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Fantasy Legends of Xorn (CS)

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Appearance: Stands at 5’9” and weighs 176 lbs
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Name: Indra Uchiha
Age: 40
Gender: Male
Race: Human
Sexuality: Heterosexual

Status: Captain of The Kings Grand Army
Title/ Aliases: Grand Sword Mage, Blademaster, Broken Heart, The Devoted, Embracer of Agony, The Wanderer, The Charmer, The Seducer, Ladies' man
Powers: Indra has control over sword magic to compliment his own mastery of the blade. This magic attribute allows the user to generate a diverse range of magic swords, with most attack spells being slashes of mana generated from said swords.
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Infinity Sword - Indra can summon countless blades to wield or fire at his enemies. Each blade is different and varies in shape, size and use.
A Thousand Blades - Indra surrounds himself by a ring of swords which he can then fire randomly in the surrounding area. He has no control over the direction the blades shoot off in.
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Origin Flash - Imbues the blade he's wielding with mana which he can then project at his enemies.
Righteous Smite - Channels a large amount of mana into a lance which Indra then launches at the enemy. This attack is particularly potent against defences and barriers, it also deals more damage the lower health the opponent has.
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Swordsman's Soul - Draws from the power of his sword to grant him protection. Indra has vastly increased tenacity and can reduce the damage he takes by half for the duration.
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Guardian Blade - Summons six blades that float around him. They activate automatically and each defends Indra from a single attack before dissipating. If the attack is a melee attack the swords will parry the attack, if the attack is ranged the guardian blades block the attack. This defence becomes less effective against attacks of a certain magnitude as the attack may still be able to connect.
Brahmastra Rakshasa - One of Indra's strongest spells, Indra releases Brahmastra and fills it with mana. This causes Brahmastra to rotate violently generating an overwhelming amount of power. Indra can then send the spinning sword in a line at his enemies, cutting down everything in its path.
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Blade's Wrath - Empowers Brahmastra by transforming it, greatly increasing the swords damage as well as increasing its attack range.
Skills:
Swordsmanship - A man who's devoted his entire life to the sword. He is an accomplished swordsman and is extremely skilled at wielding the noble weapon. It is said that Indra has a natural talent and is able to wield any blade that falls into his possession.
Gear:
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Brahmastra - This weapon was gift crafted by a mysterious blacksmith and is said to possess magical properties, many of which are still unknown. In the whole of Indra's arsenal, Brahmastra is Indra's most powerful sword.

Personality: Indra is independent, reserved and loyal to the core. He follows a strict code of honour and will never take pride in defeating a weaker opponent, instead, he believes people should sing of justice. Rejecting his chivalry is something he'll never do. He values truthfulness and will never lie but if speaking the truth would result in negative consequences he simply will not speak at all.

Though unintentional, Rama is often seen as a ladies' man or a seducer. He has a certain charm about him that attracts the opposite sex with little to no effort, it's presumed that this is a result of his good character, faithfulness and ability to makes others smile. Many women have sought solace in his warm embrace. Such has been the case since his childhood, which is how he first met his beloved wife Anu.
History: WIP
Ambitions: To purge the world of all evil so that he may rest in peace and reunite with his beloved in the afterlife, where he wishes to remain arm-in-arm for eternity.
Likes: Chivilary, swords, honour, equality, duelling, animals
Dislikes: Evil, dishonour, lies, cheating, unwarranted conflict
relationships:
Inya -
Xanoth -
Azura -
Altera -
Azeroth -
Maat -
Madoka -
Voice:

Theme:


Gallery:
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I do NOT own any of the images/ GIFs/ videos/ clips used above. All credits belong to their rightful owners.
 
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Appearance: Standing a dimunitive 5ft 1in and weighing in at a mere 98lbs one wouldnt think this girl to be very dangerous. However those who get close enough may find her eyes and hair randomly changing colors along with subtle features seeming to morph constantly without settling for longer than a second.
Name: Delilah Blackraven
Age: 342yrs
Gender: Female
Race: Demigod human
Sexuality: Pansexual

Status: Wanderer
Title: Child of the Crone, 7th generation Raven, Madame Mania, Dutches of Dementia, Empress of euphoria, Psycho killer.
Powers:
Domain of Madness- Insanity is a strange thing and so is Delilah. Using her power she is able to convert astral forces into matter and energy on the physical plane allowing her to manifest any number of idea's, thoughts, dreams, and nightmares. Furthermore she is capable of drawing the same from others minds, and even entering the minds of others in the astral realm. While she finds herself incapable of altering their mental faculties, she can target and destroy, or absorb, the Inner demons of others, which strengthens her own inner demon. Her ability also possesses two passive abilities, one that projects her inner madness outward infecting others with temporary paranoia, dementia, mania, and even delirium. The secondary passive trait is that she absorbs the passive mental trauma's of others fueling her own passive insanity aura. However unlike her aura of insanity her absorbing of mental illnesses is not temporary.

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Madness incarnate- After her training with the crone Delilah is able to merge with her own inner demons like the rest of the Ravens. Unlike the others however her second stage is in a constant state of flux, black smokelike clothes appear on her body and a long smouldering spike appears in her hand. If Delilah's base form is naturally the whimsical side of madness, this form is the Dark and destructive side. She becomes both Astral and material at the same time allowing her to phase through most physical attacks and dodge most magical ones. She can shift and morph her body slightly growing wings or tendrils which she can manipulate and posses the same properties as her body. However it is the spike you must truly fear, its searing touch causes psychosomatic pain said to rival that of childbirth by a wide gulf. Foes who have lost their inner demons to her may find these effects permanant.
Skills:
Primal Kung Fu- as a child of the crone Delilah spent her childhood getting the snot beaten out of her, when faced with either being broken or growing stronger she chose the latter. She is very skilled in the primal kung fu martial arts, specifically The Moon moth style, she is also a master of Jo style staff fighting allowing her to turn and straight weapon even a common stick into a deadly tool.

Survival- being raised in the wilds made Delilah a very effective self sufficient young woman. She can run between trees faster than most can run a straight line, move silently over dried brush, find good food and water, and even build well hidden natural shelters.

Therapist- No matter what you may be gping through mentally odds are Deliliah has experienced it in one fashion or another. She also happens to be one of the least judgemental persons on the planet, drawing almost no distinction between good and evil...after all she toes the line herself.

