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Fantasy Legends of Xeria - Characters

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Name:
Zara Dyrr

Age:
27

Gender:
Female

Race:
Human Vampire

Appearance:
1541235306673.png
Alignment: Chaotic Neutral

Profession:
A burglar, a thief, and a treasure hunter.

Personality & Behavior:
A perfect blend of emotionless shrew and witty con-artist, Zara's current personality is a clash of titans between the oppressed unloved daughter, vicious bloodthirsty vampire, and care-free fun-going rogue. Whilst she's distrustful of strangers and perhaps violent by nature, even as a vampire she draws the line between business and pleasure, being a stern, vicious and downright murderess beast with a purpose in sight, but aside from being distant and aloof, Zara's old personality often ebbs into her words when she has downtime to herself, sarcastic and social. It isn't a case of withdrawing from people due to the woes of life - as a common vagrant Zara was happy and gregarious - but the dangers of her condition. The bloodlust and urge to feed, the fear of witch hunters and paladins, it leaves her cautious and weary, but with a hidden innate desire for normality.

Bio:
Zara was never a woman of ambition, but one who thrived off cheap thrills and an adrenaline high. Even from a young age, she was drawn to the scoundrels and less savory sorts around town, despite having a successful baker and acclaimed doctor as parents. This caused a severe rift within the family, only worsened by the presence of Zara's older more straight-and-narrow brother, who became the source of all affection and praise. Shunned and unhappy, Zara elected to take her inheritance fund early - fleeing the town with a minor fortune in tow. Much of this money was spent on protection and travelling, before she finally reached a far off City infamous for corruption and crime. It didn't take long for the teenager to settle in at her new home.

Months became years, and as with time, infamy of a successful rogue grew, Zara was soon within a vicious organisation of the meanest cutthroats, the downside? The choice of who to rob was out of her hands. So when the Crime boss elected to gather his best and brightest in an attempt to plunder an old decrepit castle, the crew naturally put two-and-two together and several attempted to sneak off, only to be dispatched as the group was followed. Facing death by vampire or death by arrows, Zara took the option which allowed some form of negotiation. A plan which was successful, too successful. The Vampire, amused by Zara's cordiality and forced enthusiasm to engage the old Vampire conversation, allowed her to go free. For a price, that price being her humanity. Several years seemed to flash by in a blur, a frenzy of bloodlust and murder, her targets the very gang she'd called family. After years time, her maker surmised she now understood the basics of their culture and was free to do as she pleased. Knowing no other way, and finally having a clear head, Zara simply went back to being a rogue, a laughably easy task with her newfound gifts. Easy to the point where there was no thrill left.

Lost and without purpose, Zara used her newfound abilities to engage in more dangerous work, such as delving into old ruins and hunting for ancient relics. A pass time which has been successful enough, it's an added benefit that many ruins are a haven for bandits - the perfect snack.

Likes & Dislikes:
+Urge to feed aside, Zara adores animals and nature. She's made steps to tame a pet for her wild journeys, but hasn't succeeded yet.
+Urge to feed present, humans. Juicy succulent humans.
+The Tavern environment, loud music and joyful dancing, she often observes such spectacles with a sad smile.
-Anything anti-Vampire. Witch hunters, werewolves, paladins, even the local god-fearing mob. Just obstacles to make her life difficult.
-Other vampires, to some extent Zara still see's herself as human and one of the people. Not some superior being to lord over mortals.
-The sun. The sun is the worst thing. Ever.

Equipment & Inventory:
-When her transformation was complete, the old leather outfit that signified a rogue's life was altered and upgraded by a Vampire smith. This improvement offers little extra protection physically, but it does possess limited protection runes against the sun and divine magic, a side-effect of said improvement is the once jet black leather possesses a deep red hue. A clue to the wearer's nature.
-Several coin pouches, nothing else of real worth or sentimentality.

Weaknesses & Limits:
I mean, Vampire weaknesses are pretty self-explanatory. Sun bad. Divine magic bad. Silver bad. Large angry peasant mob bad.

Situational:
Add some of the entries here if you believe they will fit your character.

Powers and/or Magic Abilities:
-Enhanced physical capabilities such as speed, strength, reflexes and endurance. Oddly, Zara seems to possess a greater level of these attributes than even the average long-lived Vampire. A side-effect of her roguish lifestyle, perhaps.
-A tame charm factor, the weak-willed are more likely to mindlessly follow suggestion or command.
-The ability to "cloak", becoming unseen to the common eye. Less reliable than invisibility.
-As an undead, Zara is technically immune to the dart arts.
-Though many Elder Vampire are masters of life-leeching magic, Zara as a youngblood, has no such talent.

Businesses:
N/A

Combat Skills:
Using a mix of supernatural gifts and old life skills, Zara Dyrr fights in an unpredictable method, often preferring to hang back and pepper the opposition with her handcrossbow as she once did as a rogue, but her true nature affords greater power and allows her to close the gap with a flurry of brutal kicks and strikes, more instinct than any learnt technique.
Weapons:
An ornate handcrossbow, carried with a mix of normal, poison and tranquilizing bolts.

But why chocolate, why not ice cream? Computing Magus Computing Magus
 
Last edited:
Name:
Zara Dyrr

Age:
27

Gender:
Female

Race:
Human Vampire

Appearance:
View attachment 499455
Alignment: Chaotic Neutral

Profession:
A burglar, a thief, and a treasure hunter.

Personality & Behavior:
A perfect blend of emotionless shrew and witty con-artist, Zara's current personality is a clash of titans between the oppressed unloved daughter, vicious bloodthirsty vampire, and care-free fun-going rogue. Whilst she's distrustful of strangers and perhaps violent by nature, even as a vampire she draws the line between business and pleasure, being a stern, vicious and downright murderess beast with a purpose in sight, but aside from being distant and aloof, Zara's old personality often ebbs into her words when she has downtime to herself, sarcastic and social. It isn't a case of withdrawing from people due to the woes of life - as a common vagrant Zara was happy and gregarious - but the dangers of her condition. The bloodlust and urge to feed, the fear of witch hunters and paladins, it leaves her cautious and weary, but with a hidden innate desire for normality.

Bio:
Zara was never a woman of ambition, but one who thrived off cheap thrills and an adrenaline high. Even from a young age, she was drawn to the scoundrels and less savory sorts around town, despite having a successful baker and acclaimed doctor as parents. This caused a severe rift within the family, only worsened by the presence of Zara's older more straight-and-narrow brother, who became the source of all affection and praise. Shunned and unhappy, Zara elected to take her inheritance fund early - fleeing the town with a minor fortune in tow. Much of this money was spent on protection and travelling, before she finally reached a far off City infamous for corruption and crime. It didn't take long for the teenager to settle in at her new home.

