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Fantasy Legacies: World at War - Characters

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Lloyd Bolton
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A wannabe knight.

Artwork by orimo07 on Twitter.

  • Lloyd Bolton is a 13-year-old human boy. Living off of the tales of Knights, Lloyd aspires to become one and defend his small town.
 
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Valero "Val" Marquez
"El Sabueso"


"No souls escape the Hound"


  • Valero is a 54-year-old male human and the general of the Luminosa guard. He is nicknamed El Sabueso, or The Hound, after his fierce fighting style. Though others use the nickname to refer to him as the Lucero's dog, seeing as he has been by their side since he took up the position. He is a feared man, known for his ruthless and instinct driven fighting style.
 
Karzhul gro-Gru'ub
"The Fire-Hearted"
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Karzhul is an Orc (See General Info).

"No magic can beat the bite of the axe. The many souls I've taken can attest to that, I assure you." -Karzhul


  • Karzhul is 152 years old, which is young in Elf standards. Yes, Orcs are a sub-race of Elf, more commonly known as 'Beast-Elves' by the true blooded elves, which Orcs call 'True-Bloods'. Orcs fully recognize themselves as Beast-Elves and it doesn't bother them, none-the-less the 'True-Bloods' still recognize them as Elves and treat them as such.
 
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Kaius Adamson
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Character: Claude from Fire Emblem
Artwork by @AlzzziMi on Twitter

Kaius is a self-proclaimed genius who is very knowledgeable about many subjects in the world. The history of the nations, literature, physics, mathematics, the anatomy of both humans and spirits, magic, mystical creatures, some legendary beasts, and more. Kaius has studied these things for the majority of his life. And despite being only 18, he's gained profound mastery of them, something he proudly shows off. Kaius believes that his knowledge is only rivalled by a select few, hence his cocky confidence in his abilities.

"Almost nothing is beyond my knowledge. But in the rare case of that, I'll learn it from scratch. It's simple, and effective. Unfortunately, not everyone does the same. And this can be seen in our people's failures."


  • Kaius is an 18-year-old human boy and extremely intelligent individual who takes pride in his knowledge.
 
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Yuna Yunara
Cyan's Secretary
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Yuna is a 25 year old Human.

"Accuracy. Precision. The two are different. Accuracy is being to to hit as close to the bullseye of a target as you can. Precision is keeping your shots grouped together." -Yuna


  • Yuna is 25 years old and is the sister of Mika Yunara...
 
The Unbreakable King
Heath Mazaki
★★★★★★
Male/ Human / 71
Current King of the Seiryoku Empire
Earth - Weather - Ice / 6'6/ 224 lbs
Theme

Artist unknown, my apologies. FULL credit to them.


Overview

Heath is a tall, well-built, and powerful man whose physical characteristics are accompanied by long jet-black hair and saddle-brown eyes. His skin is gentle to the touch and frighteningly pale. And the look in his eyes is usually flat and flavorless. As for surface-level representations of personality, Heath is a virtuous, respected, and admirable man. Driven by his goal to keep his empire thriving, a taste of his willingness was imprinted on it through his constant advances to the empire's military defenses, economy, and resources. Heath's efforts and demeanor sparked a strong confidence and trust in the residents that their king was worthy of his position. He was, of course. But delving deeper, the immoral factors that helped keep the kingdom firm were hidden from the rest of the empire.

Drastic measures were taken by Heath to ensure that nothing, and I mean nothing, corrupted his people or kingdom. He also had a strong desire to expand his territory. Many traitors were put to death; those who attempted to leave Seiryoku were condemned and imprisoned; Heath restrained Kaminari's capabilities and punished him if he pushed to achieve them. The king even went as far as to show favoritism towards Miyahira, showering her with gifts and attention while being harsh toward her siblings.


He knew this would provoke hatred toward him from Kaminari and Akuhei, but Heath wasn't troubled by it in the slightest. He knew that neither of them would dare do anything about it. For if they did, they'd have the entirety of the empire against them, the guards and the citizens, as well as Heath himself, who the two brothers dreaded.
Background
Will be learned through the roleplay, rather than here.


Combat and Magic Arsenal


Physical Attacks:

Heel Slam - Heath kicks his target off their feet, suspending them in the air for a moment, then slams them into the ground with an axe kick, dealing, 2d6 damage.

Flurry - Heath sends a barrage of kicks and punches at his target, dealing 1d12 damage.


[This character is proficient in hand-to-hand combat.]

'Kuzureru' is the name of Heath's self-made fighting style, and the word itself means "crumble". This is accurate to the style because it involves breaking down his opponent and removing their ability to operate correctly, whether mentally or physically. When Heath activated Kuzureru, his veins grow visible as strength surges through him, giving him a +2 on hit rolls.