Gear: N/A Delilah herself is a weapon, and her mobility is her armor so she doesnt bother carrying either of them with her.

History: Born to a dying woman in the forests between Xorn and Xaxxis the infant was found by the crone and was nursed and raised for the first five years of her life by the crones mortal assistants. However at age 6 her training began, unfortunatly Delilah didnt seem to be cut out for such a lifestyle. She was easily beaten by most of her siblings, lacking the aggression to even throw a punch. If not for the Mortal assistants tutoring her she likely would not be here today.

Not being one for direct conflict she mastered the Moon moth style, a fighting art focusing on redirection, pressure points, and fluid flowing motions. It was this style that would later save her as the training grew more intense. As it turned out her inner demon was abnormally weak on its own, after all most of the trauma of her life slid off her like water off a ducks back. However it was actually able to tap into her inner domain and displayed a level of intelligence that more than made up for its lack of raw power.

The ability to redirect the more powerful creatures attacks and having a far less direct mindset allowed the girl to give the demon a run for its money, the creature earned a respect for her and actually submitted after only a few defeats. However it warned her that she had better never become weak, or it will rise up and claim her for his own. So far it has not gained the opportunity, even with her feeding it the inner demons of others, her growth and development has allowed her to keep the demon under her thumb.

Having now finished her training she has begun to plan what type of name she intends to carry, a healer of the troubled minds of Parrune, or a ravenous devourer of the feeble minded. When asked by others she simply responds that she will cross that bridge when she gets to it.
Personality: Beleive it or not Delilah is strangly lucid for a demigoddess of madness. She does possess a few odd traits like preferring clutter to cleanliness, or being genuinely interested in the past pains of others. However that is only so long as she has a companion, she is very co-dependant. Though its Not all her fault, with no one else around only her mind is left to wander around in. She also seems to possess a strange fear of the dark, always claiming that something is in there, watching, waiting, and with a mind full of Horrors. Most assume it to be just a part of her insanity as many times she has been proven wrong about what lurks in the dark.
Ambitions: Not sure what she wants to do yet.
Fears: The Dark, Being alone.
likes: Most People, Seeing the dreams and ambitions of others, Helping people, Hurting bad people, Astral travel.
dislikes: Her second state, Darkness, Loneliness, People who hurt others, Having to talk about her feelings.
relationships:
The crone- Adopted mother, love/hate relationship.
The Ravens- her fellow childrem of the crone. (You know who you are...will discuss later.)
Other :
 

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Appearance: standing 5ft 8in and weighing 135lbs aria has a rather average human female build. She dyes her hair pink with enchantments and her green eyes almost seem to have a glow as if announcing her magical talent.
Name: Belle Kintos
Age: 26yrs
Gender: Female
Race: Human
Sexuality: Heterosexual (Very)

Status: Queen of Crastor
Title: The Witch Queen, Mysteria's masterpiece, Mirror mage.
Powers:
Mystic Prodigal Genius- Belle is one of the worlds most talented mages, particularly at identifying the eb and flow of magical energy. She is able to observe this flow and identify the way it is flowing allowing her to perfectly mirror her opponents spells and even abilites. Whats worse is she documents the spells she copies in her tome adding them to her arsenal and practicing them to be able to cast them without seeing them. While she doesnt have an abnormally high mana pool she is able to actually shave off unneeded mana in spells lowing the cost and getting more bang for her buck. She is rumored to have well over a thousand spells at her disposal currently.
Skills:
Coercion- Belle is very good at the gift of gab and she has ties and connections to many people, and even many favors owed to her from powerful people. To her social interaction is a game of chess and she will use any asset at her disposal to win that game.

Pissing people off- Belle can be very annoying to deal with in a fight, copying your spells, reflecting them, sliping into freakin mirrors...yet that all pales in comparison to the crap talk and witty retorts that drive her foes into a blind fury...which she uses to steer them into checkmate.

Finding the right person- she may not be very talented other than as a mage and a leader. However she makes up for this by seemingly knowing the capabilities of people and sending them to accomplish tasks that they are well suited for.

Gear:
The Magic Mirror- A ancient artifact dug up from the sands of salt. This artifact is capable of connecting any two points in space and can shift its size from that of a hand mirror to the size seen in the image above. She can use this to grab things from elsewhere, redirect spells, travel instantly, and even summon creatures from other planes of reality. It can be broken by physical attacks the same as any mirror and repairing it takes ample time and magical energy. It can also be summoned or dismissed on a whim. She rarely summons it to her in battle and if she does it means she is going all out and likely has her back against the wall.

History: The Kintos family came to crastor with nothing more than the shirts on their back and a hungry infant. That infant wound up being Belle who would grow up for the most part ashamed of her parents but seeing a better future over the horizon. Her mother was a brothel maid, not a worker but she cleaned up the mess. Her father was a simple lumberjack. As a child she was a tomboy always running around and stickfighting with the local boys, often mocking what she called "girly girls."

It wasnt until she was seven that she found her true passion. A street mage on the corner was preforming for a gathered crowd. He was a drop out from the Mysteria Magic university but still his dancing fires caught her attention and held it firmly. Seeing the young girls interest the man gave her a tome of simple non-dangerous spells for her to practice which she did as voraciously as a starving person digs into a feast.

Her parents didnt really approve of her new hobby thinking the tricks to be useless and impractical, something that would never earn her a living. However the very next year Myra was born and with their attention diverted Belle proceeded with her goals and sought to learn more and more. Eventually resulting in her being caught trying to steal a high level tome from the colleges library.

The librarian was going to send her off with little more than a whipping but when he goaded her by saying she couldnt even use a spell from that book the fiery child tossed the book down at her feet, opened it and cast a thunderclap spell with only a few moments of reading and prep time...before passing out from the exhaustion and receiving a free nose job courtesy of gravity and the stone floor.

When she woke up she was in the colleges infirmary listening as the librarian explained to her parents that she absolutely belonged in this college. Her father wanted to hear nothing of it, until she came to him saying. "your alwasy saying wasting Xemnu's blessings is a sin...father this is my blessing." Hearing his daughter reteach him a lesson that he had taught her softened his heart and they allowed her to stay in the college.

From that day on she was rising like the sun, every waking second was spent either pouring over magical tomes, or practicing spells. She became the worlds youngest Arcane Master class wizard at the age of 19yrs after only nine years of practice. By Age 23 she had proven herself as the most talanted mage in the college becoming the youngest ever Grand Magister and officially the head of the mages college.