Months became years, and as with time, infamy of a successful rogue grew, Zara was soon within a vicious organisation of the meanest cutthroats, the downside? The choice of who to rob was out of her hands. So when the Crime boss elected to gather his best and brightest in an attempt to plunder an old decrepit castle, the crew naturally put two-and-two together and several attempted to sneak off, only to be dispatched as the group was followed. Facing death by vampire or death by arrows, Zara took the option which allowed some form of negotiation. A plan which was successful, too successful. The Vampire, amused by Zara's cordiality and forced enthusiasm to engage the old Vampire conversation, allowed her to go free. For a price, that price being her humanity. Several years seemed to flash by in a blur, a frenzy of bloodlust and murder, her targets the very gang she'd called family. After years time, her maker surmised she now understood the basics of their culture and was free to do as she pleased. Knowing no other way, and finally having a clear head, Zara simply went back to being a rogue, a laughably easy task with her newfound gifts. Easy to the point where there was no thrill left.

Lost and without purpose, Zara used her newfound abilities to engage in more dangerous work, such as delving into old ruins and hunting for ancient relics. A pass time which has been successful enough, it's an added benefit that many ruins are a haven for bandits - the perfect snack.

Likes & Dislikes:
+Urge to feed aside, Zara adores animals and nature. She's made steps to tame a pet for her wild journeys, but hasn't succeeded yet.
+Urge to feed present, humans. Juicy succulent humans.
+The Tavern environment, loud music and joyful dancing, she often observes such spectacles with a sad smile.
-Anything anti-Vampire. Witch hunters, werewolves, paladins, even the local god-fearing mob. Just obstacles to make her life difficult.
-Other vampires, to some extent Zara still see's herself as human and one of the people. Not some superior being to lord over mortals.
-The sun. The sun is the worst thing. Ever.

Equipment & Inventory:
-When her transformation was complete, the old leather outfit that signified a rogue's life was altered and upgraded by a Vampire smith. This improvement offers little extra protection physically, but it does possess limited protection runes against the sun and divine magic, a side-effect of said improvement is the once jet black leather possesses a deep red hue. A clue to the wearer's nature.
-Several coin pouches, nothing else of real worth or sentimentality.

Weaknesses & Limits:
I mean, Vampire weaknesses are pretty self-explanatory. Sun bad. Divine magic bad. Silver bad. Large angry peasant mob bad.

Situational:
Add some of the entries here if you believe they will fit your character.

Powers and/or Magic Abilities:
-Enhanced physical capabilities such as speed, strength, reflexes and endurance. Oddly, Zara seems to possess a greater level of these attributes than even the average long-lived Vampire. A side-effect of her roguish lifestyle, perhaps.
-A tame charm factor, the weak-willed are more likely to mindlessly follow suggestion or command.
-The ability to "cloak", becoming unseen to the common eye. Less reliable than invisibility.
-As an undead, Zara is technically immune to the dart arts.
-Though many Elder Vampire are masters of life-leeching magic, Zara as a youngblood, has no such talent.

Businesses:
N/A

Combat Skills:
Using a mix of supernatural gifts and old life skills, Zara Dyrr fights in an unpredictable method, often preferring to hang back and pepper the opposition with her handcrossbow as she once did as a rogue, but her true nature affords greater power and allows her to close the gap with a flurry of brutal kicks and strikes, more instinct than any learnt technique.
Weapons:
An ornate handcrossbow, carried with a mix of normal, poison and tranquilizing bolts.

But why chocolate, why not ice cream? Computing Magus Computing Magus
Character accepted. Welcome to Xeria; begin at Derika, since it's currently the most crowded there.

Also, I like all kinds of chocolate. I like ice cream, but not every single kind :P
 
Name: Xes Zexum, X, Zex, Hidden Lightning

Age: 24 (Appears 18)

8ed1b70ae4437b704916a072258065c8.jpg
5c42f9a846c2d3ab474ff5a2a64b44e4.jpg
0b9709a1523426263434c82eae41af80.jpg
Bow.jpg

Gender: Male

Race: Half-Elf/Angel

Alignment: Neutral Good

Profession: Adventurer/Assassin

Side Hobby: Blacksmithing/Enchanting

Personality & Behavior: Xes is the quiet type and really always has been if there is no reason to talk then he won’t really, that doesn’t mean he is cold and isn’t good at conversing because he will do it usually if someone engages him first. If he does talk however he is probably trying to get some girl to like him and just make small talk. Xes is the courageous type but likes to think rationally about situations before engaging in whatever it is, whether it be a fight or just a small conversation. Even if he does attempt to do this when speaking he can sometimes stumble on his words when talking to a woman.

Bio: Xes was born into a royal family but was kept hidden from most of the elves at first due to the fact that most elves didn’t want their bloodline tainted by other creatures and races. Even though this was the case Xes was born from his mother who is the queen of Evritol, she had Xes with a man who was known as an angel but kept himself disguised as an elf so that the Queen wouldn’t get in trouble for “Tainting the Bloodline” of elves but she truly loved this man and he provided everything for her. The only people at this time who knew of his father being an angel were Xes, the Queen, and Xes’s older sister Zelila. Xes and his sister Zelila had a very close relationship…actually maybe even past close but Xes didn’t mind as long as his sister didn’t, besides they really loved each other and still do…it is just that now their lives will have more complications. Later in life, Xes found out his sister was due to marry a prince from a land far away to make peace with an Orc race. Why would his sister agree with it you may think…well actually she had no choice, this made Xes very sad and upset, he still had time to keep his sister with him…he had to train and he did so for weeks until he finally got the chance to assassinate the prince, he took his sister with him as he got exiled and they both moved all around adventuring and trying to keep getting money to live peacefully. Now they find themselves in Vegera.

Likes: Females, his sister, adventuring, His bow, his daggers, dancing, sleeping, cold weather, and warm baths.

Dislikes: People who want to hurt his sister or friends, the heat, loud people, not being able to protect, and being weak.

Equipment & Inventory: Twin Elvin Daggers, Elvin Bow, pouch of gold, Sacred Armor, and an adventure bag with bread and water.

