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Fantasy Legacies: World at War - Characters

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Kumii

Hydro Dragon
Roleplay Availability
Roleplay Type(s)
*Character Magic Types should adhere to the type list located on the Lore page.

Name
Appearance (picture preferred)
Age
Race
Personality
Magic Type
Magic Abilities
Relationships (Optional)
 
Mika Yunara
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!!! DECEASED !!!

Mika was a Human.
His name was pronounced My-kuh You-nar-uh.

"Whether human or Spirit, I will fight to protect those I care about." - Mika
"These idiots' definition of 'justice' means they can do anything so as long as they claim it for 'justice'." - Mika


  • Mika was a 22 year old swordsman who has practiced the Way of the Katana. Mika was practicing since he was able to walk and had developed his skills over 20 years, he had unlocked his Magical Power at age 5.
 
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Name: Aiko
Age: 12 (Practically a baby as far as Tanuki go)
Race: Tanuki
Personality: Aiko is caring, childish and a little lazy. She likes to sleep and she's a big eater. Her three practices are eat, play, sleep and repeat. Well, steal as well. She has a problem with having sticky fingers and doesn't know when to quit, even if it gets her hurt. She's determined to live with humans and practice the Way of the Katana. She wants to fight and help protect people more than anything, but most mortals believe her to be a pest needing to be disposed of. She has a fear of losing the ones she cares about, like her dad, and is lonely. She fears being alone forever.
Magic Type: Nature and Dark

Magic Abilities:
Transformation: Aiko can transform into other living things using a trusty leaf, a power commonly known for Tanuki to have. However, her transformations have a limit. When she starts getting tired, she'll transform back into a Tanuki, her original form. She usually transforms into a little human girl and gets herself into trouble trying to steal food to keep her transformations up.

Shadow Puppetry: Aiko can manipulate shadows to take different forms. As she's younger and weaker, they can only manifest as 2D sort of drawings that she's uses to make puppet shows to entertain herself, something her father used to do with her. As she trains and becomes stronger, she'll be able to make them become 3D, real, and able to actually do damage rather than just being used for her own entertainment.

Bit of Background: Aiko was orphaned from a very young age. The last parent with her was her father who had been unjustly cut down. She now takes up residence under the stones of a temple, practically making her homeless. She steals fruits and vegetables from the nearby fields to get by. Such actions have made her known to the people around there and they've posted about having a sneaky little spirit needing to be disposed of. Her stealing habits have not given her friends, that's for sure.

However, she really would like to make friends with the non-spirits. Her father used to talk about the Way of the Katana and seemed to know it. He used a katana as a weapon and told her to seek it out. She heard about non-spirits being able to do it, so she figured maybe they could teach her. She's been trying to look for a teacher in her human form, but no one seems to take a twelve-year-old looking girl seriously.

Other: Aiko's connection to the spirit world as already been severed. Meaning she's a mortal now, able to die, but still retains her powers and likeness as a spirit.
 
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Thunderous Samurai
Rai Ikari
★★★★★★
Male/ Human/ 22 years old
Samurai Bounty Hunter/ Collected over 300 bounties
African American/ 6'1/ 165 lbs.
Personality
Rai is a generally quiet and calm person. He only speaks when he needs to and always keeps his head high. Being a top bounty hunter has put more attention on him than expected. People boo at him, ask for autographs, and some even challenge him to battles, but he won't hurt someone weaker than him. He usually ends those fights with a simple zap to the temple. Rai has a few friends he cares for immensely and would protect with his life.
Background
Character Art Design by @jennyandloiryan on Instagram and Twitter

Rai's life as a bounty hunter started when he unlocked his Magical Power at age 3. He found that he could create white electricity that could affect others but not himself. Judice Village always had a problem with criminals and had high bounties on many people. Rai saw this as an opportunity to make some money for his family. They weren't the richest of people in town. In fact, they lived in the slums where his mother often had to beg the rich for some spare change just so she could provide a meal for Rai and his little sister. With the absence of his father, it was the only thing they could do.

When Rai started collecting bounties, it was easy for him. All he had to do was give the criminals a little shock then they would go limp. Rai could temporarily paralyze someone in a matter of seconds. As he collected more rewards, he began to gain popularity, which led to him flying up in the ranks. They went from their one-room cottage to a large home in a thriving neighborhood. But as he became more known, people grew fond of his methods. They knew how to counter his shocks, which cost him a few bounties. Because of this, Rai picked up using a katana. Now, he was able to slice through armor and incapacitate foes at the same time.

A few years later, Rai was now one of the most skilled bounty hunters in the game. He made large sums of yen with every successful capture and always did his best to help the poor. One time he donated 5000 coins to a homeless family of 11. That family now constantly sends Rai's establishment gifts as a token of appreciation.

With the arrival of his new allies, Rai has now had to abandon his life as a bounty hunter. Through these new adventures, he has learned new things about his world and the people of it, whether friend or foe.

[Quirks]
If you pay attention to Rai's photo in the posts, you'll see that he is constantly seen wearing a white haori with an ocean pattern on it. The reason he always wears it is because his mother made it for him before she passed away from sickness. He goes every once in a while to get its size adjusted, so he can still fit it as it gets older. And when it tears and gets holes in it, he sews it back up himself, something he learned from his mother.
Combat Arsenal

Weapon: A katana made from the purest steel which was gifted to him by an old friend of his whose father worked as a blacksmith. Before this one, Rai was burning through katanas like wood. They just kept on chipping and breaking. So, his friend blessed this one to drastically decrease its chances of breaking or becoming dull. He has spent years mastering his performance with it, hence his strength stats.

