Nyq
Fighting for turtles since the begining of life
Nation Sheets
Nation name: (Please make it somewhat sensible)
Nation Flag: (Optional, but we would love it if you do include this)
Government Type: (What is your government like? Choose wisely, as this might have political consequences)
Population: (What races form your ruling class? Is there any other races living in your country? How many people live in your nation?)
Culture: (Just briefly summarize your nation's culture) Religion: (What do your people worship?) History: (How did your nation came to be?)
Territory: (How large is your nation? We'll have a nice little map down there for you to fill up. However, don't paint the map unless you have a good reason to.)
Economy: (What resources do each of your provinces produce? You might want to discuss with another player if you want to have a trade relationship with said player at the start of the game.)
Military: (How large is your military. Again, if you're going to have a huge military, you better have both a good reason, and an economy capable of supporting it. Every nation can have 20 types of units, and 10 types of ships at the start of the game, have fun.)
Race Sheets
Race Name:
Race Appearance: (Briefly describe what your race looks like, a picture would also be welcome)
Culture: (The culture of your race, if it's similar to that of your nation,you can just copy-paste it)
History: (The history of your race)
Lineage: (Refer to the Lineage section)
Lineage: Your species may only have one of these traits.
Descendant of the Guin: You’re a descendant of the mighty Guin. You feel very close to your Guin brethren.
Effects: Your species can breathe underwater(allows land units to dive and fight underwater as they would on land)
The Guins welcome you in their lands, and Guin raiders frequent your coast less
Descendant of the Tyuutin: you’re a descendant of the mystical Tyuutin. You still feel a hatred against all races related to the Guins(including the Guins themselves), although you can’t explain why!
Effects: Your characters gain a +1 Spellcasting modifier when attempting to cast magic.
You feel more at peace when being close to the Tower.
Descendant of the Totoxca: you’re a descendant of the fair Totoxca. Your race is a species of sentient fungi and reproduce very fast.
Effects: Your species reproduce fast, but can control their own birthrate if they so wish.
Your species feel an affinity to the flora and fauna of the Grangeneses, and they are much more easily tamed.
Plantoid: Your species are a race of sentient plants.
Effects: Your species reproduce fast, but can control their own birthrate if they so wish.
Your species does not require food, instead they need sunlight.
Aquatic: Your species live beneath the waters, and settling the land is difficult, if not outright fatal for them.
Effects: Your species may build settlements underwater.
Your species fight effectively underwater.
Underground: Your species was meant for an underground lifestyle, and has constructed majestic underground settlements.
Effects: Your species can easily build underground settlements
Your species have an intimate knowledge about minerals and their deposits, allowing them to find resources much more easily.
Totaxcan bio-weapon: Your species are created by the Totaxcans for war.
Effects: Your species is well suited for war, and enters a flow state when in battle, making your species good combatants.
Your species is extremely resilient, and take a lot more to be put down.
Nation name: (Please make it somewhat sensible)
Nation Flag: (Optional, but we would love it if you do include this)
Government Type: (What is your government like? Choose wisely, as this might have political consequences)
Population: (What races form your ruling class? Is there any other races living in your country? How many people live in your nation?)
Culture: (Just briefly summarize your nation's culture) Religion: (What do your people worship?) History: (How did your nation came to be?)
Territory: (How large is your nation? We'll have a nice little map down there for you to fill up. However, don't paint the map unless you have a good reason to.)
Economy: (What resources do each of your provinces produce? You might want to discuss with another player if you want to have a trade relationship with said player at the start of the game.)
Military: (How large is your military. Again, if you're going to have a huge military, you better have both a good reason, and an economy capable of supporting it. Every nation can have 20 types of units, and 10 types of ships at the start of the game, have fun.)
Race Sheets
Race Name:
Race Appearance: (Briefly describe what your race looks like, a picture would also be welcome)
Culture: (The culture of your race, if it's similar to that of your nation,you can just copy-paste it)
History: (The history of your race)
Lineage: (Refer to the Lineage section)
Lineage: Your species may only have one of these traits.
Descendant of the Guin: You’re a descendant of the mighty Guin. You feel very close to your Guin brethren.
Effects: Your species can breathe underwater(allows land units to dive and fight underwater as they would on land)
The Guins welcome you in their lands, and Guin raiders frequent your coast less
Descendant of the Tyuutin: you’re a descendant of the mystical Tyuutin. You still feel a hatred against all races related to the Guins(including the Guins themselves), although you can’t explain why!
Effects: Your characters gain a +1 Spellcasting modifier when attempting to cast magic.
You feel more at peace when being close to the Tower.
Descendant of the Totoxca: you’re a descendant of the fair Totoxca. Your race is a species of sentient fungi and reproduce very fast.
Effects: Your species reproduce fast, but can control their own birthrate if they so wish.
Your species feel an affinity to the flora and fauna of the Grangeneses, and they are much more easily tamed.
Plantoid: Your species are a race of sentient plants.
Effects: Your species reproduce fast, but can control their own birthrate if they so wish.
Your species does not require food, instead they need sunlight.
Aquatic: Your species live beneath the waters, and settling the land is difficult, if not outright fatal for them.
Effects: Your species may build settlements underwater.
Your species fight effectively underwater.
Underground: Your species was meant for an underground lifestyle, and has constructed majestic underground settlements.
Effects: Your species can easily build underground settlements
Your species have an intimate knowledge about minerals and their deposits, allowing them to find resources much more easily.
Totaxcan bio-weapon: Your species are created by the Totaxcans for war.
Effects: Your species is well suited for war, and enters a flow state when in battle, making your species good combatants.
Your species is extremely resilient, and take a lot more to be put down.
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