Powers and/or Magic Abilities: Xes specializes in many magic styles but he prefers Lightning magic, Light magic, and Creation Magic. The way he uses his Lightning magic is to increase his speed and to enchant his weapons with an electric current that may stun or badly damage an enemy. The way he uses light and creation magic is that he is able to create light weapons and use them in battle like normal weapons, he can teleport to these weapons only if thrown or taken away and is able to heal people but not himself when using light magic. Naturally, Xes is very agile being a half-elf and can make wings appear to fly for a short period of time.

Combat Skills: Xes can fight in close quarters using his weapons or long range using his bow, if he wants to close the distance on an enemy he will use his teleport to get closer. He mainly uses this tactic to counter long-range oriented fighters or enemies. Xes is capable of using his magic at closer ranges if needed.

Weapons: An Elvin Sword passed down by his mother, an angelic bow from the heaven passed down by his father and his previous wars, and his light weapons that consist of many weaponry styles.

Others: Xes is allowed to date multiple women because it is in his elven culture to be able to do so. He is sure to let his mate know this and his sister already knows this as well.
 
Name: Xes Zexum, X, Zex, Hidden Lightning

Age: 24 (Appears 18)


Gender: Male

Race: Half-Elf/Angel

Alignment: Neutral Good

Profession: Adventurer/Assassin

Side Hobby: Blacksmithing/Enchanting

Personality & Behavior: Xes is the quiet type and really always has been if there is no reason to talk then he won’t really, that doesn’t mean he is cold and isn’t good at conversing because he will do it usually if someone engages him first. If he does talk however he is probably trying to get some girl to like him and just make small talk. Xes is the courageous type but likes to think rationally about situations before engaging in whatever it is, whether it be a fight or just a small conversation. Even if he does attempt to do this when speaking he can sometimes stumble on his words when talking to a woman.

Bio: Xes was born into a royal family but was kept hidden from most of the elves at first due to the fact that most elves didn’t want their bloodline tainted by other creatures and races. Even though this was the case Xes was born from his mother who is the queen of Evritol, she had Xes with a man who was known as an angel but kept himself disguised as an elf so that the Queen wouldn’t get in trouble for “Tainting the Bloodline” of elves but she truly loved this man and he provided everything for her. The only people at this time who knew of his father being an angel were Xes, the Queen, and Xes’s older sister Zelila. Xes and his sister Zelila had a very close relationship…actually maybe even past close but Xes didn’t mind as long as his sister didn’t, besides they really loved each other and still do…it is just that now their lives will have more complications. Later in life, Xes found out his sister was due to marry a prince from a land far away to make peace with an Orc race. Why would his sister agree with it you may think…well actually she had no choice, this made Xes very sad and upset, he still had time to keep his sister with him…he had to train and he did so for weeks until he finally got the chance to assassinate the prince, he took his sister with him as he got exiled and they both moved all around adventuring and trying to keep getting money to live peacefully. Now they find themselves in Vegera.

Likes: Females, his sister, adventuring, His bow, his daggers, dancing, sleeping, cold weather, and warm baths.

Dislikes: People who want to hurt his sister or friends, the heat, loud people, not being able to protect, and being weak.

Equipment & Inventory: Twin Elvin Daggers, Elvin Bow, pouch of gold, Sacred Armor, and an adventure bag with bread and water.

Powers and/or Magic Abilities: Xes specializes in many magic styles but he prefers Lightning magic, Light magic, and Creation Magic. The way he uses his Lightning magic is to increase his speed and to enchant his weapons with an electric current that may stun or badly damage an enemy. The way he uses light and creation magic is that he is able to create light weapons and use them in battle like normal weapons, he can teleport to these weapons only if thrown or taken away and is able to heal people but not himself when using light magic. Naturally, Xes is very agile being a half-elf and can make wings appear to fly for a short period of time.

Combat Skills: Xes can fight in close quarters using his weapons or long range using his bow, if he wants to close the distance on an enemy he will use his teleport to get closer. He mainly uses this tactic to counter long-range oriented fighters or enemies. Xes is capable of using his magic at closer ranges if needed.

Weapons: An Elvin Sword passed down by his mother, an angelic bow from the heaven passed down by his father and his previous wars, and his light weapons that consist of many weaponry styles.

Others: Xes is allowed to date multiple women because it is in his elven culture to be able to do so. He is sure to let his mate know this and his sister already knows this as well.
Character accepted. Head straight to Vegera.
 
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11c077dd67b7d11c10e85f7de31bca76.jpg
[/div] [/div] Chocolate [/div] [div class="Name"] Celeste Marena [/div]


Age: 25
Gender: Female
Race: Human; Witch
Alignment: Neutral
Profession: Shop owner
Likes: Cats, night time, books, the silence of being underwater
Dislikes: Invading people's privacy, having her privacy invaded, spells backfiring, getting up early
[div class="Line"][/div] Equipment & Inventory:: A dagger in her boot for emergencies, a travel bag that always has a book in it as well as a deep brown cloak, a small supply of food, some gold and silver pieces, and a canister of water inside.
Weaknesses & Limits: XXXXXXXXXXXX
Powers and/or Magic Abilities: Able to touch a person and see their memories or be in a location and see the stronger memories tied to the place, Blood magic,Psychic Magic, Water magic(mostly used for fun),
Businesses: 'Book 'o Spells' Located in Vegera, A single book shop in the middle of a normal shop ridden street selling spell books and normal books. A cat also takes residence in the shop and kids often call it the real Shopkeeper. Combat Skills: She uses magic if there was ever a need to fight, When She can't use magic she'll resort to using a dagger hidden on her person and hand to hand combat. Her father taught her well in that area incase she would ever need it. Her fighting style is to be agile yet a bit graceful, like a dance of jabs and kicks before twirling away as fast as possible.
Weapons: a simple Dagger; would love to take up swordsmanship one day.
[div class="Line"][/div] Personality & Behavior:
She's a scholarly woman to most but those who know her know better. She's a fiery spirit on a mission. Celeste is just so in love with the world, the physical world. She loves nature and love water the most and just gushes as beautiful scenery. It doesn't take much to get her excited on something. Adventure seems to draw her in and she fears very little. Though she's not always loud and proud, she can be gentle and soft, but the feelings are just as intense for her, passionate would be the right word to describe her. She could sit for hours listening to people talk about almost anything and she could talk for hours if you let her. Learning is a big thing to her, she wants to know anything and everything and loves finding out new things.

