns into a pile of decomposed goop.
Rot Magic - Bio-Weave: The only healing spell available in Seyren's arsenal, Seyren accelerates the regenerative tissues of biological beings, closing wounds and mending bones. This spell can also remove poisons and diseases, making this the only healing spell Seyren would ever need. Contrary to other healing options, this spell does not count as either positive nor negative energy, hence bypasses resistance to those energies.
Rot Magic - Rusting Blade: The only spell Seyren has for now that can deal with non-biological components of enemies. This magic causes an acceleration of the decaying factor of materials, causing them to quickly wither and become unusable. This spell, however, is still in the works, as it cannot cause the magic on the item to decay.
Rot Magic - Field of Naturalization: Seyren conjures a field of entropic field that causes artificial objects to rapidly decompose and turn unusable. Normal objects would become permanently unusable, while magical objects would have their magical abilities suppressed for the duration. Food and drinks would become first stale, then decompose, corpses would rot quickly, the undead will quickly wither away. This spell lasts for a duration of 10 minutes at most and covers a range of 20-ft.
Spellweaver: At any given encounter (decided by a dice roll), Seyren may be able to weave a new spell, or improve upon a spell. Upon a successful roll, Seyren must choose to create or improve, and it must be another Rot Magic.
Cantrips: Seyren begins knowing all Cantrips described in the Pathfinder's Player's Handbook.
Weaknesses:
Teamwork: Being the one mage that most people would rather avoid, it's no wonder his teamwork is bad.
Ramblings and Jamblings: Seyren, if prompted to explain something, would go on and on and on…..
Undead Body: As it is his greatest strength, it is also his weakness. Being undead means he is also weak to anything that damages undead, though he has a higher resistance to instant destruction spells.
Unliving Heart: Seyren lacks compassion and sees things in primarily black and white. He lacks empathy and sympathy, as well as the emotions associated with socializing.
FLUFF (Optional)
Hobbies: Writing, learning, meditating, walks in the park.
Quote\s:
"There is nothing that cannot rot, just things that takes too long to rot."
"You will be nothing more than nourishment to the living."
"Decay and rot!"
Theme:
Name: Seyren Menathil
Aliases: The Great Stench, Giddymage, Puke-mage, Trash Mage
Age: 129 human years
Gender: Male
Race: Lich, formerly human
Level: 14
Class: Rot Mage
PERSONAL
Sexuality: Straight
High Concept: The one mage that no one wants in their team unless they absolutely have no choice, no matter how good is he.
Character Alignment: Lawful Evil
Personality: Pragmatic, down-to-earth and extremely annoying are some of the words that would be made about him, which is rather true if you view the world and everything as he does. Everything dies and rots in the end, turning his original personality from a dreamy and ambitious mage into an over-realistic and methodical being. Calm and collected in even the harshest of situations, he would dive deep into his reserves of memories and knowledge to come up with a solution, however short-sighted it could be.
Backstory: Seyren was not the being as he is now to begin with. Heck, he even had trouble recalling his times before he was even a Lich. He only remembered that it was not his choice to be one, but could only make do with his current situation. Waking up undead in a catacomb some 80 years ago, he found himself with only a musty old tome in his hands and opulent robes, with no memory of how he got here nor how did he become. Scared and frightened at his predicament, he ventured out to find help to undo his lichdom, only to be met with hostility. With no choice but to take refuge in the rotting sewers and graves where only the night to accompany him, he had no other entertainment nor things to keep himself occupied, hence he turned to study the tome. From it, he taught himself magic, and awakened within himself the font of Rot, the elements of corrosion, erosion and decay. Testing it out on the dead and dying around him, he slowly but surely gained some form of mastery over the unusual magecraft that he found himself wandering into. Long after the original residents of the surrounding villages have passed, he left the region and traveled, where he heard of the Adventurer's Guild. Understanding that they do not discriminate of race nor origins, he went there and obtained his license, and began his journey of experimentation and learning, as well as earning some extra coins.
PHYSICAL
Items & Personal Belongings:
Obsidian Ring: Secretly his phylactory, it carries an enchantment that masks his looks to be less undead and more human. Worn on his right thumb.
Ruby Ring: Enchanted with Lesser Resistance, Fire and Lesser Resistance, Holy. Worn on his left index finger.
Sapphire Ring: Enchanted with the ability to cast Light once a day, and Lesser Curse once a day. Worn on his left middle finger.
Emerald Ring: Enchanted with the ability to cast Contagion once a day, and Lesser Dispel Magic castable once a day. Worn on his right ring finger.
Skills & Abilities:
Knowledge(Bio): Due to his unusual study of magic, he has a rather strong font of knowledge when it comes to most things with a biological component.
Weapon Proficiency (Spear-Staff): Due to using it for a rather long time, Seyren has some skills at melee range, making him more self-sufficient than most mages are at combat.
