Archon
Friendly Neighborhood Gem-Collector
Name:
Zara Dyrr
Age:
27
Gender:
Female
Race:
Human Vampire
Appearance:
Alignment: Chaotic Neutral
Profession:
A burglar, a thief, and a treasure hunter.
Personality & Behavior:
A perfect blend of emotionless shrew and witty con-artist, Zara's current personality is a clash of titans between the oppressed unloved daughter, vicious bloodthirsty vampire, and care-free fun-going rogue. Whilst she's distrustful of strangers and perhaps violent by nature, even as a vampire she draws the line between business and pleasure, being a stern, vicious and downright murderess beast with a purpose in sight, but aside from being distant and aloof, Zara's old personality often ebbs into her words when she has downtime to herself, sarcastic and social. It isn't a case of withdrawing from people due to the woes of life - as a common vagrant Zara was happy and gregarious - but the dangers of her condition. The bloodlust and urge to feed, the fear of witch hunters and paladins, it leaves her cautious and weary, but with a hidden innate desire for normality.
Bio:
Zara was never a woman of ambition, but one who thrived off cheap thrills and an adrenaline high. Even from a young age, she was drawn to the scoundrels and less savory sorts around town, despite having a successful baker and acclaimed doctor as parents. This caused a severe rift within the family, only worsened by the presence of Zara's older more straight-and-narrow brother, who became the source of all affection and praise. Shunned and unhappy, Zara elected to take her inheritance fund early - fleeing the town with a minor fortune in tow. Much of this money was spent on protection and travelling, before she finally reached a far off City infamous for corruption and crime. It didn't take long for the teenager to settle in at her new home.
Months became years, and as with time, infamy of a successful rogue grew, Zara was soon within a vicious organisation of the meanest cutthroats, the downside? The choice of who to rob was out of her hands. So when the Crime boss elected to gather his best and brightest in an attempt to plunder an old decrepit castle, the crew naturally put two-and-two together and several attempted to sneak off, only to be dispatched as the group was followed. Facing death by vampire or death by arrows, Zara took the option which allowed some form of negotiation. A plan which was successful, too successful. The Vampire, amused by Zara's cordiality and forced enthusiasm to engage the old Vampire conversation, allowed her to go free. For a price, that price being her humanity. Several years seemed to flash by in a blur, a frenzy of bloodlust and murder, her targets the very gang she'd called family. After years time, her maker surmised she now understood the basics of their culture and was free to do as she pleased. Knowing no other way, and finally having a clear head, Zara simply went back to being a rogue, a laughably easy task with her newfound gifts. Easy to the point where there was no thrill left.
Lost and without purpose, Zara used her newfound abilities to engage in more dangerous work, such as delving into old ruins and hunting for ancient relics. A pass time which has been successful enough, it's an added benefit that many ruins are a haven for bandits - the perfect snack.
Likes & Dislikes:
+Urge to feed aside, Zara adores animals and nature. She's made steps to tame a pet for her wild journeys, but hasn't succeeded yet.
+Urge to feed present, humans. Juicy succulent humans.
+The Tavern environment, loud music and joyful dancing, she often observes such spectacles with a sad smile.
-Anything anti-Vampire. Witch hunters, werewolves, paladins, even the local god-fearing mob. Just obstacles to make her life difficult.
-Other vampires, to some extent Zara still see's herself as human and one of the people. Not some superior being to lord over mortals.
-The sun. The sun is the worst thing. Ever.
Equipment & Inventory:
-When her transformation was complete, the old leather outfit that signified a rogue's life was altered and upgraded by a Vampire smith. This improvement offers little extra protection physically, but it does possess limited protection runes against the sun and divine magic, a side-effect of said improvement is the once jet black leather possesses a deep red hue. A clue to the wearer's nature.
-Several coin pouches, nothing else of real worth or sentimentality.
Weaknesses & Limits:
I mean, Vampire weaknesses are pretty self-explanatory. Sun bad. Divine magic bad. Silver bad. Large angry peasant mob bad.
Situational:
Add some of the entries here if you believe they will fit your character.
Powers and/or Magic Abilities:
-Enhanced physical capabilities such as speed, strength, reflexes and endurance. Oddly, Zara seems to possess a greater level of these attributes than even the average long-lived Vampire. A side-effect of her roguish lifestyle, perhaps.
-A tame charm factor, the weak-willed are more likely to mindlessly follow suggestion or command.
-The ability to "cloak", becoming unseen to the common eye. Less reliable than invisibility.
-As an undead, Zara is technically immune to the dart arts.
-Though many Elder Vampire are masters of life-leeching magic, Zara as a youngblood, has no such talent.
Businesses:
N/A
Combat Skills:
Using a mix of supernatural gifts and old life skills, Zara Dyrr fights in an unpredictable method, often preferring to hang back and pepper the opposition with her handcrossbow as she once did as a rogue, but her true nature affords greater power and allows her to close the gap with a flurry of brutal kicks and strikes, more instinct than any learnt technique.
Weapons:
An ornate handcrossbow, carried with a mix of normal, poison and tranquilizing bolts.