As collected as she may seem however, her stubbornness always gets in the way. Once she's on a path, very little can get her off it. Its best to stay away from her when she's angry too, despite the illusion of control she has a hard time dealing with anger, it worse when the anger is linked to her past. [div class="Line"][/div] Bio: Ever since she was small she had he sights on knowing the world. Mostly because growing up she was kept from it. She'll never talk about it but her father kept her more or less locked up. They lived in the woods, he hid from the world to practice magic in peace and took her along with him after her mother died. It was fine for a while. She'd explore the woods, swim in the river nearby, it was a playground of fun for her. Until she was old enough to learn magic. At first she loved it, finally he would talk to her and finally she would get to do that magic he did. She grew up learning all sorts of spells, water magic was her favorite to use and they discovered her knack for the more psychic types of spells such as levitation and mind reading. He pushed her in her studies, every time she got something wrong, the "discipline" for it grew worse and to this day her muscle freeze briefly when some one raised a hand at her and loud noises make her breath quicken nervously. Though its easy to hide all that.

As her isolated studies went on he introduced her to blood magic, at first she liked it. It was like more extreme forms of water spells and she could create small blood abominations to do what she wanted. Once she had knew enough though her dad started to use her for his more arcane blood rituals, saying her blood was better for them than his. Some of the scars are still there but the last ritual he had her do he had started to cut into her back and arms and the pain of the spell starting made her pass out and wake up later with her father's corpse near by. That was years ago but beside the intricate cuts flaring up pain from time to time and their permanence on her skin she's started to experience memories. Picking something up, standing in a place, smells, sights, noises, it could be anything and suddenly she'd be somewhere else, in some one else's body, experiencing their thoughts. It took her a while to figure out what happened, it was a old kind of magic that died out since it was an inherited one. Some how her crazy father had brought it back in her. It allowed her to see the memories left behind in places and sometimes if she touched a person, she could see their own memories as well and it was out of her control.

That was years ago and now it's a bit better, she's made a place for herself at a lovely little book and spells shop. Though she never used her more powerful magic in front of any one. At this point she can use most spells with out a staff or wand, the tattoos from the ritual on her hands are used for that. It was hard not to use this, this glimpsing of the past thing since she hasn't figured out how to use it.
[div class="Line"][/div] [/div]
Code by AgWordSmith AgWordSmith
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[/div] [/div] Chocolate [/div] [div class="Name"] Celeste Marena [/div]


Age: 25
Gender: Female
Race: Human; Witch
Alignment: Neutral
Profession: Shop owner
Likes: Cats, night time, books, the silence of being underwater
Dislikes: Invading people's privacy, having her privacy invaded, spells backfiring, getting up early
[div class="Line"][/div] Equipment & Inventory:: A dagger in her boot for emergencies, a travel bag that always has a book in it as well as a deep brown cloak, a small supply of food, some gold and silver pieces, and a canister of water inside.
Weaknesses & Limits: XXXXXXXXXXXX
Powers and/or Magic Abilities: Able to touch a person and see their memories or be in a location and see the stronger memories tied to the place, Blood magic,Psychic Magic, Water magic(mostly used for fun),
Businesses: 'Book 'o Spells' Located in Vegera, A single book shop in the middle of a normal shop ridden street selling spell books and normal books. A cat also takes residence in the shop and kids often call it the real Shopkeeper. Combat Skills: She uses magic if there was ever a need to fight, When She can't use magic she'll resort to using a dagger hidden on her person and hand to hand combat. Her father taught her well in that area incase she would ever need it. Her fighting style is to be agile yet a bit graceful, like a dance of jabs and kicks before twirling away as fast as possible.
Weapons: a simple Dagger; would love to take up swordsmanship one day.
[div class="Line"][/div] Personality & Behavior:
She's a scholarly woman to most but those who know her know better. She's a fiery spirit on a mission. Celeste is just so in love with the world, the physical world. She loves nature and love water the most and just gushes as beautiful scenery. It doesn't take much to get her excited on something. Adventure seems to draw her in and she fears very little. Though she's not always loud and proud, she can be gentle and soft, but the feelings are just as intense for her, passionate would be the right word to describe her. She could sit for hours listening to people talk about almost anything and she could talk for hours if you let her. Learning is a big thing to her, she wants to know anything and everything and loves finding out new things.

As collected as she may seem however, her stubbornness always gets in the way. Once she's on a path, very little can get her off it. Its best to stay away from her when she's angry too, despite the illusion of control she has a hard time dealing with anger, it worse when the anger is linked to her past. [div class="Line"][/div] Bio: Ever since she was small she had he sights on knowing the world. Mostly because growing up she was kept from it. She'll never talk about it but her father kept her more or less locked up. They lived in the woods, he hid from the world to practice magic in peace and took her along with him after her mother died. It was fine for a while. She'd explore the woods, swim in the river nearby, it was a playground of fun for her. Until she was old enough to learn magic. At first she loved it, finally he would talk to her and finally she would get to do that magic he did. She grew up learning all sorts of spells, water magic was her favorite to use and they discovered her knack for the more psychic types of spells such as levitation and mind reading. He pushed her in her studies, every time she got something wrong, the "discipline" for it grew worse and to this day her muscle freeze briefly when some one raised a hand at her and loud noises make her breath quicken nervously. Though its easy to hide all that.

As her isolated studies went on he introduced her to blood magic, at first she liked it. It was like more extreme forms of water spells and she could create small blood abominations to do what she wanted. Once she had knew enough though her dad started to use her for his more arcane blood rituals, saying her blood was better for them than his. Some of the scars are still there but the last ritual he had her do he had started to cut into her back and arms and the pain of the spell starting made her pass out and wake up later with her father's corpse near by. That was years ago but beside the intricate cuts flaring up pain from time to time and their permanence on her skin she's started to experience memories. Picking something up, standing in a place, smells, sights, noises, it could be anything and suddenly she'd be somewhere else, in some one else's body, experiencing their thoughts. It took her a while to figure out what happened, it was a old kind of magic that died out since it was an inherited one. Some how her crazy father had brought it back in her. It allowed her to see the memories left behind in places and sometimes if she touched a person, she could see their own memories as well and it was out of her control.

That was years ago and now it's a bit better, she's made a place for herself at a lovely little book and spells shop. Though she never used her more powerful magic in front of any one. At this point she can use most spells with out a staff or wand, the tattoos from the ritual on her hands are used for that. It was hard not to use this, this glimpsing of the past thing since she hasn't figured out how to use it.
[div class="Line"][/div] [/div]
Code by AgWordSmith AgWordSmith
[/div]
Character accepted, head straight to Vegera and find someone to interact with.
 