Kuzureru | Shatter - Heath kicks his opponent in their legs or arms with great force, which usually shatters or fractures their bones, dealing 2d8 crushing damage.

Kuzureru | Numb - Heath puts two fingers together and strikes his opponent's pressure points, inflicting Paralysis. Target's can use a saving roll to shake the paralysis off, otherwise it lasts for three turns.
Target is unable to move or attack while affected. Target must must make a Dexterity saving throw to shake off the paralysis (DC of 10)

Kuzureru| Cyclone Kick - Heath launches himself up into the air and as he descends spins multiple times, generating force that he releases in a devastating kick to his target. Deals 2d8 crushing damage.

Kuzureru | Dismember - Heath uses magic to wrap his legs or arms in the earth that is constructed in a sharp design. From here, he can use these sharpened modifications to slice at his opponents and cut through them, dealing 2d6 slicing damage and inflicts Bleeding.
Characters with the effect bleeding take 1d4 damage every turn until their wound is healed.

Kuzureru | Hostile Breeze - Heath uses weather magic and punches or kicks the air, sending an intense, forceful gust of wind at his target, knocking them back 8 feet. Can be used three times before taking a slot.

Kuzureru | No Mercy - Heath engulfs his body in a layer of ice, giving him a +1 AC bonus, then swings at his opponent violently without cease, dealing 2d8 blunt damage. The ice slowly melts as Heath rampages, but it works as decent armor. Lasts four turns, but melts immediately if he's attacked with fire magic.

Kuzureru | Pure Ego - When Heath is fired up before a battle, he'll start off by letting out a gruesome war cry that is backed up with an immense amount of gale-force wind. Inflicts Intimidated on his enemies two turns.
Characters who are Intimidated receive a -2 reduction in Strength and Dexterity for a set amount of turns, due to nerves getting to them.

Kuzureru | Tectonic Taekwondo - Heath gets into a traditional Taekwondo stance and slams his foot into the ground. Because of the force he uses, the ground begins to shake violently, and a shock wave is sent forward, dealing 2d6 damage. This inflicts Lowered Stability on those around him for five turns.
Characters under the effect of Lowered Stability receive a -3 reduction in their AC, as they aren't able to move as well do to conditions set by another character. Lasts for a set amount of turns.

Ultimate Ability:

"Here, we will fight till death! A final stand for one of us, and a victory for the other. Or perhaps, we shall both die here. If so, let us go out in the most glorious way of them all! Fighting for what we believe in."

Kuzureru: Final Technique | Crater Battlefield - Heath bashes the ground with two fists, creating a deep crater and indestructible dome over it, successfully trapping his opponent inside with him. The crater gradually goes deeper underground the longer Heath and his opponent are in it, and if Heath dies inside of the crater, it will execute a final attack and cave itself in with the opponent. Heath gains the effect Adrenaline Rush during this technique.
Adrenaline surges through Heath's veins from the thrill of battle, and he gains a +4 hit and strength modifier and a +1 in Wisdom.



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Stat Layout: Armor Class: 15

Health Points: 228
Strength: 22 (+3 Modifier)
Dexterity: 11 (+1 Modifier)
Intelligence: 15 (+1 Modifier)
Wisdom: 12 (+1 Modifier)
Willpower: 10

Stat Total: 70

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Luna, Goddess of the New Moon
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Luna is a Kitsune/Goddess (Mortal God).


  • Luna is around 150,000 years old after gaining mortality but is still recognized as a God among the Pantheon.
 
Pyromaniac
Kuragiri Shiro
★★★★
Male / Human / 20
The Heir of the Seiryoku Empire/The Smothering Flame
Fire - Wind / 6'0 / 144 lbs
Personality

Artwork by cinnamonstre on Tumblr.

As a bandit with priorities that only involve having fun and making others mad, Kuragiri has a generally mischievous personality. He enjoys playing pranks and joking with his only two friends, Maki and Castro. He could never stay serious during conversations and moments that required it and rebelled against any form of authority he encountered, from stealing loads of money from snobby rich folks to having an endless supply of food and a cool hideout. Everything in Kuragiri was fun and carefree, or, at the very least, it used to be.
Background

Kuragiri Shiro is a hot-headed and vigorous young man, with a troubled demeanor. He enjoys getting into trouble, joking with his friends, and often lets his anger get the best of him. Despite this, Kuragiri leads an exciting life as a bandit, stealing from wealthy individuals, grabbing luxurious food from concession stands, and even charming the daughters of disapproving fathers from time to time. One might say that Kuragiri had a great life, or at least he used to.

Once he met Heath Mazaki, the one thing he wanted most was for his life to end. The brutal man nearly murdered his friends on their first encounter. The Onyx Bandits - Castro, Maki, and Kuragiri - were attempting to steal from the empire, which they had unintentionally discovered, and ended up in the throne room, where Heath was always present. Heath, being a much more exciting man at the time, took up the responsibility himself instead of calling his guards to deal with the bandits. However, it was just one man against a group that had been training with each other for the majority of their lives. An easy win for the OBs, right?