However it was two years after that when she sifted from prodigal to legendary. A dreadful dragon came down from the north laying waste to a good portion of Crastor and killing their Queen who bravely went to engage the beast. It wound up being belle who delivered the fatal blow to the beast, tended to the wounded, and even rebuilt the vast majority of the city all in just a week.

When the time came to appoint a new queen since the previous one died before having any children, the eyes of crastor unanimously fell upon Belle. Who accepted with her usual cocky smile. She appointed a successor as the Grand magister and went on to be crastors new queen. Leading with her heart and a youthful exuberance that has inspired hope in her subjects even as the armies of monsters decend upon them. Granted it is hard not to have faith in your queen as she mows down hordes of monsters and regularly proves her intellect superior to most around her.

Personality: Belle is...arrogant to say the least. She is completely confident of her skill and wit completely disregarding the idea that she can fail. She is also an eternal optimist seeing silver linings to whatever stormclouds gather overhead. She whole heartedly beleives in people and has faith in those around her enough to put her life in their hands. She can be brash and quick tempered at sometimes, however while lacking in wisdom, she is vastly intelligent often spinning plans together that encompass the plans of her enemies and counter them with relative ease.
Ambitions: To learn and master ALL magic and Go down in history as the greatest mage to ever live.
Fears: Failure, Losing people she cares about, dying, Pissing off Xemnu, Being Forgotten.
likes: Powerful spells, competent allies, positivity, blowing things up, her little sister
dislikes: Pain, Monsters, Negativity, Her people suffering, unicorns.
relationships:
Open
Other :
 

Appearance:Wanted: One female kitsune. Three, big, bushy tails. Two adorable fox ears. Impossibly plush white fur. Silver tips on ears and tails. Perfect for petting, but, please, no bad touch! Approximately 140 lbs and 6'1" at full height, but is usually slightly crouched and withdrawn, as if embarrassed of her stature. Extremely thin, with long, spindly legs, yet disproportionately well-endowed up top, and very self-conscious about it. (No bad touch!) Often has a clueless, 'deer-in-the-headlights' look on her face. Very soft-spoken, rarely raises voice above a whisper. Sometimes wears reading glasses. Clothing is homemade, but... 'fancy' or fanciful, at least. If found, please contact your local animal shelter. If found on ceiling, do not be alarmed. Do not approach. PS: NO BAD TOUCH!

Age: 636
Gender: female
Race: Kitsune Demigoddess
Sexuality: TOUCH FLUFFY TAIL!
Status: Interloper

Titles:Demigoddess of Spatial Vectorization and Translocation.
The Planewalker
The Phantom Fox
The Nine-Tailed Enigma
Demigoddess of Space*

Powers:
She is often referred to as the “Demigoddess of Space,” but this is not entirely accurate. Vaeryn’s domain is spatial coordinates. If you think of the material plane as a grid, where everything in it has a GPS coordinate, Vaeryn’s domain is those coordinates and the math associated with them. She isn’t “bending space-time,” she’s just “moving your battleship to B6.”

+ Translocate: If it isn’t incredibly large or brimming with mana, Vaeryn can probably “relocate” it. So, pretty much any non-enchanted item, and it helps if said item is not in someone’s possession. (i.e. She can’t teleport your underwear off your ass… not for lack of trying, though.) The only exception to this is herself; she can translocate herself very easily, despite having one of the largest mana pools among the demigods.

+ Personal Space: When Vaeryn teleports, she can sometimes take a small bubble of “personal space” with her. For example, if she is standing on a tropical beach and teleports to the arctic, she can have a sphere of warm, tropical air around her. She can sometimes take daylight with her when going someplace dark, or air when teleporting under the sea. With enough effort, she can retain this little slice of home for up to 24 hours.

+ Foxhole: Vaeryn can manifest small portals and link them to one another, for all sorts of shenanigans. They function like miniature black holes, but don’t suck (pun intended). These portals max out at about 2 ft in diameter but are usually smaller, especially if she’s maintaining many of them at once, and are always conjured in-hand, and can either be held or cast outward. These portals will bounce off of anything they cannot consume. (For example, if she were to throw one into a room with walls made of mana, the portal would ricochet around like a bouncy ball.)

+ Homestuck: Vaeryn’s touch has the power to spatially lock non-living, non-magical things, which is just a fancy way of saying she renders it immobile. Like, completely immobile. With a single touch, she can make an object hang in midair and even stand on top of it, and no amount of strength will move it… at first. The lock can be overcome by bombarding the object with enough kinetic or magical energy to break the spell, which usually causes the object to either explode or go flying at absurdly high speeds, due to the pent up forces.

+ Shrodinger’s Fox: This power allows Vaeryn or an object of her choosing to exist in two places at once, as long as no one in the immediate area (other than Vaeryn herself, duh,) can confirm there are two of them. Basically, if someone knowingly observes (sees, hears, smells, senses, touches, etc) the duplicate and the original, at the same time, one will vanish from existence. This is not an illusion or astral projection. Both are real… which should be impossible… which is why it only works until she gets caught.

+ Ninth Gate: This is a passive ability. Vaeryn keeps her tails dipped in the astral plane, to aid her teleportation hax. She is basically straddling two planes at once, at all times. This is why she only has three tails, despite being a nine-tailed fox -- the other six are in the astral plane. When she powers up, three phantom tails appear behind her. And when she really cuts loose, (which is pretty much never,) all nine will manifest. On the astral plane, she always appears in her true form (nine).


Skills:Vaeryn is --or was-- extremely intelligent, especially in the realms of mathematics and physics. She can make complex calculations in her head and easily understands difficult geometric concepts. Her brain may be like a sack of cats sometimes, but trust me, one of those cats is really, really, really smart. And the rest of the cats are adorable little wizards. Vae’s mana pool is incredibly deep, even among other demigods, and she has probably forgotten more magecraft and magical theory than most will ever learn in a mortal lifetime. Her unique brand of insanity comes with a higher resistance to mind-altering magic. Trying to coerce or control her will rarely yield the intended result.