Physical Attacks:

Bash - When in close range, Rai turns his katana sideways and smashes the hilt of it into his target, dealing 1d4 blunt damage.

Ebb and Flow - Rai performs two swift slashes, one upward and one downward, dealing 1d4 slashing damage each.


Magic Attacks:

Surging Bolt|First Phase: With a quick horizontal slash, Rai sends out a glowing bolt of lightning that flies in a straight path. It sends high voltage into whatever it hits, dealing 1d8 electric damage.

Surging Bolt|Second Phase - Bolt Assault: Just like in the first phase, Rai slices the air with a horizontal slash but this time does it rapidly, sending out four bolts, dealing 1d4 +1 electric damage for each one. Based on "Magic Missiles" from DnD, this move automatically lands.

Lightning Cyclone: Rai spins around in a circular motion, his blade leading his hand and creating the illusion that he is a cyclone of lightning, dealing 1d12 electric damage.

Electric Shock: For this move, Rai places his hands on someone or something and sends an extreme electric current through his target, dealing 1d4 electric damage and inflicting a temporary paralysis that lasts for one turn. Does not work against those with electricity resistance.

Omnidirectional Electric Wave: As seen in his fight against "The Unholy One", Rai charges up and releases an electric wave from his body that goes in all directions, sending a strong electric current through everything it touches. Deals 2d8 electric damage and inflicts Paralysis that lasts for one turn and can knockback. Paralysis does not affect those with an electricity resistance.

Rolling Current: Rai imbues his katana with a high amount of electricity and then flips forward continuously. This causes him to roll, his katana slashing through the ground and whatever surface he is on. This can be used from the ground or in mid-air, dealing 3d6 electric damage.

Static Parry: In a brief moment, Rai infuses his katana or hands with volts, and deflects an attack coming towards him, otherwise known as parrying. After the parry is performed, the stored electricity blocks rush through whatever or whoever Rai parried, negating damage while dealing 1d4 damage and inflicting Paralysis for three turns.
Paralysis: An effect that majority of electric magic users can inflict, where their electricity causes involuntary muscle contractions and a temporary loss of motor control, causing them to not be able to move. Typically lasts 1-2 turns depending on the voltage. Electric Magic users are immune to electric magic induced Paralysis. Any other form of paralyzing someone can be effective.

Electric Resistance: A passive ability. Rai has a strong immunity to electric damage, due to being a user himself. He takes -3 damage from electric attacks.

Ultimate Ability:

"..."

Juno: Rai's most powerful technique, named after his late mother. Rai charges his body with electric magic to the point where it cannot be contained, causing lightning to surge all around him. Then, with immense speed, he zips to his target and unleashes a flurry of searing hot slashes all around them, dealing 3d8 burning damage. And finally, he ends the move by stabbing his katana into his target and releasing all of the stored up electricity into them, causing a large implosion, dealing 3d12 electric damage.

The move also damages Rai and exhausts a lot of magic, putting him into Magic Fatigue and taking 25 health points from him.




---------------------------------------------------------

Stat Layout:

Armor Class: 13

Health Points: 130
Strength: 22(+3 Modifier)
Dexterity: 10
Intelligence: 11 (+1 Modifier)
Wisdom: 14
Willpower: 9 (-1 Modifier, cannot use healing magic currently)

Stat Total: 66

CODE /
SEROBLISS
 
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Thunderous Samurai
Rai Ikari
★★★★★★
Male/ Human/ 22 years old
Samurai Bounty Hunter/ Collected over 300 bounties
African American/ 5'10/ 165 lbs.
Personality
Rai is a generally quiet and calm person. He only speaks when he needs to and always keeps his head up high. Being a top bounty hunter has but a lot more attention on him that he'd like, people boo at him, ask for autographs, and some even challenge him to battles, but he won't hurt someone extremely weaker than him. He usually ends those fights with a simple zap to the temple. Rai has a few friends, all of who he respects very much and would protect them with his life.
Background
Rai's life as a bounty hunter started when he first unlocked his Magical Power at age 3. He found that he could create white lightning that could affect others, but not himself. Judice village always had a problem with criminals and had extremely high bounties on many people. Rai saw this as an opportunity to make some money for his family, they weren't the richest people in town. They lived in the slums and his mother often begged the rich for some spare change just so she could provide a meal for Rai and his little sister.

When Rai started collecting bounties, it was extremely easy for him. All he had to do was give the criminals a little shock and they go limp. He could temporarily paralyze someone in a matter of seconds. As he collected more rewards, he became popular and him and his family flew up in ranks. The went from their one room cottage to a large home in the rich neighborhoods. But as he became more popular, people grew fond of his methods. They knew how to counter them and it cost him a lot of money. Because of this, Rai picked up using katanas. He was able to slice through armor and incapacitate foes at the same time.

A few years later, Rai was one of the biggest bounty hunters in the game. He made thousands of dollars per week and always did his best to help the poor. One time he donated 5000 coins to a homeless family of 11. That family now constantly sends Rai's establishment gifts as a token of appreciation.
Combat Arsenal
Surging Bolt|First Phase: With a quick horizontal slash, Rai sends out a glowing bolt of lightning that flies in a straight path. When it makes contact with something, it sends 10,000 volts of electricity into and and significantly damages it.