Hardly. The three barely escaped with their lives that day. Heath was an impermeable force during their battle. Kuragiri's flames were ineffective against a man's conditioned skin. Using Castro's ice to slow him down? It was useless against his speed. Maki's singing to put him to sleep? His willpower was too great for him to be affected by it.

They all should have died that day. But thanks to a plan Castro barely managed to devise, he was able to get them to use each of their skills to the other's advantage. After Kuragiri and Maki disrupted Heath's thought pattern, Castro's Frozen Hell ability was the only way for them to defeat the man. It trapped Heath in a large box of ice that sank below 0 degrees, slowing his movements drastically. This allowed them to have time to escape the empire with their lives.

But after losing a battle he clearly should have won, Heath became furious and vengeful. He was so embarrassed and ashamed of the loss that he wanted any evidence of its happening to be wiped off the face of the earth. So he sought to kill Castro and Maki—just the two of them, not Kuragiri. Why? Days after their battle, Heath found that Kuragiri was his missing heir. His child. The boy was the next ruler of the Seiryoku Empire, but because of the previous event, he was not going along with Heath's plan. He was still heavily influenced by his friends.

So if he could kill Castro and Maki, Kuragiri would be so broken that he'd have no choice but to follow in his father's footsteps. Heath's plans made the Onyx Bandits' lives miserable for the next few years. They were constantly on edge, feeling as if Heath would appear any second to kill them. They couldn't trust anyone, either. Heath had sent multiple spies to act as allies to the bandits and later attempt to kill them. Any place they took shelter, he found it and burned it to the ground. Out of fear, any people they made friends with were driven out of their lives. Nothing was safe anymore. It seemed like all of this would continue for eternity until the night the king took his son back.

At that event, Castro and Kuragiri got into a heated argument, causing Kuragiri to run off into the woods to clear his mind. There, Heath was able to capture the boy and take him back to Seiryoku.


(Everything following this moment has been discussed in the roleplay.)
Magic Arsenal


Physical/Basic Attacks:

[Kuragiri's basic flame attacks consume little to no magic from him, therefore, they do not consume a spell slot.]

Detonate | Kuragiri produces small to large scale explosions from his hands to use in combat. These are auto-hits and deal 1d4 damage.

Blaze Combat | Kuragiri incorporates bursts of flames into a flurry of attacks. Deals 2d6 damage.
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Passive Abilities:

Flame Absorption/Immunity | Kuragiri can absorb any fire magic (or heat) based attacks that comes his way to a great degree. His body cannot be harmed by flames, though in some cases his clothing might get burnt. All flame attacks on Kuragiri are negated.

However, if he absorbs too much fire he'll 'overload", causing his body to turn all of the flames and heat into useless smoke that restricts him from using fire until he releases it. When done properly, the fire that he stores up can be used for the abilities 'Pyrokinetic Healing' and 'Discharge'.

Pyrokinetic Catapult | Kuragiri blasts flames from the bottom of his feet to propel himself forward at someone, something, or somewhere.

Pyrokinetic Healing | When in battle, Kuragiri's flames naturally accelerate his blood flow and cell regeneration, which speed up his natural healing factor. Every turn that Kuragiri doesn't take damage, he heals for 4 health points.

Increased Magic Reserves - Kuragiri's body is conditioned to hold more magic than normal, allowing him to exert more magic without going into fatigue. Because of this, he can use each of his magic attacks (except for his ultimate) three times before it claims a slot. However, the cost of this is Kuragiri having only a few magic attacks.
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Magic Attacks:

Incendiary Blood | Kuragiri's blood is highly flammable, and if it is outside of his body, he can cause it to erupt into flames. Targets caught incendiary blood get the effect Burning for three turns.
Those under the effect of Burning take 2d4 burning damage for a set amount of turns.

Blaze Gun | Kuragiri rapidly shoots fireballs from his palms at his target, almost at machine gun pace. Deals 3d4 burning damage.

Discharge | Kuragiri releases a momentous amount of flames from his body that can burn or incinerate enemies and projectiles around him, dealing 3d8 burning damage. The flames emitted can be his own generated ones or fire that he absorbed from 'Flame Absorption'. Inflicts Burning for five turns.

Searing Slices - Kuragiri sends four shards of fire magic, slicing and searing his target for 1d8 damage. Players must roll twice to the get the damage for every two shards.