1542058863989.png

Name:
Anthorn Silo

Nickname/Alias:
CInder (Goes by that now)

Age:
427

Gender:
Male (in his mortal days)

Race:
Flame Wraith/ Possessed armor

Alignment:
Neutral Evil

Profession:
Scholar

Personality & Behavior:
Cinder is the personification of ambition. He has always looked out for one person and that person is himself. Nearly everything he does or thinks about doing has to benefit him in some way and he is certainly not above committing atrocities to get what he wants. He is an incredibly intelligent and talented individual, who is fully aware of the fact. He is known for being the type of person who will bowl over anyone in his pursuit for power.

That being said, he is not cruel without reason and certainly not for the fun of it. Simply put, he takes the most direct path for his ambitions and goals. Sometimes that means people will stand in his way. He will make alliances with those he deems worthwhile, protects his assets (be they people or otherwise), and has been known to be semi-caring to those that stick around him for long enough. If him and a beloved individual are injured and he had the last potion, he would still drink it himself but at least he would feel bad about it. As opposed to not blinking when it came to everyone else.


Bio:
Cinder was once known as Anthorn Silo, a talented and powerful connoisseur of the arcane arts. He was quick study and rather easy to pick up on most schools of magic. That being said, Silo had an unnatural and uncanny obsession with pyromancy, the school of fire, and the talent to pursue it. Flame and everything to do with it fascinated the young wizard to no end. To say that his obsession was boundless would be an understatement to his utter fixation on the art of pyromancy.

He devoted practically all of his human years to studying the art, eventually becoming a well-respected master of flame among other grand wizards. His fixation consumed both figuratively...

And very literally

There came a night were Anthorn, who was an old man in his twilight years at this point, pushed his research too far. He had been experimenting with adding different, unnatural, dark, and twisted elements to his natural fire. He had no disciples and therefore had no one to pass on his art other than his scriptures. His studies and journals were the only thing that could teach others his version of the craft and his time was running out. The old pyromancer felt as if he had stagnated for the last two decades with his research and decided to take risks he knew would end poorly. The saying, "Nothing ventured, Nothing gained." Truly resonated with him in his final moments.

Needless to say, the experiment went horribly wrong. The twisted, chaotic flame backfired on him and nearly destroyed the entire town he lived in the subsequent explosion. The backlash didn't kill Silo but it corrupted him. He turned into a twisted, horrifying being that could only be classified as a demonic monster whose remaining life force was draining away rapidly. Anthorn knew he only had a few days to live, if that.

And he did not plan on going gently into that good night.

Every minute that passed, he could feel his life force ebbing out of him. It was as if his very soul was withering and dying. It was that specific thought that gave Anthorn his brilliant... and equally horrible idea. He needed to find a way to beat this disintegrating flesh but he knew he didn't have the time. So to extend his time, Anthorn used what little he knew of necromancy and began killing all manner of creatures, consuming their souls in the process to bolster his own and buy himself time. At first, he could only absorb small fragments here and there but as he got better at it, he could consume souls in their entirety.

Alas, even his ate very powerful souls, it was only delaying the inevitable. Silo had to find a more permanent solution and for several months he poured every fiber of his energy into studying necromancy and the nature of souls themselves. The art of raising corpses to do his bidding meant nothing to the man but he needed to understand it to understand how his own soul functioned in the grand scheme of things.

Eventually, Anthorn's time ran out and his body began to turn to ash. The extremities began to go first, followed by his left hand and foot, and so on. Luckily, he had found his answer as his life was coming to a close.

Anthorn figured out how to bond his soul to an object. But he didn't want to be stuck as a pretty vase for all of eternity neither. So, the pyromancer performed a ritual that required many sacrifices and bound his soul to a suit of armor. There was no way for him to know if it would work or not but there was no time left. It was sink or swim.

Anthorn eventually regained consciousness and it was determined that his experiment was a resounding success. He awoke in a hollow suit of armor and using magic, he was able to move around as normal. What he hadn't expected was the time.

Anthorn's soul had been slumbering for roughly two centuries, adjusting to its new form of existence before he finally woke up. The atrocities he committed, the people he killed, and the sins of his actions were all a distant memory to the world now. His legacy was reduced to mere legend and myth. A nameless, psychotic mage who got hundreds killed in a ritual gone wrong.

Anthorn gave up his name and chose to go by the moniker "Cinder" and had wandered around studying the modern practices of pyromancy for roughly another 100 years, give or take, as a living suit of flaming armor.

It seemed that his manic obsession with flame never died and it was literally personified in his appearance. While he can control the degree, somewhat, the metal of the armor is always hot to the touch and flames are perpetually decorating his new metal form. Whether it be a spire of unholy fire or mere smoldering embers off the enchanted cloth, his body was always ablaze in one way or another.

Several more decades had passed.... and now we are here. Cinder has found himself in league with another, more literal, monster and they have something of partnership. Cinder helps with his criminal activities and in turn, he is provided with supplies from towns/cities that Cinder cannot enter for.... obvious reasons.



Likes & Dislikes:
+ Books
+ Power
+ Magic
+++++ Pyromancy
- Dry plants/foliage (he sets it all on fire by being near it)
- Incompetence
- Righteous upstarts
- Unmotivated individuals (slothful people)


Equipment & Inventory:
Most of his inventory tends to be stored somewhere. Usually wherever he is living at the time. Which includes his journals, studies, books, scrolls, and things of that nature.


Powers and/or Magic Abilities:
Master Pyromancer- As stated in the bio, Cinder dedicated his entire mortal life to the study of flame and more than a century's worth after the fact. (Dont worry. No insta-incinerating people or anything) He can do anything from summoning large pillars of flame from the earth to becoming a literal campfire that his group can roast cook on.

Telekinesis-
Seeing as his.... physicality has the bad tendency of setting everything around him ablaze, Cinder has taken to using telekinesis to write his notes, read books, and preform most tasks that any normal person can do. As a second use, Cinder can also use this level of telekinesis to slightly alter the path of an incoming attack to make it easier to dodge or parry. He also uses telekinesis to add more heft, weight, speed, or power to his own strikes.


Soul Magic- In theory, this could have many uses but Cinder's only concern was the absorption, consumption, and usage of souls for his own. He is able to absorb the souls of the recently fallen to replenish his own power, bolster his abilities, or to prolong his lifespan. (For specifics: Soul Absorption)

Businesses:
He doesn't have a business per se, but he is an author and a scholar. He makes money by writing many kinds of books/novels and writing magical scrolls. He will also rewrite the books of other authors on request since finding people to make high quality copies can be challenging. He uses his moniker as his pen name as well.