Surging Bolt|Second Phase - Bolt Assault: Just like the first phase, Rai slices the air with a horizontal slash but this time does it rapidly, over 10 times per second. The bolts are weaker but,

Lightning Cyclone: Rai spins around in a circular motion, his blade leading his hand and produces a cyclone of lightning that zaps his opponents and destroys anything that goes into it.

--Move list will be updated soon--
CODE /
SEROBLISS
If I had one gripe, it's that there are TOO MANY SAMURAI lol
 
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Name: Mateo Cabrera
Age: 16
Race: Human
Personality: Mateo is soft spoken and kind. He'll help anyone regardless of if they are a spirit of not. He mostly stays calm and collected but can become a little geek when talking about magic. Mateo finds joy in magic and wishes to learn all the different kinds if at all possible.
Magic Type: Nature and Weather
Magic Abilities:

Healing Touch- Mateo can somewhat speed up the healing of wounds by amplifying the process. It comes with a drawback, though. He cannot heal anything fatal. Smaller wounds are fine for him, but bigger wounds take more energy, more time. His hand glows with a green sort of energy when he uses it, and it creates a numbing effect on the wound.

Wind Gust- He can create a gust of wind which can vary in size and strength. He's learned to sometimes turn them sharp, so that they actually deal damage, but he hasn't learned much weather magic to do it on will.

Wind Blade- Mateo can create streaks of wind that can cut deep, the same effect as a blade. This ability is on the weaker side as his offensive magic training was cut rather short. He'd have to be at the top of his game and concentrating for it to work.

Background: Mateo has been a traveler from a young age. He showed extreme promise with his magic, learning at age five that he could in fact use it, but his family was poor, so his powers stayed dormant for quite some time. He learned the ways of being a nomad from his family, originating in the desert with its shifting tides of dunes. Don't have stuff weighing you down, don't get comfortable in one place, all that stuff. Traveling was kind of just in his blood. He learned a bit about defending himself and he was finally off looking for tutelage opportunities around the globe.

He picked up nature magic fast, becoming a traveling healer and offering his aid to different villages in exchange for food and board. He liked to stop for a time and find different teachers. He learned a bit of weather magic before having to move on shortly. He started journeying to Ironshire for the purpose of learning. The biggest city had to have good teachers in magic, right?
 
Valorous Order x Code by Serobliss
Blue Eyed Bandit
Castro
Smith
Code Name / Blue-Eyed Bandit
Gender / Male
Combat Experience / Excellent
Birthplace / Westshire Town
Birthday / June 4th
Race / Caucasian
Height / 5'9
Personal Details
General Description

Artwork by Cinnamonstre on Tumblr

|Castro is a blond-haired, cyan blue-eyed boy. He's usually seen wearing an armored coat and pants with orange neon lights on them.

Personality
|Castro is calm and detailed. He loves getting into harmless trouble every now and then, and when he's in a tense situation, he typically stays tranquil and composed. He's thoughtful to citizens, until he robs them of course, and leaves some money at every home he thieves from.
AGE
19
Bandit Rating — Grade: Elite
Bounty-18,000,000 / 18 Million — Notoriety: Level 5
Logistics
❖ Weapon: Jagged Sword
❖ Criminal Status: Active
❖ IQ: 126
Kills
12
Robberies
312
Times Caught
7
Reason of Crimes
N/A
Abilties (Ice and Water Type)
Ice Constructs
Castro isn't super extra with his magic so, he uses his ice weapons and shields. He most commonly creates shields, warhammers, swords, and spears, each with a move to go with it. These include:

Glacial Guard: Castro creates a small glacier before him to block one attack. The glacier is not effective against fire magic attacks.

Frigid Calamity: Castro raises both hands above his head and forms a warhammer of ice in them, then swings it down onto his target, dealing 2d6 damage.

Ice Spear: Castro creates a spear of ice and throws it at his target, dealing 2d4 piercing damage.
Blue Eyed Puddle
Castro turns his body and clothing into water, allowing him to move around quickly as a puddle or even make attacks go through him. Castro can only use the ability to successfully dodge an attack twice per battle.
Icebound
Castro envelops his target(s) in a huge cube of ice that has temperatures dropping below 35 degrees. The box can be escaped through saving rolls. And if not through those means, the person in the box remains there for five turns, taking 3d6 freezing damage each turn.

If a target is in the cube for over three turns, they will gain the effect Mild Hypothermia once they exit. This will cause 1d4 damage to them for the next two turns.
Statistics
Stats


Armor Class: 12

Health Points: 118
Strength: 16(+2 Modifier)
Dexterity: 13 (+2 Modifier)
Intelligence: 10
Wisdom: 11 (+1 Modifier)
Willpower: 10

Stat Total: 60



 
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Name: Corazon "Cora" Liu
Age: 14
Race: Bakeneko
Personality: Cora is a little bit of a brat sometimes. He can be short tempered and can easily lash out with the sharp tongue he has. However, most of the time he doesn't mean what he says. It's just a habit from growing up in a noble family unconcerned about other's well beings. He acts cold towards everyone who is new and really only trusts Mateo. He resolves to calling everyone but Mateo but cruel and cold nicknames rather than their actual names. However, when he really likes you, he'll let you know it sometimes.
Magic Type: Ice
Magic Abilities:

Shapeshifting- As a Bakeneko, Cora has different forms. One that looks completely human. He can make his human form show cat ears and a tail if he would like but he can also hide them completely. A cat form, that simply looks like a regular cat. Then he has a form in between that looks like an anthropomorphic cat. He's even shifted into a giant sabretooth tiger once, an ability common in his clan. That form takes up massive amounts of energy though and with his background there was no need for him to use it to fight, so it has become somewhat of a dormant form.