Ultimate Ability:

Inferno Whirlwind | The most powerful and difficult attack in his arsenal, Kuragiri combines his fire and wind magic to create a large flame that the wind sweeps up into the air, causing it to take the form of a colossal tornado. It's movements are rapid and erratic, sweeping up objects and incinerating things and people who are caught in it's path. It typically lasts for twenty minutes (like real fire tornadoes do), and does 3d12 burning damage to his main target and 2d8 AoE burning damage to those caught in its range.

This move puts Kuragiri out of commission for 4 turns.

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Stat Layout: Armor Class: 12

Health Points: 124
Strength: 15 (+3)
Dexterity: 10
Intelligence: 10
Wisdom: 19 (+2)
Willpower: 9 (-1)

Total: 63
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Songstress
Maki Hikaru
★★★★
Female / Human / 19
The Vocal Bandit
Sound - Fairy / 5'6 / 115 lbs
Personality
Maki is typically a very selfless and protective person, constantly willing to risk her own well-being for the sake of others. Even outside of battle, Maki is a kind and compassionate person. Her sentences are almost always filled with a sort of happiness, and frankly, it's a bit contagious. The two who've spent the most time with her, Castro and Kuragiri, know this well. After failed robberies (or ones they barely succeeded with), the two boys were usually exhausted and angry, at both themselves and the person they chose to steal from.

But instead of sulking with them, Maki was the one who brought them comfort and joy, telling jokes, giving hugs, or even allowing them to rant about their mistakes to her. When it came to keeping the morale and mental health of the team high, Maki did the heavy lifting. And because of these efforts and extra attention to others, she neglects her own needs and requirements, which leads to new and negligence-born problems, such as depression.

But despite the struggle and hurt it brought her, Maki hid her suffering behind a facade, which gave the impression that she was always carefree and cheerful.

Background

Raised by humble and caring parents, Maki Hikaru's life was splendid growing up. It was almost as if she was destined to become a spectacular and respected woman. And that's how it was going to turn out at first. At 11, she met Castro Smith, the blonde-haired, fair-skinned bandit boy with striking blue eyes who attempted to rob her home. It was as if she was staring into two alluring sapphires embedded in his face. Even in the dark, you could see his azure gaze.

When Maki caught him trying to steal her mother's jewelry, she instinctively used her sound magic to sing a song that made the boy dizzy, then she hit him upside the head with her father's suitcase, knocking him unconscious. Initially, she intended to awaken her parents and report him to them, but then she had a question. Why was he attempting to steal from her? Maki knew that bandits existed and that they stole from others, but why was Castro doing it at that age? Did he not have a family? Did he need help?

So, due to these burning questions, she instead kept him in her basement, where she accidentally forgot he was there. Maki finally remembered after 4 days and went down to find him groaning in pain on the floor. It was a funny sight, seeing someone of Castro's nature so desperate. Maki brought him a meal to eat, and then on that same day, she asked him the questions that rang through her mind when they first met.

Castro had no choice but to explain if he wanted to make it out of that basement, so he told her the truth. To Maki's surprise, he was living on his own, moving in and out of small hideouts he made for himself. And to provide for himself, he had no choice but to become a bandit. Castro was already highly intelligent, so that combined with his stealth would make for a lot of resources, which is why he one day found himself stealing from her. Being as selfless as she was raised to be, Maki immediately felt pity for the boy. A life like that couldn't be easy at all. And the way he had explained it, the majority of bandits went through this.

After that day, Maki decided to become friends with Castro. Sure, he was a criminal who attempted to steal from her, but he had his reasons. Castro agreed to the friendship too. He claimed that he had been feeling lonely for years now. And as his new friend, Maki allowed Castro to come over every day to help him out. She bought clothing for him and provided him with food, and the two had fun spending time together every now and then.

Castro was still a bandit who took valuable things for others, but now he was able to sit back and do it less. This process went on for a year and a half, and the relationship between Maki and Castro continued to grow drastically. It wasn't until Maki's 13th birthday that he finally asked her to be his girlfriend. And shortly afterward, Castro met Kuragiri.

From here, they all decided to become the notorious bandit group known as "The Onyx Beetles," a name Maki had come up with.


Further information on Kuragiri's character sheet.


Combat Arsenal
Voice Projection - Maki "throws her voice" and makes it come from another area. For example, Maki could be standing front of someone, but would make her voice come from behind them.

Echolocation - Exactly how it sounds. Maki clicks her tongue to send out a sound wave that reflects off of objects. Then, the wave comes back to her, letting Maki know where those things are. This can be used to locate enemies.

Ballistic Note - Maki sings and prolongs a note that builds up enough pressure to cause her target's eardrums and even internal organs to explode. The attack has a much greater affect at close range.

Healing - Maki uses her healing magic to heal her allies.
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Kikuchi Tsuneo
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Artist unknown, my apologies.

Kikuchi is a current member of the Incursion Troupe of the Seiryoku Empire, known for their strong and aggressive battle tactics and maneuvers.