Undead Body: By virtue of being undead, Seyren do not need to eat, drink, sleep or breathe, and natural aging does not harm him.
Accustomed to Awfulness: By virtue of his study, Seyren does not feel nauseated nor disgusted by grisly sights and/or smells.
Spells & Magic:
*Decay: In general, most of Seyren's spells carries the effect of Decay, that causes affected flesh to begin decomposing at an accelerated rate. Different spells and abilities have different rates of decay, and Seyren cannot be affected by his own Decay spells. Decay has the additional effect of creating a non-harmful nauseating stench that will cause all actors save those that possess high resistance to Nauseating and Sickened effect to be Nauseated. If the actor(s) are Nauseated, they are Sickened instead.
Touch of Decay: At will, Seyren can cause things he touches to begin to Decay. It does not cause immediate decay of the whole body, but affects only a small area where he touches, but at the right spot, can spell doom to most biological enemies. Non-biological beings are rarely affected, if at all by this decay. This causes the affected target to be Nauseated. If they were Nauseated, they'll be Sickened instead.
Breath of Pestilence: Twice a day, Seyren can exhale a nauseating cone of disease cloud. This cloud smothers and infects biological enemies with a selection of random diseases that takes effect immediately. At most only 2 diseases can be bestowed, as if affected by the Contagion spell. The cone is 60-feet long and expands to a semi-dense cloud 30-feet wide. Non-biological beings will not be affected by the disease. However, non-biological beings will be temporarily imbuned with Temporary Biology, which allows him to treat targets affected by this effect to be considered biological as the effect lasts. No one target can succumb to the effect of this ability more than once.
Rot Magic - Wall of Decay Vines: Seyren magically summons a wall of vines to block an entrance, or trap enemies in a cage of vines. The magical vines are not that strong, but it has a nasty effect that causes the Decay effect on things that tries to cut through them. Reach of the wall is 70-ft across and 30-ft tall at most.
Rot Magic - Arrow of Decay: Seyren launches a projectile of Decay magic where he points. The arrow explodes on impact, affecting enemies near the point of impact of 5-inch radius with the Decay effect. He can summon at most 3 arrows at a single cast, and the Decay effect lasts for 30 seconds.
Rot Magic - Shroud of Wailing Decay: Seyren raises a swirling vortex of Decay energy around himself, affecting those around him with Decay. Even if enemies exit the swirling energy, the Decay persists for another 30 seconds. Seyren can opt to exclude allies from this effect.
Rot Magic - Undeath to Death: Seyren causes the bodies of undead beings to rapidly decay and rot, at the same time rapidly causing the magic that created them to expire rapidly. After 20 seconds, the undead affected by this spell turns into a pile of decomposed goop.
Rot Magic - Bio-Weave: The only healing spell available in Seyren's arsenal, Seyren accelerates the regenerative tissues of biological beings, closing wounds and mending bones. This spell can also remove poisons and diseases, making this the only healing spell Seyren would ever need. Contrary to other healing options, this spell does not count as either positive nor negative energy, hence bypasses resistance to those energies.
Rot Magic - Rusting Blade: The only spell Seyren has for now that can deal with non-biological components of enemies. This magic causes an acceleration of the decaying factor of materials, causing them to quickly wither and become unusable. This spell, however, is still in the works, as it cannot cause the magic on the item to decay.
Rot Magic - Field of Naturalization: Seyren conjures a field of entropic field that causes artificial objects to rapidly decompose and turn unusable. Normal objects would become permanently unusable, while magical objects would have their magical abilities suppressed for the duration. Food and drinks would become first stale, then decompose, corpses would rot quickly, the undead will quickly wither away. This spell lasts for a duration of 10 minutes at most and covers a range of 20-ft.
Spellweaver: At any given encounter (decided by a dice roll), Seyren may be able to weave a new spell, or improve upon a spell. Upon a successful roll, Seyren must choose to create or improve, and it must be another Rot Magic.
Cantrips: Seyren begins knowing all Cantrips described in the Pathfinder's Player's Handbook.
Weaknesses:
Teamwork: Being the one mage that most people would rather avoid, it's no wonder his teamwork is bad.
Ramblings and Jamblings: Seyren, if prompted to explain something, would go on and on and on…..
Undead Body: As it is his greatest strength, it is also his weakness. Being undead means he is also weak to anything that damages undead, though he has a higher resistance to instant destruction spells.
Unliving Heart: Seyren lacks compassion and sees things in primarily black and white. He lacks empathy and sympathy, as well as the emotions associated with socializing.
FLUFF (Optional)
Hobbies: Writing, learning, meditating, walks in the park.
Quote\s:
"There is nothing that cannot rot, just things that takes too long to rot."
"You will be nothing more than nourishment to the living."
"Decay and rot!"
Theme:
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