Ice Path- Cora can create a path of ice underfoot that trails him every time he takes a new step when activated. It expands every step so its more like a patch of ice that comes out rather than it just being the shape of his foot or paw. Its extremely slippery towards everyone else, even to his allies, but he himself has no trouble traversing his own ice wasteland.

Hypothermic body and touch- Cora's touch can quickly turn subzero. In fact, he has the ability to change to his body temperature, though only to make him colder. His form becomes paler like he has hypothermia. This also means that he can withstand hypothermia himself. His body temperature changing can be helpful when he wishes to play dead to escape hunters. His touch can be unnerving and can cause hypothermia for the person he is touching. He can also make frost and ice appear around the part he touched, incasing that part in a layer of ice that causes extreme discomfort and can slow them down or trap them.

Frost bite- As with his touch, his bite can induce numbness and cold around the body. However, it can actually cause frost and ice to go into the bite wound which can cause some serious damage internally depending on the area bitten.

Frost preservation- Cora can create frost that spreads around something and protects it from decay. He uses it mostly when he has a wound and Mateo isn't around to patch him up. Frost preservation basically keeps time from taking an effect on whatever it is protecting. For example, if he uses it on a wound, the wound will not get worse and will stay in a sort of stasis period. However, it cannot reverse damage that is done or heal it. He uses it on items that are precious to him as well.

Background: Cora grew up in the confines of the Liu family. He was constantly being babied and treated like he needed bubble wrap secured to him at all times to keep him safe. His family was of higher class in the spirit community. Nobles, making him even more pampered and spoiled as a rich kid. Due to this, he was naive to the things happening outside of the walls of his big home. He pretty much thought the outside world must've been the greatest thing ever. He was wrong.

The Liu clan was a family of high level Bakeneko sorcerers. As such, he was expected to be the same way and had a personal trainer to teach him in the ways of magic. Still, even if he had a lot of pressure, his older brother taught him the ways of their clan's shapeshifting abilities. Even the sabretooth tiger form which was thrown out by his clan for being too barbaric. His older brother was the only one he liked, but he was hated by most of their clan. He was too much of a free spirit for their taste, but that's what Cora liked about him. When Cora had spent his whole life being the perfect like prodigy of a son, he needed a little mischief in his life.

He'd met Mateo when the kid had been spying on his daily magic lessons. He knew he was human, and Cora immediately tried to protect the Liu family, but Mateo was absolutely no threat. He was more interested in the magic lessons Cora was being taught than his family being one of spirits. They started hanging out, which prompted Mateo to ask Cora if he'd like to come along for his travels. It'd been a narrow escape from his family but, after having his older brother's help, they'd left for the road.

Cora had learned many things through their travels. Mateo had made him one promise, he promised he'd show him everything he'd missed while being confined to the Liu family home for fourteen years. The kid had delivered on that, keeping him safe at every turn, and showing him the wonders of the world (as well as many of the faults through mere happenstance). Even when Cora learned the darkest secrets of the kindhearted Mateo, he'd stuck with him. They were each other's best friends, their support systems. They were going to stick together no matter what, one being a spirit and the other a human. Their unlikely friendship was going to last a lifetime, and no one could decide otherwise.
 
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(Doesn't really wear a nonbinary pride pin. That was mostly there for reference when I made them on Picrew.)
Name: Azariah "Azzy" Arashi
Age: 19
Race: Half human half Harpy
Personality: Azariah is easy going and kind. She has a tomboyish personality and stands up to jerks who shove people around and bully them. They particularly hate discrimination based on looks and conditions. They will not stand for it and will punch anyone who diminishes people based on that. It's the one thing that makes her lose her cool temperament. Otherwise, they're a pretty chill person. Which is weird considering they have never found a place to call home, and basically no one who accepts her for who she is. Her biggest joy in the world, shiny things. She's got a bird's mind when it comes to objects that have a shine to it. Steal it, keep it, and horde it. As well as harm anyone who takes her treasures. She's had that impulse since she was a kid and could never quite get rid of it, no matter how much she matured mentally.
Magic Type: Weather and water
Magic Abilities:

Storm Spear- Azariah throws down her spear and the tip gets thrown into the ground. Wind will begin swirling around the spear's point where it met the ground and will eventually gather up so much that it comes an intense storm, her spear being the eye of the storm. Dislodge the spear from the ground and you can disperse the storm. However, the winds around the spear are treacherous. Its not an easy feat to dislodge the spear and she makes sure the most dangerous winds are concentrated around the spear to protect it. Electricity can sometimes form in the dark storm, hinting at the potential of controlling electric magic, but it is unpredictable as she does not have

Spear Geyser- Much like storm spear, Azariah throws down their spear to the ground. The ground will start cracking and create fissures where water will shoot out at full for force, capable of carrying others with it. She can will it to stay on or shut off whenever she wants. It can reach extremely high up in the air depending on how much water she wills to gather below ground. When it shuts off, their opponent is in for a world of pain and internal bruising/bleeding via fall damage.