Combat Skills:
Spellsword- Cinder is a master of pyromancy and he uses it to its full extent while in combat. He is not as proficient with swordsmanship as he is magic but he has had many years to refine his skills and can certainly hold his own against an expert. Whatever weaknesses he has in swordsmanship, he makes up for with his magical prowess.

Weapons:
An enchanted long sword that can resist extremely high temperatures. He cant carry a scabbard so he tends to carry it around with his hand. (similar to the warden in For Honor)


 
Name: Severus, The Pursuer

Age: 97

Gender: Masculine (Race is masculine in appearance, though lacking genitalia)

Race: Bloodbreed

Appearance:
1542078788721.png

003.png
Pale skin, red sclera and sharp eared with a humanoid appearance when his jaws are still hinged. The only obvious give away being a slit down his chin and neck, but he keeps this covered with a bandanna of sorts.

Alignment: Neutral Evil

Profession: Bounty/Monster Hunter and Highwayman

Personality & Behavior: Cold, apathetic, calculating, ruthless, the character of a natural born killer and a killer of single mind. In interaction Severus comes across as the strong, silent type. In reality, he’s fighting his natural urge to gut you. His kind has a ceaseless drive for and derives a euphoric effect from violence, death especially. This is directly linked to and reinforced by his bloodthirst, a need for blood of any kind. Trust or distrust, it’s all the same when it comes to Severus. No matter how interesting he may find someone, the need is always there tugging at his soul, pounding away at his resolve. Over the years he’s learned to resist his urges, valuing the strategic advantage of not being constantly hunted. When it comes to conversation he tends to be concise and to the point, not initiating any small talk and abstaining from it whenever possible. Made clear by his professions, Severus hunts and kills indiscriminately even having gone after one of his own before. He places a high value on strength and has a venomous disdain for weakness, he believes the only way he can exist in any semblance of peace in this world is as he does now.

Bio:
Severus wasn’t born, not really. Bloodbreed are a demon of sorts, spawned from violent and traumatic deaths occurring under a blood moon. If the victim’s body is not purified by fire, a bloodbreed will burst from the corpse in 3 days’ time. Emerging ravenous little imps, young bloodbreed spend the next 39 days feeding and growing, being fully grown by the 40th day. Bloodbreed lack organs for reproduction making them effectively sexless, though all possessing decidedly masculine traits. Unlike vampires bloodbreed feed on mortal, immortal, light, dark magic and non-magic beings alike, having a particular taste for inhuman flesh. Also unlike other such creatures, Bloodbreed devour as well as thirst for blood, seeing as blood alone would be unable to sate them.
Upon reaching maturity, Severus fled the small village he had been terrorizing and moved deep into the forest. There he fed on nymphs, fairies and the like, staying on the move and in search of more prey. That is until coming across humanity once again, caravan of some sort. He slaughtered the entire group of 30 some odd people. Soon others were sent in search of the caravan and finding the mutilated corpses they knew there was something that needed taking care of in those woods. The nearby lord hired and dispatched a group of monster hunters to the area. Severus was able to just narrowly escape, it had been the first time he’d come across someone that fought back so effectively. He was outmatched. Encounters like this continued for years, having him move from place to place and trade blood with those sent after him. That is until one day, he wizened up. Severus grew tired of the cat and mouse games and came to understand that in the shoes of his pursuers, he could fulfill all of his wishes and more.
And so he began training, using the gear of those he killed to hone. While unrefined and relying heavily on physical superiority, Severus began standing his ground against the hunters; every fight, victory and defeat providing a learning experience. The longer he remained standing the more powerful hunters came after him, and the more powerful hunters he fell, the more powerful he became himself. It was in this time he began rationalizing his drive as a force of nature, adopting a survival of the fittest mindset. As long as he couldn’t be stopped, his ways were justified. After a while, as he grew more confident and capable enough to counter just about anything thrown at him, the ranks of those sent after him thinned out. Few challenged him and of those few none proved a real challenge. He felt ready to impose himself onto the civilized world.
Disguised in the clothing of his most worthy adversary, he debuted, taking small jobs and bounties under no name. For 76 years he made a name (literally) for himself as a killer for hire and a killer for sport, feared and respected in the underbelly of society. Once young and impulsive, he grew wise after several mistakes on his part left him in unfavorable positions; he now prefers a unique measure of professionalism that affords the room to maneuver himself in such a way that keeps him on top. In these nearly 8 decades he has risen to cult fame within underground communities for his success and unusual methods. As it stands, the fact the Hunter and Highwayman known as Severus, The Pursuer is bloodbreed is widely seen as a rumor. However, there is much speculation as to how he has lasted this long.

Likes: Violence, Strength, Skill, Indulging himself, The dark, solitude

Dislikes: The light (it’s easier to see him for what he is), crowded areas, weakness, foolishness, ineptitude, failure

Equipment & Inventory:
An old set of leathers and a tricorn hat, both covered in stitch and patchwork from use and overuse.

Situational:
Severus signals a job being accepted, a mark being placed on someone or a job completed with a calling card. This being a hand of blood imprinted somewhere.

Powers and/or Magic Abilities:
Supernatural strength, speed, agility and durability give him the edge in just about any physical combat scenario.
Bloodbreed regenerative factor gives him a passive resistance to just about anything and completely negates superficial wounds, low level magic and most all natural poisons.
Has superpowerful senses, a trait that granted him the title of The Pursuer.

Businesses: Partnership with Anthorn Silo, now known as Cinder.

Combat Skills:
Over the last 10 decades Severus has attained a fighting prowess without equal. Armed, unarmed, ranged or close quarters, he made sure to make up for his lack of magical ability. While preferring to be up close and personal, he doesn’t ignore the fact everything has a time and place and often uses long bows as a means of attacks from a distance.
Severus’ superhuman abilities have allowed him to acquire peculiar weaponry and tactics including; the use of a one of a kind mini-cannon carried like a bracer, dismemberment, and weaponization of just about anything.
Feeding aside, he has a proclivity to leaving a mess in his wake. Most of his kills are identified by unusual brutality.