She also has exceptional spatial awareness, and is able to see and track trajectories and the placement of things. Her agility and evasiveness are second to none. Obviously, her teleportation makes her very hard to hit but, even without that, her vulpine physiology gives her explosive speed and catlike (doglike?) reflexes. When/if she does actually take up a sword, (which is extremely rare,) her style is a form of iaijutsu, the art of delivering a quick, surprise attack, from a draw. She literally pulls a blade from a portal and strikes, without warning or preamble. Vaeryn does not bare her fangs often and does not bare them for more than an instant. Unfortunately, she’s kind of a one-trick; if her opening attack fails, her strategy falls apart.

Gear:Vaeryn’s signature “weapon” is a parasol. It is not enchanted or enhanced in any way (which is good, because she has difficulty teleporting magical items). She has many of them. One conceals a slender blade, but she rarely uses that one. Nearly all of her clothing is handmade, as is the stitching and embroidery on her parasols.

History:
Vaeryn’s mother, Viatrix, was a noble from the faraway nation of Talite. Much like her homeland, she was beautiful, exotic, and carried herself with poise and elegance, which instantly caught Sol’s gaze. In reality, Talite was a young, upstart nation, still wild and barely governed, but the kitsune spokeswoman did a fine job of portraying her virtually-unknown (at that time) country as an idyllic paradise and forged an alliance with Xorn. It didn’t take long for one of the God-king’s projections to put a child in her belly. Some believed that was why she had come in the first place, so bring Talite a demigod of its own.

But Viatrix didn’t leave. She remained in Xorn, long after the child was born. Vaeryn was a healthy young pup, who took after her mother. She was a quick study, especially in the magical arts. Her inquisitive mind gobbled up new subjects at an alarming rate. Within a few decades, she was equal to many of the best mortal mages in the city. By the time she was a century old, she had gone through nearly every book in the Royal Library and many believed she was on track to be the next grand librarian. Her mother returned to Talite, but wrote often, satisfied that her daughter was happy and well off.

But that is where things began to go downhill. With Vaeryn’s vast intellect came a restlessness, a sense of wanderlust, and an insatiable curiosity. Her domain was beginning to develop and with it came a strong urge to map the world with her own two feet. She would often wander the city or sometimes the outskirts beyond its walls and even deep beneath its streets, in the twisting bowels of the planet’s bedrock. It was on one such excursion that Vaeryn had an encounter that changed her forever. A monster? A man? She knew not what ‘he’ was, but it stepped from the shadows and burrowed myriad horrors into her mind. Horrors about herself, her father, her family, and what they truly were… or could become.

Vaeryn’s psyche was broken that day. She was 212, at the time. For nearly fifty years, she shut herself off from everyone. Due to her ability to teleport, (which appeared to have been amplified by the encounter, as if her ties to this plane were slipping,) she always escaped those who would attempt to console or help her. She began to develop strange and dangerous habits and would often lash out like a feral animal --a feral animal with the strength of a demigod. Her mother attempted to return to Xorn, but perished on the dangerous journey. This was the final straw for Sol; he had Vaeryn sent to train under the Crone, confident that she could fix his wayward daughter. Vaeryn’s mind had been broken by someone or something hidden from his view. Perhaps she could be healed by someone outside his circle of influence.

For over a century, Vaeryn underwent the Crone’s brutal training regiment. She learned to fight, learned powerful magics, and wrestled with her inner demons. She survived, when many other students didn’t. And, for nearly a century after completing her training, she continued to frequently visit the Crone, as if her connection to the woman was more than merely master and student. Some even called her the Crone’s pet fox, or suspected her of spying for the old hag. And, while she seemed better, she never quite returned to the genius-level intellect the showed in her youth. If anything, she seemed clumsier, more prone to absent-mindedeness, and more skittish than before. Vaeryn still was, and forever would be, a little… off. But at least now she didn’t appear to be a threat to anyone.

She never talks about her time with the Crone. She went there with nine tails and came back with three. When asked what happened, she usually makes up a silly story about them being devoured by a dragon, severed by the wheels of a runaway cart or, when she can’t be bothered, will just say “they fell off.” Since returning to the world, Vaeryn has been a wandering interloper, the type of person with no ties, but lots of acquaintances. She dips in and out of the lives of various people, like a ghost, rarely staying for more than a fleeting moment. Most people know of her; very few actually know her.


Personality:Shy, clumsy, easily scared off. Vaeryn is a creature of habit, who sleeps when she is tired, eats when she is hungry, and moves at her own pace. To most, she seems dull-witted and listless, simply drifting through life without a purpose. She is very hesitant to approach strangers, but can be lured in with candy, treats, and gifts. She tends to loiter on the edges of rooms or in quiet places, watching from afar, and is very soft-spoken and easily scared off. She will disappear in an instant at the first sign of conflict, even something as simple as an annoyed look can drive her off.

Despite this, small hints of her former genius occasionally shine through. She can be extremely smart sometimes, but then forgets her glasses are on her head or mispronounces someone’s name or chooses to speak in rhymes and riddles for no apparent reason. She may not be good at holding a thought, but that doesn’t mean she isn’t thinking. Some have even suspected this might all be an elaborate act and Vaeryn is hiding her true nature by playing dumb… but then they see her eat a bug or lick a tree or watch paint dry for five hours and realize, yeah, she’s got a few screws lose.

Ambitions:Become ruler of the known and unknown universe by discerning the mysteries of all 13 planes of existence and walking among the chief denizens of each realm as their equal --nay, their SUPERIOR-- in knowledge as well as power… but that’s never gonna happen, so she’ll settle for a pat on the head.

Likes:
+ Sweets, shiny things, baubles, and gizmos

+ Reading, relaxation, and stargazing

+ Playing with children

+ Studying magecraft
Dislikes:
+ Chaos, violence, and disorderly stuff

+ Overly serious or pushy people

+ Threats against her friends or family
Fears:
+ Delving too deep into the astral plane

+ Getting lost or trapped

+ Darkness and being underground

Relationships:(WIP) Hit me up you want some of this.

Other:Vaeryn owns an estate on the palace grounds, known as Foxtrot Manor. It is constructed in the style of Talite architecture and was bequeathed to her in her mother's will. (Just imagine feudal Japanese stuff, and you have the general idea.) She is almost never there and it is thought to be haunted... probably by Vaeryn herself. It is treated as an extension of the palace and often used to house foreign dignitaries.
 