Ripple Surface Slash- Azariah cuts through her enemies and creates ripples of water around the area she cuts that basically act as razor blades. They can inflict serious damage and can even take off a limb if placed correctly. However, like a ripple, there isn't much interference with the person. They pride themself on the fact that this ability causes little pain despite causing major damage. All like what a ripple does to water.

Wind Guidance, Bladed Boomerang- Azariah has power over the winds. She can cause gentle breezes or fierce storms to form just by willing it. However, she mostly uses this to guide her second weapon, a boomerang with two razor sharp blades jutting out from under it. She uses her control over the winds to make sure it flows exactly the direction she wants it to and also to bring it back to her.

Harpy Physiology- Because Azariah is only part Harpy, she only takes on certain attributes from her father. Her wings are one of them, having light orange and brown speckles on the top of her wings in an owl-like pattern. Her nails are usually always sharp, mimicking talons. Her ears are pointed like an elf's because they have that attribute on the Harpy side of their family. Feathers often sprout up in areas when she is stressed. She has sharper teeth than are natural for a human. Her eyes can also see things from very far away. Her eyesight is excellent, and her eyes will start to glow when she puts that ability to see far to use. They have to activate it to work, hence the glowing eyes.

Background- Azariah is the child of a spirit and a human falling in love. She had an extremely rough childhood. They spent their younger years with their mother, living in a village on the shore with high cliffs where she would practice her flying. She'd plummet towards the water, then would steer up a millisecond before the body touched the water. Their mother complimented on their flying, in fact she loved to see it. That's what ended up getting her killed.

Her mother had run away to be with her father, but once they had a child her father had deemed it unsafe for them to come live with him, with the aggressive spirits who would surely kill a human and a half human. She'd been engaged in an arranged marriage by her father. Her mother had run away from that, but people had found out about her and her hybrid child. Azariah always blamed herself. If she hadn't been flying, then no one would've known she was part spirit. She found her mother dead, hanged and pelted with magic even after she was surely dead. The reason? She'd been possessed by a spirit and needed to die in order to release herself from the curse. Well, that was their bullshit justification. Seriously, was possession even a thing spirits could do? The mortals didn't care if it was true. They ate it up. What as worse, their mother's own father performed the deed and executed their mother. And then it was her turn to be hanged.

She was bound tight by her wings, wrists, and ankles. She was propped up and almost about to be hanged when her magic had manifested. A powerful storm raged. A young kid, barely even six, had created a storm so powerful it blew down houses and shocked people to death with lightning. Amidst the chaos, a graceful form descended. Her father, the Harpy spirit. He'd seen the storm and guessed it was his daughter in need of help. He helped her escape, killing many of the ones out of rage from his lost lover. Then, they were taken away by the father she had never known, stopping by the tallest cliff that her and her mother loved to visit, all to give her a proper burial.

Life with her father hadn't been a joyride either. Her Harpy side of the family was just as cruel as her human side. They jeered at her, called her names, and even abused her which turned quickly into genuine threats to her life. She didn't belong in either world. Such was the life of a hybrid.

It was even more dangerous with spirits, given they naturally had powerful magic abilities and mutations to their form that could easily kill her. Their father, thinking it was the best option, distanced himself from them. They were basically abandoned by the time they turned eight, making them a young street rat searching for scraps and evading capture and death from both spirits and humans. That actually helped her. Hardened her. Made her an impeccable fighter, one not to be messed with. Despite her kind exterior, she learned to trust no one. Tell no one her hybrid secret and she'd be safe. For now.

Other: Azzy is genderfluid and switches at times from feeling female to nonbinary. However, she really doesn't care much about which pronouns are used for her at any given point. Whether their feeling nonbinary or female, she accepts both she/her pronouns as well as they/them pronouns. She doesn't care which you use, just in those two categories. They won't fault anyone for getting it wrong either.

Azzy also has a skin condition known as Vitiligo. It mostly concentrates in the skin around her eyes, making it a splotchy pale in that area. She never let the condition slow her down and doesn't actually mind people asking about it. She likes to educate people about it so they are aware it is perfectly normal. However, she'll quickly knock out someone making fun of her or diminishing her because of it which has happened before to her dismay. Her parents always considered it to be a side effect of her being part spirit and part mortal. Since there aren't many hybrid children with aggression so high, there isn't much research on how the mixed heritage affects the hybrid. Which also means there is no evidence to back her parent's theory up. They always considered to be just apart of themself, though. Azzy never saw anything wrong with it, or a reason to figure out the reason behind why she has it.

Falls into the same grey area as Aiko from being born of a human and a spirit, meaning she was born completely without a connection to the spirit world. There was no tie to sever, meaning she was born mortal and never had immortality to begin with.
 
Inari Natsuki
Kitsune_01.png

Inari is a Kitsune/Demi-God (Spirit).

"Humans and Spirits CAN be friends! I know it!" -Inari
"I'll do everything I can to protect the Humans! Even if they don't think the same way I do..." -Inari


  • Inari is a 19 year old Kitsune/Demi-God
 
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The Seiryoku Empire Shugoshas [Heath's Goons]
KAMINARI TAKAHASHI
SHUGOSHA RANK
Shugosha Rank 1
MAGIC TYPE(S)
Lightning - Fire - Water
AGE
43
KILLS
23

Artwork by @blackbox on Twitter

The eldest and strongest of the Shugosha, respect, fame, glory come easy for Kaminari. He could have even more, but his strength and power is hidden and shunned by Heath. It enrages him, but that's just how it has to be.