Weapons:
~An assortment of knives
~A bludgeon
~A large folding sword fashioned from a saw
~A small, man-portable cannon
~Self
~Nearby objects

Musical Theme:
 
View attachment 502982

Name:
Anthorn Silo

Nickname/Alias:
CInder (Goes by that now)

Age:
427

Gender:
Male (in his mortal days)

Race:
Flame Wraith/ Possessed armor

Alignment:
Neutral Evil

Profession:
Scholar

Personality & Behavior:
Cinder is the personification of ambition. He has always looked out for one person and that person is himself. Nearly everything he does or thinks about doing has to benefit him in some way and he is certainly not above committing atrocities to get what he wants. He is an incredibly intelligent and talented individual, who is fully aware of the fact. He is known for being the type of person who will bowl over anyone in his pursuit for power.

That being said, he is not cruel without reason and certainly not for the fun of it. Simply put, he takes the most direct path for his ambitions and goals. Sometimes that means people will stand in his way. He will make alliances with those he deems worthwhile, protects his assets (be they people or otherwise), and has been known to be semi-caring to those that stick around him for long enough. If him and a beloved individual are injured and he had the last potion, he would still drink it himself but at least he would feel bad about it. As opposed to not blinking when it came to everyone else.

Bio:
Cinder was once known as Anthorn Silo, a talented and powerful connoisseur of the arcane arts. He was quick study and rather easy to pick up on most schools of magic. That being said, Silo had an unnatural and uncanny obsession with pyromancy, the school of fire, and the talent to pursue it. Flame and everything to do with it fascinated the young wizard to no end. To say that his obsession was boundless would be an understatement to his utter fixation on the art of pyromancy.

He devoted practically all of his human years to studying the art, eventually becoming a well-respected master of flame among other grand wizards. His fixation consumed both figuratively...

And very literally

There came a night were Anthorn, who was an old man in his twilight years at this point, pushed his research too far. He had been experimenting with adding different, unnatural, dark, and twisted elements to his natural fire. He had no disciples and therefore had no one to pass on his art other than his scriptures. His studies and journals were the only thing that could teach others his version of the craft and his time was running out. The old pyromancer felt as if he had stagnated for the last two decades with his research and decided to take risks he knew would end poorly. The saying, "Nothing ventured, Nothing gained." Truly resonated with him in his final moments.

Needless to say, the experiment went horribly wrong. The twisted, chaotic flame backfired on him and nearly destroyed the entire town he lived in the subsequent explosion. The backlash didn't kill Silo but it corrupted him. He turned into a twisted, horrifying being that could only be classified as a demonic monster whose remaining life force was draining away rapidly. Anthorn knew he only had a few days to live, if that.

And he did not plan on going gently into that good night.

Every minute that passed, he could feel his life force ebbing out of him. It was as if his very soul was withering and dying. It was that specific thought that gave Anthorn his brilliant... and equally horrible idea. He needed to find a way to beat this disintegrating flesh but he knew he didn't have the time. So to extend his time, Anthorn used what little he knew of necromancy and began killing all manner of creatures, consuming their souls in the process to bolster his own and buy himself time. At first, he could only absorb small fragments here and there but as he got better at it, he could consume souls in their entirety.

Alas, even his ate very powerful souls, it was only delaying the inevitable. Silo had to find a more permanent solution and for several months he poured every fiber of his energy into studying necromancy and the nature of souls themselves. The art of raising corpses to do his bidding meant nothing to the man but he needed to understand it to understand how his own soul functioned in the grand scheme of things.

Eventually, Anthorn's time ran out and his body began to turn to ash. The extremities began to go first, followed by his left hand and foot, and so on. Luckily, he had found his answer as his life was coming to a close.

Anthorn figured out how to bond his soul to an object. But he didn't want to be stuck as a pretty vase for all of eternity neither. So, the pyromancer performed a ritual that required many sacrifices and bound his soul to a suit of armor. There was no way for him to know if it would work or not but there was no time left. It was sink or swim.

Anthorn eventually regained consciousness and it was determined that his experiment was a resounding success. He awoke in a hollow suit of armor and using magic, he was able to move around as normal. What he hadn't expected was the time.

Anthorn's soul had been slumbering for roughly two centuries, adjusting to its new form of existence before he finally woke up. The atrocities he committed, the people he killed, and the sins of his actions were all a distant memory to the world now. His legacy was reduced to mere legend and myth. A nameless, psychotic mage who got hundreds killed in a ritual gone wrong.

Anthorn gave up his name and chose to go by the moniker "Cinder" and had wandered around studying the modern practices of pyromancy for roughly another 100 years, give or take, as a living suit of flaming armor.

It seemed that his manic obsession with flame never died and it was literally personified in his appearance. While he can control the degree, somewhat, the metal of the armor is always hot to the touch and flames are perpetually decorating his new metal form. Whether it be a spire of unholy fire or mere smoldering embers off the enchanted cloth, his body was always ablaze in one way or another.

Several more decades had passed.... and now we are here. Cinder has found himself in league with another, more literal, monster and they have something of partnership. Cinder helps with his criminal activities and in turn, he is provided with supplies from towns/cities that Cinder cannot enter for.... obvious reasons.


Likes & Dislikes:
+ Books
+ Power
+ Magic
+++++ Pyromancy
- Dry plants/foliage (he sets it all on fire by being near it)
- Incompetence
- Righteous upstarts
- Unmotivated individuals (slothful people)


Equipment & Inventory:
Most of his inventory tends to be stored somewhere. Usually wherever he is living at the time. Which includes his journals, studies, books, scrolls, and things of that nature.


Powers and/or Magic Abilities:
Master Pyromancer- As stated in the bio, Cinder dedicated his entire mortal life to the study of flame and more than a century's worth after the fact. (Dont worry. No insta-incinerating people or anything) He can do anything from summoning large pillars of flame from the earth to becoming a literal campfire that his group can roast cook on.

Telekinesis-
Seeing as his.... physicality has the bad tendency of setting everything around him ablaze, Cinder has taken to using telekinesis to write his notes, read books, and preform most tasks that any normal person can do. As a second use, Cinder can also use this level of telekinesis to slightly alter the path of an incoming attack to make it easier to dodge or parry. He also uses telekinesis to add more heft, weight, speed, or power to his own strikes.


Soul Magic- In theory, this could have many uses but Cinder's only concern was the absorption, consumption, and usage of souls for his own. He is able to absorb the souls of the recently fallen to replenish his own power, bolster his abilities, or to prolong his lifespan. (For specifics: Soul Absorption)

Businesses:
He doesn't have a business per se, but he is an author and a scholar. He makes money by writing many kinds of books/novels and writing magical scrolls. He will also rewrite the books of other authors on request since finding people to make high quality copies can be challenging. He uses his moniker as his pen name as well.