But why chocolate, why not ice cream? Computing Magus
Zara Dyrr
Age:
27
Gender:
Female
Race:
Human Vampire
Appearance:
Alignment: Chaotic Neutral
Profession:
A burglar, a thief, and a treasure hunter.
Personality & Behavior:
A perfect blend of emotionless shrew and witty con-artist, Zara's current personality is a clash of titans between the oppressed unloved daughter, vicious bloodthirsty vampire, and care-free fun-going rogue. Whilst she's distrustful of strangers and perhaps violent by nature, even as a vampire she draws the line between business and pleasure, being a stern, vicious and downright murderess beast with a purpose in sight, but aside from being distant and aloof, Zara's old personality often ebbs into her words when she has downtime to herself, sarcastic and social. It isn't a case of withdrawing from people due to the woes of life - as a common vagrant Zara was happy and gregarious - but the dangers of her condition. The bloodlust and urge to feed, the fear of witch hunters and paladins, it leaves her cautious and weary, but with a hidden innate desire for normality.
Bio:
Zara was never a woman of ambition, but one who thrived off cheap thrills and an adrenaline high. Even from a young age, she was drawn to the scoundrels and less savory sorts around town, despite having a successful baker and acclaimed doctor as parents. This caused a severe rift within the family, only worsened by the presence of Zara's older more straight-and-narrow brother, who became the source of all affection and praise. Shunned and unhappy, Zara elected to take her inheritance fund early - fleeing the town with a minor fortune in tow. Much of this money was spent on protection and travelling, before she finally reached a far off City infamous for corruption and crime. It didn't take long for the teenager to settle in at her new home.
Months became years, and as with time, infamy of a successful rogue grew, Zara was soon within a vicious organisation of the meanest cutthroats, the downside? The choice of who to rob was out of her hands. So when the Crime boss elected to gather his best and brightest in an attempt to plunder an old decrepit castle, the crew naturally put two-and-two together and several attempted to sneak off, only to be dispatched as the group was followed. Facing death by vampire or death by arrows, Zara took the option which allowed some form of negotiation. A plan which was successful, too successful. The Vampire, amused by Zara's cordiality and forced enthusiasm to engage the old Vampire conversation, allowed her to go free. For a price, that price being her humanity. Several years seemed to flash by in a blur, a frenzy of bloodlust and murder, her targets the very gang she'd called family. After years time, her maker surmised she now understood the basics of their culture and was free to do as she pleased. Knowing no other way, and finally having a clear head, Zara simply went back to being a rogue, a laughably easy task with her newfound gifts. Easy to the point where there was no thrill left.
Lost and without purpose, Zara used her newfound abilities to engage in more dangerous work, such as delving into old ruins and hunting for ancient relics. A pass time which has been successful enough, it's an added benefit that many ruins are a haven for bandits - the perfect snack.
Likes & Dislikes:
+Urge to feed aside, Zara adores animals and nature. She's made steps to tame a pet for her wild journeys, but hasn't succeeded yet.
+Urge to feed present, humans. Juicy succulent humans.
+The Tavern environment, loud music and joyful dancing, she often observes such spectacles with a sad smile.
-Anything anti-Vampire. Witch hunters, werewolves, paladins, even the local god-fearing mob. Just obstacles to make her life difficult.
-Other vampires, to some extent Zara still see's herself as human and one of the people. Not some superior being to lord over mortals.
-The sun. The sun is the worst thing. Ever.
Equipment & Inventory:
-When her transformation was complete, the old leather outfit that signified a rogue's life was altered and upgraded by a Vampire smith. This improvement offers little extra protection physically, but it does possess limited protection runes against the sun and divine magic, a side-effect of said improvement is the once jet black leather possesses a deep red hue. A clue to the wearer's nature.
-Several coin pouches, nothing else of real worth or sentimentality.
Weaknesses & Limits:
I mean, Vampire weaknesses are pretty self-explanatory. Sun bad. Divine magic bad. Silver bad. Large angry peasant mob bad.
Situational:
Add some of the entries here if you believe they will fit your character.
Powers and/or Magic Abilities:
-Enhanced physical capabilities such as speed, strength, reflexes and endurance. Oddly, Zara seems to possess a greater level of these attributes than even the average long-lived Vampire. A side-effect of her roguish lifestyle, perhaps.
-A tame charm factor, the weak-willed are more likely to mindlessly follow suggestion or command.
-The ability to "cloak", becoming unseen to the common eye. Less reliable than invisibility.
-As an undead, Zara is technically immune to the dart arts.
-Though many Elder Vampire are masters of life-leeching magic, Zara as a youngblood, has no such talent.
Businesses:
N/A
Combat Skills:
Using a mix of supernatural gifts and old life skills, Zara Dyrr fights in an unpredictable method, often preferring to hang back and pepper the opposition with her handcrossbow as she once did as a rogue, but her true nature affords greater power and allows her to close the gap with a flurry of brutal kicks and strikes, more instinct than any learnt technique.
Weapons:
An ornate handcrossbow, carried with a mix of normal, poison and tranquilizing bolts.
But why chocolate, why not ice cream? Computing Magus
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