Trained like a beast since his adulthood, Kaminari is well on his way to surpassing Heath, but due to all the restrictions put on his true potential, it's been a huge struggle. Heath isn't too fond of people stronger than him, which explains his hate for Titania. But to pass that hate onto his guards? It's inhumane. Kaminari is only able to use his abilities to up to 53%, and even though it's good enough to give him little to no effort in battles, he wants more. He wants more of his power. Why? To kill Heath.

He may act cold towards them at times, but he wants to free his siblings from Heath's control and give them a good life, the life they wished they had growing up. Instead, they got hellish training and deception. If he can defeat Heath, he can take over the Seiryoku Empire and turn it into a better place. That way, he can help more people than just his siblings, he can help the entire city. And who knows, maybe become friends with other nations.

But for now, the Shugosha siblings will have to live the manipulated life they have now. But someday, just someday, he'll free them all from their fate and become...

The Savior of Shugosha

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(Kaminari is proficient in hand-to-hand combat, using only his limbs in battle.)

Stat Layout: Armor Class: 13

Health Points: 144
Strength: 19 (+2 Modifier)
Dexterity: 11
Intelligence: 12
Wisdom: 15 (+2)
Willpower: 11

Stat Total: 68


Moveset:

Physical Attacks:
Axe Kick: Kaminari raises his leg up high and then brings it down, slamming his heel into his target head, which deals 2d4 damage.

Gutwrench: Kaminari punches his target in the gut with a powerful punch, dealing 3d4 damage.

Magic Attacks:

Lightning Claw: Kaminari forms his hand into the shape of a claw and imbues it with high amounts of electricity. Once his hands are in this state, things like a mere scratch with send volts into his target's body, dealing 2d4 electric damage with each attack. Lasts five turns.

Zeus's Sole: Kaminari's feet begin to generate electric charges that are stored up and are only released when he kicks or does any attack with his legs, sending a shockwave out towards his target. Kicks deal 3d6 electric damage, while shockwaves do 1d4. Lasts five turns.

Flashbang: Putting two fingers together, Kaminari generates a bright electric spark that inflicts Blinded onto his target for one turn. Kaminari can only use this move once every four turns.
When under Blinded, anyone effected will be unable to see clearly for a single turn, decreasing their hit chance by -3.

Finger Lightning Bolts: Kaminari propels himself high into the air and points his fingers to the ground. From his fingers come 6 thin, fast lightning bolts, dealing 1d6 electric damage in total.

Aquatic Dome: Kaminari creates a large orb of water around either himself or an ally, protecting whoever's inside from most attacks for three turns.


Limit Broken Moveset: If Kaminari's limit breaker is removed, which would be done by destroying the ofuda created by Heath to weaken his abilities, he gains this moveset. The ofuda is hidden somewhere in the empire.

Peak Combat: Kaminari's fighting becomes fiercer and stronger. His attack power increases by +3.

Homing Missile: Kaminari shootings a sphere of lightning energy toward his target that homes onto them for the next three turns, dealing 2d6 electric damage each turn.

Ultimate Ability:

Fist of Prosperity: Kaminari's strongest and most dangerous to enemies and his own body, he imbues all of his magic types along with a bit of his life force into his fist. His punches can create craters, and deal 3d10 crushing damage each, +3 to that because of Peak Combat. Because he puts some of his life force into these punches, each one takes 5 health points from him. He's only used this punch once, during the hellish training in his childhood.

This form lasts for fifteen turns.

1656121063027.png


MIYAHIRA TAKAHASHI
SHUGOSHA RANK
Shugosha Rank 2
MAGIC TYPES
Darkness and Fairy
AGE
40
KILLS
432

Artist unknown, my apologies. Full credit to them.

The second strongest and middle child of the Shugoshas, Miyahira's entire life was practically handed to her. All of her fame, her riches, and her power, she got with minimum effort.

She didn't train as hard as Kaminari did, in fact, she did her best to stay beneath him in power. If she surpassed him, she'd get attention that she didn't want. Attention from Heath. She feared him and everything that he did, and she knew what Heath was doing to her older brother. His powers were being restrained, he was beaten whenever he was caught training, and he didn't get the attention she got. Miyahira was precious to Heath, he saw her as the daughter he never had. So, she obviously had it the easiest. She'd get any meal she wanted, any boy or girl she wanted, everything was perfect.

But she couldn't help but feel bad for her brothers. Kaminari was shunned for his power and Akuhei was neglected for seeming weak and useless. She may act bitchy to them at times, but she really does care for them. There's no telling when they'll be free from his grip, or when Heath will die, but until then, they'll be under her control.

You probably think that Miyahira is pretty nice after reading all that, huh? Well, no. It's the exact opposite. She's a ruthless, self-conscious killer that murders for the wrong reasons. If she sees someone with a better life than her, or she feels like they're prettier, she'll guarantee them dead. And not an easy death either. She'll torture them, in the process removing parts of them to make them uglier, and she does this all with Heath being aware. But he doesn't care. His "daughter" is too perfect to be in the wrong for him.

Racking up the most kills out of all the Shugosha, Miyahira isn't a force to be reckoned with. If you see her at first, you'll think she's an angelic, beautiful being that deserves everything in the world. But once you get to know her, you realize why she's...