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Name: Terrance the Tortle
Age: 1121yrs
Gender: Male
Race: Marine Lizardfolk
Sexuality: Heterosexual

Status: Marshal of the Kings Navy
Title: The turtle master, Sensei Tortle, The Gamera.
Powers:
Tortle physiology- The tortle species is far different than other lizardfolk. Firstly they possess an organic carapace made of heavily magically resistant Boney plates that require unimaginable force to break. Their muscles interwoven inside of this shell grant them large amounts of strength. They are capable of retracting into their shell and possess regenerative abilities similar to other lizardfolk. Their fingers are made of the same material as fingernails and other claws, but so dense that they become hard as stone and jet black they can actually move these claws quite dexteriously.

The Gamera- Only the 16 mightiest of Tortles are selected for the trial of the Gamera. From there they enter a bracket style tournament where only one can be victorious. The winner of this tournament is given the option to become the Gamera or Guardian of life. Upon drinking the blood of a dead primordial the soul of the Gamera is mutated and becomes highly unstable granting the Gamera access to its own life force as a source of massive amounts of magic. This power can be activated at any time by burning an 8th portion of the soul. So long as one piece of the soul remains the rest can recover over time...however if the entire soul is burned at once the user gains "the full power of a mortal soul" before dying and being unable to move on to any afterlife.

Skills: Master of the Way of the deep- A martial art developed to perfection over thousands of years and taught over the course of a century. This art allows the user to merge their senses into one super sense, both attack and defend with every surface of their body, and use their own magic to drastically amplify their speed and damage output. This art is only mastsred by 3 beings on parrune including terrance.
Gear: N/A terrance uses no weapons, the trident was just a prop for a picture he took.


History: Born across the kings sea in the shallow Marine town between Yavi and Kuld Terrance knew from the day that he hatched what he wanted to be. When he and his siblings hatched on the shore and scrambled away from the many predators terrance nearly met his doom at the razor sharp beak of a greater hawk. However he witnessed The Gamera appear seemingly out of nowhere and strike the bird with an insantly fatal attack. From that point on he would aspire to be the Gamera and guard the future generations as he had been guarded.

As he grew his parents tried to dissuade him from such a challenge. After all hundreds of thousands of tortles existed but only one would ever get to be the gamera, such a lofty goal was seen as unrealistic. Yet terrance would not be deterred. He practiced his martial arts ceaselessly always setting a boundary before him to overcome. When adulthood came and other began to make nets, or become coral builders, he continued to train his arts goin deeper and deeper into the depths of the sea.

Eventually he went far out enough to reach Sidon, where he found a merfolk by the name of Tidus who himself sought the power to free his Isles from endless war. The two journeyed to Xorn seeking the help of Sol who declined to Aid them in their goals, however they did encounter a sailor named Korg who had knowledge of an ancient rival to sol prior to his achieving divinity. The kracken Vorin master of the depths and one of the worlds first martial artists.

Together the three sought this great Kracken and they eventually found him in a hidden cavern at the bottom of a deep trench. He offered to train them in exchange for knowledge of the surface and for them hunting its food while they trained. They were trained for an entire century and left the trench masters of a forgotten and legendary art. Though the three had become close friends they had to go their seperate ways, each seeking their own noble goals. Tidus went on to slay the wicked rulers of Sidon and become its king, Korg went on to become the General of the Xornish navy. While terrence went on to become The Gamera.

For several centuries Terrence remained the guardian of his people, thus is the task of the Gamera. Yet every century he would go to shore and defend the younglings from predators as every Gamera before him had. However about 170 years ago several of his clans puddle gazers (oracles) came to him stating that his destiny lied in Xorn on a boat. So he listened venturing to Xorn and joining the Navy where he promptly shot through the ranks, not on account of his history with Korg but on account of his impressive talants as both a master of the deep and as The Gamera. He has left once to oversee the younglings gestation and hatching..yet he always returns to his post.
Personality: Terrance is calm and almost impossibly patient, many have begun to wonder if he even can feel anger as he has never displayed it. Instead he is always Jolly and joyfilled finding the good in any situation and using it to bolster the spirits of those around him. He is old but he maintains a sense of wonder and curiousity characteristic of far younger tortles. However his will can at times be unshakeable and he means what he says so one would be wise to not take his threats lightly Despite their being delivered with a smile.
Ambitions: To inspire a younger generation to pursue their dreams as he once did.
Fears: Wasted Potential.
likes: Calm weather, Telling stories, sparing with the General or the King of Sidon, Teaching others, Eating good vegetables.
dislikes: Storms, Warfare, Pessimism, Surrender, Death of the young.
relationships:
Korg- He serves under him as His marshal, And is a friend from long before who trained with him under Master of the deep Vorin.
Sidon- An old friend who adventured with him for years and trained with him Under Master of the Deep Vorin. An alliance formed between the Tortles and Sidon.
Other :
The Halfshell- This boat Is massive standing over a hundred feet above the waters surface with five floor below deck and another three above. It holds massive amounts of ammunition and supplies with a small fleet of Many smaller ships which transport cargo between vessels. Its main feature is its capacity to hold up to 300 prisoners of war aboard its upper decks.
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Name: Weice Ba'thun
Age: 29yrs
Gender: Male
Race: Human
Sexuality: Heterosexual

Status: Marshal of the Sky Paladins
Title: The Sky Dancer, Heir of Ba'thun.
Powers:
Eyes of Ba'thun- A Genetic trait passed down from The Ba'thun family since before the emerald city. Originally used to aide in hunting and spotting threats to the early nomads. The trait grants the users the ability to see for miles with great detail, and even up close seeing individual cells. The eyes allow for greatly amplified reaction time and perception They can identify magical aura's and even see through structures and obstacles. The eyes constantly store a portion of the light within them to unleash as a pair of searing light rays, which deal both fire and light damage. However the bursts power is determined by how long it has been since the last shot. Lastly a strong enough bond can allow the user to magically swap one of his eyes for theirs sharing his abilities with them and vice versa. He has yet to do this ritual yet however.

Light Gale magic- A magical combination of wind and light magic producing high speed homing wind blades, force fields, and laser all fall into the arsenal of this sky mage. Though he does possess an average mana pool and can only cast a little over a half dozen spells before exhausting himself.

Skills:
Master mounted combat- Weice and his mount Gotham are basically one and the same. Their mannerisms are even similar. Because of the fact that they have spent their lives together the two trust each other enough to do insane feats of aerial acrobatics from the mid air dismount, to the drill dive strike. These two are said to be among the most nimble fliers in the sky paladins.