  • Kikuchi is an 26 year-old human man.
 
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Cedric Salazar
"Obsessive Scientist"
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Cedric is a Human.

"No... no no no, this is all wrong! I must perform more tests! More tests!" -Cedric


  • Cedric is 35 years old and the biological father of Serana.
 
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The Father of Ikari Alchemy
Toshinoro Ikari
★★★★★★
Male / Human / 42
Alchemy User
Water / 6'5 / 224 kg
Personality
Toshinoro is generally distinguished as an unnerving and eccentric man, often driving the ones closest to him away. Only a select few have been able to bear with his bizarre ways; from this, they have earned his respect and love. Toshinoro constantly lingers on the question, "What can be done to improve [insert word here]?" Whether the inserted word is a person, a place, or a thing, Toshinoro is constantly attempting to bring out the best in everything. And if that is not possible, he will simply make it better himself, regardless of how inhumane his methods might be.

Background
Toshinoro was not always as callous as he is now. In fact, he was almost the polar opposite of his current being.

Toshinoro was a man of honor and justice, seeming to have the "hero" mindset. Even though he was not skilled in magic and was even worse at combat, he still strove to do whatever he could to protect others. Because of this, he was part of Ironshire's guard when he was 21 and took his job very seriously, unlike his friend group of fellow guard members. They were more immature and more closed-minded. They never seemed as determined as he was, which Toshinoro saw as being careless. His opinion became a fact the day his comrades died in battle against an enemy that they had underestimated. During this fight, Toshinoro almost lost his life. However, because he had his guard up even before the battle had begun, he managed to survive but with major injuries to his torso.

After the event, Toshinoro became fearful of fatal combat and developed PTSD, which led him to resign from his position as a guard. He did not want to die or go through anything that could bring him close. Especially not at such a young age. And not only had fear sparked in him but so did survivor's guilt. He was haunted by the thoughts of "Why was I the one to survive?". Toshinoro was the weakest among his guard group, yet was the only one remaining. Therefore, it was not truly shocking that he questioned his luck.

Anyways, Toshinoro went on to attempt to live a normal life, and to him, the first step was finding love. That's when he met his future wife and the soon-to-be mother of his children. Juno Kawasaki. She was a beautiful woman with silky gray hair and dull eyes, followed by the attire that you would see on a princess. A mesmerizing white dress accompanied her body and was a bit misleading concerning her regular life. Even though she looked like royalty, Juno was actually from a poor and unfortunate family who struggled with finances.

Nevertheless, Toshinoro quickly fell in love with her and vowed to make her his wife. He first wanted to help her. He was already financially stable, so Toshinoro did not hesitate to help Juno and her family. In a year or so, they viewed each other as soulmates, which led to them finally getting married. A few years later, they had their first child, a handsome dark-skinned boy named Rai Ikari, who rapidly developed his magical capabilities. A little after, they had another child, Aurora, who was not as fortunate to be able to use magic but was still endearing and lovable.

Thus, the Ikari family was formed. Serenity seemed to dawn gracefully upon their lives. However, there were still matters to take care of, such as purchasing a home and having finances to be able to take care of the family. Therefore, Toshinoro rejoined the Ironshire Guard as he thought his fear of it diminished. But he was wrong. Only a month or two into his new life as a guard, Toshinoro and his allies found themselves amid a foe who nearly wiped out the entire platoon in his first attack. The same person who had killed his team years before.

Out of horror, Toshinoro fled from the battlefield when he observed his team being slaughtered like animals, as he had seen before. All he could think of while he was running was, "Don't look back. Don't look back." And he did just that. Not only did Toshinoro never look back, he never went back, causing him to abandon his family and old life. He was presumed dead only a few days later and just couldn't bring himself to attempt to return to Ironshire. He was terrified at the thought of encountering the man again. So, Toshinoro officially gave up on going to Ironshire and moved to an unknown place called Luminosa, where he was not immediately accepted, but after a while (and a bit due to his white hair), some residents became slightly more comfortable with him.

However, guilt still sauntered over him. This time, he had reason to feel it. His family had become poor following his absence, but little did Toshinoro know; Rai was able to save them by making income as a bounty hunter. It came to a point where he began to hate himself, and every decision he made. He was so...weak. Both mentally and physically. He may have had a hero mindset, but he was not even the slightest bit capable of protecting others. All he knew how to do was protect himself. In the end, someone always ends up suffering because of his fragility.

One day, Toshinoro decided to do something about his puniness. From that moment forward, he began to train his body to exhaustion, honed his magic abilities, and began getting into perilous situations to fight his fear. Toshinoro fought magical beasts, took on bandits and crooks, and battled against other magic users. But still. He was not strong enough. At least, not strong enough to defeat the person he feared the most.