The Bloodlusting Shugosha.

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Stat Layout: Armor Class: 11

Health Points: 121
Strength: 18 (+1 Modifier)
Dexterity: 12 (+1 Modifier)
Intelligence: 11
Wisdom: 14
Willpower: 9 (cannot use healing magic)

Stat Total: 64

Moveset:

Physical Attacks:

Swirling Pierce: Miyahira swings her body all the way around, generating force, and then thrusts her sword into her target, dealing 2d4 piercing damage.

Magic Attacks:

Dark Horse: Miyahira summons a horse from darkness that she uses to get around quickly. Miyahira's summoned horse is also capable of attacking enemies, only under her command though.
When mounted on her Dark Horse, Miyahira gains two moves:
Stomp of Pity: Miyahira's Dark horse lifts its front two legs high into the air and then slams them back down to the ground, sending out a small wave of darkness that deals 2d4 draining damage to targets caught in it.

Kickback: Miyahira's steed uses it's back legs to kick a target behind her, dealing 2d4 blunt damage and knocking them back.

Black Secret: In close, Miyahira whispers a lie into her target's ears, causing them to gain the effect Deceived for two turns.
Characters who are under the effect of Deceived will turn on their allies, directing their attacks to them.

Ultimate Ability:

Homicidal Instinct: Miyahira's eyes go white, and her bloodlust increases drastically, generating a circle of purple aura around her, and increasing her strength and dexterity by +2 each. Anyone who is in this circle will take 1d6 damage each turn.


Fairy Moves: N/A (she thinks fairy moves are for weaklings, yet fears Titania)


AKUHEI TAKAHASHI
SHUGOSHA RANK
Rank 3
MAGIC TYPES
Fire-Water
AGE
37
KILLS
92

Artist unknown again, my apologies. Full credit to them.

The youngest and weakest out the three Shugosha, Akuhei has a lot to prove. He's been doubted by Heath and his siblings and his entire life, and he only is assigned light missions. Due to all of this, he has a secret hatred for his master and his family for years. He won't go as far as to kill them(mostly because he can't) but he still holds many grudges from how they treated him all these years.

Akuhei trained just as hard as his siblings, from birth up to now. Day in and day out they were worked like slaves by their parents. They would often be forced to fight warriors stronger to them to the death, and if they died in the process, their parents were completely fine with it. This in one of the key reasons that there are only three of them left from the original 8 siblings. Food was scarce which caused inevitable starvation, they'd get horrible beatings to increase their pain resistance which caused the most deaths and because they were neglected so much, some of the children couldn't take all of it and were driven to suicide.

Their lives outside of training were also Spartan-like. They would be encouraged to bully and fight each other, which resulted in much hate between all the children. One of the reasons Kaminari hates his sister so much. They weren't allowed to cry, they had to fight over food, and were forced to live outside. To you, it may seem brutal and evil, but in the eyes of their parents, it was the way to make the perfect warriors. And it damn near almost worked. They were almost unstoppable. The siblings could easily defeat armies of 200 by themselves and had irrelevant strength and speed. Akuhei was stuck being the weakest due to being born last, so his sibling easily overpowered him in every way. His older brother, Kaminari, didn't even use weapons. He would just kill people with his bare hands.

And sister was just terrifying. She loved to kill people, especially women. She hated women who she thought were prettier than her and had perfect little lives. She tortured all of her victims before giving them a slow and painful death, all because they had better lives than her. Men were at an advantage because she always believed that she was too good for them, even though in Akuhei's opinion, she was a selfish bitch who did nothing other than complain about how she looked.

Akuhei was the normal sibling, or at least that's how he saw himself. He showed mercy to some of his foes, he never gave anyone a torture induced death, and he was actually able to sympathize. In fact, the only reason he uses sickles is because one of the foes who gave him the hardest battle of his life gave them to him. He induces the sickles with flame and water energy and uses them in a quick, rapid, and smooth way to give his opponents 3rd degree burns and bring them to their knees.

Being the weakest isn't easy for Akuhei. But sometimes you just have to accept it and move on. Until he decides to stand up for himself, he'll just be...

THE SHADOW OF THE SHUGOSHA

Fighting Style: Flowing Kama

Stat Layout: Armor Class: 11

Health Points: 132
Strength: 17 (+1 Modifer)
Dexterity: 14
Intelligence: 10
Wisdom: 11
Willpower: 9 (cannot cast healing spells)

Stat Total: 61

Moveset:

Physical Attacks:

Flowing Assault: Akuhei does a series of slashes with his sickles on his target, dealing 1d10 slashing damage in total.

Fang Slice: Akuhei swings his sickles downward at his target, dealing 2d4 damage.

Advanced Attacks/Magic Attacks:

Boiling Droplets: Akuhei's water sickle begins to drip with water, which is heated with his flame sickle, heating it up. If he lands a slash, he deals 2d6 damage. But if he misses, Akuhei water droplets still fly at his target, dealing 1d4 scalding damage.

Mangle: Akuhei stabs his sickles into his target, hooking them onto the weapons, then lifts them into the air with them (sickles still intact) and slams them back down, dealing 3d6 stabbing damage. Inflicts Bleeding for two turns.

Beast Burn: Akuhei ignites his sickles and then slashes at his target, sending slashes of flame magic their way, dealing 1d6 burning damage. Can be used four times before consuming a slot.