Swordsman- even without his magical sight Weice is an accomplished swordsman, with his eyes and reflexes factored in he is among the top ten best in the kingdom.
Gear:
Obsidian armor- A suit of enchanted Armor made for the Ba'thun ebony blade. This armor absorbs light from all sources and acts as a back up reserve for the blade. It is also heavily resistant to slashing, bashing, and magical damage and is capable of self repair.

The Ebony blade of Ba'thun- A enchanted blade passed down to the heir of Ba'thun. It absorbs light from the all sources and can focus and refract this light as slicing arcs of light varying in their size and power on how much stored light is within the blade. It also happens to be virtually indestructible and never losses its razor sharp edge.


History: Weice was born the third son of Markus Ba'thun, however he skipped his brothers claims to the throne on account of a birthrite that superseded age in their family. Said to be the representation of their divine spirit he was giving a long list of duties and responsibilities to his family.he promptly shirked these duties in pursuit of his own desire, the desire to soar in the skies like the birds do.

Of all his family only his oldest brother seemed to support his goals going out and purchasing him a Pegasus egg on his seventh birthday. From the egg hatched the jet black Gotham, who was inseparable from Weice from day one. The two did everything together and when Gotham became big enough to hold Weice that included flying. He and Gotham attracted the eye of a elderly marshal of the sky paladins a man by the name of Dixon.

Dixon was a well known hero amongst the military and he took the young man under his wing training him in basic maneuvers and then on to the more advanced ones. When Weice was old enough to enlist he had no question which branch to join. He became a sky paladin and quickly advanced through the ranks due to a mixture of high apptitude test scores and stellar performance.

It was only a year ago when Dixon died, a victim of his own bad lifestyle. He perished on his mount in midair of a heart attack his well trained mount did not drop him even after it landed. While unexpected he had left a will with strong recomendations for weice to take his position. After blitzing the test weice was able to step into his childhood heroes shoes. Since then he and Gotham have never ceased their training stating that they are aiming for Minnels position next.
Personality: Weice is very confident to the point where he borders arrogance. He will never admit when he needs help and will be quick to try and carry the world on his shoulders. Understandable considering he has achieved every goal he has set for himself up until this point. As such he aims high and doesnt worry about missing or losing. He would seem to put himself on a pedestal if it werent for the simpke fact that he holds everyone in as high a regard "If you live you can get further, your climb never ends until your at the very top." Is the motto he lives by and because of this he can seem cruel at times as he has no pity on the hopeless. However for those who have hope he would give his life.

Ambitions: To become the general of the Sky paladins.
Fears: Not being free. Moving vehicles other than Gotham (motion sickness.)
likes: Gotham, Flying, watching people from across the city, challenges, worthy foes.
dislikes: those without hope, Being on the ground, boats carriages or regular horses, losing, those who mock him on account of his noble heritage.
relationships:
Tbr
Other :
The armor that Gotham wears is actually enchanted as well, a subtle pull brings projectiles towards the thicker plating and magic wards cancel out momentum causing both projectioles to bounce off and for landings to be smooth.

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Name: Dexter Gantry
Age: 27yrs
Gender: Male
Race: Demigod Human
Sexuality: Heterosexual

Status: 3rd Marshal of the Kings Shadow.
Title: Demigod of Sound, The Star of Xorn, Master of Music.
Powers:
Dexter has turned his spells into constantly active passive abilities by etching the spells into his skin with magic runes. Meaning he neednt cast any spells to access his abilities.

Audio Manipulation- Dexter is capable of bending existing sound into sounding like it came from any direction he wills, furthermore he can adjust the decibles and volume of sounds making his whispers quite to the ears of his enemies but clear and understandible to his allies. He can even cause two people to hear the same sound differently. He seems to be able to detect even the slightest of sounds from enormous distances, stating thay he doesnt "hear" it he can feel the vibrations in his skin and decipher the source of the sound and what sound or words were made.

Wave motion- Dexter is one of the fastest Demigods on the planet, capable of turning his body and clothes into soundwaves and adjusting his frequency to acheive speed equal to that of sound. The shift happens nigh instantly making him able to use this in combat to avoid damage. In this sound wave form he can pass through matter but only if it isnt too dense. Sound proof materials will prevent his ability to phase through it. This ability also promotes rapid healing and can be used on others to help their body heal damage more quickly this is however notably weaker than healing magic.

Symphonic destruction- 1199 decibels, that is the full extent of Dexters limitations not because of power but because singularities form at 1200 decibles and cause him to become susceptible to damaging himself. That said there isnt much 1199 decibles of sound cannot tear apart on the atomic scale. Dexter has displayed attacks capable of shattering cosmic emerald into powder, and even causing enchanted worked magicite to fracture. He can focus these attacks into a laser like sound beam without light about the width of a coin, or unleash it raw in cone form.
Skills: Gathering attention, working the crowd, eavesdropping, Hand to hand combat*, Hypnotism, disguise.
Gear:
Dwarven Tri wire spool- A mechanical cylinder with a powerful spring and gears inside. This tool is often used for climbing in the dwarven culture. Yet Dexter has learned to use it for offense and defense, as well as mobility. Each wire is capable of holding up to one ton and up to three lines can be deployed simultaneously.

History: Dexter was born to one of the "maids" in the emerald castle. Lydia Gantry one of the many Spies in the service of the Shadow of the king. She raised Dexter in her trade training him in the various skills of her craft. This made him a notoriously difficult student to deal with in school. When he did finally finish school it was with lackluster marks in all categories and predictions stating he would likely not go very far in life.

However nonetheless he vanished after his schooling, disappearing to undergo his training within the secretive shadow of the king. For five years he was gone before he finally resurfaced. Upon his reappearance he started a false career as a street performer. Though in reality he was a spy subtly listening to the whispers of the crowds.