Thus, he took things to another level and began to study alchemy, which is the transformation, creation, or combination of matter. Toshinoro immediately found himself immersed in the practice and strove to increase his proficiency so that he could finally grow stronger. Strong enough that he would never run from a battle again. Through years of research, he was able to create his unique system of techniques, which he deemed "Ikari Alchemy".

With his alchemy, Toshinoro was able to become the most powerful that he had ever been in his entire life. Using what the man named 'metamorphose circles', he could change the form of matter in a mere moment, transform his body into new constructs, and create almost anything he wanted from the most common of materials. Toshinoro has tattooed these circles on the palms of his hands, the bottom of his feet, and various other places on his body. Once the man was more advanced in his techniques, he believed that he was strong enough to return to Ironshire to face his family. But when he arrived, Toshinoro was too late. Juno had passed away from an illness, and Rai and Aurora were split up due to the boy being caught up in his work.

It hurt the man deeply, and the guilt he thought he had overcome was amassed once again. However, he pushed through and decided to attempt to interact again with his children. Though he avoided Rai, as he felt the boy would have a deep hatred and would attempt to harm him. Therefore, he tried to meet back up with his daughter, leaving her with notes so that she would join him in a designated place. Once she arrived, things went well. Aurora told Toshinoro that she had missed him and did not think twice about trying to rekindle their relationship.

As they caught up, she gave her father a glimpse of her life and revealed that she had struggled with the people of the nation who harassed her now and then. Aurora sustained injuries in some encounters.

None of this information sat well with Toshinoro. It enraged him. The thought of someone hurting his daughter drove him mad. However, this also sparked an idea. The idea was to teach Aurora Ikari magic. Though when he brought it up to her, she declined it as she could not bring herself to hurt someone, even for her protection.

However, Toshinoro could not bring himself to accept her answer. He felt that he needed to be certain that she was able to protect herself when no one was around to do it for her. Ultimately, this desire to defend his daughter led to him forcing his ways upon her. Against her will, Toshinoro used alchemy to do what he called a "transfiguration" on Aurora, which is a complete change of something into a more beautiful form. Aurora sprouted wings on her body, which could generate powerful waves of wind but at the cost of her happiness and comfort in her father. It hurt Toshinoro to see her form a deep hatred for him. Yet he still believed that what he had just done was necessary.

Now, Aurora has escaped his custody and is still on the lookout for Rai. But Toshinoro had already located his son and is now watching him alongside his "apprentice" Artemis, waiting for the right moment to return to his life so that he can attempt to pass down Ikari Alchemy to him.

[Toshinoro Ikari will not appear until Rai's arc begins.]

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Combat Arsenal
Water-Based Abilities:

Pressurized Water Cannon - Outstretching a hand, Toshinoro uses magic to send out a large beam of pressurized water from his palm toward a target. The water can overwhelm targets and if there is a high value of pressure to it, the attack can even be able to wash the skin right off of a human target.

Hydro-Whip - Toshinoro creates a thin and long cord of water and uses it as a whip, being able to deal slash target's with the point of it. He also utilizes it as a rope and can entangle enemies in it, which he often uses to slam his opponents afterwards.

Water Shield - Toshinoro creates a large barrier of water in front of him to block attacks coming his way.

Drown - Toshinoro wraps a bubble of water around his target's head, restricting their breathing. If the bubble is on their head for too long, the target will drown. This bubble can only be destroyed with more water magic, as well as a lack of focus from Toshinoro. (if he gets attacked, the bubble pops)

Combo: Hydro-Whip + Pressurized Water Cannon - Toshinoro restrains his target with his water whip and while they are in a still position, he shoots a pressurized water beam at them.

Ikari Alchemy: Alchemy takes a great level on intelligence on the art and the values of materials. It also requires mass amounts of mental and physical energy, and can be very draining for the weak-minded and physically weak. This is why Toshinoro has focused most of his time into strengthening his body and supplying his mind with daily study. Ikari Alchemy is infused with magical energy, which has lead to it's vast capabilities.

Phase Change: Toshinoro alters the state of matter of an attack, object, or opponent. For example, if a wave of liquid was coming towards him, he'd touch it and change it into a solid, stopping it's movement completely. It would be the opposite if his target was solid. (changing a rock into mush, or into a gas) Toshinoro primarily uses this for defense and has rarely changed a phase to kill.

Coin Arsenal: Toshinoro carries a sack of coins on him at all times to use this technique. Toshinoro takes a coin out of out the sack and then uses his alchemy to transmutate it into a weapon of his choice. This done by breaking down the physical structure of the coins and then turning them into a more flexible material that he can shape as he pleases. From turning the coin into a scythe or a war-hammer, there has yet to be a limit to the capabilities of this technique.