Combat Skills:
Spellsword- Cinder is a master of pyromancy and he uses it to its full extent while in combat. He is not as proficient with swordsmanship as he is magic but he has had many years to refine his skills and can certainly hold his own against an expert. Whatever weaknesses he has in swordsmanship, he makes up for with his magical prowess.

Weapons:
An enchanted long sword that can resist extremely high temperatures. He cant carry a scabbard so he tends to carry it around with his hand. (similar to the warden in For Honor)


Name: Severus, The Pursuer

Age: 97

Gender: Masculine (Race is masculine in appearance, though lacking genitalia)

Race: Bloodbreed

Appearance:
View attachment 503082

Pale skin, red sclera and sharp eared with a humanoid appearance when his jaws are still hinged. The only obvious give away being a slit down his chin and neck, but he keeps this covered with a bandanna of sorts.

Alignment: Neutral Evil

Profession: Bounty/Monster Hunter and Highwayman

Personality & Behavior: Cold, apathetic, calculating, ruthless, the character of a natural born killer and a killer of single mind. In interaction Severus comes across as the strong, silent type. In reality, he’s fighting his natural urge to gut you. His kind has a ceaseless drive for and derives a euphoric effect from violence, death especially. This is directly linked to and reinforced by his bloodthirst, a need for blood of any kind. Trust or distrust, it’s all the same when it comes to Severus. No matter how interesting he may find someone, the need is always there tugging at his soul, pounding away at his resolve. Over the years he’s learned to resist his urges, valuing the strategic advantage of not being constantly hunted. When it comes to conversation he tends to be concise and to the point, not initiating any small talk and abstaining from it whenever possible. Made clear by his professions, Severus hunts and kills indiscriminately even having gone after one of his own before. He places a high value on strength and has a venomous disdain for weakness, he believes the only way he can exist in any semblance of peace in this world is as he does now.

Bio:
Severus wasn’t born, not really. Bloodbreed are a demon of sorts, spawned from violent and traumatic deaths occurring under a blood moon. If the victim’s body is not purified by fire, a bloodbreed will burst from the corpse in 3 days’ time. Emerging ravenous little imps, young bloodbreed spend the next 39 days feeding and growing, being fully grown by the 40th day. Bloodbreed lack organs for reproduction making them effectively sexless, though all possessing decidedly masculine traits. Unlike vampires bloodbreed feed on mortal, immortal, light, dark magic and non-magic beings alike, having a particular taste for inhuman flesh. Also unlike other such creatures, Bloodbreed devour as well as thirst for blood, seeing as blood alone would be unable to sate them.
Upon reaching maturity, Severus fled the small village he had been terrorizing and moved deep into the forest. There he fed on nymphs, fairies and the like, staying on the move and in search of more prey. That is until coming across humanity once again, caravan of some sort. He slaughtered the entire group of 30 some odd people. Soon others were sent in search of the caravan and finding the mutilated corpses they knew there was something that needed taking care of in those woods. The nearby lord hired and dispatched a group of monster hunters to the area. Severus was able to just narrowly escape, it had been the first time he’d come across someone that fought back so effectively. He was outmatched. Encounters like this continued for years, having him move from place to place and trade blood with those sent after him. That is until one day, he wizened up. Severus grew tired of the cat and mouse games and came to understand that in the shoes of his pursuers, he could fulfill all of his wishes and more.
And so he began training, using the gear of those he killed to hone. While unrefined and relying heavily on physical superiority, Severus began standing his ground against the hunters; every fight, victory and defeat providing a learning experience. The longer he remained standing the more powerful hunters came after him, and the more powerful hunters he fell, the more powerful he became himself. It was in this time he began rationalizing his drive as a force of nature, adopting a survival of the fittest mindset. As long as he couldn’t be stopped, his ways were justified. After a while, as he grew more confident and capable enough to counter just about anything thrown at him, the ranks of those sent after him thinned out. Few challenged him and of those few none proved a real challenge. He felt ready to impose himself onto the civilized world.
Disguised in the clothing of his most worthy adversary, he debuted, taking small jobs and bounties under no name. For 76 years he made a name (literally) for himself as a killer for hire and a killer for sport, feared and respected in the underbelly of society. Once young and impulsive, he grew wise after several mistakes on his part left him in unfavorable positions; he now prefers a unique measure of professionalism that affords the room to maneuver himself in such a way that keeps him on top. In these nearly 8 decades he has risen to cult fame within underground communities for his success and unusual methods. As it stands, the fact the Hunter and Highwayman known as Severus, The Pursuer is bloodbreed is widely seen as a rumor. However, there is much speculation as to how he has lasted this long.

Likes: Violence, Strength, Skill, Indulging himself, The dark, solitude

Dislikes: The light (it’s easier to see him for what he is), crowded areas, weakness, foolishness, ineptitude, failure

Equipment & Inventory:
An old set of leathers and a tricorn hat, both covered in stitch and patchwork from use and overuse.

Situational:
Severus signals a job being accepted, a mark being placed on someone or a job completed with a calling card. This being a hand of blood imprinted somewhere.

Powers and/or Magic Abilities:
Supernatural strength, speed, agility and durability give him the edge in just about any physical combat scenario.
Bloodbreed regenerative factor gives him a passive resistance to just about anything and completely negates superficial wounds, low level magic and most all natural poisons.
Has superpowerful senses, a trait that granted him the title of The Pursuer.

Businesses: Partnership with Anthorn Silo, now known as Cinder.

Combat Skills:
Over the last 10 decades Severus has attained a fighting prowess without equal. Armed, unarmed, ranged or close quarters, he made sure to make up for his lack of magical ability. While preferring to be up close and personal, he doesn’t ignore the fact everything has a time and place and often uses long bows as a means of attacks from a distance.
Severus’ superhuman abilities have allowed him to acquire peculiar weaponry and tactics including; the use of a one of a kind mini-cannon carried like a bracer, dismemberment, and weaponization of just about anything.
Feeding aside, he has a proclivity to leaving a mess in his wake. Most of his kills are identified by unusual brutality.

Weapons:
~An assortment of knives
~A bludgeon
~A large folding sword fashioned from a saw
~A small, man-portable cannon
~Self
~Nearby objects

Musical Theme:

Both characters are accepted. Due to the fact we're already somewhat into the RP, both of you may start anywhere. However, I suggest a location where it's occupied such as Vegera for the sake of interaction, since conversing and such is vital for RP interest. Anyway, hope to see y'all in IC soon!
 

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