It didnt take long for him to become a celebrity within xorn, and as word of his talants in music spread he quickly began to grow popular in other cities as well. Finally he wound up setting up several tours where the road crew were also spies. They gathered enough intel to help Dexter in his bid for the title of marshal in the shadow of the king.
Personality: (Also a paragraph.)
Ambitions: (Whats your characters main goal in life.)
Fears: (What are they afraid of.)
likes: (Gimme 5.)
dislikes: (Another 5.)
relationships: (Any friends, Lovers, family or whatever. Demigods neednt put every brother and sister just the ones they interact with alot. Talk to each other and make this juicy.)
Other : (anything else)
 
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Name: Jubilee Jegantus
Age: 4500 yrs
Gender: Female
Race: Immortal Jellyfish Mermaid
Sexuality: Transformative

Status: Loremaster of Xorn
Title: Keeper of the Tomes
Powers:
Regression - She can go back into her child form whenever her life is in danger. This essentially makes her immortal as she will never die of age or threat.
Eternal Memory - She has access to a bubble in the astral realm where all her memories are stored. Each time she reverts or dies the bubble grows with the intake of new memories. However she can only access it after her puberty stage of every body.
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Skills: Omnilinguist - She has learned every language developed on Xorn, that has been used during her time and after,

History:

Personality: Jubilee is very energetic and eccentric as well. She talks rapidly and expects people to answer even quicker. She also holds long grudges sometimes till that person's death. Jubilee is dedicated to her work and is almost always around, if not on expeditions.

Ambitions: To learn everything and develop things further

Fears: The Burning of the Library of Xorn and regression of culture

Likes: Knowledge, Visiting Pre-Xenmu sites, Learning

Dislikes: Coffee, Growing up again,

Relationships:

Other :
 
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Appearance

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Name: harlotek Gredan

Age: 274

Gender: male

Race: lizardfolk

Sexuality: straight



Status: honourable guardian of the ambassador, and captain of the popes personal bodyguard

Title: gorbs babysitter

Powers: a single shield spell that reflects magic attacks but when hit immediately breaks. Can’t be used on caster

Skills: skilled fighter, tracker capable of hiding emotions flawlessly if he needs to, stupidly perceptive like he’s got eyes in the back of his head, surprisingly good cook (gorb encounters this)



Gear: two unquie pieces of gear are gifted to the captain of the pops and ambassador body guard, each having one however since gorb is both harlotek enjoys both



seldruds claw: a curved black blade made of a crystal many stories about its “great powers” are in actual fact untrue as it only truely odd features is how it cuts, the blade can slice through solid objects like armor and stone with great ease but cannot rend flesh as one might expect to inflict a wound upon a foe with this blade takes great skill in swordsmanship and strength no dumb brute no eligent dullest could wield it, only those that fall somewhere in between.



Shield of aoens: a large heavy shield made of the same black crystal can rebound any object striking it with full force if one where to hit the shield with a mace it would fly back with the same force a shock to be sure, the only problem is that it’s weilders body acts like a spring for the shield strange ability leave weak user crippled eventually but one how understands how to stand when raising it will generally be ok



History: harlotek family was military training was generally the norm however he did always find cooking a small but discouraged joy, while he wasn’t naturally as gifted of a fighter as his five older sisters, but trained and practiced a great deal harder then them to make up for it, using intelligence as well as brutal strength to final push himself up to the top many years later he attained his position as the captain of both to popes bodyguard and the ambassador... only to find out to his dread it was a incredible eccentric crab called gorb...

Personality: harlotek is stone faced and serious most of the time showing annoyance when gorb starts acting like gorb but still following along since in truth he does have a soft side that he does keep hidden only coming out very rarely, but when it does the scaly cold blooded Titan becomes somewhat of a soft geko

Ambitions: to continue his service and mabye open up a tavern when he retires

Fears: failing to protect the ambassador

likes: doing his job

When gorb acting sensably

His position

Cooking

Eating fine meals

dislikes: distractions

Showing his softer side to often

Faliure

Gorb running off

relationships:

Gorb: guard

Other : (anything else)
 
Appearance: CD612E98-9A4E-4738-A540-E3DEFEE331B0.jpeg
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Name: keelester Margol
Age: 80
Gender: male
Race: elf
Sexuality: straight

Status: civilian, archeologist, artificer, travel
Title: the great keelester
Powers: after a certain adventure to some far-flung ruins keelester of what he found he refuses to speak about he acquired a cure... that at nightfall causes him to turn into a horrific spiderlike creature.
a good deal of divination magics pertaining to detecting artifacts and the like
Skills: well artificing and archeology also survival skills, very good at remaining hidden
Gear:
many many different little tools including a few specific artifacts

ragebow: a little joke on a "crossbow" as this weapon seems a fair deal more anger in the sense that whenever a bolt is loaded into the crossbow it tend to.. do its own thing flying off to hit whatever target the engage spirit within the weapon finds had somehow slighted it exploding on impact with a shower of metal bits and wood

drakes wraith: a strange sword stylized in a dragon-like head for a hilt the swords handle contains removable cylinders containing a color crystal suspending by unknow means, currently he had 5, each one making the sword "blast" a different thing examples of what he currently had fire, acid, poison, ice, lightning, the odd fact is the projectiles don't seem to be magical and hence keelester doesn't tend to use this ability too much since he doesn't know if there are charges on the cylinders or not currently he's trying to get the 6th cylinder of zeran

V.L: a somewhat interesting artifact V.L is a small mechanical construct in the shame of a small winged beast, it seems somewhat intelligent but unable to speak only capable of conveying simple felling via a form of telepathy such as "hungry" or "sad" this particular artifact has been in his family for some time and functions as a family pet/companion to keep his sanity intact

History: keelester's family had always been into artifacts since his great great great grandfather started it and in all the boy simply just took up the family tradition of doing that, picking up many artifacts and beginning to write a book.

Personality: an upper-class type elf keelester always have an air of importance about him, it isn't obnoxious in any sense but a well-founded in his exploits he is however rather friendly never seeing anyone as actually lesser than him but he simply gives off that aura of that tending to exchange pleasantries even with a simple shop keeper some people do however find him a dastardly sliver tongued tricker and that is also true keelester has to be since sometimes acquiring what he needs requires it..