Coalesce: The technique of Ikari Alchemy that ruined Aurora's life. With Coalesce, Toshinoro takes two lifeforms then places them in the middle of a metamorphose circle. Afterward, he alchemically "integrates" the two together, merging them into one being. In many occasions this has gone wrong and one form ended up overpowering the other, but Aurora was Toshinoro's first successful use of Coalesce. He had merged her with two doves. Toshinoro was able to keep Aurora's human form and mind intact, but two sets of white wings had sprouted from her back as a result of his works. While her father sees her as a brand new, beautiful person, Aurora believes that she had become a painful monstrosity.

Desolate: Toshinoro incorporates magic and alchemy together to create a compressed ball of magical energy. Because of the unstable reactions of the sphere, it will explode from abrupt contact, causing a large explosion to occur. Toshinoro typically shoots this toward his target.

Alchemic Enhancement: Toshinoro places his palms together, which connects the metamorphose circles together, and then sends concentrates magical energy through his body. This can serve for two purposes, strengthening Toshinoro or healing him.

--Toshinoro is developing new techniques that will be added soon--
CODE /
SEROBLISS
 

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Natalie Talvik
"The Matron of Frost"

  • Natalie is a High Elf of 48 years in human age, though as an elf she has lived for longer due to her longer life span. Natalie almost reached Saint status in Oghma, however exiled due to dabbling in new and unliked techniques. Later, Cyan accepted her in Ironshire, and she rose the ranks to become a highly respected general in Ironshire's army. She has been most praised for her battle prowess, however she has quite a fair deal of intellect as well.

    Natalie also takes up the role of a parent to both Skylark Talvik and Finch Arrowyn, however a parental figure she is not.
 
Artemis Thatcher
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Artwork by mirshroom on tumblr.

Toshinoro Ikari's personal assistant, Artemis, works for him as payment for providing him with a means of seeing once more.

  • Artemis is a 16-year-old human boy whose vision was tragically taken away in a raid. Following this, he set out to discover means to see once more. In doing so, he came across Toshinoro Ikari, who discovered a way for Artemis to retain sight again but not his own.
 

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Harly the Kid
"The Phantom of the Dunes"




  • Harly is the 21-year-old male human leader of the Shifting Shepherds, a gang of Desert Striders who had taken over the town of Andris, and named it the Andris Oasis, because of the fact that it is the only safe haven in the Seramine Desert. That's thanks to the fact that they have access to one of the warding crystals thought to be destroyed with the fall of the Desert Nation.
 
Design & Code by Serobliss
Hand of the Desert
Character by Kumii
Chapter I. Introduction
Prelude of Showdown
Retainer of
the Royalty
Gina Archero
Profile
General Information
Race
Geo Archangel
Gender
Female
Age
Over 45,000
Height
5'6"
Class
Royal Knight
Origin
Desert Nation
Description
Character Traits
Right Arm Prosthesis;
A fully functioning arm prosthesis. Immune to all pain in right arm. Is also designed to come apart under high duress to preserve function and shape.

Oath of Protection;
Gina is sworn to protect the members of the Royal Family of the Desert Nation. She can never harm, in any way, the members. Both literally and figuratively.

Hidden Potential;
Upon receiving a fatal blow, Gina will undergo a transformation into her 'Archangel' form.