Spiraling Laceration: Akuhei leaps into the air and then begins to descend toward his target. As he reaches them, he spins his body while sending slashes their way, dealing 2d10 slashing damage. Inflicts Bleeding for five turns.
Characters under the effect of Bleeding are quite literally bleeding from cuts and wounds, taking 1d4 damage for a chose amount of turns.



Ultimate Ability:

Arcane Mutilation: Akuhei kicks his opponents high into the air, before leaping up to meet them. Then, as they descend, Akuhei rapidly slashes his target all over their body repeatedly. And finally, just before they land, he stabs his sickles into them and smashes them into the ground. This deals 3d10 slashing and blunt damage in total, and applies Bleeding to his target until they are healed.

Passive Abilities:

Beast's Rage: The angrier Akuhei gets, the stronger and fiercer he becomes in battle, increasing his damage by +1 every eight turns (max is +5). However, there is a downside to his rage. Because of his anger, Akuhei becomes less coordinated and blindly goes in with his attacks, decreasing his hit chance by -2 for the entire duration of Beast's Rage being active.


coded by yukitera & khocolatte | designed for valorous order: insignius blade
 

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Finch Arrowyn
Finch is a hybrid (half human/half elf)


  • Finch is a 19-year-old male knight working for the Ironshire guard. He's currently of the lowest rank in the guard and doesn't have much to his name.
 
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Kizawa "Cursed Boy" Tadanaga

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Kizawa is the personal assistant of Heath Mazaki, ruler of the Seiryoku Empire.

Artwork: Emiya Kiritsugu from Fate/Stay Night



  • Age: 17

    Race: Human

    Gender: Male







Noxious

d9mi82y-eeb39b72-1117-4652-9bc2-f9ecc849e292.png

The entity that resides in Kizawa's body.

Artwork: Rotaken on DeviantArt

  • Age: 1000+ years old.
    Gender: Male
    Race: (Formerly) Human (Now) Entity
    Nickname: Nox
 
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Aikawa Hidetaka
Commission works 2019_07 _ 2021.02, Penett Penett.png

Close friend of Heath Mazaki. High ranking in the Seiryoku Empire.

Artist unknown, my apologies.

  • Age: 71
    Gender: Male
    Race: Human
 
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Aurora "Fallen Angel" Ikari


Earn Your Wings by nakanoart on DeviantArt.jpeg


The little sister of Rai Ikari, who is forever scarred from the effects of her father's alchemy.

Artwork by nakanoart on DeviantArt



  • Age: 16

    Gender: Female

    Race: Human

 

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Lola Pullitzer
"The Adorable Maid Assassin"
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Lola is a Human.

"My my (Ara ara), I've made quite the mess. Please, allow me to clean that up!" -Lola

"...Don't look at me like that..." -Lola


  • Lola is 26 years old.
 
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Azula "Azzie" Dragonfist
"Songstress of Luminosa"
Aqua.(Fire.Emblem).full.3133525.jpg

"Songs are a beautiful thing. They can convey hatred, joy, sadness... love..." -Azula


  • Azula is a Dragonkin and is 10,234 years old.
 
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Augustine "August" Lucero

  • Augustine is a fourteen-year-old nonbinary elf, the younger sibling of Lilliana and Meira, as well as the cousin of Sebastian. The current wielder of the Sword of Light, though it is an unwanted power.
 
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Kishi Dragonfist
"Helltaker"
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"Mess with my family, my friends or my village and I WILL destroy you. No, ifs, ands or buts." -Kishi


  • Kishi is a Dragonkin and is 815 years old but he tells everyone he meets that he's 17 years old.
 
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Ryuuni Dragonfist
"Master of the Dragon Fist"
aasimar_monk_commission_by_diegovila_dehbis2-fullview.jpg

"..." -Ryuuni


  • Ryuuni is a Dragonkin and is 25,678 years old.
 
Domori "The Ambient Archer" Kazutaka
307a22a4-d46b-4ec2-af1f-9fd065f512e1.jpeg

Royal Guard of the Seiryoku Empire

Artwork by tenobee on Twitter.

  • Name: Domori Kazutaka
    Age: 17
    Race: Human
    Affiliation: The Seiryoku Empire
 
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Nia White
"Inheritor of Darkness"
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Nia is a Human.
Her name is pronounced Nee-uh

"I am the storm that is approaching." -Nia


  • Nia is 18 years old and a expert in Martial Arts and Hand-to-Hand combat. She unlocked her Magical Power at age 15.
 
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Sebastian Lucero


  • Sebastian is the current leader of the Convocation of the Golden Hunt. He is the twenty-two-year-old male cousin of Lilliana, Meira, and Augustine and the older brother of Hunter.
 

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Hunter Lucero

  • Hunter is a sixteen-year-old male elf. He's the younger brother of Sebastian. He's currently working as a member of the Luminosa guard, serving under Valero and usually being his go to member for any task.

    He's currently made a pact with the deity known as Asraeth, gaining magical powers from his patron.
 

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Asraeth
"The Hellish Storm"

  • Asraeth is a servant of Serena, the death goddess. She is a deity as old as the gods and has served by her master's side ever since her creation. Her power comes from Serena, and as she has lost her power so too did Asraeth's diminish. She has had to subject herself to a pact with a mortal boy, hiding herself away in his subconscious so she could fester and become powerful enough to aid her master once more.
 

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