Ambitions: to finish writing publishing his books series on archeological and artifactical discoveries
Fears: fears losing himself to the monster that's inside him
likes: artifacts, talking about his adventures, writing, discovering new things, tea homemade
dislikes: when people question his knowledge, not finding what hes looking for, being interrupted while talking, cats (allergic), crab (allergic)
relationships: zeran: keelester and zeran know one another relatively well sharking similar goals/ likings probably one of the new being thats gotten close to the demi-god
gorb: hes been trying to detach the cape form the ambassador believing it to be important to somewhat... important... to something... although he as doubted to say if anything hes probably the one person gorb is somewhat apprehensive about
Other : (anything else)
 
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Updated Character
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Name: Lucian Dovin
Age: 700
Gender: Male
Race: Dwarf
Sexuality: Straight
Status: Demigod (doesn't know he's a son of Sol)


Title: Lord Under the Mountain, Death From Above, Lost Boy (name given to him by the children of Kuld)


Powers: Pyrokinesis - can create fire but can't quite control size (needs a special gauntlet to focus it, also can channel it from any point of his body)

Nova Burst - can sometimes explode in a firey circle around him when he isn't careful with his blood lust (the stronger the bloodlust gets the greater the blast can become) it can even hurt allies around him if they are not protected against fire

Sonar - can pinpoint any object in a 10 kilometer radius (goggles enhance this times 2) has to touch the ground and concentrate to see below him to a depth of 10 kilometers (goggles do not help this)

Flight of Feet - able to traverse rock and stone better than any mountain goat (easier when barefoot)

Mind Meld - able to form a psychic link with all creatures and can even control less intelligent beings if he chooses


Skills: Night vision (only black and white but can see rare metal or stone in their natural colors)

Metal crafting - if it's made of metal he can dismantle and reform better than before (does not work on items imbued with magic. . . .yet?) if used on a magically enchanted item he can cause a single burst of whatever magical energy was stored in the item to shoot from his hand

Marksman - can shoot any creature within his Farsight ability and have it land wherever he chooses (even into other targets he chooses simply by using trajectory)

Farsight - can see 10 kilometers away even in the dark

Trap making - small creatures up to creatures as big as two giants

Masonry - created his house from stone that was broken from the treasure he finds in the mountain, and helped fortify the gates to withstand even a drunken giant falling on them

Alchemy - self taught with the ingredients he has found on the mountain

Stone Diet - he can break small stones with his teeth and can even eat some to keep himself from starvation (though he doesn't recomend it)


Gear: Magicite Gauntlet - can focus his fire creation to however big or small he wishes and can also be used to heat up whatever he touches with the gauntlet

High Capacity Backpack - stores his 8 potions (one for healing great wounds, one for fatigue, one for dissolving rock, one for scaring away ferocious beasts, one for boosting his magic capability, one for extra strength, one for ailments, one to bring out his full pyro abilities) and stores a flying platform that's shaped like a Manta Ray (he once almost drowned as a child and this creature saved him)

Flying Manta- can be stored on his backpack, uses minimal amounts of his magic to propel in any direction he chooses, is linked to his mind using googles, can be used to traverse across the deep caverns in the mountain's depths where there is only one direction to go. . .DOWN. Sometimes during the night he will send it out to patrol the mountains for any dangers and always lets the night guard know when he is planning a patrol

Flight Googles - links his mind to the Flying Manta and shows a Heads Up Display of his potions inventory, temperature, and shows a mini map of the area around him in a 20 kilometer radius using his Sonar

Magicite Pistol - can focus the fire he creates in the shape of an arrow and shoot it with perfect aim (he once shot a bird's wing in such a perfect way it landed on a pike angled above a fire)

Pick Hammer - a tool of his own making that he uses to mine precious stones and metals from deep within the mountain's depths (can be wielded 1 handed or 2 handed)


History: Growing up in the mountain of Kuld he never knew his parents or where he came from. He has learned to survive on the mountain and calls it home. He has learned how to make weapons, armor, tools to help focus his abilities, traps for catching animals and even bandits that try to invade his home or the city below. He is mostly self taught and has had help learning other skills from the townsfolk that has helped him not feel alone in the world (even though the children sometimes mistake him for someone their age, hence he grew out his beard) He has learned to cook for himself although it's mostly whatever he can find to pick from the forests. He would chew on rocks as a child till his stomach gained the ability to even digest small stones. He has helped the city oftentimes to gather supplies for the Doctor, heal the sick, give them what gold he finds (he thinks it doesn't make for strong armor or weaponry) and has learned to make jewelry for the people to sell to traders (though no one has told buyers where the jewelry was made or where they even got it from), Sitting on his rocking chair looking over the city from his porch he feels like a protector to the city of Kuld (even though there is a town guard) and has even taken up making rock candy for the children. He has been asked multiple times to help the city with finding supplies, building weapons and armor, and even helped repair and fortify the wall surrounding Kuld. He mostly keeps to himself and only has had a few friends from Kuld that trust him enough to have a psychic link to keep tabs on the city, including the town's doctor, the barkeep, and a nightguard. One night he is unable to find rest and feels a great call to battle, there's something not right to the north east across the seas. He plans for a great journey and lets the city of Kuld know there is danger in the realm and he needs to go find what is the source of this feeling is. Packing enough for him to feast for a month and enoufh ingredients to create 20 bottles of each of his potions.

Personality: Has an emotional wall that is harder than any rock or metal found in the mountains but can be pleasent company if he feels relaxed enough, usually keeps an eye out for materials he can use to improve his Flying Manta, traps, weapons, or potions just in case he finds something that he hasn't tried yet. He always has a small stone he keeps in his mouth for a distraction or just a bite to eat. Can be clumsy on terrain that he isn't used to and has a mind to stay away from water unless he is thirsty or in dire need of a bath.


Ambitions: He hopes to find what the strong pull of battle he feels when there is blood spilled and for any clues as to who, and what, he is.


Fears: Large bodies of water that are deeper than he is tall, losing his mind to bloodlust, not being able to help and protect the people he has grown fond of


Likes: Music, humming when delving beneath the mountain, FIRE, running barefoot on his mountain, charity, scaring the night guard with birds falling into the watchtower


Dislikes: Water, when animals poop all over his porch, over cooked meat, complete silence (he WILL start humming), his lust for blood, Being called short (will respond with "No shit? I never even noticed!" and stand on his platform to look at the person at eye level to make his point)


Relationships: The Doctor of Kuld - he enjoys helping her find new recipies to cure the townsfolk, and help the doctor sober up the drunken traders that cause trouble to remind them they are guests is Kuld as they sit in the city jail for the night

The Night Guard - likes talking with him through his psychic link and lets the guard know when he shot a bird down for him to snack on (the night guard hates when Lucian shoots a bird to scare him awake as it lands in the watchtower)

The Barkeeper - he loves hearing the stories patrons tell of lands across the ocean and the mishaps of men getting slapped by a woman they thought was in need of a "strong man" to save them, he also helps the Barkeeper find ingredients for new meads he wants to try and gets a keg of it to try for himself as thanks from the barkeeper.
 
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