Archangel Form;
Only achievable after dying once. The form consists of sprouting angelic wings made from earth and rock as well as changing eye color to a brownish color. Can also fully manipulate the earth around herself while also increasing her Earth ability power by a significant amount. When Gina dies in this form, she dies for good but while in this form she retains all memories and will over herself as if she were in her human form. This form is indefinite or until she dies in this form.
Relationships
The Desert Nation Royal Family (Masters/Allies);
Gina lives to serve the Royal Family of the Desert Nation as their personal Royal Guard. She was the Nation's Captain of the Guard.
Acquired Titles
"Royal Knight"
Chapter II. Combat Statistic
Awakened Element Type
Earth and Fairy
"With thy earthen fury and graceful butterflies, thou shalt rain fury upon enemies of thy Kingdom. Under thine Oath of Protection."
Physical Examination
Strength Measurement
Strength
Mobility
Leadership
IQ
Control
Signature Abilities
Earth Signature Abilities
Rock Sling - Gina slams her fingers into the earth and pulls out a large rock, which she then chucks at the enemy.
Rock Pillar - Gina stomps the ground infront of her and erects a rock pillar to block an incoming physical attack.
Bestial Sling - Can be combo'd after Rock Pillar. Gina pulls a rock from the earth and crushes it into sharp, jagged rock pieces that she slings towards in enemy in a wide area. If combo'd after Rock Pillar, Gina instead uses the rock pillar to cut the casting time in half.
Everlasting Gaol - Gina stabs her katana into the ground as jagged and sharp rocks shoot up from the ground. Gina can push it down even further after the initial attack to extend the range by 50%.
Falling Star Rock Slam - Gina holds her katana with both hand hands and stabs it into the ground causing various sized rocks and boulders to sprout up around her. She can then send these rocks flying every which way. There are up to 5 total rocks and boulders.
Fairy Signature Abilities
Scarlet Aeonian Butterfly Rot - Gina's katana begins to emanate a scarlet aura. With each swing, the katana leaves behind a trail of scarlet butterfly that inflict Rot. The butterflies last for a few seconds then disperse and vanish.
Cerulean Butterfly Rejuvenation - Gina releases a torrent of cerulean-colored Butterflies that rejuvenate the strength of self and allies.
Crimson Butterfly Rage - Gina releases a flurry of Crimson-colored Butterflies that induce a rage-like state, preventing the use of supporting spells and abilities for a while.
Viridian Butterfly Gambit - Gina summons three large Viridian Butterflies. They fly in a spiral around an ally going up and down. The Butterflies will take one attack and negate it up to three times (One per Butterfly for a total of three attacks that consume the Butterfly when they negate an attack), switching allies after a Butterfly is consumed this way.
Signature Abilities
Rejuvenating Sword Dance - Gina combines a katana flurry of attacks with her 'Cerulean Butterfly Rejuvenation' to create both a deadly and rejuvenating series of attacks. (Deadly for enemies, rejuvenating for allies.)
Scarlet Gambit - Combining both 'Scarlet Aeonian Butterfly Rot' and 'Viridian Butterfly Gambit', Gina summons three large Scarlet and Viridian mixed colored Butterflies that spiral around enemies. These butterfly will continuously inflicted damage over time and negate three attacks they make, one per Butterfly, upon which the Butterfly is consumed, if no attacks are made, the Butterflies still linger until attacks are made.
Chapter III. Background
Life of the Royal Knight
Act I. Childhood
The Origins of Royal Knight Gina are largely a mystery but the few things known can be found within the Royal Library and they read as follows;

"And here thou shalt serve thy master until the day the light doth fade from thine eyes or thy fate betrays thee. Here thou shalt be born and shall receive mine blessing to become an Geo Archangel."

And it was here that it is said that Gina was born to serve the Royal Family for so long as she still retained her sanity or the light faded from her eyes.
Act II. Early Life
While Gina's early life is shrouded in relative mystery, her relation with the Royal Families throughout all recall her as playful, caring and protective, especially if the Family had children, which many of them did. She fulfilled her duty as both protector and the optional duty as caretaker of the Royal Children. One particular case was with the most recent Family, Junia.

Skyla was but a child but some recordings say that the young girl and Gina got along very well while Gina and the girl's sibling, while likely being preferring the parents, still cared for the sibling. Despite Gina still cared for the kids and Family. After the Great Collapse, Gina's service was subsequently terminated as she had no Family to serve. Some say she was banished by by her Oath to imprisoned below the Palace, others say she was taken prisoner by the Palace's new owners.
Act III. Personality
Gina is heavily duty-bound to protect the Royal Family of the Desert Nation. Despite this, she still has semblances of humanity, being able to love, care and protect she who she cares about. Gina can still love, hate and all that but she can never harm, mentally or physically, anyone part of the Royal Family as her Oath forbades it.
Trivia
Gina's main weapon is a Katana named 'Gilded Katana'. (Expect a lore page on it soon...)
Additional Info
Gina's birthday was long ago.
 
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Skyla Junia
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Skyla is a Human(?).


  • Skyla is a 23 year old female.
 
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Mystra
"Myst"
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Mystra is a Tiefling.


  • Mystra is 60 years old (That's young!). She looks 23.

    Tiefling are a sub-race of Demons. While not experts with their noses, they have some rather high affinities for the magical arts.
 
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Raijin
Goddess of the Storm
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Raijin is a Goddess (neither Human nor Spirit).


  • Raijin is hundreds of thousands of years old.
 
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Numen
God of the Shattering Earth
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Numen is a God (neither Human nor Spirit).


  • Numen is hundreds of thousands of years old.
 
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Cecily
Goddess of the Freezing North
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Cecily is a Goddess (neither Human nor Spirit).


  • Cecily is hundreds of thousands of years old though is noticably younger then the other Gods.
 
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Anema
Deity of the Blinding Skies
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Anema is a Deity (neither Human nor Spirit).


  • Anema is hundreds of thousands of years old.
 
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Lukia
God of the Majestic Hunt
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Lukia is a God (neither Human nor Spirit).


  • Lukia is hundreds of thousands of years old.
 
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Stelle
The Mysterious Stranger
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Stelle is a Human (?).


  • Stelle is about 29 years old.
 
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Amber Anema
Roaring Winds Bruiser
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Amber is a Human.


  • Amber is 35 years old.
 
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